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Battlefield 2: Bad Company and Battlefield 1943 announced

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Old 04-01-2009, 04:14 PM   #41
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Originally Posted by GearsX8
I was very late to the party with BC1, what an amazing game from a SP standpoint. It was fun from start to finish imo.
funny, I'm real late, I just picked this up on ebay sealed for $14, I can't wait to play it.
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Old 04-23-2009, 01:23 PM   #42
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Battlefield 1943 hits the trenches this June for $15

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When the first trailer for Battlefield 1943 released, we were instantly pumped for the game. Multiplayer shooters are fun, but DICE made the right call by including tons of explosions and dudes getting shot in the face in the game's debut trailer. Now, we're happy to report that the game will arrive on XBLA and PSN (1200/$15) sometime this June (PC gamers get it in September).

Battlefield 1943 features three different tropical locales: Wake Island, Guadalcanal and Iwo Jima, and gamers can play as either the US Marines or Imperial Japanese Navy in matches supporting up to 24 players.
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Old 04-23-2009, 01:37 PM   #43
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Definitely picking up 1943 if its only $15. That's a steal.
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Old 04-23-2009, 04:58 PM   #44
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

New 1943 trailer showing off Wake Island.

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Old 04-24-2009, 04:23 PM   #45
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

Battlefield 1943 in-depth

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Replenish ammunition

Many people have been wondering how our “unlimited ammunition” works. Unlimited ammunition is really an unfortunate word, replenish explains much better what we want to do! Imagine yourself running around trying to find a crate to fill up your ammo, but instead the crate comes to you!

Bundles

The AT rifle and Rifle grenades have about 2-3 shots in each “bundle”. You can fire one rocket, reload and then fire another rocket pretty fast. But when your “bundle” is emptied a timer starts ticking, this is the replenish time. The time is being carefully monitored and tweaked under our playtests! Imagine yourself that under this time you would otherwise be forced to run 100m to the nearest ammunition crate, and then run 100m back again to be able to fire your next round. Running back and forward like that is no fun! With replenish you wont get any grenade or AT spam. And even if the snipers have “unlimited” ammunition they have been proven to be found pretty fast under our playtests so there is no exploit there either!

The system have been proven to work great under our playtests and we have people from hardcore ace pilots to dedicated snipers. So once again you will have to trust us with this one. We wanted to test something new and it’s the same principal with the regenerating health-system we have. Which have been proven to work great in other games also. All the changes we have made is to remove all the obstacles that would have stopped you from firing at your enemy!

Classes

As you have seen we have “only” three classes. We choose this because we wanted to make three very distinct classes, and it’s also a lot easier to balance three classes than for example seven classes. Many of course misses the “medic” class but with regenerating health we couldn’t find any good area for this class and the regenerating health, in this game, overrules the medic class in this case.

Infantry and Rifleman have grenades, Scout have expack. All classes have some kind of melee weapon. Infantry have a wrench, Rifleman a bayonet and the Japanese Scout have a katana sword!
  • Infantry: Close combat soldier, your run-and-gun type. Suites beginners very well that want to spray with the Thompson SMG. But he is also the only support-class with his repairing wrench and the most effective anti-vehicle soldier with his AT rifle!
  • Rifleman: Best in the middle range distance. Have a semi-auto (M1 Garand) and iron sight. The class for the more skilled player that wants to have the best control of his shots. Also have Rifle grenades against soldiers and any walls that may be in the way!
  • Scout: The sniper class. For all the lone wolves Equipped with a pistol for those close combat situations and expacks to blow up.. yeah, anything!

Theoretically all classes can take out a tank sooner or later but I wouldn’t go against a tank as Rifleman, but with expacks you also need to get pretty close to do any damage…
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Old 04-24-2009, 06:32 PM   #46
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

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Replenish ammunition

Many people have been wondering how our “unlimited ammunition” works. Unlimited ammunition is really an unfortunate word, replenish explains much better what we want to do! Imagine yourself running around trying to find a crate to fill up your ammo, but instead the crate comes to you!
WUT?

so hows this work? do we call it in or once im out of ammo the box will "magically" appear in front of me? need more info!!

i gotta load up Battlefield 2 again the new patch just came out for it...still a big fan of this franchise!
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Old 04-25-2009, 01:30 AM   #47
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

It's explained under Bundles.

OXM UK: 40 players confirmed for Bad Company 2

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FORTY-FIED MULTIPLAYER
EA hasn't yet made any announcements about the multiplayer side of the game. The only thing we know for certain is that 40 people will be able to duke it out on to servers when the sequel hits rather than Bad Company's previous player cap of 24. New game modes and plenty of maps a shoo-in however, that's what sequels are made for after all.


Also, PC version of Bad Company 2 is said to be different, but no specifics have been offered yet.
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Old 04-25-2009, 07:10 AM   #48
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Re: Battlefield 2: Bad Company and Battlefield 1943 announced

hmm when they say different im hoping for 100 people online rather than 40 people...
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