I don't think The Show is getting quite that low. The point where the frame rate starts to looks choppy is going to be a lot lower for a ton of really small troops then a cutscene in The Show where the people in it are taking up a quarter of the screen or more.
While you can make optimizations to make things work closer to this way, computer graphics don't always need to be seen to have an affect on frame rate.
Optimization doesn't quite work that way, there isn't an "optimize" switch you turn on. It's an ongoing process that you do in bit and pieces as you go, of course they haven't fully utilized all the power in the PS4 yet, they won't have next year or the year after.
You could already do multithreading (like) things with last gen consoles, once you're doing multithreading if you have enough tasks that can run in parallel I doubt it's that hard to use more threads.
And do you want to know why games didn't really use more then a core or two in 2008/2009? Because there wasn't that many quad core CPUs being used by consumers, Intel had only released their first desktop quad core CPU in 2007 and it cost $851 at launch!
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