|
Quote: |
|
|
|
|
Originally Posted by MrMars |
|
|
|
|
|
|
|
|
One of my biggest problems with NHL 10 is how the game engine represents an increase in difficulty. Primarily, boosting CPU players individual abilities ie. greater acceleration, greater shot accuracy,faster response tactically (Sticklift, then take off with the puck), etc... Anyway, what makes this even more frustrating is the Human players deteriorating individual skills in relation to increasing the difficulty level.
Quite Frankly, it feels like they superfy the CPU players, while dumbifying the Human players in order to create an artificial competitive environment. Which, by the way, drove me to the point of removing the game from my PS3 and gently placing it back in its case, then placing the case on the floor and stomping on it twice, then placing the game back in the drawer where it is usually kept. No, I don't know whether it is still functional. Anyway, I digress.
The point is this; How do you intend to differentiate the differences in difficulty levels? I for one would rather see more or less basketball IQ related to difficulty. As well as better execution of Picks, passes, plays and maybe slightly - shot percentages. I will be very disappointed if all you do to represent the difference in difficulty is boost cpu individual attributes while taking away from Human player individual attributes.
Bottom Line, the difficulty levels should reflect how well the CPU plays basketball. It should have nothing to do with the individual ratings and/or boosting of the cpu players attributes.
MrMars
|
|
|
|
|
|
In my opinion this is one of Live 10's biggest problems! In a lot of instances the CPU acts as if the defense is not even present. Instead of actually making the CPU smarter, as was claimed last year, the CPU becomes more "super". Since Elite is built on the Live 10 platform I feel there is a good chance it will be the same. I tried on several occasions to ask the devs the same questions you asked but they're never answered. One of the biggest problems IMO is they cut down the margin for error way too far for user defense but don't increase the CPU's IQ realistically.
With the margin of error for what's considered "properly positioned on D" cut way down you see the CPU driving right into the defensive presence. Also they don't make the CPU react to a situation like the user having trouble defending the pick and roll, by the CPU doing more pick-n-rolls, instead the CPU just gains the ability to shoot in your face, or the CPU centers out run user PGs on fast breaks! I really hope they take a serious look at game play, as this is where Live has struggled the most, not controls. Don't get me wrong, I am optimistic about the controls but the bigger problem is gameplay/tendencies, IMO.
I wish Elite would revolutionize gameplay by being the first to not boost the CPU's abilities on more difficult levels but instead increase it's use of fundamentals, increase CPU IQ and have the CPU recognize user tendencies and counter them. That would make the games feel like you're playing against someone (a human) that's actually coaching/playing against you instead of just a set of predefined challenges that if you pass them you win.