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EA Sports UFC 3 Patch Adds New Fighters, Gameplay Additions, Fixes, AI Tuning & More

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Old 03-05-2018, 03:43 PM   #17
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Re: Patch notes

Forgot to add that the Ref animations of him stepping in look GREAT!
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Old 03-05-2018, 03:48 PM   #18
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Re: Patch notes

Super amazing patch, love it. Wonder if the 3 new fighters will be in career mode. Ill be restarting my career just incase, especially with new difficulty balance, yay
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Old 03-05-2018, 04:01 PM   #19
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Re: Patch notes

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Originally Posted by l The Spider l
Noticed something I didn’t see mentioned in the Patch Notes, Brian Ortega got a model update with his cornrow ponytail

Thank you so much to all the GC’s and Game Developers the wait has been well worth it so far!!
Ortega is my favourite in game and real life fighter, much appreciated update. Just need his stand up and stamina slightly buffed now.

Poirier also has an updated hairstyle and theY FINALLY sorted out Ngannous model!
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Old 03-05-2018, 04:18 PM   #20
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Re: Patch notes

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Originally Posted by johnmangala
I believe this happened earlier but I think i am wrong. I would think it made into this patch. Need confirmation.
This was updated in a tuner last week I think?
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Old 03-05-2018, 04:20 PM   #21
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Re: Patch notes

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This was updated in a tuner last week I think?
Right I remember hearing about this earlier, just couldn't remember if it were fixed or not. Thanks for the confirmation.
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Old 03-05-2018, 04:28 PM   #22
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Re: Patch notes

I can't see it in the notes but was the sound at heavy weight and LHW fixed?
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Old 03-05-2018, 04:35 PM   #23
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Re: Patch notes

I’m noticing the striking and countering seem a bit sluggish to me now. I guess this is to counter the slip uppercut counters, but as someone who used them realistically, I’m a bit sad. I’m sure I’ll just have to adapt, and here’s hoping the changes (if they’re not just in my head) turn out to be for the best.
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Old 03-05-2018, 04:42 PM   #24
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Re: Patch notes

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Originally Posted by ImAnOlogist
I can't see it in the notes but was the sound at heavy weight and LHW fixed?
I don't know anything about this sorry, some devs or GCS may have the answer.
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