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NBA 2K13 News Post


2K Sports has just released the written breakdown of all 31 NBA 2K13 Signature Skills.

Quote:
Q: Why create these Signature Skills for 2K13 when you already have several attributes in 2K12?

A: We felt that our existing attribute and tendency system quite didn’t lend itself well enough to various situational moments that happen in basketball, nor did it help identify very specialized players. Outlet passes, winning charge calls, staying hot through in-game breaks, etc, are just a few areas where our attributes system failed to give you what you need. We’re now able to dig deeper into these situations to allow players stand out where they’re most known. Let’s take shot blocking for example. LeBron James is well-known as the best chase down blocker in the league. In 2K12, when you were in a chase down situation, LeBron was unable to block the shot from behind as much as we’d like him to because he had only a 60-ish Block attribute. With the inclusion of the new Sig Skill, Chase Down Artist, we’re now able to give him the types of skills he needs to embarrass the unsuspecting shooter, without having to artificially raise his Block attribute (which would then allow him to block shots in areas he’s not known for). There are reasons like this for every skill created, which is why we’re bringing this feature to you for NBA 2K13.

Here is a list of all 31 signature skills.
  • Posterizer
  • Highlight Film
  • Finisher
  • Acrobat
  • Spot Up Shooter
  • Shot Creator
  • Deadeye
  • Corner Specialist
  • Post Proficiency
  • Ankle Breaker
  • Post Playmaker
  • Dimer
  • Break Starter
  • Alley-Ooper
  • Brick Wall
  • Lockdown Defender
  • Charge Card
  • Interceptor
  • Pick Pocket
  • Active Hands
  • Eraser
  • Chase Down Artist
  • Bruiser
  • Hustle Points
  • Scrapper
  • Anti-Freeze
  • Microwave
  • Heat Retention
  • Closer
  • Floor General
  • Defensive Anchor
Read all of the NBA 2K13 Signature Skills details, on the official Tumblr page.

Game: NBA 2K13Reader Score: 8.5/10 - Vote Now
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Member Comments
# 61 jersez @ 09/02/12 04:47 PM
Quote:
Originally Posted by Thunder Storm
Exactly.

See ... 2K is subconsciously teaching users how to play the game of basketball.

Us hardcore ball fans already know what to do without sig skills, but for the casuals this is gonna make everything more streamlined for them.
YESSss, a way to separate the people that actually know and watch basketball than the person that just wants to run and dunk. Having to have 80 stamina or you can't dunk on someone is HUGE NEWS. Just have to fix those severs!!!!
Please.........

 
# 62 RyanFitzmagic @ 09/02/12 04:48 PM
While a Defensive Anchor’s team is on defense, all teammates on the floor are given up to a six point attribute boost to their defensive abilities.

That goes completely against the concept of a defensive anchor. He doesn't make his teammates BETTER. He covers up their mistakes.

Oh, Jesus.
 
# 63 Thunder Storm @ 09/02/12 04:52 PM
Quote:
Originally Posted by Nius
Some skills sound really cool, still some of them doesn't make sense to me at all. For example, how a pass from J. Noah (Post Playmaker) makes you to be better at shooting? (The pass will hit the receiver on point and will give him up to a 10% bonus on two-point shots and a 4% bonus on three-point shots, so long as the potential made shot by the shooter would result in an assist for the Post Playmaker). The pass itself should make you to get a better opportunity to shot (for example to make you a bit more wide open and have more time to make a shot) but not just make a better shotter no matter why. I have an idea what they were trying to make, but I dunno, it still sounds strange to me.
Right now it seems overzealous to give Noah so much power but It's all good in the end.

The player who utilizes all his team's players such as Noah with his pass out the post skill will trump the casual player who will just try to attack with Rose all day.

Until the casual realizes that some of his players skills will no longer work because their stamina is too low or what not.
 
# 64 Scramz718 @ 09/02/12 04:52 PM
Quote:
Originally Posted by Colts18
You do know that falling from a crossover won't be a voluntary action?
If I am playing great on ball D, nothing is going to stop me from falling. If the game wants me to fall I will fall. I have no control over that.
Doubt if your playing GREAT on ball D your player is just going to fall. If you get hit with a cross lean the wrong way then the animations might kick in. If you're a good on ball defender you shouldn't worry, but those that rely on the CPU to play D it could get ugly
 
# 65 Thunder Storm @ 09/02/12 04:54 PM
Quote:
Originally Posted by RyanFitzmagic
While a Defensive Anchor’s team is on defense, all teammates on the floor are given up to a six point attribute boost to their defensive abilities.

That goes completely against the concept of a defensive anchor. He doesn't make his teammates BETTER. He covers up their mistakes.

Oh, Jesus.
This is sorta true and sorta false.

KG when he first came to the Celtics did cover up his team mates mistakes but he ALSO made his team mates better defensive players by raising their intensity and effort and signalling them for the proper rotations on defense. So 2K's effect for defensive anchor is sort of justified.
 
# 66 The15thunter @ 09/02/12 04:55 PM
Quote:
Originally Posted by Nius
Some skills sound really cool, still some of them doesn't make sense to me at all. For example, how a pass from J. Noah (Post Playmaker) makes you to be better at shooting? (The pass will hit the receiver on point and will give him up to a 10% bonus on two-point shots and a 4% bonus on three-point shots, so long as the potential made shot by the shooter would result in an assist for the Post Playmaker). The pass itself should make you to get a better opportunity to shot (for example to make you a bit more wide open and have more time to make a shot) but not just make a better shotter no matter why. I have an idea what they were trying to make, but I dunno, it still sounds strange to me.
perhaps it delivers the pass into the receiver's shooting pocket, which will allow a much more streamlined transition from reception to shot release.
 
# 67 The15thunter @ 09/02/12 04:56 PM
Quote:
Originally Posted by RyanFitzmagic
While a Defensive Anchor’s team is on defense, all teammates on the floor are given up to a six point attribute boost to their defensive abilities.

That goes completely against the concept of a defensive anchor. He doesn't make his teammates BETTER. He covers up their mistakes.

Oh, Jesus.
isn't the belief that kg transformed the culture of the celtics into a defensive team based on his motor, effort and communication? didn't tyson chandler do that this past season? aren't they two of the examples used for the skill?
 
# 68 Po Pimp @ 09/02/12 04:57 PM
Quote:
Originally Posted by RyanFitzmagic
While a Defensive Anchor’s team is on defense, all teammates on the floor are given up to a six point attribute boost to their defensive abilities.

That goes completely against the concept of a defensive anchor. He doesn't make his teammates BETTER. He covers up their mistakes.

Oh, Jesus.
On the contrary, a defensive anchor talks on defense and tells guys where they're supposed to be, thus increasing their defensive awareness.
 
# 69 RyanFitzmagic @ 09/02/12 04:58 PM
Quote:
Originally Posted by Thunder Storm
KG when he first came to the Celtics did cover up his team mates mistakes but he ALSO made his team mates better defensive players by raising their intensity and effort and signalling them for the proper rotations on defense. So 2K's effect for defensive anchor is sort of justified.
That's because they established a defensive culture in Boston. Did he do that on Minnesota? No. Those teams were mediocre on defense most of the time.

Quote:
Originally Posted by The15thunter
isn't the belief that kg transformed the culture of the celtics into a defensive team based on his motor, effort and communication? didn't tyson chandler do that this past season? aren't they two of the examples used for the skill?
Tyson Chandler didn't do jack except hold down the paint. I didn't see Steve Novak or Jeremy Lin playing better defense by virtue of Chandler being on the floor.

Quote:
Originally Posted by Po Pimp
On the contrary, a defensive anchor talks on defense and tells guys where they're supposed to be, thus increasing their defensive awareness.
So does a great perimeter defender. Why can't we have that?
 
# 70 AVONFTW @ 09/02/12 04:58 PM
Pretty sure we can remove and add skills at will. Probabaly in player edit before or after ratings and tendencies
 
# 71 jersez @ 09/02/12 04:58 PM
Quote:
Originally Posted by Nius
Some skills sound really cool, still some of them doesn't make sense to me at all. For example, how a pass from J. Noah (Post Playmaker) makes you to be better at shooting? (The pass will hit the receiver on point and will give him up to a 10% bonus on two-point shots and a 4% bonus on three-point shots, so long as the potential made shot by the shooter would result in an assist for the Post Playmaker). The pass itself should make you to get a better opportunity to shot (for example to make you a bit more wide open and have more time to make a shot) but not just make a better shotter no matter why. I have an idea what they were trying to make, but I dunno, it still sounds strange to me.
I agree, with this somewhat, it's been plenty of times when I thought someone was going to pass me the ball, but they decide to dribble and pass me the ball late, allowing the defender to recover. Or someone threw a pass that I basically had to move out of my spot, to catch. It disrupts the rhythm and having to make a crazy one handed catch then move the ball to your shooting pocket takes a long time. Passing is not all about accuracy but timing as well. So a late and inaccurate pass can mess up your shot. I agree that it doesn't make you a better shooter. It's up to you to make the shot, but I understand what they are going for.
 
# 72 TheKasmar @ 09/02/12 04:59 PM
Quote:
Originally Posted by 2k
Break Starter
Example Players: Tim Duncan, Kevin Love, Lamar Odom
This player is known for initiating fast breaks with accurate outlet passes. For this skill to fire off, the player must be the defensive rebounder and the pass must be made within 3 seconds of the defensive rebound. The longer the outlet pass is in the game, the higher risk there is for throwing a bad pass. If the rebounder fulfills the two rules mentioned, the pass will have 50% less penalty than normal
I see what you doing 2k and I like it. I really like this one because in 2k12 every big man has deadly accurate outlet passes.

Quote:
Originally Posted by 2k
Bruiser
Example Players: Anderson Varejao, DeMarcus Cousins, David West
The overall size, power and relentlessness of this player will drain energy from his match-up upon physical contact. When a Bruiser collides with his opponent during boxouts, post backdowns, off-ball bumps, off-ball rides and contact shots, he depletes more energy from his match-up than players without this skill. For comparison purposes, when contact occurs in one of these areas, bruisers cause their opponents to lose energy about half as much as when his opponent is running.
I cant wait to send my goon in on some unsuspecting cheeser and deplete his stars energy. At least thats how I see it playing out.


I wonder how will all of these skills play off of one another and what type of balance or imbalance will it bring to hum vs hum play. Whatever it does it has me way more intrigued than last year.
 
# 73 DatGD12guage @ 09/02/12 05:00 PM
GIFSoup

This Shhh Is Genius! (Dave Chappelle Voice)
 
# 74 Hassan Darkside @ 09/02/12 05:00 PM
Quote:
Originally Posted by RyanFitzmagic
While a Defensive Anchor’s team is on defense, all teammates on the floor are given up to a six point attribute boost to their defensive abilities.

That goes completely against the concept of a defensive anchor. He doesn't make his teammates BETTER. He covers up their mistakes.

Oh, Jesus.
That's not necessarily true. Someone like Tyson Chandler for instance is lauded for his communication on defense. The Knicks didn't go from one of the worst to one of the better defensive teams just because Chandler spent all season covering up mistakes.
 
# 75 Po Pimp @ 09/02/12 05:00 PM
Quote:
Originally Posted by Nius
Some skills sound really cool, still some of them doesn't make sense to me at all. For example, how a pass from J. Noah (Post Playmaker) makes you to be better at shooting? (The pass will hit the receiver on point and will give him up to a 10% bonus on two-point shots and a 4% bonus on three-point shots, so long as the potential made shot by the shooter would result in an assist for the Post Playmaker). The pass itself should make you to get a better opportunity to shot (for example to make you a bit more wide open and have more time to make a shot) but not just make a better shotter no matter why. I have an idea what they were trying to make, but I dunno, it still sounds strange to me.
The only problem I have with Noah having the Post Playmaker skill is that a lot of Noah's plays were made out of the high post non-engaged , and unless I'm wrong, it seems you have to be engaged in the post to utilize this skill.
 
# 76 RyanFitzmagic @ 09/02/12 05:02 PM
Quote:
Originally Posted by Ruff Ryder
The Knicks didn't go from one of the worst to one of the better defensive teams just because Chandler spent all season covering up mistakes.
That's pretty much what Dwight Howard has done in Orlando for five years.
 
# 77 ThatBlackPanda @ 09/02/12 05:03 PM
Since I bought 2k12 on my laptop ive been playin it sooo much. I feel like 13 is goin to top that. Nba 2k13 will be like gta vice city for me when i was a kid hahaa
 
# 78 VDusen04 @ 09/02/12 05:04 PM
Quote:
Originally Posted by The15thunter
perhaps it delivers the pass into the receiver's shooting pocket, which will allow a much more streamlined transition from reception to shot release.
That's what I was envisioning as well. It's often overlooked, but there's a big difference between a teammate who slops a pass out near my feet from the post because they have no other choice, and the guy who's savvy down low and knows exactly how and where to get me the rock out on the perimeter.
 
# 79 starks1903 @ 09/02/12 05:04 PM
okay these SİGNATURE SKİLL'S are bs. they should have diffrentate players with ratings and tendencies. this is arcade.
 
# 80 Goffs @ 09/02/12 05:07 PM
Wait...does the anchor skill set stack? let's say you have two defensive anchors on the court will it stack up to twelve?
 


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