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FIFA 17 OS Community Sliders

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Old 10-08-2016, 01:15 AM   #1193
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Re: FIFA 17 OS Community Sliders

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Originally Posted by Matt10
I completely get that. It's like Rachel and her political campaign of 99 FT Control.

Some people aren't willing to make sacrifices like that. That's why it's constantly said that sets are to be used as a base, adjust as you see fit. I've already exhausted this.

There has been big improvements tonight, with minimal adjustments. Set #3 will get posted, no point in having people test tweaks and be diplomatic if they're just going to tout their own preferences.
Fine I won't post any more.
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Old 10-08-2016, 01:25 AM   #1194
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Re: FIFA 17 OS Community Sliders

Hey Rachel what sliders do you use, I want to try yours out? Or do you just use set #3 with 51/51 speed and 47-49 Acc, and 99/99 ft. If not please tell me. Thanks in advance
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Old 10-08-2016, 01:27 AM   #1195
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Re: FIFA 17 OS Community Sliders

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Originally Posted by Rachel93
Fine I won't post any more.
Like I've told you, I will use a higher FT Control for my own personal preference. I'm not going to tell the entire FIFA world to use it though. It saves a lot of time to just put a realistic number that people can adjust on their own.

If this was Matt10's FIFA 17 Sliders, then hell yeah, I'd put up whatever I want - like I did for FIFA 14 and 15.

Ever since Orion and I started this Community approach, I've learned that the more my personal preferences are out, the better.
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Old 10-08-2016, 01:31 AM   #1196
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Re: FIFA 17 OS Community Sliders

Quote:
Originally Posted by Joey_22
Hey Rachel what sliders do you use, I want to try yours out? Or do you just use set #3 with 51/51 speed and 47-49 Acc, and 99/99 ft. If not please tell me. Thanks in advance
I'm going to finish testing and make a new thread on here next Sunday, so I don't derail this Then hopefully start my career


Look out for "Rachel's Alternative High Realism Sliders"


By the way I use 51/51 sprint and 46/49 acceleration. 47/49 causes bursting on higher sprint values
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Old 10-08-2016, 02:54 AM   #1197
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Re: FIFA 17 OS Community Sliders

Okay. Set #3....relaunch party. Thank you to everyone who was on the 4 hour stream tonight.

Operation Sports Community Sliders - Set #3 (10/8/16)
Pro/World Class/Legendary, Slow, 10-15 Minutes
Format: [Value - Value Number - OS Member - Explanation]

Sprint Speed 50/50 - @Matt10 - Keeping it very simple here. Adjust as you see fit.

Acceleration - 48/49 - @Matt10 - Slows down the pace of play without making it a complete bore. Players will feel like they have weight to them. If you feel like it's too sluggish, go to 49/50. Bursting (video @30 sec mark - where a player is able to sprint ,untouched, through the entire midfield and defense), can occur on many settings, and many combos of them. This is still a continued siege of experimentation to combat, but right when we think we have it - it shows up. It is most prevalent on kick-off, passing off to the winger, then sprinting diagonally from outside to in. I am not 100% sure of what the value should be. This needs the most attention.
***47/49 - @Josam27o7 - I would love for this to be the base, but the foul count has dropped with the CPU being under 50 acceleration. There is room to adjust acceleration anywhere, but I do believe the 2pt discrepancy is essential to prevent bursting.***
Shot Error - 52/52 - @Matt10 - This is all personal preference. Adjust depending on your match minutes. I personally use 55.

Pass Error - 60/60 - @Josam27o7 - The best balance of efficient passing and pass variety, with a mix of bad and good. Humanizing the CPU is key, as always. Crosses are fine as well.

Shot Speed - 52/52 - @Rachel93 - Tested this for a little bit and absolutely loved it. Makes keepers perfect saves a thing of the past, and their reactions to shots on their goal quite realistic. Again, this is a personal preference.

Pass Speed - 40/40 - @Matt10 @Velocityy - Personal preference again. Adjust as you see fit. Pass Speed is relative to the distance the pass needs to cover, and run frequency determines the receivers collecting the ball. Remember, the CPU will use a driven pass, relative to the Pass Error. Driven passes range from a bottom range of 60 when Pass speed is on 50, and reach speeds up to 80. So, by lowering the pass speed you now get a good mix of pass speeds that can reach a max speed of 60, then you take in the pass error and that introduces the chance of that 60 speed of pass to be less accurate - as it should be.

Injury Frequency - 50/50 - Untouched. There is discussions of the most recent squad update fixed the injuries, this still needs to be looked at.

Injury Severity - 50/50 - Untouched. There is discussions of the most recent squad update fixed the injuries, this still needs to be looked at.

Goalkeeper Ability - 50/50 - @Matt10 - Best balance as too low and the GK will dive lower than the ball's height. Interested to see feedback on this value relative to Rachel's shot speed.

Marking - 60/60 - @Matt10 @lshballa11 - Spent a while on this one, and we found that marking at 60, relative to the set, is what works best. Enough room for an attacker to post up and release, and also enough compression to get proper space. The aim is that this value, relative to the other values, works with reducing the bursting and Defensive Angle Animation (DAA, where the defenders/midfielders will randomly "warp" forward or sideways, with no intention to get the ball, or player in possession)

Run Frequency - 25/25 - @lshballa11 - Changed our stance on this after testing it. Loved the types of runs we're seeing. Opens up the game, but not in a bad way as long runs can be covered just as well as runs that are check-to runs.

Line Height - 60/60 - @Matt10 - We've lowered this because with the increase in length, from Set #2, there needs to be room for the midfielders to still drop back, and not be "pushed" out of position. This creates that half-field approach when numbers are built up. The marking value also brings the defenders to be in the back of the attackers, and the attackers post up. This also helps the midfielders to post up in certain positions as well. In addition, the chance of offsides are stronger, not to mention more pass variety and clearances.

Line Length - 48/47 - @Matt10 - This one took a while, but man, was it worth it - especially with the Line Width discrepancy as well. The midfield is back now. They key is to have the discrepancy that allows the CPU to drop back just slightly, but enough that they keep players in front of them. *If you want to play proper attack/defending football, raise and lower your team's mentality by pushing L or R on the D-Pad when you are in, and out of possession. Just remember to adjust accordingly to where the ball is and match scenario.*

Line Width - 48/47 - @Matt10 - Dropping marking to 60 lets this width and length work correctly. The shape of the midfield is very good, and it gives those outlets for wide players.

Full Back Positioning - 20/20 - @Matt10 - FB's still get up the pitch at a good rate, and serve well as the outlet for the congested middle of the pitch, if needed. Works well that they aren't push so high that the CB's don't spread out to cover the transition.

First Touch Control - 50/51 - @Matt10 - So this one is still a WIP. The concept/theory here is that if the CPU is 1 point up in error, that reduces their foot-to-ball ratio, which means more tackles/fouls, especially with the CPU acceleration at 50. Again, it's always personal preference, and you can adjust to what you feel is solid. I would say play to the differences of this value, relative to the acceleration value of 50. So if you have accel at 47/49, use a differential of 3 - so it would be FT 50/53. Again, this is just a very early concept/theory - that needs some testing. Thanks.

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Old 10-08-2016, 02:55 AM   #1198
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Re: FIFA 17 OS Community Sliders

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Erm, you do realise Manchester United are currently 6th in the world's best football league, right?? ....


Yeah sorry, had a few beers last night but I do think FIFA have always made Utd a really fast team. Games at OT on FIFA are horrible. It's like they're superhuman.
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Old 10-08-2016, 04:10 AM   #1199
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Re: FIFA 17 OS Community Sliders

By the way, guys, I've been doing more testing and I have to agree FT 99/99 definitely doesn't work. No "I told you so's" please
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Old 10-08-2016, 04:21 AM   #1200
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Re: FIFA 17 OS Community Sliders

Just loaded up the set. First thing i tested was if i can run end to end and sadly succeded on first try and scored (on legendary) with Alex Sandro sprint speed 91, ball control 82. Im not blaming the set, judging by how players are reacting to the runner its something inherent. I think I'll just use a team with no pacey players or sell them.

Will post other impressions later.

P.S. And yes i tried all the 47/49 variations of sets and the result was exactly the same.

P.P.S. Players behave more aggresively and really try to close you down in the last 5th of the pitch. If there were slider values to trick them into that behaviour earlier ... but then again that would close the build up.
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