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Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

This is a discussion on Armor & Sword's CFB 25 Custom Dynasty Mode Sliders within the EA Sports College Football Sliders forums.

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Old 07-20-2024, 01:45 PM   #249
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Re: Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

Enjoying the set! After about 5 games with Ball State, I turned tackle down to 47. On 49 I was seeing too many open field 1-on-1 tackles, and felt like even when my RBs hit the open hole they'd always get grabbed from the side and taken down. 47 seems good for me, 46 probably lowest I'd go. Sort of a way to combat the lowered run blocking.

I feel like in order to get balance you have to go one or the other when it comes to rushing; Lowered run blocking (below 50) with poorer tackling (RB fights through and breaks a few tackles due to weak run blocking and ends up with 5 yards), or higher run blocking (50 and above) with more wrap up tackles (the RB runs untouched for 5 yards then down the moment someone touches him). I always take the former approach.

Last edited by Von Dozier; 07-20-2024 at 01:48 PM.
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Old 07-20-2024, 02:24 PM   #250
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Re: Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

Quote:
Originally Posted by glenzariczny
For those of you who are super annoyed with the extreme amount of upsets from the sim engine... I found that super simming games seems to give more true to life results. For my dynasty I'm taking control of the Top 25 teams that week and super simming the games. It's a little time consuming, but far more realistic results. Only seeing about 1-2 upsets a week this way.
I’m setting up an RNG system to do force wins in Top 25 games. Super dimming would take up more of my time than I’d care to do.
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Old 07-20-2024, 02:29 PM   #251
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Re: Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

Armor -

How do you control all teams from week to week?
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Old 07-20-2024, 02:32 PM   #252
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Re: Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

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Originally Posted by Momoney168
I’m setting up an RNG system to do force wins in Top 25 games. Super dimming would take up more of my time than I’d care to do.
That's not a bad idea either
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Old 07-20-2024, 03:14 PM   #253
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Re: Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

Continuing our trend of discussing potential slider changes, is anyone getting an obscene amount of running into the punter penalties by the CPU? Whoever it is on the edge of the line for a normal return straight guns for the punter with no pull back. Just lost a game where I had the offense in 4th and forever but the CPU hit the punter on 2 back to back 3 and outs.
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Old 07-20-2024, 03:25 PM   #254
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Re: Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

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Originally Posted by zwroberts1
Continuing our trend of discussing potential slider changes, is anyone getting an obscene amount of running into the punter penalties by the CPU? Whoever it is on the edge of the line for a normal return straight guns for the punter with no pull back. Just lost a game where I had the offense in 4th and forever but the CPU hit the punter on 2 back to back 3 and outs.


I've had a mix game to game. One game I had like 5 running into the kicker/punter penalties (from non-usered player).

Other games I don't have any defenders come close to doing it. It's def frustrating when it happens a few times in a close game but I just chalk it up to young dumb players being young and dumb.

Since our only options are to turn the penalty off or on, if you really wanted to try and get any change done it would be through like pass blocking which would more negatively affect the overall game just to stop a few penalties.

If it bugs you I'd just disable it tbh.
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Old 07-20-2024, 03:58 PM   #255
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Re: Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

I get I'm in year 1 of my Dynasty as Indiana so I'm out gunned vs better programs, but good lord I struggle on defense. I'll have a team bottled up and at the most inconvenient times I just start giving up plays. Pass defense is difficult
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Old 07-20-2024, 04:33 PM   #256
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Re: Armor & Sword's CFB 25 Custom Dynasty Mode Sliders

Any suggestions on getting better kick and punt returns for User and CPU with sliders or other things? That's the one area that's been very static. Every punt return is <5 yards and every kick return is right around the 20.
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