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Tdawg's "Adjusted Scale" Re-rated Roster

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Old 09-06-2013, 11:17 PM   #89
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Re: Tdawg's "Adjusted Scale" Re-rated Roster

@tdawg3782 I know obviously u used them but I wanted outside opinion so there is no bias. lol

Also for those that didn't use tdawg's sliders what other sliders are good with these..?
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Old 09-06-2013, 11:45 PM   #90
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Re: Tdawg's "Adjusted Scale" Re-rated Roster

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Originally Posted by UWfan206
@tdawg3782 I know obviously u used them but I wanted outside opinion so there is no bias. lol

Also for those that didn't use tdawg's sliders what other sliders are good with these..?
Personally I've also used Matt10's and thought they were pretty good. My set is based off of Fiddy's slider method. I know BallinVol tried them yesterday.
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Old 09-07-2013, 12:33 AM   #91
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Re: Tdawg's "Adjusted Scale" Re-rated Roster

Getting pounded by Stanford in my Army dyansty. Down 35-0 at the half. They have 248 yds rushing and 4 tds lol. Getting killed. 1st play of the game was a 70+ yd run by them for the td. My 1st play from scrimmage....fumble by my pretty good hb. Doesn't feel cheap at all though. I'm just out classed.
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Old 09-07-2013, 01:09 PM   #92
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Re: Tdawg's "Adjusted Scale" Re-rated Roster

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Originally Posted by tdawg3782
Getting pounded by Stanford in my Army dyansty. Down 35-0 at the half. They have 248 yds rushing and 4 tds lol. Getting killed. 1st play of the game was a 70+ yd run by them for the td. My 1st play from scrimmage....fumble by my pretty good hb. Doesn't feel cheap at all though. I'm just out classed.
Damn. That's a rough game. Lol I've had a few of those in my time.
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Old 09-07-2013, 02:07 PM   #93
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Re: Tdawg's "Adjusted Scale" Re-rated Roster

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Damn. That's a rough game. Lol I've had a few of those in my time.
Ended up losing 35-7. Thank god the took the foot of the gas peddle lol. It was fun because I was calling every run stopping play I could think of and the just were killing me. I think their starter had just over 200 and their backup had I believe just over 100. They didn't pass much but made plays when needed. Screens killed me to.

On offense that fumble set the tone. Couldn't get anything going on the ground (this after a 200+ day from my HB against Ball St.) and being Army while I'm not running the option anymore I'm still a run first team. So I'm not set up to pass the ball for success. Which showed because my QB had to put the ball up 40+ times and I think I only hit at around 45%. Bad day. But legit!!!!

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Old 09-07-2013, 03:08 PM   #94
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Re: Tdawg's "Adjusted Scale" Re-rated Roster

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Originally Posted by tdawg3782
Ended up losing 35-7. Thank god the took the foot of the gas peddle lol. It was fun because I was calling every run stopping play I could think of and the just were killing me. I think their starter had just over 200 and their backup had I believe just over 100. They didn't pass much but made plays when needed. Screens killed me to.

On offense that fumble set the tone. Couldn't get anything going on the ground (this after a 200+ day from my HB against Ball St.) and being Army while I'm not running the option anymore I'm still a run first team. So I'm not set up to pass the ball for success. Which showed because my QB had to put the ball up 40+ times and I think I only hit at around 45%. Bad day. But legit!!!!

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Well hey, at least you out-performed them in the 2nd half. 35-7 is a bad beat, but it is Stanford vs Army. I wouldn't expect it any other way.
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Old 09-07-2013, 03:38 PM   #95
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Re: Tdawg's "Adjusted Scale" Re-rated Roster

I have been following this thread and the True Gameplay thread and once I found out that PS3 had an editor I had to try these out. I played my first game, Southern Miss (CPU) @ Nebraska (me). Overall I loved the feel of the game - loved that the players feel like they have momentum, passing felt great for both me and the CPU, and special teams were better.

However, there is one issue that I need some advice on before rolling with these on my dynasty. There were way too many pancakes which led to my running game feeling too overpowered. I know that Nebraska has a pretty good o-line and Southern Miss is pretty bad, but what is the easiest way to address this? It was leading to big play after big play. I was playing on default AA, would Heisman make that big of a difference? Do I need to adjust ratings or sliders? If so, which do you recommend?
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Old 09-07-2013, 04:48 PM   #96
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Re: Tdawg's "Adjusted Scale" Re-rated Roster

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Originally Posted by makmanmu
I have been following this thread and the True Gameplay thread and once I found out that PS3 had an editor I had to try these out. I played my first game, Southern Miss (CPU) @ Nebraska (me). Overall I loved the feel of the game - loved that the players feel like they have momentum, passing felt great for both me and the CPU, and special teams were better.

However, there is one issue that I need some advice on before rolling with these on my dynasty. There were way too many pancakes which led to my running game feeling too overpowered. I know that Nebraska has a pretty good o-line and Southern Miss is pretty bad, but what is the easiest way to address this? It was leading to big play after big play. I was playing on default AA, would Heisman make that big of a difference? Do I need to adjust ratings or sliders? If so, which do you recommend?
I went back and forth on this one a lot. I tried quite a few combinations but in the end came back with leaving it on the same scale as the other counter ratings. It has to do with Impact Block and its just the way the animation rolls.

I will say that it definitely depends on who u are and it will happen to u as well if u are playing a really good team. Even teams not so much.

I haven't messed with sliders to try to fix because I'm OK with it. But I would start with run blk and go from there. Let me know if it works.

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