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Pasta Padre has posted MLB 09 The Show Community Preview Report #2.

Quote:
"While I mentioned the exceptional job done on lighting this year I haven’t mentioned how nice the crowd looks. The models are varied enough, they are active, and seem to respond well based on the situations. You’ll also see fans walking around the stadium in areas they they flow through in real life. Occasionally they’ll be seeing going up/down the aisles and not just fans but also vendors.

Users can draw walks if they are patient. Seemed to happen a little more frequently than last year. Wearing pitchers down and working the count is critical to success.

Over 700 new game play animations, over 400 new presentation animations, and over 150 new personalized pitcher and batter animations. There is a new tag system with over 100 tags to cover all situations. Obviously I didn’t get to see many of these but the animations that I did witness were all really natural and looked good. Having so many new ones should help to keep the game feeling fresh."

Game: MLB '09: The ShowReader Score: 9/10 - Vote Now
Platform: PS2 / PS3 / PSPVotes for game: 90 - View All
MLB '09: The Show Videos
Member Comments
# 1 Pigskin11 @ 01/31/09 01:05 AM
I haven't been able to access his site for a few days now. Any one else having problems??
 
# 2 Cubfan @ 01/31/09 01:39 AM
Quote:
Originally Posted by Pigskin11
I haven't been able to access his site for a few days now. Any one else having problems??
On my work computer i can get access to the site but when im at home i can't.
 
# 3 Motown @ 01/31/09 06:20 AM
Quote:
Originally Posted by beau21
Wow, The REDS #10?
 
# 4 rudyjuly2 @ 01/31/09 08:33 AM
Tigers #8! Everything sounds good except for possible the passed balls and wild pitches being a little too much. They took out those sliders this year so it could be a concern.
 
# 5 PhantomPain @ 01/31/09 08:51 AM
Quote:
Originally Posted by Motown
Wow, The REDS #10?
Yeah no kidding! I just hope the REAL REDS can have a successful year.

Man this game is going to be great!
 
# 6 diamondmd @ 01/31/09 09:37 AM
Quote:
Originally Posted by rudyjuly2
Tigers #8! Everything sounds good except for possible the passed balls and wild pitches being a little too much. They took out those sliders this year so it could be a concern.
Im guessing this was attributed to the new pitching meter and not knowing how to control pitches.
 
# 7 TwinsTerritory @ 01/31/09 09:52 AM
Quote:
Originally Posted by Pigskin11
I haven't been able to access his site for a few days now. Any one else having problems??
Same problem here. Does anybody have the RSS feed to his site that they could post here? That might work...
 
# 8 beau21 @ 01/31/09 09:55 AM
here's the article for those that can't access the site:

Quote:
Another long day with MLB 09 The Show is complete. This time around my time was split between exhibition games, Road To The Show, practice drills, and grabbing screenshots and some video highlights. I’m not sure when I’ll have those screens and clips back from SCEA but I’m hopeful that will happen by the end of the weekend.

Out of those things about all I can discuss right now is the gameplay. The others will have to wait for another day. If you missed the first report from the event make sure to check that out here. Continue on for some more general thoughts and attempts at answering a few more questions.

While I mentioned the exceptional job done on lighting this year I haven’t mentioned how nice the crowd looks. The models are varied enough, they are active, and seem to respond well based on the situations. You’ll also see fans walking around the stadium in areas they they flow through in real life.
Occasionally they’ll be seeing going up/down the aisles and not just fans but also vendors.

Users can draw walks if they are patient. Seemed to happen a little more frequently than last year. Wearing pitchers down and working the count is critical to success.

Over 700 new game play animations, over 400 new presentation animations, and over 150 new personalized pitcher and batter animations. There is a new tag system with over 100 tags to cover all situations. Obviously I didn’t get to see many of these but the animations that I did witness were all really natural and looked good. Having so many new ones should help to keep the game feeling fresh.

A new element to consider this year is the hot shot misses and bobbles. Those make things interesting at times, now not everything is routine. Those are really neat to see also.

I played a game on legend difficulty just because I had to see how I would fare against it. I actually came out of that in better shape than I had anticipated. After giving up five runs through the first three innings I was able to go the last six without allowing another run. So I felt pretty good about that. What did frustrate me was getting one-hit. In the game I was the Brewers going up against the Rockies. Aaron Cook went the distance giving up just the one hit and striking out 12. I was having success making contact but the timing window is very small in that mode. It was a fun challenge though.

Overall Rating: #6 Angels - #7 Rays - #8 Tigers - #9 Twins - #10 Reds

I’ll be posting up the rankings for each team (batting, pitching, defense, overall) in the near future.

- I saw what seemed to be a little more variety in user scoring. I still feel like maybe home runs are accounting for a higher percentage of scoring than should be seen. But I think as people get acclimated to the game it becomes easier to get those hits and potentially string them together. I started to see some of that by the end of the day.

- Asked about the demo but can’t give out any details on it other than it will be based off a build that is several weeks behind what we played.

- I didn’t see any option to change the season length in franchise mode.

- From what was stated about fatigue in franchise, you can continue to play guys through that and the hit they take due to it is just minor. However players with low durability ratings will be more apt to getting injured.

- It’s nice to be able to hit up on the d-pad to access the bullpen and lineup moves. Unfortunately you still need to pause to see pitcher’s energy levels or pitch analysis.

- I didn’t figure out if the base running controls are any different this year. I was only able to control all the runners at the same time.

- Beashore is included in the name database.

- Noticed that maybe there were a few too many passed balls. Nothing all that dramatic though, just seemed to get probably two a game on average.

In the coming weeks I’ll be able to talk about some of the other areas of the game. Until then if there is anything I missed feel free to leave a comment. You can also check out the thread on OS where the others who were in attendance continue actively posting. To sum everything up I was very impressed with the game. While nothing stood out being a big surprise most everything has been improved upon since last year. The result likely will be satisfaction for fans of The Show series.
Quote:
Beashore is included in the name database.
That's me!
 
# 9 SoxChamp @ 01/31/09 10:44 AM
Quote:
Originally Posted by Motown
Wow, The REDS #10?
Heh, I saw that too. What the.... I had to take a double take. The pitching staff is obviously very encouraging after last year, but who the hell is going to hit the baseball? Not that I necessarily disagree with their decisions, but they dumped their two biggest power hitters and replaced them with no one. They had a hard enough time scoring runs last year, so I can only imagine what kind of struggle this year is going to be. What good is pitching if your offense is laying goose eggs with alarming regularity?
 
# 10 pastapadre @ 01/31/09 04:24 PM
Quote:
Originally Posted by SoxChamp
Heh, I saw that too. What the.... I had to take a double take. The pitching staff is obviously very encouraging after last year, but who the hell is going to hit the baseball? Not that I necessarily disagree with their decisions, but they dumped their two biggest power hitters and replaced them with no one. They had a hard enough time scoring runs last year, so I can only imagine what kind of struggle this year is going to be. What good is pitching if your offense is laying goose eggs with alarming regularity?
It'll make even less sense when you see their pitching, hitting, and defense rankings.
 
# 11 Pigskin11 @ 01/31/09 06:45 PM
Quote:
Originally Posted by TwinsTerritory
Same problem here. Does anybody have the RSS feed to his site that they could post here? That might work...
Is it just coincidence that we both have Twins Avatars. Whats up pasta why you blocking people from Minnesota.
 
# 12 jfsolo @ 01/31/09 07:03 PM
Quote:
Originally Posted by Motown
Wow, The REDS #10?
Somebodies on the pipe. I can't see anything higher than 20, and that's being extremely optimistic. If we go .500 this year, there should be a ticker-tape parade.
 
# 13 SoxChamp @ 01/31/09 07:23 PM
Quote:
Originally Posted by jfsolo
Somebodies on the pipe. I can't see anything higher than 20, and that's being extremely optimistic. If we go .500 this year, there should be a ticker-tape parade.
Castellini said they're a contender this year.
 
# 14 metal134 @ 01/31/09 08:16 PM
Quote:
Originally Posted by beau21
Users can draw walks if they are patient. Seemed to happen a little more frequently than last year. Wearing pitchers down and working the count is critical to success.
That's all well and good, but I don't think drawing walks has been the issue. It's been issuing them and having a good overall K/BB ratio.
 
# 15 cardinals fan 020207 @ 02/02/09 08:20 AM
Why are you going to put the reds at number 10, hek if there going to be ranked that then the pirates should be number 11.. just joking....go cards..
 
# 16 metal134 @ 02/02/09 09:23 PM
I use the meter and have the strike zone on. I find that with it off, I try to be too fine and get hammered. Now I'm not saying that I don;t get walks, but using a pitcher with almost bottomed out control, I only average a little over 3 walks a game. Not awful, but I never get that sense of just not being able to find the strike zone and have never come close to having that occasional game where I may walk 8 or 9. I'd just like to see the whole spectrum where I may have games of not walking anyone, games where I may walk 10 and everything in between. If I'm using a team of pitchers with average control, I should be at about 3.5 walks a game and if I'm using a team of pitchers with crappy control, I would average well over 4 a game.
 

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