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EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

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Old 03-06-2018, 05:27 AM   #121
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M



GPD... Please read/watch and I'd like to hear your thoughts.

So here is me fighting the duck/upper god. 70% of what he throws is a duck/upper. It's incredibly annoying and makes for bad fights. If I try and fight at range I get duck/upper'd coming in for the most part. It's just too risky. It's way too easy for him to spam that **** constantly and eventually get a rock.... dude just holds block too. If I go to the body I get duck/upper'd. Not enough risk for him. Too much reward.

Gonna list some examples of annoying **** below. This is unrelated to the stationary head movement concerns but I'm wondering if moving head movement also doesn't have enough vulnerability attached. At the end of the day... I knew what this guy was doing and had an incredibly difficult time punishing it. Fighting this guy makes me want to stop playing. It just feels so dumb.

0:57 i time an uppercut on his duck but no vulnerability reward.
1:08... I time an upper on his duck but no vulnerability reward... he then head kicks me and I lean away from it but I still get rocked.
1:17... I uppercut him as he ducks but the vulnerability still isn't recognised.
1:47.... catch him with another upper but no vulnerability.
2:03... I sway his duck/upper perfectly but am only able to punish him with one strike and I get no rock.
2:05 .... I sway away from his head kick but get rocked. What is up with the vulnerability system??
2:30... I once again time an upper on his duck but the vulnerability doesn't register. I only get the rock because I hit him with two as I decided to start spamming uppers because it was so irritating at that point.

Sway strikes still need tweaking. Most people just seem to throw one instead of two now. I've had some really enjoyable fights since the patch but I've also had some annoying ones. Fighting on the outside and keeping someone away from you and not getting dragged into an inside fight is still too difficult unfortunately.

Let's say the vulnerability on the duck is working as intended here... you'd need to nerf how effective it is at countering if so. Because if it lands it often causes a rock. Or when you're trying to fight on the outside and get caught with one it at least does a lot of damage. It's just too easy.

Last edited by Serengeti1; 03-06-2018 at 07:54 AM.
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Old 03-06-2018, 06:08 AM   #122
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Thumbs down WHY did they change the finish the fight recovery time?

Did people really request this? As is you barely had a chance to get up from a finish the fight scenario even the first time. Okay yeah, there were a couple times where I was like, ah I wish I could have finished that person right there, but for the most part, it was fine. They had to have already been dropped a few times to then go in an finish the fight without them being able to recover or you had to catch them clean with a brutal counter.

Now...it's the total opposite. Especially in Ultimate Team (where there are no ref stoppages...guess they forgot about that mode) Now your first time down, just from combos, not even a well-timed head kick counter or something, and the finish the fight occurs you have ZERO time to recover. It takes them barely any strikes for them to finish you, you don't even get one chance to recover. I've noticed it in all my fights so far with me and my opponent. I'm not recovering and they aren't recovering from the FIRST drop and finish the fight sequence. Your meter barely gets a chance to fill at all to recover before the fight's over and it's a TKO.

So they've basically tuned it to now whoever drops the other guy first and gets a finish the fight animation is going to win because the opponent has no time and ability to recover.

This needs to be fixed. We can have 10 rocks per game but only 1 fractional chance to recover on the ground? If they wanted slightly fewer strikes to finish fights, they way overdid it.

It's making the standup game almost unplayable. Not to mention just how slow and sluggish everything feels in general.

They need to patch their patch. Typical EA style.
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Old 03-06-2018, 06:35 AM   #123
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

It's better now I think.

Offline play especially.

Before, I could drop or get dropped by the AI, jump on them and land punches and recover easily. It became pointless to even bother most of the time and rocks / drops were meh.

Now it is deadly and fight altering, but there is still hope for recovery. Not sure how bad it is in your ultimate team playthrough but exhibition match is okay.
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Old 03-06-2018, 06:49 AM   #124
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

The Connor mcgregor patch needs adjusting the rocks should only deplete stamina on knockdown.
I'm literally tagging mcgregor like graffiti and 1 hook at a time has my stamina drained.
The single leg needs a speed up
Other than that the patch seems perfect

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Old 03-06-2018, 08:08 AM   #125
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

Quote:
Originally Posted by Serengeti95
Not sure if anyone else is experiencing this but whether someone loses stamina from being knocked down or rocked seems kinda random. Sometimes your stamina drains tons and sometimes you can knock a guy down twice and it doesn't have much effect. Not sure why. It's frustrating when you have a back and forth fight but for whatever reason you end up with much less stamina than your opponent though.
I noticed that this mourning against the ai I dropped my opponent and his stamina stayed the same

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Old 03-06-2018, 08:38 AM   #126
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

So after 20 plus games , uppercut spam still an issue smh and now body knees to elbows is being spammed to play LOL I think this game is just legit broken
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Old 03-06-2018, 09:04 AM   #127
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

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Originally Posted by AydinDubstep
The static front teep (thrown as a single shot) being faster with a smidge more range would help a lot for keeping the fight on the outside.

Stamina tax on head movement would be a travesty for offline play. The AI already manages their stamina so much better than I can.

If it ever were to be added, then custom sliders will be needed for career and event mode too.
Wouldnt the goal be to improve stamina management???

Plus if you have a fighter with good stam/head movement you’d barely notice
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Old 03-06-2018, 09:34 AM   #128
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Re: EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & M

Yes mcgregor now is super OP he is rock machine.

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2k18 fixes

Bigs can cover to much ground on defense(they are too fast)

Late contest on laups matter too much.

Random blocks doing pumpfakes.

Leaning shots for guys who have catch and shoot badge should be removed.
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