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NHL 16 News Post


The NHL 16 team continues to answer questions about the game at their Ask EA page. The Q&A is copied and pasted below for easier reading. Other Q&A sessions have been posted here in the same fashion.

Is there a specific technique that determines opponent matchups in EASHL? ie - country origin, games played, total users per team?

Hi Nick, matchmaking in EASHL takes multiple parameters into account when looking for an optimal opponent. Most prominent ones are: geographic location, Team DNF (average DNF of club members in that session), users on the team and Seasons division.

Is there couch co-op for EASHL and HUT also? Or is it just for online versus?

Couch co-op is only available in Online Versus mode.

When simming through a season, prior versions have taken absurd amounts of time prior to the trade deadline. This version too?

Hi Mike! You will see improvements to simulation speeds in NHL 16 compared to 15.

Can we assign a 3rd uniform in HUT or EASHL?

At this time players only have the option to assign a home and away jersey for their Hockey Ultimate Team. In EASHL, you will have access to 3rd/alternate jerseys from around the hockey world, but you will have to assign those as your home or away jersey.

Will goalies become fatigued if you play them multiple games in a row in Be a GM mode?

We do not have goalie fatigue in the game but with the new Player Morale system you will have to manage your goalie tandem's playing time because if your backup doesn't play any games for weeks he will eventually become disgruntled and can affect your locker room chemistry. So make sure you keep him happy by giving him some time in the crease.

I would like to know is there going to be a season mode that i can choose all 30 teams ? Is there going to be a playoff mode, that i can choose all 16 teams ?

Yes, Season mode with control of all 30 teams and Playoff Modes with control of all 16 teams is in the game.

Will there be more preset names for created players, ie- set someone with 'Kryg' as 'Craig' on play by play?

Yes. We have continued to add many more play by play names to cover as many of the players in each of our leagues as we can. These names will be available when you create a player in NHL 16.

What ultimately led to the decision to end production on PS3/360 iterations of the NHL franchise?

Hey Matt…Great question. With more and more of our fans making the jump to the Xbox One and PS4, we want to ensure that we're delivering the best experience possible on the new consoles. With our goal of delivering new features and gameplay innovation for NHL 16, we needed our team solely focused on that product.

Will Your be a pro character be fully customizable including hair and facial hair ?

We have added a lot of customization to our players this year. The prime starting point was to ensure that we not only added variety to character creation but that everything we added also allowed us to make our NHL players more authentic. We looked through the top stars in the NHL and added items such as ear guards, visor types, stick and sock tape styles among others to help in hitting that authenticity and variation. We didn't focus on custom hair styles this year but did add a lot more variation to our player head selection and also added the long requested feature of playoff beards this year and since they can grow dynamically in the playoffs, this has also allowed us to add quite a lot of variation/length differences to our facial hair styles.

Will there be more commentary phrases on NHL 16 than NHL 15?

Yes. We had multiple recording sessions this year with Doc, Eddie and Ray for NHL 16. We covered many areas including but not limited to new intros, multiple facets of play by play, season analysis, replays and in game and post period/game recaps.

Is there a better way of controlling the defender in NHL 16? As apposed to just standing in the way of a player ? (Like tying an offensive player up in the zone for example)

We are still tuning balance so not everything is complete yet but there has been a big focus on giving defenders control over their positioning and ensuring that defenders will be successful when in the correct position. They should do a much better job on average of both deflecting and intercepting passes. We have also fixed some issues in the past where stick lifts weren't breaking up one timers and sometimes players would still get shots off when defenders had done a good job bumping them off the puck. This is working much better now.

Will you change the achievement list instead of recycling from previous NHL games?

We will be updating the achievement list for NHL 16. The exact number of new achievements is still TBD.

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Member Comments
# 1 canucksss @ 06/10/15 07:45 PM
Quote:
Originally Posted by Steve_OS

Will goalies become fatigued if you play them multiple games in a row in Be a GM mode?

We do not have goalie fatigue in the game but with the new Player Morale system you will have to manage your goalie tandem's playing time because if your backup doesn't play any games for weeks he will eventually become disgruntled and can affect your locker room chemistry. So make sure you keep him happy by giving him some time in the crease.
I hope this would work, since there's no goalie fatigue - plus 1 here.
 
# 2 Simple Mathematics @ 06/10/15 08:35 PM
The goalie morale sounds nice. I just hope it's not overdone so you don't have a backup goalie complaining all the time and bringing your whole team down. I can't say I've ever heard of that happening in the real NHL.

But all of this is pointless with no edit player since I won't be buying this year without it.
 
# 3 canucksss @ 06/10/15 08:41 PM
Quote:
Originally Posted by Simple Mathematics
The goalie morale sounds nice. I just hope it's not overdone so you don't have a backup goalie complaining all the time and bringing your whole team down. I can't say I've ever heard of that happening in the real NHL.

But all of this is pointless with no edit player since I won't be buying this year without it.
Yea, i know we dont hear this hear this much, but how often goalies complain about playing time esp. if you're just a back-up? Unless EA program that starting goalie complains for too many games he's in. I would prefer the stamina factor than morale, but we need to see how EA implements this. I have a clue, but I'll just keep silent about it for now until we see how this work out.
 
# 4 Sheba2011 @ 06/10/15 10:20 PM
All these answers are reading the same "we are still looking into that" or the generic "there will be a change from 15". If by June you don't already know what is and isn't in your game that releases in a few months, that sounds like a huge red flag to me. I do like how they are recycling questions that have already been asked (like season mode) and skipping anything to do with editing which has been asked numerous times by myself alone.
 
# 5 Gangrel @ 06/10/15 11:21 PM
I'm pretty sure they already have said there is no editing so I'm no sure what you all are waiting and getting frustrated for??????

Sent from my SM-T520 using Tapatalk
 
# 6 brandon27 @ 06/11/15 10:34 AM
Yeah... Look, I get it. I want player editing in too. I think we all would prefer it to be in the game. I'm getting tired of reading "It all doesn't matter, without player editing I wont be buying" over and over again. It's in every thread. Why come back to the NHL threads over and over to say the same things. It sucks it's not going to be in, and I hate it too, so I get it, but it's likely not changing at this point.


That being said... I wish goalie fatigue was in. I guess if the morale system though works as designed, it should be sufficient. Fatigue isn't a huge issue in NHL anyways. Most guys play almost every game of the season anyways, it's not like fatigue comes in to play. Most of the guys that rotate and miss games are from the bottom of the lineup anyways. It's often a decision made on matchups, or morale anyways. As long as it works and isn't overdone I'm happy with that decision.


Good to hear that season with full team control and playoff mode is there as well. Lots of people have wanted that.


I'm intrigued by the defender control stuff. Hopefully they've got it tuned to a point you can actually use a D-man out front to try and clear an opponent away from the front of your net, or tie them up somehow. It would really prevent a lot of those ridiculous CPU goals from crazy rebounds, or unrealistic passes to a guy standing right next to a D-man who apparently is content to just watch the offensive player score. If they can tighten that up, I'd be a lot happier with the gameplay.


Sounds like they've adjusted the player control stuff too in a way to stop onetimers even after you've defended the shooting player. Nothing bothers me more in NHL than not being able to hit/defend a guy because he's invincible in an animation. If they can fix that with board play too, it would be great. Got to get rid of those instances where you're chasing the puck behind your net, the CPU guy beats you to it, you throw a hit, but you just check the air because he's locked into a passing the puck animation. Hopefully those are the things they're referring to with the defender control stuff. I'd love to see them tighten that up.
 
# 7 Södy @ 06/11/15 11:03 AM
Achievements... well thats important...
 
# 8 Vikes1 @ 06/11/15 12:49 PM
If some of this stuff adds up to much more of a balanced game offensive/defensive, minus some of the past craziness,i'll be very happy.
 
# 9 King_B_Mack @ 06/11/15 01:00 PM
Minor cosmetic question I've been asking them for about 2 weeks now and getting no response. Trying to find out if the United Center is back in the game or at the very least a less ugly center ice. Guess it's too early to be asking about that?
 
# 10 GrandMaster B @ 06/11/15 01:19 PM
I think the United Center still had a agreement with 2K. I thought it expired this year, so hopefully it's back in.
 
# 11 actionhank @ 06/11/15 01:43 PM
It's kind of disappointing to see that most of these "updates" seem to be things that were working fine in NHL14 just being brought back after getting cut in 15.
 
# 12 csamuelsvt @ 06/11/15 02:24 PM
Quote:
Originally Posted by King_B_Mack
Minor cosmetic question I've been asking them for about 2 weeks now and getting no response. Trying to find out if the United Center is back in the game or at the very least a less ugly center ice. Guess it's too early to be asking about that?
Pretty certain I read on here or EA forums that United Center is not in again this year which sucks.
 
# 13 brandon27 @ 06/11/15 03:47 PM
Quote:
Originally Posted by csamuelsvt
Pretty certain I read on here or EA forums that United Center is not in again this year which sucks.


Odd, I could have sworn one of the first few releases from EA about NHL16 showed off the new presentation/arena additions to show the United center was in, along with team mascots etc. I could have sworn it said all the arena's are now in? Think it showed pics too? Can't remember which thread it was. I could be wrong.
 
# 14 King_B_Mack @ 06/11/15 04:44 PM
Quote:
Originally Posted by GrandMaster B
I think the United Center still had a agreement with 2K. I thought it expired this year, so hopefully it's back in.
I've heard this before but doesn't really make sense to me. How could 2K have an agreement with the UC? It's been in the last 2 NBA Lives and it was in NHL 10 and 11. 2K's last hockey game was 2K11 and that was only on Wii and iPhone. Can't see them making an agreement after they've made their last game.
 
# 15 Jet Sufferer @ 06/11/15 05:40 PM
I really hope something works on defense, and I really hope my A.I. teammates try and cover obvious passing lanes and scorers. As far as the stick lift, I barely use that, it's the "penalty button" lol, I have penalties turned all the way up and get enough penalties poke checking.

I played a game the other night and wasn't using stick lift at all and I decided to use it once, boom, penalty.

Maybe if they tuned the poke check and the stick lift based on player skill so maybe your less penalty prone smarter players won't trigger penalties as much as your high penalty guys.
 
# 16 CellBlok69wLamP @ 07/26/15 04:31 PM
Not so sure on that its called 'United Center' in NBA Live.
 
# 17 johnalex918 @ 12/15/15 01:57 PM
NHL 16 is the most user friendly entry in the series but according to me in next NHL need to update some more features like:
1. GM role:
GM role is to get right players for a team and teach them how everyone can play together effectively for a team.
2. Enhanced Announcer Performance:
NHL has stunning commentary section. But there is still room for improvement, in next NHL

If NHL developers add this features in NHL 17 then i am happy. Here is more my wishlist http://nhl17game.com/
 

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