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Old 05-02-2010, 02:35 PM   #425
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Re: Halo: Reach

I'm not going to lie. I just got chills watching some of those kills. I can't wait to get into this.

So all I need is a copy of Halo ODST? Does it have to be new or can it be used?
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Old 05-02-2010, 02:58 PM   #426
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Re: Halo: Reach

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Originally Posted by DirtyJerz32
I'm not going to lie. I just got chills watching some of those kills. I can't wait to get into this.

So all I need is a copy of Halo ODST? Does it have to be new or can it be used?
I think so. I'm borrowing a copy of ODST from a friend. There is no code to put in, you just need the game.

Also I have a question about this beta, are there custom games? Or is it just strictly online matchmaking?
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Old 05-02-2010, 03:04 PM   #427
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Re: Halo: Reach

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Originally Posted by Candyman5
Ok theres 4 things that I would love to see changed and this game would be perfect for me:

1. Nades need to be weaker, it does get insane when you can throw an grenade and get beter results then if yous shot your gun. One grenade basically takes down all shield and most health (It can even kill you)

2. There is a double melee feature that is getting really abused. Basically its run up to someone with sprint and tap the B button twice. Much quicker than even shooting someone. They need to just tone down the time between melee and that would solve that.

3. Stockpile score hoarding must go, its really annoying when you capture a flag just for it to be picked up by an team member and redropped so they can get credit for the capture.

4. Its hard to see where you aiming alot of the times, either darken the the aimer up or allow color customization to your hud.
1. I think they should keep the strength of the nades. Instead make the detonation time a bit longer.

2. I agree. I little more in between melee's would be good.

3. Not an issue as I see it. Its a team game, who cares who gets the point for the flag.

4.The reticule's could be a bit darker, especially the pistol.
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Old 05-02-2010, 03:08 PM   #428
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Re: Halo: Reach

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Originally Posted by AtomicLegend
I think so. I'm borrowing a copy of ODST from a friend. There is no code to put in, you just need the game.

Also I have a question about this beta, are there custom games? Or is it just strictly online matchmaking?
Matchmaking and theater are the only features in the beta.
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Old 05-02-2010, 03:10 PM   #429
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Re: Halo: Reach

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Originally Posted by AtomicLegend
I think so. I'm borrowing a copy of ODST from a friend. There is no code to put in, you just need the game.
Thanks man. I really hope you don't need a new copy. I've had a used copy for a while and I don't feel like buying a new one.
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Old 05-02-2010, 03:16 PM   #430
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Re: Halo: Reach

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Originally Posted by AtomicLegend
Interesting. I think this will be the first Halo game I'm going to actually get into. I have Halo 3, but never played it much. I think it was the gameplay style that turned me off, but from watching these previews, it looks like a more "modernized" Halo experience, if that makes any sense.
That video reminds me of Tribes.
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Old 05-02-2010, 03:17 PM   #431
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Re: Halo: Reach

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Originally Posted by DirtyJerz32
Thanks man. I really hope you don't need a new copy. I've had a used copy for a while and I don't feel like buying a new one.

You don't need a new copy. Your copy will do fine. Any of you guys want to get some games going for the beta? Share your GT and we can play a couple of games hopefully tomorrow or later in the beta...


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Old 05-02-2010, 03:35 PM   #432
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Re: Halo: Reach

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Originally Posted by Steel5
1. I think they should keep the strength of the nades. Instead make the detonation time a bit longer.
I had an couple of ideas for this: Either eliminate the dropped grenades from being picked up so it cuts down on grenade spam, delay the explosion (Like you said), Limit the power, Make movement speed a little faster, make grenades a little slower. They all could work.

Another thing is I hate having to hold x to pick up an health pack......
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