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NBA 2K11 News Post


2K Sports' own Ronnie 2K has revealed the details and fixes in the upcoming NBA 2K11 patch.

Approximate Launch Date/Times

Playstation 3: Wednesday, November 24th, 2010 - 2 AM PST
Xbox 360: Wednesday, November 24th, 2010
PC: TBD

Quote:
General Game Features

-Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.). It addresses the My Player freeze issue that some of you have run into: http://www.2ksports.com/forums/showthread.php?t=272363.

-Fixed a hang on startup (when the game went to load files) that would happen when the user had a large number of saved files on the hard drive/storage device.

-The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.

-The ‘My Rookie of the Year’, ‘One for All’, and ‘Not Over Yet’ Achievements/Trophies should now properly unlock once the necessary conditions are met.

-Long socks should no longer appear visually corrupted during gameplay.

-Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.

-The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file after the patch is released so the system can bring the file up-to-date.

Gameplay

-Improved Shot Stick shot release timing and consistency across offline and online games.

-Fixed a rare hang that would occur when intentionally fouling the inbounder.

-Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.

-Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.

-Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.

-The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.

-Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.

-Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.

-Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.

-Queued pass/shot commands are now deleted when a fumbled catch occurs.

-Improvements have been made to the directional passing system with the end result being more accurate pass targeting.

-Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.

-Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.

-Queuing a fake pass command when catching the ball will no longer result in a touch pass.

-Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.

-Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.

-Users are no longer able to call a timeout when they are bobbling the ball.

-Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.

-Players boxing out their opponent should no longer be called for Over the Back fouls.

-Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.

-Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.

-AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.

-Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.

-On the ‘Casual’ game style only, defenders are now slightly slower to react on passes, thus limiting the number of pass deflections.

Presentation

-Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.

-When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.

-Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.

-The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.

-Users are now able to button through lengthy substitution overlays and get right back to gameplay.

-Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.

-Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.

Online

-Voice Chat improvements have been made to eliminate/reduce the amount of background static that can be heard in Team-Up/Pick-Up games.

-Users are no longer able to substitute in injured/fouled out players during Crew games.

-Opponents can no longer see Pick and Roll and Play Calling icons during online games.

-Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.

Association Mode

-Addressed a hang that would occur in the transition between the 1st and 2nd quarters in the weeks leading up to the All-Star break.

-Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.

-Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.

-Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).

-Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.

-Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.

-Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).

-Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.

-Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.

-Addressed an issue where Potential values weren’t being properly updated in the player progression system.

-Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).

-Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).

-Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).

-Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.

-Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.

-Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).

My Player

(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)

-Addressed a hang that would sometimes occur when completing a game during the NBA time period.

-The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.

-The Rookie of the Year Milestone should now properly unlock when the conditions are met.

-Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.

-PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
NBA 2K11 Videos
Member Comments
# 101 Pezell04x @ 11/23/10 10:23 PM
Quote:
Originally Posted by bearschicago
Is this what you are talking about?

-Defenders can stand next to the inbounder & spam the steal button to deflect the pass & hit the inbounder for a turnover. In the NBA you must give the inbounder space, not enforced in 2K11.
Nope - the one where moving your point guard makes the inbound passer throws the ball away
 
# 102 Matty Aqua @ 11/23/10 10:27 PM
Quote:
Originally Posted by ocat
PS3 patch should drop 9pm tonight for us east coast Aussies! Finally no more random running around in My Player.
Does anyone know when it will be available in australia?...melbourne victoria preferably?!...did they mention anything about calf sleeves?
 
# 103 aloncho11 @ 11/23/10 10:32 PM
Nice news! It would be awesome if they fixed the early 90's Bulls shorts, the horrible sock textures the and no sock glitch of the half calf sleeve... Now that would be Perfect!
 
# 104 Chef Matt @ 11/23/10 10:40 PM
Quote:
Originally Posted by chefdad
I have a question though, it may be a bug and it may not but, when I was doing a scrimmage in My Player it wouldn't advance passed the first quarter. It just kinda gets stuck with the ball out of play and the players walking/standing aimlessly. Is this normal? Or a bug?
Anybody experience this?
 
# 105 bearschicago @ 11/23/10 10:40 PM
Quote:
Originally Posted by Pezell04x
Nope - the one where moving your point guard makes the inbound passer throws the ball away
Oh. I also have an issue where if I change the player who I want to inbound, I cannot inbound period and get a 5 sec violation. This was also an issue 2K10 pre-patch.

Is this what you are talking about? Perhaps I haven't encountered what you've stated.
 
# 106 Flightwhite24 @ 11/23/10 10:46 PM
I can't say enough about some game developers that take care/support there product fully. If only the co that makes the NFL football game would take as much pride in there work I would be in gaming heaven.

Good thing I just started my Association today and I am in the 2nd qtr of game 2. I can say that a lot of the issues that I have if not all are listed as fixes in the patch. Look forward to this in the morning.

Thanks 2K for all that you do with this great product.
 
# 107 pabby21 @ 11/23/10 10:55 PM
Quote:
Originally Posted by aquaman
Does anyone know when it will be available in australia?...melbourne victoria preferably?!...did they mention anything about calf sleeves?
Hey mate, it should be as the dude above wrote about 9PM IF they release it in the US when they have said it should be released, it's possible there could be delays!

If not tonight, early tomorrow morn or arvo as we are a day infront of the us
 
# 108 portlandblazer @ 11/23/10 10:57 PM
Quote:
Originally Posted by aloncho11
Nice news! It would be awesome if they fixed the early 90's Bulls shorts, the horrible sock textures the and no sock glitch of the half calf sleeve... Now that would be Perfect!
yep, they always said that art files cant be patched and then they miraculously fix the cavs court???? if art files could be patched they should have fixed the 92 blazers waist band color!

a little disappointed that shorts length and home/away sock color werent added to the player edit screen but an impressive patch list nonetheless.
 
# 109 aloncho11 @ 11/23/10 10:59 PM
Right on. Agree with you. Sock color and short length should be ingame editable...and that 91-92 Blazers waistband...oh brother!
 
# 110 erickonasis @ 11/23/10 11:01 PM
what time is this being released Wednesday for 360?
 
# 111 BlueNGold @ 11/23/10 11:03 PM
So since the Cavs court is fixed (thank you very much!!), can we get some kind of a fix for the LeBron era jerseys? The numbers are centered instead of to the side for some reason. Don't know if it's possible to get it in in a roster update or jersey code unlock, but if it is it would most def. be appreciated.

Once again, big ups to 2K for this patch. I'm glad they took their time and didn't rush to fix things. In the end it should pay off nicely as long as no other problems somehow pop up.

Can't wait to finally get deep into an Association now. Hell yes.
 
# 112 LionsFanNJ @ 11/23/10 11:04 PM
Wait. I didn't see anything about the PS3 long sock glitch. I wonder if they fixed that. If not no big deal i pretend its some future prototype sock deal anyway. lol.
 
# 113 davep @ 11/23/10 11:08 PM
For the pc users, a patch before March will spoil us. Fortunately, I'm having a great time with it even without the patch this year.
 
# 114 rspencer86 @ 11/23/10 11:09 PM
Quote:
Originally Posted by LionsFanNJ
Wait. I didn't see anything about the PS3 long sock glitch. I wonder if they fixed that. If not no big deal i pretend its some future prototype sock deal anyway. lol.
Quote:
-Long socks should no longer appear visually corrupted during gameplay.


 
# 115 BlueNGold @ 11/23/10 11:10 PM
Quote:
Originally Posted by The 24th Letter
great stuff.....lets pray this isnt "2k8 missed layups" part 2.....I swear every person who complains the game is "too easy" post patch after whining it was too hard pre patch should be insta banned.
Quote:
Originally Posted by The 24th Letter
whens the last time a patch didnt effect mid assoc progress? serious question, just wondering...
^Nothing but the truth here.

One thing I completely forgot with this patch though is that there's no added ability to customize the quarter length for the Jordan Challenges. Really disappointed about that. I thought that would be a near lock to make it in since My Player had that patched in last year.

Oh well. Guess I gotta cheese my way through some of them challenges, lol.
 
# 116 aloncho11 @ 11/23/10 11:25 PM
Forgot. Bench players should put back on their warmups too, at least their tops and then when a longer time has passed put back on the pants too. Jordan Challenge mode teams should have warmups too
 
# 117 rockchisler @ 11/23/10 11:27 PM
Quote:
Originally Posted by BlueNGold
^Nothing but the truth here.

One thing I completely forgot with this patch though is that there's no added ability to customize the quarter length for the Jordan Challenges. Really disappointed about that. I thought that would be a near lock to make it in since My Player had that patched in last year.

Oh well. Guess I gotta cheese my way through some of them challenges, lol.
Isnt it ironic that a sim game has u cheese to pass the jordan challege???
 
# 118 BlueNGold @ 11/23/10 11:30 PM
Quote:
Originally Posted by rockchisler
Isnt it ironic that a sim game has u cheese to pass the jordan challege???
I know. It kills me. I even held off on doing any of the challenges until the patch, assuming they were going to add changeable quarter length in. Guess not.
 
# 119 NumberOneRB @ 11/23/10 11:31 PM
Quote:
Originally Posted by BlueNGold
^Nothing but the truth here.

One thing I completely forgot with this patch though is that there's no added ability to customize the quarter length for the Jordan Challenges. Really disappointed about that. I thought that would be a near lock to make it in since My Player had that patched in last year.

Oh well. Guess I gotta cheese my way through some of them challenges, lol.
I agree, very disappointed in that. I know that sometimes patches have fixes that weren't necessarily listed, but something like that would definitely be included in the list so I'm not expecting to be surprised tomorrow.
 
# 120 Basketball GURU @ 11/23/10 11:45 PM
"Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode)."
im glad they fixed this bug!!
 


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