02-18-2018, 12:11 AM
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#14
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Rookie
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Re: Why is ultimate team so unbalanced?
Anyone here who has seen my posts will already know how much i dislike this years UT. To me and many others it has been the single most disappointing and jaw dropping(in a bad way) mode that took so many steps backward in a brand new game over the old one.
I cant even fathom how some of these decisions were made to get us to the UT mode we have today and based on not ever getting any devs to respond to this glaring issue im not expecting to ever know on how something can go so very wrong.
Just so its not all QQ/Flaming, here are my solutions to some of these problems.
1) get rid of the damn roster fighters, this mode has always been about caf's, its the focal point, its what people like, its what looks great on youtube being played by Toke and other people which they simply have to really work for it in this version and its a damn shame. If you want to do legend packs were we can get a prime Cro Cop or the Ice man, by all means go right ahead, just dont give me 100 versions of cro cop were in 1 version hes a bjj god, makes no sense.
2)Expiring perks really? Come on, if you want people to open more packs, make this stuff harder to get, but once i work my *** of to get it(or get lucky), let me keep it in my collection, it should not expire, i have no problem with rare, i have a problem with stuff expiring that i paid money/worked for after a few games. This in my opinion is a money hungry play that has already made a lot of people mad at EA(star wars battlefront) and they need to be careful here.
3) Move lists/creativity, EA, less movelists and less stats that we can give to our guy? really? We want more not less... You can figure how to cap Caf's in other ways, i dont want to have 5 slots for striking... Especially when this Chem stuff is pointless. Let us customize our Caf's, like i said alter pack odds or make packs cost more so that we are stuck with lower rated caf's for longer, make the progress harder for every1, but dont limit how much we can customize by trying to soft cap our Caf's, i dont have a problem with a ovr cap, its just the limitations and generalization of stats thats the issue, i want more not less.
At the end of the day, i want to customize everything about my fighter, i want to pull taunts that other ppl cant get, i want to pull entrance animations, i want to pull celebrations, different attitudes of my fighter, UT can be a striving mode that makes EA tons of money just like it is in Madden, just like it is in fifa, but you gotta stick to your core principles, UT makes tons of money so that updates can keep rolling in and other game modes benefit from this, but you have to find UT an identity, like it was in UFC 2 and not try to squeeze all our money while not providing a proper product in return.
No more 100 nate diaz's, and more Caf's stuff, we already have roster fighters in EVERY other mode, dont need them in UT besides few exceptions.
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