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How does it feel to have feedback utilized in Ncaa13

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Old 05-03-2012, 11:15 AM   #33
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Re: How does it feel to have feedback utilized in Ncaa13

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Originally Posted by SalutationsNJ
True but that 'Dreads No Peace' thread/rant/stand/demonstration seem like it pushed everything else we wanted to see to the back, gameplay or not. That thread alone gave OS a rep of being concerned about dreads more than anything else. I mean, its the past and don't take my first comment seriously -- I forgot my smiley.
There are hundreds of threads on here with various game play issues wrong with the game. The dreadlock thread was not just about dreadlocks either, it was about us getting back things we had in the PS2 game that we were, still many years later, missing from this generations game. That's why it had so many people fired up and in the thread, because we were demanding EA recognize one small item and fix it. I'm proud of that thread and proud of the fact that it resulted in something being responded to by EA directly. It really shows the power of community.

With that being said it's just one thread of many which have resulted in change around here, it hardly reflects the overall viewpoint that OS is just concerned about graphics or art. In that thread alone there were hundreds of comments on how dreadlocks were not needed and the thread was silly. To each his own...
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Old 05-03-2012, 11:43 AM   #34
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Re: How does it feel to have feedback utilized in Ncaa13

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Originally Posted by ODogg
There are hundreds of threads on here with various game play issues wrong with the game. The dreadlock thread was not just about dreadlocks either, it was about us getting back things we had in the PS2 game that we were, still many years later, missing from this generations game. That's why it had so many people fired up and in the thread, because we were demanding EA recognize one small item and fix it. I'm proud of that thread and proud of the fact that it resulted in something being responded to by EA directly. It really shows the power of community.

With that being said it's just one thread of many which have resulted in change around here, it hardly reflects the overall viewpoint that OS is just concerned about graphics or art. In that thread alone there were hundreds of comments on how dreadlocks were not needed and the thread was silly. To each his own...
Sir, I'm on 35,000 different forums it seems but the one thing that was constant was that OS was only about dreadlocks and 3D grass. OS being one of, if not, the biggest sports gaming site out there has the strongest pull out of all of them. Many have complained about OL/DL interaction for years, penalties for years, LBs making crazy leaps for years, -- what happens? 3D grass and dreads make it in but while we still have these other issues. That 'Dread' thread made the loudest noise on one of the biggest sites -- it quickly drowned out what others were asking for... for the past few years. That thread made it seem like that was our only concern around here.

Now I'm not mad at the addition ( I actually like it ) but I don't want it to become an OS battlecry this year.

And technically that thread showed everyone that if we can jump on something as passionate ( or small ) as dreads, EA will listen. I just don't want a 'Short Dreads, No Peace' thread dominating the boards
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Old 05-03-2012, 11:48 AM   #35
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Re: How does it feel to have feedback utilized in Ncaa13

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Originally Posted by SalutationsNJ
Sir, I'm on 35,000 different forums it seems but the one thing that was constant was that OS was only about dreadlocks and 3D grass. OS being one of, if not, the biggest sports gaming site out there has the strongest pull out of all of them. Many have complained about OL/DL interaction for years, penalties for years, LBs making crazy leaps for years, -- what happens? 3D grass and dreads make it in but while we still have these other issues. That 'Dread' thread made the loudest noise on one of the biggest sites -- it quickly drowned out what others were asking for... for the past few years. That thread made it seem like that was our only concern around here.

Now I'm not mad at the addition ( I actually like it ) but I don't think that should become an OS battlecry this year.

And technically that thread showed everyone that if we can jump on something as passionate ( or small ) as dreads, EA will listen. I just don't want a 'Short Dreads, No Peace' thread dominating the boards
But here's the thing...a lot of the issues you mention were also issues on the PS2 football games. We've always heard people complaining about offensive line and defensive line interaction. We've always heard people complaining about the lack of penalties. The difference, as I said, from those issues to the dreadlock issue is that it was an issue of something we had previously and then they took it away.

I agree we don't need threads on here to get different sorts of dreadlocks and hair. I do think we need that but I also don't think it's worth the "battlecry" of simply having dreads. However, I think we should all be able to agree that we should have a thread demanding EA give us back everything we had on the old-gen in the next-gen.

It's also scary to think that it took that much effort and bitching to get dreadlocks back again and here we are about to go from the 360/PS3 generation to the next-generation and we're still missing a ton of features from the Xbox/PS2 days. If we lose a bunch of stuff again on this next transition the game will become even more bare-boned.
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Old 05-03-2012, 05:08 PM   #36
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Re: How does it feel to have feedback utilized in Ncaa13

lol, I'll let you know when I see how many things worked in NCAA 12 that are now broken in 13.

Happens every. Single. Year. Fix 3 things, break 2 that worked the previous year.
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Old 05-04-2012, 02:06 PM   #37
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Re: How does it feel to have feedback utilized in Ncaa13

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lol, I'll let you know when I see how many things worked in NCAA 12 that are now broken in 13.

Happens every. Single. Year. Fix 3 things, break 2 that worked the previous year.
Sounds like the typical OS forum member, buy a game to look for all the flaws. I buy games to play them personally but to each his own.
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Old 05-07-2012, 08:26 PM   #38
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Re: How does it feel to have feedback utilized in Ncaa13

Feedback utilized? Little early for that, isn't it? EA has never been shy about making promises, but what's been delivered in the past has often (if not always) been sorely lacking. Let's wait for the game to come out before we all get the warm fuzzies. After playing '12, I'm not buying '13 unless I see a certain phrase repeated by a number of reviewers:

"The players finally behave and interact as if they understand the sport of football, and not as if they are 22 poorly programmed robots mindlessly following a set of garbled instructions."
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