11-01-2013, 05:05 PM
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#94
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Bang-bang! Down-down!
OVR: 28
Join Date: Mar 2004
Location: Pensacola, FL
Posts: 16,781
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Re: Destiny
Eurogamer: Let's talk about Destiny
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Destiny is doing some interesting stuff when it comes to getting players to play together. But how exactly will it work if you don't have friends you play with online at any given moment? What's Destiny's Looking for Group mechanic?
Eric Osborne: I've seen this happen in the Lab a bunch: I'm running through a space by myself, I'm playing the story, then move through a crossroads space and I hear shots ring out and see some Vex get picked apart and I look over and it's like, 'oh, it's Andreas!' It's such a cool moment. He just winked into my world. He was there doing his own thing, then we roam around, do a bunch of stuff and then go our own way.
Sometimes deciding about forming a party is just about seeing other actors in the world and realising, 'oh, that's not an actor, that's my friend or another person.' It has these nice collisions, much in the same way - and people have picked up on this in the past - like a Journey sort of experience, where you move through the game and you have these little delightful moments when people come together and work together and then they go about their separate ways without any sort of negativity or penalty.
We give players the option. You don't have to jump into a public event if you don't want to. Like if you've done it a bunch of times, or you know you're on a very specific story mission, or you just want to jump in and do some competitive multiplayer, that's totally your option.
David Dague: We understand social gaming can be daunting for certain players, which is why a lot of people tell us, I don't want to be forced to play with someone. You make a very conscious decision to invite someone into your fireteam. And when you do that, those are the people whose voices you will hear. People will say, as I move through this world, I don't want other people's chatter to ruin my immersion. The only people who I want to speak to or listen to are the people who I make a direct connection with. I decide to be on a fireteam with you. We are now speaking to each other. |
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IGN - Destiny: How Halo Got The Star Wars Treatment
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“There are things about [MMOs] that I think we don’t want to get into peoples’ heads,” Osborne reveals. “MMO tends to scream subscription game and that’s something we’re not doing. We’re building an action game at its core and I don’t think MMOs are traditionally heavily focused on action. We just want to make sure that we’re saying Destiny’s going to be a great action game, it’s a first person shooter from Bungie, and hopefully that tells people a lot about the experience.
“But there are certain places where the tag is certainly applicable. We want to bring players together in a shared space while making everyone feel unique? That’s certainly the realm of MMOs, as is that social aspect of getting people to meet one another and play with one another and form bonds and lasting relationships. So there are [MMO] aspects, it’s just that out of the gate we wanted to explain that it’s an action game from Bungie.
“When people hear MMO they tend to see the red light of time commitment. Destiny’s very accessible. So if you only have Friday night to play, we want you to be able to be a competent player, jump in with your friends and play when you want. If you have the time to put into it, there certainly will be things like raids to really push you to achieve things that others may not, but otherwise if you only have one night a week to play competitive multiplayer, running around in the world experiencing the story, then that’s a totally viable option. I would suspect the majority of players would play it that way rather than it feeling like they have a second job. We don’t want that.” |
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IGN: Destiny Devs Talk Space Travel, PC, And Microtransactions
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