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Combo queue needs to die

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Old 03-18-2019, 06:57 PM   #9
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Re: Combo queue needs to die

You always complain how you can't react to things with lag yet here you are suggesting the removal of combo queue which would mean you need to time your combos instead.

Did you ever consider how are you going to do that with your garbage connection?
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Old 03-18-2019, 10:05 PM   #10
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Re: Combo queue needs to die

Quote:
Originally Posted by oshighwayman
hi sir, thanks for coming here, here s my beef with u:


u talk about changes (nerfs) to spear TD, driving TD on twitter, thinking aloud for example if 1sec reaction time for spear TD is too much etc.


as a UT div 4 players (i dont play ranked ever) i can say with no prejudice, UT is total striker biased thing-
for example from 14 champions in sets, most are balanced, striker or brawler, from what i know only grapplers are GSP, Khabib, Woodley, DC, i am not sure if recently added Jon Jones is specialist or balanced, so if i personally like specialist there s 1 or none in champions sets in UT


now i am downloading 20gb of UFC2 to read description of Ground Defense stats, because what i barely remember was something about arm traps, bridges etc. i think that stats influenced denials too


why i am mentioning this?


u guys didnt give specialists, grapplers enough stand up slots, so i can be reading on this forum topics from RomeroXVII talking about TDs after sucessful slips etc. but number on stand up slots for grapplers and low default standup stats make it impossible to use


for example my elite Yoel Romero grappler got 5 standup slots, his default standup is like everything 70 except footwork which is 74.


some golden cards for example J.Moraga specialist got 4 standup slots, Oliviera, Mendes, Reis only 3 standup slots.


it s interesting that champions from sets or some fighters from events got more standup slots or sometimes they dont


Zombie specialist Jon Jones elite has 5 standup slots
TOTY Joel Romero grappler has 5
NO LOVE grappler Chael Sonnen has 7 standup slots
NO LOVE specialist Ronda Rousey has 7
i think 7 slots got also Ortiz from No Love too


i think 7 slots it s fine, but for 5 for elite is just too low imho and 3 or 4 slots for golden cards it s just borderline unfairm when specialist/grappler has to face McGregors in UT which got maxed PWR, SPD even on their golden card


that s why i put cards into footwork and speed, so i can get a away and do some lunges and try some TD


problem here is while u re guys so focused on top players, Ranked etc. ur UT mode is suppose to be money making machine.
i dont know how u want to achieve that, when i can tell from my matchmaking that there s just not enough people playing UT right now


i never had problem with MM in ufc2 UT, in ufc3 UT i am constantly getting message that game couldnt find anyone


u re worring about 1 sec window on spear TD, but u re worrying about how that affects Ranked, their got their connection quality indicator, we got nothing in UT, we cant deny matches in UT, so when i play UT and i got some lagger from Russia or from where and game is choppy as hell and he can queue whatever he wants in lag thanks to great combo queue, it s really painful


spear TD 1sec window i would say it s not enough in UT laggy environment, and i dont like driving TD changes either


ufc2 downloaded, let s see:

Ground Defense: Improves bridging transitions, blocking and trapping arm effectiveness.


Top game- controls speed of all ground passess and defensive counters from the top.


off the back- controls speed of all ground transitions (passes, sweeps) and defensive counters from the bottom.




now ufc 3:


top game- determines speed of top transitions and reversals.
bottom game- determines speed of bottom transitions, sweeps, and reversals.


there s no Ground defense stat anymore. so i dont know what happened here,


but i hope it s my correct understanding that in UFC 2 u have to had something in Ground Defense to get succesful arm traps, denies, while in UFC3 striker with no ground stats, can just deny or arm trap like he s BJJ, wrestler pro.


that s ridiculous. i made one topic about Ground Defense asking where this stat dissappear but i never got any answer, so i just want to say all of this secrecy about game needs to stop, because there s nothing more frustrating that not knowing what the heck is going on, i dont know if EA SPORTS doesnt want to spend money on tutorials and are just about pleasing shareholders, but this is driving people away from game too


it would be nice if UT players wont be treated like some second rate customers and balancing focus wont be just on Ranked and catering to top players all the time. what works for div 7,8 doesnt work for div 4.
I think the problem is that UT is trash. I dont, and im sure most people dont really think of it as part of UFC 3 but more just a side thing, that EA has to put into there games to sell microtransactions. And so because of this, UT will never be balanced and im sure the developers would rather spend the limited time they have fixing and balancing single player and ranked. Thats why you dont see them talk about UT or have tutorials and much info about UT.
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Old 03-18-2019, 10:43 PM   #11
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Re: Combo queue needs to die

Quote:
Originally Posted by tomitomitomi
You always complain how you can't react to things with lag yet here you are suggesting the removal of combo queue which would mean you need to time your combos instead.

Did you ever consider how are you going to do that with your garbage connection?

wow u re just rude and i am not gonna pay more than 60bucks a month for internet, oh and u re right 73dl/6u and 34ms latency is really bad, i never got any complaints from anyone about lag.


ufc2 didnt or had very small combo queue which wasnt disrupting flow of the game


lag problem is in netcode and lag compensation


combo queue wont help with that


ur entered command will be delayed no matter of what
what i am saying remove it or cut it to something which wont be breaking game
cut combo queue to like 2,3 strikes instead i dont know 4,5


anyway if u just want to troll and be rude just lemme know, because i care about this game and it shouldnt be laughing matter that there s HUGE playerbase drop in UT compared to ufc2, real UFC is extremely popular these days and with ESPN deal, it shouldnt be this dead.


but hey if u wanna game dead and feel good about urself just keep going on
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Old 03-18-2019, 10:50 PM   #12
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Re: Combo queue needs to die

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Originally Posted by liquidsnakegti
I think the problem is that UT is trash. I dont, and im sure most people dont really think of it as part of UFC 3 but more just a side thing, that EA has to put into there games to sell microtransactions. And so because of this, UT will never be balanced and im sure the developers would rather spend the limited time they have fixing and balancing single player and ranked. Thats why you dont see them talk about UT or have tutorials and much info about UT.

i mean they can do whatever they want, if they dont want money, that s OK. i just dont understand why they design it that way. i understand that balancing game is problem from many game companies, but seriously as a UT player u just cant help urself but feel totally neglected and ridiculed.


i dont know what is better indicator of how things are going than disappearing playerbase and fanbase.
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Old 03-19-2019, 01:12 AM   #13
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Re: Combo queue needs to die

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Originally Posted by oshighwayman
i mean they can do whatever they want, if they dont want money, that s OK. i just dont understand why they design it that way. i understand that balancing game is problem from many game companies, but seriously as a UT player u just cant help urself but feel totally neglected and ridiculed.


i dont know what is better indicator of how things are going than disappearing playerbase and fanbase.
I only play UT as well. Since I only have time for 10 or less matches a day, there is something about the constant build, progress, and customization (or lack there of in many regards) that keeps me stuck. That being said, in my opinion, UFC 3's UT is a huge flop compared to UFC 2. That is why you cannot find matches. From day one, UFC 2 UT players were jumping ship, and for good reason. I really hope the dollar signs on EA's side of things back this up. I know there were a couple good money grab promos that came out in this game (I imagine the Icons promo being really successful), but hopefully those didn't justify this UT being better than the last game.
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Old 03-19-2019, 01:19 AM   #14
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Re: Combo queue needs to die

No, there would be way to much spam and unrealistic combos would make a comeback. It would be jab straight to the body spam all over again. Maybe I'm in the minority, but I actually like the way the combo system works in this game. I find personally it's easy to use and once you get the hang of it you can pull off some pretty wicked combos on anyone. Just keep practicing, and when you're throwing combos DO NOT TOUCH THE LEFT STICK. So many people can't grasp this, and wonder why they can't do combos properly and it's because they're constantly pressing forward on the left stick and throwing even in boxing range.

Also, not to knock your ability but maybe try practicing with some of the defensive tools in the game. Sounds like this is where you're struggling most, if you can use the defensive tools well in this game you can make people gas fairly quick who are throwing crazy combos and punish them while you're at it. One of my favorite things to do is side way any straight strike and counter with either a circling lead or rear hook to the body or a circling head kick or body kick.

Last edited by BigSmoke; 03-19-2019 at 01:22 AM.
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Old 03-19-2019, 02:40 AM   #15
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Re: Combo queue needs to die

Honestly I think Combo buffering (queue) is Ok and good thing:

1. It has short enough memory window so only short (3 moves) series are remembered

2. You CAN cancel / clear queue by pressing Block

3. Queue is a good tool when you have laggy connection, otherwise you will see no combos at all

4. It is realistic - irl you already have the combo in your mind you want to perform before you start it.

5. If we had timed not queue Combo input mechanics - it was too difficult and unstable to perform b/c of lags, analog changing move’s speed b/c of stamina and statuses.
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Old 03-19-2019, 04:30 AM   #16
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Re: Combo queue needs to die

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Originally Posted by Evil97
I only play UT as well. Since I only have time for 10 or less matches a day, there is something about the constant build, progress, and customization (or lack there of in many regards) that keeps me stuck. That being said, in my opinion, UFC 3's UT is a huge flop compared to UFC 2. That is why you cannot find matches. From day one, UFC 2 UT players were jumping ship, and for good reason. I really hope the dollar signs on EA's side of things back this up. I know there were a couple good money grab promos that came out in this game (I imagine the Icons promo being really successful), but hopefully those didn't justify this UT being better than the last game.

wasnt UT supposed to be their money maker? and the way the UT player is being treated, for this topic i downloaded UFC2 and i went to play 2 matches there in UT, striking feel ancient, but damn head movement actually worked properly, game did strikes i input with my controller with no delay and i had some fun, UT gave me 1500coins for fight i won, which is more than i usually earn in UFC 3 UT, it gave me 10 000coins for offline fights of my fighters


then i come back to UFC3 i spent 20 000coins on 4 packs Till/Masvidal get absolut nothing just some stupid temporary cards


i mean seriously: UFC2 got no temporary cards, except Fitness and some boosters
i dont remember hitting any DAILY COIN LIMIT in ufc2, but i hit it in ufc3, because UT mode is punishing u for actually playing it !!! (wonderful concept)
UFC2 got merging card into stronger ones, i did few times 5 4*cards into one 5* and u have to also pay like 50k coins but it was worth it


UFC3 i have like 3000cards and i cant even make bronze or silver tokens from because u need fighter, move, booster, contract, perk, i mean WTH, why cant u just merge 5 bronze cards into token, what s the purpose of having 3000cards in my inventory


and i dont think that 5* moves vs 3* moves in UFC2 UT were that imbalanced as in UFC3 UT 5* master fighters with 5* combo levels are totally overpowered compared to 3* golden fighters with 3* combo levels


is also much more harder to obtain 4* moves or fighters and almost impossible to obtain 5* moves or fighters u have to be very lucky or invest lot of time and coins into events



that s why LW div of UT on UFC3 is plagued with Connors and HW div UT with DC, because they re master fighters from champion sets


i just dont get it, why people dont care about those things
i mean anyone think it s good thing that people are leaving this game?
or if u re ranked player and u look down on UT, u still it s good that playerbase is shrinking, u realise at some point greedy EA corporation will pull the plug right because it wont be profitable for them anymore?
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