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Matt10's AA Sliders

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Old 11-05-2007, 03:54 PM   #17
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Re: Matt10's AA Sliders

Is this a mistake 30 awareness for the ai defense on AA level or do you mean heisman?
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Old 11-05-2007, 04:04 PM   #18
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Re: Matt10's AA Sliders

These work well for 360! Nice job!
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Old 11-13-2007, 10:21 PM   #19
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Re: Matt10's AA Sliders

Update, 11-13-07,

Changed CPU Break Block to 25 (from 35)
and increased minutes per qtr to 9 minutes from 8 to compensate for running back yardage - have only had two RBs go over 100 yards with 8 minutes played on my sliders.
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Old 11-13-2007, 11:11 PM   #20
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Re: Matt10's AA Sliders

The most recent game. Played in dynasty mode, grabbed a non-BYU game - saw this fine matchup and played it out. Right off the bat I realized 8 minutes would be too short to see this game played out to its true potential. But I did notice that the unstoppable Mike Goodson (Leading in Heisman voting) can be stopped at times with sure tackling. The stout o-line for TTU made the difference in this one as backup RB K.Lewis racked up decent yardage. Overall a very enjoyable game, and a pretty good upset over a top ranked opponent. I'll be playing another one of these Top 25 games soon.

Code:
NCAA FOOTBALL 2008 (PS3) - #24 Texas Tech (me) at #6 Texas A&M
Skill Level: All-American
Quarter Length: 8 minute(s)
Penalties: All max except, Defensive PI (75), Clipping (50)

Slider                         Human   CPU
QB Accuracy                       30    50
Pass Blocking                     10     0
Receiver Catching                  0    30
Running Ability                   20    20
Offensive line Run Blocking       90    90
Defensive Awareness               30    30
Defensive line Knockdowns        100     0
Interceptions                      0     0
Defensive Break Blocks            35    25
Tackling                           5     5
Fieldgoal Length                  20    50
Fieldgoal Accuracy                50     0
Punt Power                        35    50
Punt Accuracy                     40    50
Kickoff Power                     45    50



Team               Q1   Q2   Q3   Q4   OT      FINAL
Texas Tech          7    3    0   10    0         20
Texas A&M           0    0    0    7    0          7

Team Stats:        TTU        TAMU

1st Downs           9         10
Total Offense      219        161
Rush,YD,TD        30,85,1     26,67,1
Comp,Att,TD       11,19,1     12,20,0
Passing Yards      134        94
3rd Down           6-13       3-11
4th Down           0-0        0-1
Red Zone,TD,FG     3,1,2      1,1,0
Turnovers          1          0
Fumbles Lost       0          0
Intercepted        0          1
Total Yards        401        287
TOP               18:05       14:00


Player Stats:

|Texas Tech|

QB G. Harrell -        11/19, 134 yds, TD, INT
RB K. Lewis -        25/81, TD, 18-yd long, 8-btk

|Texas A&M|

J. Johnson -         12/20, 94 yds
M. Goodson -         19/81, 11-yd long, 10-btk
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Old 11-17-2007, 10:04 PM   #21
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Re: Matt10's AA Sliders


COMMONWEALTH CUP GOES TO HOKIES
Cavaliers o-line struggle

Overland Park, KS (AP) --- Despite the stats being in my favor as Virginia, the Hokies took advantage of almost every opportunity they were given. My offensive line didn't hold any sort of composure and it resulted in 7 sacks - 3 of those to backup my 76 ovr center, Jack Shields. Using Jameel Sewell to start the game was a mistake as I have difficulty using a left handed QB - but it made sense considering the left side of the O-line is ovr 87 and 93. However, it didn't help when that 93 ovr, captain Branden Albert, was forced out of the first half with strained pectoral. I threw some really bad passes - there should have been more interceptions, but the CPU failed to capitalize on some possible interception catches. QB Scott Deke was the man for the second half and put up good numbers for me, I felt more comfortable with more of a pocket passer than Sewell's scrambling.

The Hokies looked really good on offense, QB Ike Whitaker, 92 ovr, was fairly accurate. A nice moment in the game occured when Whitaker saw a wide open WR Sam Clayton down the field - but his throw was too high and sailed past the receiver - it was refreshing even though it exposed my secondary's weakness. Running the ball was a struggle for them as I chose to blitz the majority of the time - who knows what the score would have been if I couldn't stop Kenny Lewis Jr.

A quick note about the rushing yards. I think this directly is a result of the minutes per quarter. The next game I will experiment with 9 minutes, the game above was played with 10 minutes - but seemed a bit long. For those of you that have the time to do so, I urge you to try as it will still be enjoyable.

Other than minutes per quarter, I do not believe any area of the sliders need to be addressed - this game was played the way it probably would have in real life. It was a shame that I made some really bad throws - I admit I'm a terrible QB, I don't go through progression well at all and it showed with Sewell.

One more note - MLB Clint Sintim (91 ovr) caught two interceptions, but his 66 yard return on the first one was called back due to pass interference on him - this was another nice touch as I hadn't seen this before in the game. His second interception was legit as Whitaker tried to sling a high ball into double coverage.


Code:
NCAA FOOTBALL 2008 (PS3) - Virginia (me) at #23 Virginia Tech
Skill Level: All-American
Quarter Length: 8 minute(s)
Penalties: All max except, Defensive PI (75), Clipping (50)

Slider                         Human   CPU
QB Accuracy                       30    50
Pass Blocking                     10     0
Receiver Catching                  0    30
Running Ability                   20    20
Offensive line Run Blocking       90    90
Defensive Awareness               30    30
Defensive line Knockdowns        100     0
Interceptions                      0     0
Defensive Break Blocks            35    25
Tackling                           5     5
Fieldgoal Length                  20    50
Fieldgoal Accuracy                50     0
Punt Power                        35    50
Punt Accuracy                     40    50
Kickoff Power                     45    50



Team               Q1   Q2   Q3   Q4   OT      FINAL
Virginia            0    0    3   14    0         27
Virginia Tech      14   20    0    3    0         37

Team Stats:        UVA        VT

1st Downs           15         7
Total Offense      250        176
Rush,YD,TD        20,57,1     24,49,1
Comp,Att,TD       15,24,1     12,18,2
Passing Yards      193         127
3rd Down           2-10       3-9
4th Down           2-2        0-1
Red Zone,TD,FG     4,2,1      2,2,0
Turnovers          5          1
Fumbles Lost       1          0
Intercepted        4          1
Total Yards        466        247
TOP               20:59       11:05


Player Stats:

|Virginia|

QB S. Deke -        11/14, 142 yds, TD, INT
QB J. Sewell -      4/10, 51 yds, 3 INT
RB C. Peerman -     25/59, 8-yd long
WR C. Koch -        5/60, 17-yd long
LB C. Sintim -      6 tak, 2 TFL, INT

|Virginia Tech|

QB I. Whitaker -         12/18, 127 yds, 2 TD, INT
RB K. Lewis Jr. -        16/27, TD, 9-yd long
WR A. Rowe -             4/65, TD, 21-yd long
DB V. Harris -           4 tak, 2 INT TD (69 yd, 28 yd) - both on QB Sewell
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Old 11-28-2007, 04:42 AM   #22
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Re: Matt10's AA Sliders

Out of curiosity, what happens when you have Human Knockdowns set lower that 100? Do you see the CPU throw more or less intercepations? Most people on the forums have been claiming that higher knockdowns increase interceptions, but if the CPU is averaging just about 1 per game with knockdowns at 100, maybe that is the answer . . . ?
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Old 11-29-2007, 09:38 AM   #23
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Re: Matt10's AA Sliders

These sliders are the best I have used so far. They really make the good teams stand out against the bad teams.
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Old 11-29-2007, 01:46 PM   #24
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Re: Matt10's AA Sliders

Matt just thought i'd drop in and say those writeups and reports are sick man! Those are really done well dude. But yea i'd love to try these out when i get the chance.

PS- How did u do those writeups and reports, what'd u use?
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