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EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

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Old 03-06-2018, 03:21 AM   #113
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

I'm also not sure it's easy enough to create space still. Still seems too easy to crowd someone. I haven't had much fortune with jabbing at a guy duck/upper spamming in my face yet. I've actually noticed duck/upper spam more often now. Could be a coincidence but these guys aren't throwing anything else anymore. Not even a hook with it. Just duck/upper. I can sometimes punish it. Sometimes can't. I'll hit them as they're ducking and the vulnerability doesn't seem to work quite often. Seems pretty 50/50 to me.

I don't want to seem negative because I like the patch. It's 100% a step in the right direction. I just think we still need some more steps. Nobody uses side lunges in game. Circling off the cage doesn't feel very good in this game. I think there are vulnerability issues with head movement sometimes (isn't recognised). I think most of us want a game where picking your shots is how it works and want to get away from too many sway strikes and fishing for rocks. We're not quite there yet with this patch but it's a solid, solid improvement.
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Old 03-06-2018, 03:45 AM   #114
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

The static front teep (thrown as a single shot) being faster with a smidge more range would help a lot for keeping the fight on the outside.

Stamina tax on head movement would be a travesty for offline play. The AI already manages their stamina so much better than I can.

If it ever were to be added, then custom sliders will be needed for career and event mode too.

Last edited by AydinDubstep; 03-06-2018 at 03:50 AM.
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Old 03-06-2018, 04:45 AM   #115
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

Much of this patch can be summarized as too little of a good thing. Sways are still the primary form of attack, people just stop at one strike now so they can't be countered. A small stamina tax is still in order and blocked punches still need more drain. Right now you an still sit there and block 15 sway counters and not notice enough.

Jabs and straights are perfect.
Ground changes are great although I haven't been able to use the new crucifix momentum because the fake transition is so easy to deny.

Strikes into takedowns are awesome but the stamina drain from striking limits takedown effectiveness.
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Old 03-06-2018, 04:50 AM   #116
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

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Originally Posted by RetractedMonkey
Much of this patch can be summarized as too little of a good thing.
Offline play has hugely improved though. The finish the fight, AI leg check fix, AI submission gates, AI aggression, new stamina with the rocks, takedowns off head movement and buff to straight counter has done wonders.
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Old 03-06-2018, 04:51 AM   #117
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

Saki's 2-3-5-5 combo is like.. obscenely effective, I love same side combos and that is not one people expect, that double lead upper is killer.

All his 3-3b combos are sweeeeet too. Love the attention to detail on Saki, already my new go to LHW, even with his iffy gas tank and appropriate lack of ground/clinch game, feels like a nice specialty character. Really well done, makes me excited as hell for future DLC fighters too.
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Old 03-06-2018, 05:07 AM   #118
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

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Originally Posted by AeroZeppelin27
Came across this bug offline.

Round 3 vs Hard AI, I was Holloway.
Noticed after a minute or so we both had full, non-depleting stamina.

Here's a link to the vid I took, hopefully it doesn't affect online, might be something to do with holloways swang and bang thing? Though I didn't use it.

Do excuse my crappy playing once I realise what's going on (and before that lol) I was just trying to spam as much as I could to show there is no stamina drain.

https://youtu.be/VKp-QtDTba4
How do you initiate the stand and bang

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Old 03-06-2018, 05:16 AM   #119
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

Quote:
Originally Posted by RetractedMonkey
Much of this patch can be summarized as too little of a good thing. Sways are still the primary form of attack, people just stop at one strike now so they can't be countered. A small stamina tax is still in order and blocked punches still need more drain. Right now you an still sit there and block 15 sway counters and not notice enough.

Jabs and straights are perfect.
Ground changes are great although I haven't been able to use the new crucifix momentum because the fake transition is so easy to deny.

Strikes into takedowns are awesome but the stamina drain from striking limits takedown effectiveness.
That's the exact feedback I've given GPD so far. The concept is good, but it was applied way too little. From what I understand it, the whiff tax on slip strikes only really kicks into gear when someone throws consecutive slip strikes without letting their stamina refill, and almost nobody abusing the slip strikes uses them like that. They just throw 10,000 of them in a fight, spaced out a few seconds a piece.
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Old 03-06-2018, 05:26 AM   #120
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

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Originally Posted by Thetruth11
How do you initiate the stand and bang

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Press down on the D-pad in the last 20 seconds of a round as Holloway, if the opponent taunts back its on baby.

But that's not what happened here, this was a bug, and I didn't do the stand and bang thing in the fight.
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