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Circling Out --- Sprint Option For UFC 4
This is a discussion on Circling Out --- Sprint Option For UFC 4 within the EA Sports UFC forums.
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05-11-2019, 01:10 PM | #385 |
Pro
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Re: Circling Out --- Sprint Option For UFC 4
Any other points to bring up? Good discussiin to be having.
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05-13-2019, 03:18 AM | #386 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
EA Game Changer
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Re: Circling Out --- Sprint Option For UFC 4
This is a kind of messy reply you've written but I'll see if I can make sense of it and respond. Look at my list of penalties for forward strikes and movement. Notice that my list mentions specific and testable facts about the mechanics - things like frames, meter penalties, and strike limits. These items are very specific and I made them specific on purpose. Now let's look at your list of "penalties" for backward strikes and movement:
"Vulnerability for moving into strikes" - yes, there is a little bit. "Cutting off" - not sure what this means. My entire point is that the aggressor has no good movement tools to cut off the cage. "Herding" - it sounds like you are making your previous point with a different word. "Strikes", "Circling strikes," and "Cage" - no idea what any of these actually mean on a mechanics level. I assume by "cage" you mean that someone who runs is more likely to be grappled against the cage, but I'm only talking about striking right now. "Space now available for backward movement for pressure fighters" - that's not a disadvantage of running on a mechanics level. That's the logical result of an overly defensive style on a strategic level. In other words, go back and look at my list. My list either contains testable, mathmatical statements (increased frame penalty, increased damage due to vulnerability, increased block damage) or binary and testable yes/no statements (a lunged forward-moving strike results in a positional reset). Your list contains vague assertions regarding the strategic disadvantages inherent to playing an overly defensive style. The only real testable claim you have regarding how the mechanics work is that damage, block stun, and bleedthrough are increased for circling into strikes (this isn't how you said it, but I think it's what you meant). This is correct. However, that alone doesn't remotely address my argument about how cage-cutting via movement is weak to nonexistent and how the game mechanics themselves punish forward movement and forward moving strikes disproportionately. This was a good attempt and I applaud you for being one of the few people in this thread to take an honest stab at tackling the arguments I put forward instead of just calling me a beta male and saying you'd jab me to death. Before I go, let me address this:
The critical element you're ignoring is that going forward and eating a planted combo does FAR more damage than being stationary or going backward and eating a planted combo. Throwing a forward-moving strike and eating a planted combo is even more devastating. So planting randomly is inherently more threatening when used in conjunction with a defensive / running style due to the damage amplification effects of catching someone who is moving forward. You are trying to pretend that an aggressor stopping to throw a planted combo is just as threatening, but your claim here holds no water, because being stationary does not amplify the damage and moving backward mitigates it. Moving forward into the combo amplifies the damage.
tomitomitomi likes this.
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ZombieRommel on YouTube - UFC3 coverage has begun! Last edited by ZombieRommel; 05-13-2019 at 03:37 AM. |
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05-13-2019, 03:20 PM | #387 | ||||||||||||||||||||||||
MVP
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Re: Circling Out --- Sprint Option For UFC 4
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05-13-2019, 04:07 PM | #388 | ||||||||||||||||||||||||
Pro
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Re: Circling Out --- Sprint Option For UFC 4
Some things in the game are completely arcady and aren't really based on real life fighting aspects.
ZombieRommel likes this.
Last edited by Lauriedr1ver; 05-13-2019 at 04:41 PM. |
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05-13-2019, 05:26 PM | #389 | ||||||||||||||||||||||||
MVP
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Re: Circling Out --- Sprint Option For UFC 4
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05-13-2019, 06:04 PM | #390 | ||||||||||||||||||||||||
Banned
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Re: Circling Out --- Sprint Option For UFC 4
Also theres no power modifier to allow us to choose between hard and soft strikes. Thats the most crucial but left out mechanic of striking in the game. You cant say "fight back" when you cant choose your own rhythm. Pausing is only one small part of rhythm manipulation. And you cant move laterally which is the most basic footwork in martial art. You need to know about real striking before you think your so knowledgeable . Its so evident by the things you say. Last edited by 1212headkick; 05-13-2019 at 06:08 PM. |
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05-13-2019, 06:40 PM | #391 | ||||||||||||||||||||||||
Pro
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Re: Circling Out --- Sprint Option For UFC 4
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05-13-2019, 07:26 PM | #392 |
Omaewa mou shindeiru
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Re: Circling Out --- Sprint Option For UFC 4
Just a small observation-
If defensive fighting was as OP as Rommel is trying to make it out to be, more people would do it. I mean, simple as that. Many players are just going to do whatever is the easiest way to get the W, it doesn't matter what that strategy happens to be... But here's the thing, I can play UFC 3 for days on end sometimes before I find someone who uses a lot of movement, and plays paced and technical. I mean, I'll seriously just get fight after fight after fight after fight of pressure combo guys. It's almost unbelievable to me sometimes that soooooooooooo many people seriously play this game like that. And there's a reason for that: Because pressure gets you easy Ws. The level of mechanical understanding and skill you need to be effective with pressure is just massively disproportionate to the mechanical skill, timing, and understanding of all game mechancis to be effective at technical outside fighting. To say this game doesn't hugely incentivise pressure and volume is just kind of stupifying to me. **edit** @Rommel If you truly believe that at a deep mechanical level defensive fighting is so powerful, why do you think it is hardly anyone actually plays like that, or fully utilizes those mechanics to the potential you're describing? What do you think can be done to incentivise more realistic fights?
Tyeanisbae and Lauriedr1ver like this.
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PSN: Lord__Hazanko Just an average player, with a passion for Martial Arts & Combat Sports Last edited by Haz____; 05-13-2019 at 07:42 PM. |
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