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NBA 2K11 News Post


The NBA 2K11 PC patch (Disc Version and Steam) is available now. The patch notes have been included. Get a few games in and post your impressions here.

GENERAL
  • Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).
  • The Cleveland Cavaliers court floor has been updated to reflect the design being used for the 2010-11 season.
  • Correct player signatures are now shown on Pressbooks that are uploaded to the 2K Sports server.
  • The ‘Player Progression’ menu (Located in Features -> Living Rosters) should now properly work when new Living Roster updates are applied. Please delete the ‘Player Progression’ save file so the system can bring the file up-to-date.
GAMEPLAY
  • Improved Shot Stick shot release timing and consistency across offline and online games.
  • Fixed a rare hang that would occur when intentionally fouling the inbounder.
  • Dunks will now branch into mid-air collisions, resulting in contact layups and changes in shots.
  • Big men with low vertical ratings will now jump the appropriate height when rebounding and contesting shots.
  • Addressed an exploit when using the Hopstep Dunk. Players will now branch to a contested shot animation when defenders are nearby.
  • The ballhandler will no longer pick up his dribble when a ‘take charge’ attempt fails.
  • Users are now able to execute the Crossover move when using the ‘Alternate A’ controller configuration.
  • Added high trajectory shots when the shot is taken along the baseline. This will reduce/eliminate baseline shots that just hit off the side of the backboard.
  • Addressed a playcalling issue where non-stars are getting a bulk of the plays run for them during specific situations.
  • Queued pass/shot commands are now deleted when a fumbled catch occurs.
  • Improvements have been made to the directional passing system with the end result being more accurate pass targeting.
  • Tuned under-basket shots such that big players are no longer overpowered by smaller defenders, thus forcing a bad shot.
  • Body-ups have been re-tuned such that good dribblers do not ‘lose’ during a mismatch or by taking good angles.
  • Queuing a fake pass command when catching the ball will no longer result in a touch pass.
  • Missed and inaccurate passes will now play at an appropriate rate when passing out of a shot or contact shot.
  • Long range passes have been re-tuned to fix a gameplay exploit. Also, improved defender reactions on such passes so that they are properly contested.
  • Users are no longer able to call a timeout when they are bobbling the ball.
  • Improved AI logic for boxing out, ensuring that players go into boxout situations when appropriate.
  • Players boxing out their opponent should no longer be called for Over the Back fouls.
  • Tuned ‘Take Charge’ logic such that charges will now be properly called when the defender is set. This includes a fix for the pro-hop exploit where charges were not being called.
  • Fixed an issue with player swapping during rolling inbounds; users will no longer be stuck controlling a player with the inability to switch players.
  • AI defenders will no longer closely guard bad shooters far from the hoop when not necessary.
  • Improved AI steal behavior and tuned the overall steal frequency/difficulty; defenders should now only attempt steals when they are actually looking at the ball.
  • On the ‘Casual’ game style, defenders are now slower to react on passes, thus limiting the number of pass deflections.
PRESENTATION
  • Fixed a long hang that would sometimes occur at the end of the highlight reel between quarters.
  • When an Arena Music event is triggered, it will now randomly select one of the available songs instead of always playing the first song in the list.
  • Addressed a few minor audio issues including instances where the commentators would call a few players by the wrong name, instances where a commentary line would cut out mid-sentence, instances where the commentary would refer to a missed shot as a made shot, and clean-up in the Doris Burke analysis during playoff situations.
  • The commentators will now tell Coach ‘stories’ during gameplay. These stories tie-in with the Player/Team stories for an increased presentation experience.
  • Users are now able to button through lengthy substitution overlays and get right back to gameplay.
  • Fixed a very rare hang that would happen during the Player of the Game segment at the end of the game.
  • Fixed an occurrence where the incorrect portrait was displayed for a created/generated player.
ONLINE
  • Users are no longer able to substitute in injured/fouled out players during Crew games.
  • Opponents can no longer see Pick and Roll and Play Calling icons during online games.
  • Addressed a game disconnect issue when one user would call a timeout, quit out of the game, and attempt to start another game.
  • Corrected a disconnect issue that would sometimes occur during Unranked head-to-head games.
  • Offline Timeout and Substitution settings are now preserved during Online play.
ASSOCIATION
  • Injured players will no longer lose their Player Role due to an injury, which ultimately led to may unhappy players around the league.
  • Fixed an issue that caused a decrease in trading activity in future years. This same issue also resulted in valued free agents not signing during the free agency time period of the offseason.
  • Home court advantage (for simulated games) has been toned down during the regular season, and even more so during the playoffs (this fix also applies to My Player mode).
  • Participating in Intra-Squad Scrimmages will no longer disable Intentional Fouls during regular NBA games.
  • Addressed an issue where trade values would drop to 1-star when a Weekly Practice was scheduled.
  • Fixed a bug where coaches would get fired continuously (this fix also applies to My Player mode).
  • Users are now able to properly waive players in the Training Camp period of the offseason when there are more than 15 players signed to the team.
  • Corrected an issue where the Qualifying Offers period was automatically getting skipped, thus not allowing users to make qualifying offers to their restricted free agents.
  • Addressed an issue where Potential values weren’t being properly updated in the player progression system.
  • Existing NBA players should no longer have their signature animations changed at the end of every season based on their skill progression/regression (this fix also applies to My Player mode).
  • Fixed an issue where generated players would be created with the award history of a player currently in the Hall of Fame (this fix also applies to My Player mode).
  • Tuned rookie generation code such that incoming talent is more in-line with players already in the league. Other generation improvements were made as well, including better secondary position logic along with adjustments to the size of the incoming players (this fix also applies to My Player mode).
  • Users are now able to call plays during Intra-Squad Scrimmages in the Live Practice feature.
  • Players who have the ‘Prospect’ player role are now much more forgiving of their role, meaning they will no longer become upset when they are in the role until they have reached a high rating.
  • Addressed a number of other smaller issues within the mode (better CPU logic when accepting/declining Team Options, undrafted rookies should no longer sign larger than expected contracts, etc.).
MY PLAYER
(A number of issues that also affect My Player mode were listed above in the Association section. Those issues were noted as such.)
  • Addressed a hang that would sometimes occur when completing a game during the NBA time period.
  • The user’s team will now be more efficient in finding a trade to one of the requested teams when a Trade Request is made.
  • The Rookie of the Year Milestone should now properly unlock when the conditions are met.
  • Addressed a playcalling issue where the dribbler would hold the ball until the last second during My Player games.
  • PlayVision art is now drawn on the floor when the CPU calls a play, easily enabling the user to follow the action on the court.
Source - 2K Sports Forums

Game: NBA 2K11Reader Score: 9/10 - Vote Now
Platform: PC / PS2 / PS3 / PSP / Wii / Xbox 360Votes for game: 108 - View All
NBA 2K11 Videos
Member Comments
# 1 tcnumba10 @ 02/11/11 01:59 PM
PC Patch is Out and Available: http://2ksports.com/downloads/new/nba2k11
 
# 2 bcruise @ 02/11/11 02:06 PM
That would be the disc-based version's patch, right? I'm watching my Steam client and haven't seen it go live on there yet. And I've had bad experiences with installing the disc-based one on a DD, so I think I'll wait until it goes live on Steam.

Glad it's finally out though...did this one have any additional fixes from what the console versions had?

edit: No sooner than I finish typing that than I see "Steam has finished downloading NBA2K11". They're on the ball today! If you have that version, open Steam and it should download automatically now.
 
# 3 jeebs9 @ 02/11/11 02:18 PM
Any new additions to the patch like last year?
 
# 4 tcnumba10 @ 02/11/11 03:48 PM
After the Patch, players seem to move slower (ie when dribbling the ball up the court w/o turbo) and that there is alot new moves the cpu utilizes that I have never seen before pre-patch (more hop-steps and different contact animations inside the paint when going up for a shot). Also improved rebounding statistics, guards seem to get more rebounds unlike before (pre-patch Bargnani was getting double doubles, pts & rebs) but now rebounds are spread among teammates which is alot more realistic. Also cpu guards are not looking more aggreessive and variety of plays, shot selection is improved.

Overall gameplay-wise it is alot better and realistic after the patch. Now I can start my Association with having confidence that I will get realistic #s statistically and gameplay wise.

Also I want to add that some of the Shot releases for players are different now so you might miss a few more shots until you get used to the shot releases again.
 
# 5 ffpp @ 02/11/11 03:57 PM
Quote:
Originally Posted by tcnumba10
After the Patch, players seem to move slower (ie when dribbling the ball up the court w/o turbo) and that there is alot new moves the cpu utilizes that I have never seen before pre-patch (more hop-steps and different contact animations inside the paint when going up for a shot). Also improved rebounding statistics, guards seem to get more rebounds unlike before (pre-patch Bargnani was getting double doubles, pts & ast) but now rebounds are spread among teammates which is alot more realistic. Also cpu guards are not looking more aggreessive and variety of plays, shot selection is improved.

Overall gameplay-wise it is alot better and realistic after the patch. Now I can start my Association with having confidence that I will get realistic #s statistically and gameplay wise.
Sounds good, like what I expected from the patch.

I'm currently re-installing the game. As Ronnie said on the 2k board, the installation might give some problems when the game is not installed in english. And ... I have that problem.
So I install it in english now and see whether it works then.
 
# 6 Dual @ 02/11/11 04:27 PM
european version cant be install it says that there is a problem with the package.... I CANT BELIEVE IT!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
All this time and they release it with installation problems...
my brother has the same problem. Error 2254 while executing the nba2k11_patch_v1.0.1.exe

Edit: it seems the solution is this one "When in-stalling the patch, please make sure you do a refresh install. Another words, un-install the game, then re-install it again before attempting to install the game patch. A fresh install is best to avoid problems, or messages coming up."

I'll try that.
 
# 7 jaosming @ 02/11/11 04:42 PM
the new alternate uniforms are NOT included in the patch, so stick with any community updates you found for NOH/ORL/MIN alternates

and online graphics wasnt fixed, even if you can run the game on max settings, the online still forces you to play on low settings.
 
# 8 Toaster @ 02/11/11 07:26 PM
Finally got off two straight online games minor lag no disconnect, very nice!
 
# 9 BlackRome @ 02/11/11 07:52 PM
That's a whole lotta fixes for a game that was supposed to be regarded the best sports game this year.

5 months for an update hun.

You keep cheering them and they will continue to feed you **** and call it steak.
 
# 10 xelleo @ 02/13/11 03:08 AM
Well, for one thing the patch makes the gameplay more realistic, srsly. I did notice my player seems slower though (quickness) and instead of my player in My "Player mode" scoring 50+ points a game everyone gets involved now XD which reduces tendencies of ridiculous trades involving good players. though I still think the patch should have been reserved for "simulation mode" instead of whitewashing the sim and default gameplay modes of "My Player".
In any case I guess I'm just glad 2k isn't ignoring PC users.
 
# 11 MachoMyers @ 02/13/11 07:30 AM
I am just glad it was finally released. Need to test out that my two biggest peeves, poor teammate fast break AI and ridiculously inaccurate inbound passes have been fixed, and I will be very happy.
 
# 12 tril @ 02/13/11 09:25 AM
after a few games. Its kind of hard to tell if the patch was installed.
but here is what I see so far. this is off line, association mode

I do see more contact and shooting fouls.

defense collapses quicker

Rebounding seems to be tweeked some, but its hard to tell.

The dumb inbounds pass still exist.

there are still alot of passes thrown out of bounds.

I like the shot stick adjustments, its a bit more challenging

On alot of drives to the basket once you get to a certain point in the animation, it wont allow you to pass out.

the passing with th sticks is a bit more responsive.

The AI teams hit 3s more consistently.
 
# 13 tril @ 02/15/11 11:01 PM
after abou 10 games played post patch. Im starting to wonder about the patch.
The shot stick timing is definetly more difficult.
The throwing passes out of bounds still happens to frequently.
Star players like Durant have turned to scrubs. I dont get it. there is no way that EArl BOykins should be able to stop Durant from getting to the rim.
Durnat gets stripped way to esily whille driving.
pre patch Durant was shooting about 45% from the field now he's down to about 35% last 3 games he was:
1-14
3-17
4-19
I cant hit a jumper with him at all anymore.

passing is back to being unaccurate.
Im getting blown-out way to frequently now.
 
# 14 sanghai2 @ 02/16/11 05:40 AM
Few impressions:

-The pass out of a layup is basically removed from the game, at least I can't seem to do it.

-The shot releases are much quicker now and this annoys the hell out of me.

-Big men tend to automatically back down their defenders more often now.

-The AI's fast break defense is not as good as it was before.
 
# 15 leehsv76 @ 02/17/11 03:29 PM
Quote:
Originally Posted by Steve_OS
Fixed a soft hang that would occur when loading an in-game save that was created during a timeout situation. This change also affects in-game saves created in the various game modes (Association, My Player, etc.).
Does this mean games that would freeze won't freeze now?
 
# 16 lakergurlz @ 02/25/11 11:36 PM
Need a little help here guys!

I just got 2k11 for PC and downloaded the patch but the game is running horribly. I'm having major slow down/ stutter issues with an average of 14FPS. I can't seem to find the right way to configure my config file, here's my rig:

Win7 32-bit
Intel quad core CPU @ 2.40ghz
4Gigs of RAM
NVidia G-Force GTX 460 1Gig

any suggestions??
 
# 17 bamalam @ 02/26/11 11:08 AM
Quote:
Originally Posted by lakergurlz
Need a little help here guys!

I just got 2k11 for PC and downloaded the patch but the game is running horribly. I'm having major slow down/ stutter issues with an average of 14FPS. I can't seem to find the right way to configure my config file, here's my rig:

Win7 32-bit
Intel quad core CPU @ 2.40ghz
4Gigs of RAM
NVidia G-Force GTX 460 1Gig

any suggestions??
make sure you have the latest drivers.


i have ati card and was initially getting 30-33fps, no matter what I had settings on in-game. i opened up the catalyst control panel and turned off "catalyst ai". you should have something similar for nvidia card.

try that and then set video settings within the game. my fps went up to >60.
 
# 18 lakergurlz @ 02/26/11 04:30 PM
Quote:
Originally Posted by bamalam
make sure you have the latest drivers.


i have ati card and was initially getting 30-33fps, no matter what I had settings on in-game. i opened up the catalyst control panel and turned off "catalyst ai". you should have something similar for nvidia card.

try that and then set video settings within the game. my fps went up to >60.
Couldn't find that option, my NVidia settings are for balanced performance, been trying different config sets & in-game sets... no dice, now between 5-12 FPS

What could be the main settings that fixes the smoothness??
 
# 19 nosaints26 @ 02/26/11 07:52 PM
Tried using D3D overrider with "force triple buffering" set to on?
 
# 20 lakergurlz @ 02/27/11 12:07 AM
Quote:
Originally Posted by nosaints26
Tried using D3D overrider with "force triple buffering" set to on?
did that, most i could get out of these settings are 22FPS:

VIDEOSETTING_ADAPTERINDEX = 0
VIDEOSETTING_WIDTH = 1920
VIDEOSETTING_HEIGHT = 1080
VIDEOSETTING_COLORDEPTH = 32
VIDEOSETTING_VSYNC = 1
VIDEOSETTING_REFRESHRATE = 60
VIDEOSETTING_WINDOWMODE = 0
VIDEOSETTING_MSAA = 4
VIDEOSETTING_MSAAQUALITY = 2
VIDEOSETTING_MAXTEXTURESIZE = 4096
VIDEOSETTING_DEPTHOFFIELD = 1
VIDEOSETTING_FLOORREFLECTION = 1
VIDEOSETTING_PLAYERLOD = 3
VIDEOSETTING_STADIUMLOD = 1
VIDEOSETTING_CROWDDETAIL = 2
VIDEOSETTING_SHADERDETAIL = 1
VIDEOSETTING_SIDELINECHARACTER = 2
VIDEOSETTING_ANISOTROPICQUALITY = 4
VIDEOSETTING_PARTICLEFFECT = 1
VIDEOSETTING_FORCE_HDR_ON_INTEL_GPU = 0
MAIN_LOGICAL_THREAD = 1
GPU_LOGICAL_THREAD = 0
STALL_CPU_ON_END_FRAME = 0
LIMIT_FLIP_QUEUE_LENGTH = 2
LIMIT_FLIP_QUEUE_LENGTH_SLEEP = 0
STICKYKEY = 498
TOGGLEKEY = 50
FILTERKEY = 114
ACCESSIBILITYKEY_SAVED = 0
LANGUAGE = -482460772
WINDOW_X = 0
WINDOW_Y = 0
CLOTH_LOGICAL_THREAD_0 = 5
CLOTH_LOGICAL_THREAD_1 = 4
CLOTH_LOGICAL_THREAD_2 = 2
CLOTH_LOGICAL_THREAD_3 = 2
NETWORK_PERFORM_BENCHMARKING = 1
NETWORK_OPT_UPSTREAM_BANDWIDTH = 20583300
ONLINE_FORWARDED_PORT = 0

seemed that most of the frame issues came from changing the 'cloth' threads, unless i'm messing something here
 

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