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[Guide] Modding, Editing, and Porting PSP & PS2 NCAA

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Old 07-18-2018, 05:35 PM   #537
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

Yeah so once I added the team swaps in, schedule generated fine. I guess that’s what the scheduling goes through first

Still can’t edit team prestige though. Anyone else had this problem? Do I need a program other than madden db editor?
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Old 07-19-2018, 10:37 AM   #538
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

How do the stadiums work in the editor? For instance, are they like the PS3 version where we can change the field separate from the stadium? I don't want to move a bunch of teams around and have their old conference logos out there. I was thinking I'd rather have a blank field.
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Old 08-06-2018, 10:40 PM   #539
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

very close on modding psp madden with up to date uniforms just trying to figure out how to re-compress msh file after i decompress it with ea graphics editor.

edit ok i dont have to re-compress i successfully modded bears helmet


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Old 08-19-2018, 04:14 PM   #540
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

Is there an already modded ISO file for PSP for NCAA Football that I can download?

I'm using OpenEmu on Macbook - can play NCAA Football 10 no problem but obviously would love to play a version with everything up to date.
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Old 08-21-2018, 06:30 PM   #541
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

Can you mod the schedule on PS2 to create neutral site games? Like have a regular season game of Navy vs Notre Dame in the Holiday Bowl?
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Old 08-24-2018, 09:59 PM   #542
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

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Originally Posted by esayem
Can you mod the schedule on PS2 to create neutral site games? Like have a regular season game of Navy vs Notre Dame in the Holiday Bowl?
You can probably do this within the SCHD table in the dynasty save file.
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Old 08-31-2018, 10:59 AM   #543
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

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Originally Posted by esayem
How do the stadiums work in the editor? For instance, are they like the PS3 version where we can change the field separate from the stadium? I don't want to move a bunch of teams around and have their old conference logos out there. I was thinking I'd rather have a blank field.
I’m going to look into this because I was playing NCAA 11 on PS2 and I played the national championship game just to see the field. The game used the previous year’s Pasadena championship logo on the field at the Orange Bowl (one of many cosmetic flaws in 11, don’t get me started) and that makes me think the fields can be changed separate from the stadiums.
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Old 09-10-2018, 12:15 PM   #544
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Re: [Guide] Modding, Editing, and Porting PSP & PS2 NCAA

Quote:
Originally Posted by esayem
I’m going to look into this because I was playing NCAA 11 on PS2 and I played the national championship game just to see the field. The game used the previous year’s Pasadena championship logo on the field at the Orange Bowl (one of many cosmetic flaws in 11, don’t get me started) and that makes me think the fields can be changed separate from the stadiums.
There's probably a bunch of posts on graphics editing on PS2 in this giant thread and there's a more dedicated look at updating Uniforms for PS2 here: http://footballidiot.com/forum/viewt...66a21d76937607

We had a mix of success and failures. Graphics seem to load, but game crashes at various points. For example, I can update graphics and it'll look great in the Player Roster screens, but when you try to play it in game, it crashes during load. Other times, the graphics load up black/white. That said, there are a lot more debugging tools now for the emulators which may help. PSP makes it pretty easy to replace textures.

I've had more look getting it to work with emulators than on actual PS2 hardware.
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