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Originally Posted by Benicio10 |
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Sorry if this post makes me question your understanding of the game of basketball. If a center isn't a perimeter threat, he doesn't clear out on an isolation, because his defender would just cheat in the paint.
Live 10 would have big men at the 3 point line frequently, and to start the offense too. I want Okur, Bonner, Harrington, Bargnani at the 3 point line, not Shaq, Howard, Noah and others.
This leads me to a question. Does Elite 11 actually have real help defense? I have yet to see that in a basketball videogame. It would be sad to see this game just be about analog ankle breaking and dunks/layups. We need help-side defense for a drive, kick, ball rotation NBA experience.
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I know what you're saying re bigs on the perimeter - we break the big men down into different types and under almost all circumstances try to keep bigs that can't shoot in the post...there are times when court spacing can trump shot percentages (and I'm not saying this from a basketball standpoint, but from a videogame standpoint)...court spacing is one of the trickiest problems to get right - there are inevitable clumps in the post, but if you're looking to iso with your star player, from a game standpoint you're better off having more room to work with. That being said there's zero point in having shaq outside the 3pt line, so we definitely try to find a position that can create a compromize between maximum spacing and offensive positioning.
I'd like to hear your thoughts on the help d in live 10...if you can provide some specific feedback that would be much appreciated. I spent a fair amount of time tuning and improving this year's help d...both to better flaws I saw in last year's, as well as to take advantage of the new locomotion & physics systems. When to double, who to choose as the double teamer, who and when to help the helper have all been looked at.