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NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Old 11-01-2014, 01:05 PM   #489
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

I liked this sequence.

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Old 11-01-2014, 01:17 PM   #490
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Didn't get pushed out. On one, I tried to cut back quickly, my foot traveled across the line, other, Kyrie came up w loose ball and started down court, stepped out.
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Old 11-01-2014, 01:24 PM   #491
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Haven't played on SS since the update yesterday...feels pretty good all around....the CPU is pretty ambitious and showing off some new stuff...and that isn't always in their favor, lol
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Old 11-01-2014, 01:43 PM   #492
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Yeah, they sometimes like to show off. But I think shooting, movement, passing, basically everything feels better on SS. I played AS all the time in earlier builds, but I think SS is where it's at. Everything feels more organic.

Oh, also, I can confirm that new player models WILL carry over into existing Dynasty's. I had an old Dynasty that I loaded up, and of course the new Kyrie head is there.
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Old 11-01-2014, 01:58 PM   #493
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

EA going to have to patch in more offensive coach options to better fine tune this game. As it is now, it is way too basic. Been playing on SS since release day, SS makes the CPU AI more aggressive far as scoring goes, but some times they make the CPU aggressive with the wrong players and have some players attempt things out of their skill set.

I would also say PGs in this game block too many lay ups and shots in the paint. Even those with block shots ratings in the 40s, they are blocking too many shots. Same thing with on ball defense, defenders with low on ball defense rating are sticking to you way too good.

I would like them to increase the mid range game. From what I noticed the CPU still get the bulk of their points in the paint. If they broaden the coach options for offense and let the USER prioritize plays in the playbook for the CPU, this game would be 20 times better.

Don't like the CPU coach for the USER auto changes your settings to BS settings that make no sense. I noticed this late last night when I was playing the Rockets. I had guard Dwight on ball and off ball as tight. Then the Rockets went on a run 3 minutes later with Dwight non stop. I called another time out to see what was up with that. I looked and the Coach changed guard Dwight on ball and off ball as loose. They did the same thing with Harden.

I was like no wonder they were able to go on a run, my own damn coach changed my defensive settings. I feel as though they change it on offense too. Because there are many times in the second half it seems like crash boards no longer works for your team. And those are usually the times where the CPU wants to get back in the game.
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Old 11-01-2014, 02:00 PM   #494
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

This could all be attributed to a bit of placebo effect as we don't actually know what this last update did. BUT the game felt different enough to be noticeable in the two games I played. One of the things that felt different was a few more shots made with yellow guarded meters and one of the things that looked different was a lot more variety in how the ball went in the net. Not all shots were nothing but net.

I'd love to see them add more bank shots around the hoop and lower trajectories that result in more back-rim-and-in type of buckets around the net. But regardless, this update resulted in a tangible difference and if all of the updates have these sort of incremental jumps, we could have a great game by the end of the year.

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Old 11-01-2014, 02:21 PM   #495
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions



Here's the full game I played against the Clippers in Youtube format. Oh, I blew past CP3 with Kyrie using a quick cross.
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Old 11-01-2014, 03:23 PM   #496
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Quote:
Originally Posted by Gotmadskillzson
EA going to have to patch in more offensive coach options to better fine tune this game. As it is now, it is way too basic. Been playing on SS since release day, SS makes the CPU AI more aggressive far as scoring goes, but some times they make the CPU aggressive with the wrong players and have some players attempt things out of their skill set.

I would also say PGs in this game block too many lay ups and shots in the paint. Even those with block shots ratings in the 40s, they are blocking too many shots. Same thing with on ball defense, defenders with low on ball defense rating are sticking to you way too good.

I would like them to increase the mid range game. From what I noticed the CPU still get the bulk of their points in the paint. If they broaden the coach options for offense and let the USER prioritize plays in the playbook for the CPU, this game would be 20 times better.

Don't like the CPU coach for the USER auto changes your settings to BS settings that make no sense. I noticed this late last night when I was playing the Rockets. I had guard Dwight on ball and off ball as tight. Then the Rockets went on a run 3 minutes later with Dwight non stop. I called another time out to see what was up with that. I looked and the Coach changed guard Dwight on ball and off ball as loose. They did the same thing with Harden.

I was like no wonder they were able to go on a run, my own damn coach changed my defensive settings. I feel as though they change it on offense too. Because there are many times in the second half it seems like crash boards no longer works for your team. And those are usually the times where the CPU wants to get back in the game.
The down side to most sports game especially EA's is if you play the game on the highest level it doesn't really allow player(s) to perfom at their actual ratings.

It's more like a boost up in ratings geared towards allowing the CPU to try and win games by any means....

I've always felt Live with Sliders was at it's best on lower dificulty levels because the games felt more organic no cheat codes or antyhing....no comeback logic coded into the game.

Also, keep in mind even if a player has 40 shot blocking rating you have to remember that 40 isn't the same as having 0 shot blocking rating.

It's kind of NCAA Football where LB's can jump 40 inch off the ground unless you severely lower their jump ratings...

I personally would 0 out 90% of the PG's shot block rating because to me giving them a minimum low rating of 40 still doesn't stop the block sots.

I would love to see EA utilize the full rating scale of 0-99 to create better seperation amongst players and also spread ratings out more.

The best basketball game I've ever seen in regards to spread ratings was College Hoops 2K8.
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