10-08-2016, 09:37 AM
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#1220
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Hall Of Fame
OVR: 23
Join Date: Apr 2006
Location: Overland Park, KS
Posts: 16,273
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Re: FIFA 17 OS Community Sliders
Responses in red.
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Originally Posted by Sarezar |
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Hi. I was last here on page 89 and just read 60 pages... If I may say a few things, please don't take them the wrong way. And apologise for the long post, just pretend I posted 6 times in the last 60 pages
- I think, with all respect, you are making a huge, fundamental error, which I mentioned in the beginning of the thread and was not really discussed. Any testing that is done without playing at least a full season with one team using only one set is not a fully meaningful test for the important values. There are some values that will still be meaningful of course but the game adapts to your playstyle (it does) and it takes half to a full season to do that.
I test multiple teams. Multiple leagues. Multiple points in the season of those teams as well.
The only things that is really fundamentally wrong, is underestimating FIFA's tendency to screw up football fundamentals by way of gimmicky "features". If an animation displays once, that is enough to adjust it to the point the animation is lessened, or if a further compensation can be made.
Bursting is a fundamental flaw in the game's engine. Has been there since FIFA 14, with defensive ADD being the worst in FIFA 15, and loose-ball ADD being even more impactful in FIFA 16.
Values like injuries, full back positioning and shot speed are absolutely worth testing from game no1. Values like width, length and height still puzzle me a lot so I count a lot on all the ridiculous amount of testing you do here to see if I can improve my settings, and I thank you for that. However, values like pass error, shot error, marking and pass speed (so the values that make the most difference in the game) are adjusted constantly. Constantly! Once you play a full season and you start testing values into the second, it becomes a lot more stable. I know "the higher ups" will say how important HLW are but honestly, when have you seen any team maintaining their lines perfectly in every single game. They are very important, I agree, but playing a season with not perfect lines is not the end of the world. Plus, isn't the whole point of this testing to give us a set so that we can play many careers after that?
Those values are of personal preference. However, you can't expect people to "tough it out" for the majority of their season, experiencing ridiculously unrealistic pass speeds and 95% passing of a lower league club. I don't think that approach is realistic in the slightest.
It's like being told you have terminal cancer, but not being told how long you have to live. And for all you know it could be a Brain Cloud (from Joe vs the Volcano) that sounds ridiculous enough that it doesn't even exist.
Lines are a base as well, but if a defensive line is not meeting their attackers correctly, or if they leave gaps too wide open that you can literally complete 1 and 2 passes as Newport County, and playing against Barcelona, then that's a problem.
The fundamentals of a set are built to bring in the fundamentals of the game itself. Common sense, human error, humanizing the CPU, giving the CPU a relief from their own self-created exploits.
A prime example is bursting. Bursting COMPLETELY disappears if you win frequently. If you lose a lot and have a low manager rating, the game will allow you to burst but not forever. This is a difficult challenge because you want to remove bursting but you don't want to keep winning just to make bursting disappear. So, to test this, I asked two friends who play FUT to start a career on Legendary (they never play CM). One of them did really well in the Bundesliga, the other one is struggling in the Championship. The first one saw bursting disappearing within less than half a season, just like myself. The second could burst for the full season but even though he didn't meet most of the manager objectives, in the second season he could no longer burst!
DAA is why bursting appears. If you can remove that animation, then you've got bursting figured out. It hasn't been figured out since FIFA 14. Add on the fact that the CPU thinks close control is now the physicality/shielding button, they move over-aggressively to cut off the angle, but grasp at thin air instead. Most of the time, their fellow teammate is following nearby to take out your shadow.
I'm not sure what else to say. Thanks for the info? I'll take this information as something to look forward to in season 2, after I win a lot, and don't get sacked. Till then it's bursting for life?
Ironic so I can win every game by bursting for the majority of the season, with the only goal in mind to prevent bursting for seasons to come. So 1 very unrealistic season, so Season 2 can be more realistic.
I mean, I have no response here, man. Not trying to be rude at all, I just don't know what to say.
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The injuries can be looked at. I haven't looked at it at all, we used to think maybe it made a difference to the way the CPU played - but there is no correlation it seems. Who knows though.
HLW and FB's in Set 3 are pretty good imho, we're in a good spot. I honestly don't feel any changes are needed unless the main attempt is to lessen the bursting, but that could be a rabbit hole towards slideritis.
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