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Backbreaker Preview (PS3)

For five years, some Madden players have annually dished out $60 to play a game they wish was simply NFL 2K5 with improved graphics. Since Electronic Arts obtained the exclusive rights to make an NFL-licensed video game, there have been several attempts by various companies to re-create a football experience sans the NFL label. We have seen new versions of the Blitz franchise as well as a new Tecmo Bowl game, but only one game, All-Pro Football 2K8, has even come close to tapping into what most gamers are looking for.

In August 2007, some were filled with hope when another football game, Backbreaker, came to the forefront. While Backbreaker started off as a nameless tech demo, NaturalMotion -- a middleware development studio that decided to try out game development -- later decided to build an entire game based on the technology used in the initial tech demo.

Now, at the start of 2010, Backbreaker has begun to take shape. While no precise release date has been announced, there have been reports that the game will hit store shelves in spring 2010.

The folks behind Backbreaker are promising that the game will change the way you experience football video games. Using the Euphoria engine (most notably seen in Grand Theft Auto IV), the declaration has been made that no two tackles will be the same -- allowing gamers to avoid all of those pesky canned animations. Another new addition is the third-person camera angle, which will follow the ball handler and show off the game’s superb graphics and animations. Clearly, these design choices have been made to make Backbreaker appealing to both the grizzled football gamers and rookie gamers alike. The goal is for anyone to be able to sit down down and enjoy a game that avoids the repetitiveness, and hopefully the frustration, some people find in something like Madden.


The gameplay in Backbreaker has been discussed quite a bit, though, it has mainly revolved around tackling as the title of the game suggests. As mentioned previously, there are no predetermined tackle or juke animations in the game -- it is all based off of how your player and the AI player are positioned when they collide.

The other previously mentioned design choice, the third-person camera angle, will give you the feeling of actually being on the field with the players. You will see a lot less of the field and the defense, which, for example, might lead to you getting blindsided while sitting in the pocket scanning for a receiver.

In addition, while running with the football there will be two separate "modes" you can be in, Evasive mode and Aggressive mode. While in Evasive mode, your player will be more elusive and agile, but is also more likely to fumble if he gets hit. In Aggressive mode, your player will use his power to knock and bowl over other players and run faster.

One of the most anticipated gameplay aspects in Backbreaker is the camera angle while on defense. You will not be experiencing your typical football game while on defense. Rather than seeing the offense at the bottom of the screen and your defense at the top, the team you are controlling will always be on the bottom. It will be interesting transitioning to an angle such as this after playing games differently for the past decade, but most people should be up for the challenge.


One worry that surrounded Backbreaker for while was whether or not there would be a franchise mode. For a while there was no answer, but now there is -- Backbreaker will indeed have its own franchise mode. All the teams and players will obviously be created by NaturalMotion (32 teams in all), and you will also be able to create your own team as well. The franchise mode will be similar to the one you find in the NFL. You will have a regular season, playoffs, free agency and draft to name a few key components.

Going back to creating a team, you will have a plethora of options -- with everything from your team’s logo and colors to the naming of its roster being customizable. Certainly nobody will create their favorite NFL team with these tools at their disposal.

Other game modes being included are the typical exhibition mode and online mode. The online mode does have some perks, but before I talk about that, there is one more mode that is sure to be a hit: Tackle Alley. This mode is pretty much identical to the Backbreaker iPhone game application. For those of you who are unfamiliar with the iPhone game, in it you go through a series of obstacles while trying to score a touchdown. Each level starts with you running towards the end zone while defenders try to stop you. As you advance through the levels, more defenders are added and some parts of the field are taken away. While this mode does seem like it is destined to get repetitive after a while, it should keep you hooked until you defeat each and every level.

Playing Backbreaker online is similar to other sports games like Madden, but unlike its main competition, it will allow users to play in a co-op mode with up to four players playing one game. Since you will have the ability to play with multiple teammates online, the online action will be kept fresh by concocting new strategies with each new teammate.

With all of this hype surrounding Backbreaker, it better be a good game. Otherwise, another football game released during the Exclusivity Era will be added to the Wall of Shame. However, this time I have a feeling the newcomer is going to come through. Backbreaker is using an engine that was not originally created for sports games, but the game seems to be using the engine to its full advantage. If every play does feel completely different than the last, this game will be exactly what some people have been asking for during the past five years.


Backbreaker Videos
Member Comments
# 41 polamalu82 @ 01/12/10 06:25 PM
Nfl Draft. Commercials during that shouldn't break the bank like the SuperBowl. The exact release date is unknown, but many speculate April 27th. That's why I say the Draft is the time for BB to advertise. Puts BB in peoples minds during a time when Madden 10 is stale and Madden 11 is months away. Perfect.
 
# 42 TheWatcher @ 01/13/10 06:40 AM
Quote:
Originally Posted by Blzer
Problem is, they're planning to release this game within months. They should have started doing this in September if they wanted to do that to people.

YouTube would be a good place to go, but they really have to find a way to hit everybody with it.
Yeah, if the game is coming out in April then they need to be starting with their campaign this month. If they don't do that, then we can pretty much conclude that they're following in the footsteps of bad marketing/promotion with 2K Football.

I kept hearing a rumor that some 2K marketing guys were working with the BackBreaker team. That might be why there were so many other rumors about 2K possibly being the publisher. If 2K marketing guys are involved, then you can look forward to a pathetic marketing effort that will do nothing but hurt the game's chances of success.
 
# 43 TheWatcher @ 01/13/10 07:03 AM
Quote:
Originally Posted by koshi
How would that have weakened their position? Doesn't make any sense.

So basically you're saying the NFL strong armed 2K Sports?

Or that 2K Sports was afraid it might influence any future chance of the NFL selling them the license???

They (2K Sports) must have a very weak legal team, because either of those cases shouldn't have stopped them.

If Backbreaker does allow you to edit all teams, etc. to recreate the NFL... And has reasonable success in terms of sales, don't be surprised to see someone come after them. Most likely EA, because they'd be the ones potentially losing sales.
Everything you're thinking there is the exact same stuff that popped up in my mind when I heard it. 2K wasn't worried about legality though. They were worried about leverage. What was explained to me later on by Anthony Chau was this:

The license was due to expire soon and they wanted to get back into the NFL game BADLY. 2K's fear was that if people can create a league that looks exactly like the NFL, it would make the NFL license less valuable. This devaluation would of course make the NFL angry and be less likely to cut a deal with 2K for the license when it became available.

Now, some of that is a valid concern. The problem is, the idea that they had a real shot at the license is the critical issue. I mean, there is nothing wrong with holding out a little for a possibility, but did anyone REALLY think EA/NFL wouldn't renew? I sure didn't. I was confidently certain that they would if EA was willing to put up the money. The NFL had no motivation to sign with anyone else, because they were getting their money (and a lot of it) direct from one source. EA of course did not want anymore NFL competition on the market (I love you guys over there, but we gotta put the cards on the table). It was a perfect set up for both parties.

Now, as far as having a deep editor that would allow someone to recreate the NFL. Legally, a company would not have any strong grounds to sue BackBreaker for that. The assets used to re-create are all in the hands of the end user. The company can't be sued based solely on what the end user does to re-create the NFL.

The only place BB would have legal trouble is if they openly encouraged users--in specifically certain terms--to re-create the NFL, which they wouldn't be dumb enough to do. Or, if they began hosting those assets created by the end user, and even then it would be a thin case because of the implied responsibility taken on by the end user. It would be one of those cases where they file the suit and it likely never goes to trial.
 
# 44 roadman @ 01/13/10 08:28 AM
Quote:
Originally Posted by polamalu82
Nfl Draft. Commercials during that shouldn't break the bank like the SuperBowl. The exact release date is unknown, but many speculate April 27th. That's why I say the Draft is the time for BB to advertise. Puts BB in peoples minds during a time when Madden 10 is stale and Madden 11 is months away. Perfect.
That's about the time Madden is ramping up the marketing. They announce the Cover Athlete, they go to the draft, etc......

No reason BB can't advertise then, either. Just saying that is when Madden comes out pretty heavy.
 
# 45 turftickler @ 01/13/10 11:15 AM
Quote:
Originally Posted by Blzer
I think a 30 second commercial during the Super Bowl is a must if they're serious about hyping this game.
There is no way that EA Sports would allow that without. That would be a fight to the finish if BB suddenly got the lime light in a Super Bowl commercial.
 
# 46 turftickler @ 01/13/10 11:17 AM
Quote:
Originally Posted by TheWatcher
I think the hype he's referring to is from the gamers who are hyping the product. The number can be considered small by comparison to other products, but the fact that you see BB being proclaimed as the second-coming everywhere you go online in football gaming forums by people who've never played the game, is something of note.
And the fact that people from the games official forum site tell the friends that will tell their friends, and so on, I think word of mouth will pay dividends.
 
# 47 polamalu82 @ 01/13/10 12:08 PM
Quote:
Originally Posted by roadman
That's about the time Madden is ramping up the marketing. They announce the Cover Athlete, they go to the draft, etc......

No reason BB can't advertise then, either. Just saying that is when Madden comes out pretty heavy.
Exactly my point. EA will be hyping Madden hard. This IMO will only help BB more. BB is supposedly coming out on the 27th of April, Madden is in August. People will see BB coming out and buy it because it's the only NEW football game to play. See my logic?
 
# 48 Cryolemon @ 01/13/10 12:26 PM
Quote:
Originally Posted by turftickler
There is no way that EA Sports would allow that without. That would be a fight to the finish if BB suddenly got the lime light in a Super Bowl commercial.
If Natural Motion had the money there is nothing EA could do to stop them. ANYONE who can afford it can buy an ad anytime they like. EA or the NFL would have no say in it, and if they tried NM could sue them for anti-competitive behaviour.
 
# 49 roadman @ 01/13/10 01:25 PM
Quote:
Originally Posted by polamalu82
Exactly my point. EA will be hyping Madden hard. This IMO will only help BB more. BB is supposedly coming out on the 27th of April, Madden is in August. People will see BB coming out and buy it because it's the only NEW football game to play. See my logic?
Yeah, I see it, it just depends how they would market a NEW football game during NFL draft weekend.

I'm sure they already have their advertising dollars budgeted.
 
# 50 bukktown @ 01/13/10 09:48 PM
Quote:
Originally Posted by bill2451
yes, you can mathematically predict what will happen between two inanimate objects when they colide if you know the exact conditions of that collision...

however we are not talking about inanimate objects, we are talking about football players... they have to be able to accelerate, make cuts, have balance, strength, vision, agility, possibly some sort of fundimentals rating (ie a bad tackler may just throw a shoulder into the ballcarrier, where as a good tackler will try to wrap the ball carrier up)... thats completely ignoring things like passing, catching, etc

yeah, realistic physics are great, but without ratings there is no game... you cant just take a physics engine, throw a bunch of dummies w/ different weight distribution in there, and expect a football game to come out of it...

there are many many more factors than just mass/speed and angle of approach when determining what happens on the field
Are you arguing some semantic point about what 'ratings' means? APF did not have ratings. They had animations that were tied to abilities. If you didn't have the 'ability', then you could not trigger that animation.
 
# 51 superstarshad @ 01/13/10 10:12 PM
Anyone who buys this game over Madden is foolish.
 
# 52 Triathlete_201 @ 01/13/10 11:06 PM
Quote:
Originally Posted by superstarshad
Anyone who buys this game over Madden is foolish.
And anyone who judges a game before actually playing it is foolish..
 
# 53 KBLover @ 01/13/10 11:56 PM
Quote:
Originally Posted by bukktown
Are you arguing some semantic point about what 'ratings' means? APF did not have ratings. They had animations that were tied to abilities. If you didn't have the 'ability', then you could not trigger that animation.
Did the game have zero ratings at all or where they all just hidden from the user?

If players without any speed abilities ran at different speeds, there was some sort of rating in place making that difference. Otherwise, they'd all be at the same speed.

Even if it's just tied to the position, there's still a base rating and then position is a modifier and any speed abilities is another modifier. The game has to know what the base speed is to make any adjustments to that speed - or the player is given a totally new speed rating, which means he moves faster or slower on the screen.

All of this could be done invisibly to the user - you just see guys going faster or slower, but that doesn't mean there's necessarily no rating at all.
 
# 54 geezmeister @ 01/14/10 02:52 AM
Im gonna try it out....... but im just not sure about it yet
 
# 55 Cryolemon @ 01/14/10 06:07 AM
Quote:
Originally Posted by KBLover
Did the game have zero ratings at all or where they all just hidden from the user?

If players without any speed abilities ran at different speeds, there was some sort of rating in place making that difference. Otherwise, they'd all be at the same speed.

Even if it's just tied to the position, there's still a base rating and then position is a modifier and any speed abilities is another modifier. The game has to know what the base speed is to make any adjustments to that speed - or the player is given a totally new speed rating, which means he moves faster or slower on the screen.

All of this could be done invisibly to the user - you just see guys going faster or slower, but that doesn't mean there's necessarily no rating at all.
Exactly. You don't need visible ratings, but you need some form of rating system.

As I've said before I'm in favour of a mixture between numerical ratings and APF style "attributes".

On the subject of numerical ratings, if I was doing it the ratings would be basically 1-100, but could be more than 100 in exceptional circumstances (for example, Peyton Manning for coverage reading).
 
# 56 TheWatcher @ 01/14/10 08:29 AM
I didn't care for APF's attempt with the attribute-only system. I think a mixture of some type is better.
 
# 57 sooner111 @ 01/14/10 11:05 AM
Has anyone noticed that there isn't anything on the sidelines ( backups, coaches, people, etc. ). Wasn't Blitz that way? Just thinks it adds more realism to have players and coaches there.
 
# 58 KBLover @ 01/14/10 11:57 AM
Quote:
Originally Posted by Cryolemon
Exactly. You don't need visible ratings, but you need some form of rating system.

As I've said before I'm in favour of a mixture between numerical ratings and APF style "attributes".

On the subject of numerical ratings, if I was doing it the ratings would be basically 1-100, but could be more than 100 in exceptional circumstances (for example, Peyton Manning for coverage reading).
Yeah, I think easily scouted stuff should be visible number ratings. Things like speed, agility, strength, throwing power, kicking power, anything you could just put the player on the field in isolation or tests (like the combine) and say "do this" and watch how well he does it.

Others should be initially hidden (unless your scouts are good, perhaps) and then appear over time as abilities (good cover corner, ball hawk, hard hitter, elusive runner, power run blocker, etc)
 
# 59 noshun @ 01/14/10 12:36 PM
I will def check this game out. Good to try something different from Madden and to check out the tech behind this game.
 
# 60 TheWatcher @ 01/14/10 04:55 PM
^^^ Yeah. There are no implications. It's just concern and a misunderstanding that people have of how licensing works.
 


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