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Old 05-03-2010, 09:40 AM   #457
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Re: Halo: Reach

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Originally Posted by Flawless
Dag....talk about hitting the cutoff man, lol
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Old 05-03-2010, 10:06 AM   #458
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Re: Halo: Reach

From the videos I've seen, sticky nades look way too effective.
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Old 05-03-2010, 10:10 AM   #459
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Re: Halo: Reach

Should be perfectly timed with when I get back from my class this morning.

I'm ****ing pumped. I'll probably be on, off and on at least, most of the day.
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Old 05-03-2010, 12:29 PM   #460
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Re: Halo: Reach

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Originally Posted by jmill703
From the videos I've seen, sticky nades look way too effective.
I don't think so, unless your playing Covie Slayer, then it's stupidly easy to stick with how big Elites are now.

Sprint + Hammer, now that's way to effective. The lunge is just absurd.
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Old 05-03-2010, 12:32 PM   #461
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Re: Halo: Reach

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Originally Posted by Flawless
Sprint + Hammer, now that's way to effective. The lunge is just absurd.
Halo's version of the lightweight/knife combo?
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Old 05-03-2010, 12:41 PM   #462
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Re: Halo: Reach

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Originally Posted by Flawless
Sprint + Hammer, now that's way to effective. The lunge is just absurd.
From videos I've seen up on Machinima Respawn, it looks like the hammer isn't a "one hit kill" is this true? From what I saw one hit takes away shield, then the other hit takes away all health.

But I'm sure Bungie is watching. Maybe in the retail verison, they could add more weight to the hammer while using the sprint/ covie roll abilities.
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Old 05-03-2010, 01:01 PM   #463
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Re: Halo: Reach

Functions the same as in Halo 3, it's still a one-hit kill weapon with a direct hit. With Sprint, it adds a lunge greater than the Sword. Splash damage seems to be increased too. Interesting thing with the Sword in Reach, is you can counter it with a normal melee if you're fast enough. Shields will drop though.
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Old 05-03-2010, 01:19 PM   #464
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Re: Halo: Reach

if anyone wants to play arena add me

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