MLB 15 The Show (Community Day Gameplay Q&A Thread)

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  • Jimmydm90
    Rookie
    • Nov 2013
    • 405

    #346
    Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

    Originally posted by Cowboy008
    I just went to their twitch channel and the next one is this Thursday and it's going to be about Universal Rewards, Licensed Equipment, and Diamond Dynasty distilled.

    What's the link to that info? I've looked around their twitch and can never find anything though I'm very inexperienced with Twitch.

    Comment

    • Artman22
      MVP
      • Jul 2006
      • 4982

      #347
      Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

      Originally posted by nemesis04
      Personally I am excited about gameplay this year. Watching it like you are guys are doing does not give it full justice. It has a dramatically different feel when you experience it first hand. The onfield play has been slowed down which does wonders for the game. Animations play out better, players react better giving the game more personality so to speak.
      Man, all this sounds great and I can't wait to play the game myself. One of my biggest wishes is for them to get new commentators. Have you guys ever brought this up to the devs?
      NBA2K is the standard of sports games period.

      Comment

      • thaSLAB
        [Player 1]
        • Feb 2008
        • 4495

        #348
        Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

        Originally posted by Art1bk
        Man, all this sounds great and I can't wait to play the game myself. One of my biggest wishes is for them to get new commentators. Have you guys ever brought this up to the devs?
        Yes, we have... but that's all I'll say, since we are just cleared to talk about gameplay at this point.

        htcONE [M8] 5.0 | Tapatalk
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        Comment

        • Artman22
          MVP
          • Jul 2006
          • 4982

          #349
          MLB 15 The Show (Community Day Gameplay Q&A Thread)

          Originally posted by thaSLAB
          Yes, we have... but that's all I'll say, since we are just cleared to talk about gameplay at this point.

          htcONE [M8] 5.0 | Tapatalk

          Thanks...


          Sent from my iPhone using Tapatalk
          Last edited by Artman22; 02-09-2015, 04:48 AM.
          NBA2K is the standard of sports games period.

          Comment

          • thaSLAB
            [Player 1]
            • Feb 2008
            • 4495

            #350
            Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

            Originally posted by Art1bk
            Thanks...


            Sent from my iPhone using Tapatalk
            You're welcome...

            htcONE [M8] 5.0 | Tapatalk
            Last edited by thaSLAB; 02-09-2015, 01:42 PM.
            Twitch
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            • Grub
              Rookie
              • Mar 2010
              • 153

              #351
              Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

              Originally posted by thaSLAB
              Unfortunately, the NDA I signed is all-encompassing... so the answer would be the same there too. The presentation stream is coming, and once it happens, you all can ask away.
              Just a rough estimate, do you think the presentation stream happen this month?
              Last edited by Grub; 02-09-2015, 04:43 AM.

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              • suckEplayer
                Rookie
                • Jan 2011
                • 35

                #352
                Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                Did anyone try out zone plus analog? If so, how did it feel? I heard they made some changes to it..not referring to the new directional hitting. Wondering about Zone plus analog

                Comment

                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #353
                  Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                  Originally posted by suckEplayer
                  Did anyone try out zone plus analog? If so, how did it feel? I heard they made some changes to it..not referring to the new directional hitting. Wondering about Zone plus analog
                  It might be more approachable for some now that you do to have to worry about the stride portion of the mechanic.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

                  Comment

                  • cbrown119
                    Rookie
                    • Mar 2009
                    • 202

                    #354
                    Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                    A couple of questions....

                    In the past few years, its been difficult turning routine double plays (or should I clarify...completing the back end of the play). The other teams players seem to run the base paths a lot faster than mine. A hard hit ground ball directly to the 3B, should be a double play, but it has become very difficult.

                    So, has this been improved from the previous years? Is it a runners speed adjustment or am I stuck in an animation which slows things down?

                    Another question.

                    Has Analog Control for defense been corrected/improved. Along the lines above mentioned double play problems that I have been experiencing, I would get an extreme amount of over throwing the first baseman using analog controls. Usually, during an attempted double play. Had to switch to button accuracy (BTW, not my favorite method).

                    Has this (Analog fielding) been corrected? I am saying corrected, because I wasn't the only one experiencing the over-throws.

                    Thanks

                    Comment

                    • nemesis04
                      RIP Ty My Buddy
                      • Feb 2004
                      • 13530

                      #355
                      Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                      Originally posted by cbrown119
                      A couple of questions....

                      In the past few years, its been difficult turning routine double plays (or should I clarify...completing the back end of the play). The other teams players seem to run the base paths a lot faster than mine. A hard hit ground ball directly to the 3B, should be a double play, but it has become very difficult.

                      So, has this been improved from the previous years? Is it a runners speed adjustment or am I stuck in an animation which slows things down?

                      Another question.

                      Has Analog Control for defense been corrected/improved. Along the lines above mentioned double play problems that I have been experiencing, I would get an extreme amount of over throwing the first baseman using analog controls. Usually, during an attempted double play. Had to switch to button accuracy (BTW, not my favorite method).

                      Has this (Analog fielding) been corrected? I am saying corrected, because I wasn't the only one experiencing the over-throws.

                      Thanks

                      Things definitely are different in regards to speed on the base paths. When I first started playing I had the mindset of 14 and how quickly I had to turn things because of the CPU burning down first. After turning my first double play I realized speed had been reduced and all plays were not bang bang like you saw a lot in 14. This is especially apparent when you have a runner heading to first who is dragging a piano behind him, he has considerable ground to cover by the time the ball gets to first. So you should see some differences especially with the speed paradigm included in the mix.

                      I am an analog user for fielding and I do not have issues turning a double play so it is hard for me to tell if it was improved. I know they are always making under the hood tweaks year to year so I can't really say things will be different for you.
                      “The saddest part of life is when someone who gave you your best memories becomes a memory”

                      Comment

                      • Qb
                        All Star
                        • Mar 2003
                        • 8797

                        #356
                        Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                        We didn't get to see much behind the pitcher footage, but from what I saw, catcher animations didn't appear to be overhauled. However, I'm not sure we even saw a batter take a pitch, so can you please give us some feedback from your time with the game?

                        I'd like to see new setup animations w/ more body shifting, framing on close pitches, and more diverse blocking/reaching on pitches that miss their target. It looks like the equipment finally received some love, so now we need better animations to complete the visual upgrade of a character that's on screen for nearly half the game.

                        Comment

                        • HypoLuxa13
                          MVP
                          • Feb 2007
                          • 1156

                          #357
                          Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                          Originally posted by cbrown119
                          A couple of questions....

                          In the past few years, its been difficult turning routine double plays (or should I clarify...completing the back end of the play). The other teams players seem to run the base paths a lot faster than mine. A hard hit ground ball directly to the 3B, should be a double play, but it has become very difficult.

                          So, has this been improved from the previous years? Is it a runners speed adjustment or am I stuck in an animation which slows things down?

                          Thanks
                          The opposite in regards to double plays was true in 14 as well. By this I mean user controlled batters with very high speed ratings are too easily out on double plays. In RttS for example, I had a 90+ speed rating on my player. In real life, a speed guy like this isn't going to get doubled up on anything but sharp ground balls hit very near to the SS or 2nd baseman, and sometimes 3rd baseman in the field. Slowly hit balls, grounders towards the holes, grounders to first etc. mean a speed guy is going to beat the throw to first.

                          But in MLB 14 and previous years, your user controlled speed guy still gets thrown out on most double play attempts that you would see the runner being safe on a similar play in real life.

                          Comment

                          • nemesis04
                            RIP Ty My Buddy
                            • Feb 2004
                            • 13530

                            #358
                            Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                            Originally posted by Qb
                            We didn't get to see much behind the pitcher footage, but from what I saw, catcher animations didn't appear to be overhauled. However, I'm not sure we even saw a batter take a pitch, so can you please give us some feedback from your time with the game?

                            I'd like to see new setup animations w/ more body shifting, framing on close pitches, and more diverse blocking/reaching on pitches that miss their target. It looks like the equipment finally received some love, so now we need better animations to complete the visual upgrade of a character that's on screen for nearly half the game.
                            The equipment change for the catcher is a very welcomed addition. Catchers finally shed their turtle shell! As far as animations I can recall anything that really jumped out to me. I know I defintely did not see any framing of pitches. There may have been a different blocking animation here or there. Maybe some of the others guys may have seen something that stood out to them. Unfortunately everything becomes a blur with everything we tried to cover in a short time.
                            “The saddest part of life is when someone who gave you your best memories becomes a memory”

                            Comment

                            • Qb
                              All Star
                              • Mar 2003
                              • 8797

                              #359
                              Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                              That's too bad if not much changed, maybe next year. I was hoping they'd build on the "new catcher animation suite" added last(?) year. Ideally, I'd like to see them have a handful of packages to choose from similar to batter customization -- setup, blocking, framing, throwing, between pitch (adjusting equipment & such), etc -- to add more variety & authenticity to a big chunk of gameplay.

                              Comment

                              • Cowboy008
                                MVP
                                • Mar 2012
                                • 4574

                                #360
                                Re: MLB 15 The Show (Community Day Gameplay Q&A Thread)

                                Originally posted by Jimmydm90
                                What's the link to that info? I've looked around their twitch and can never find anything though I'm very inexperienced with Twitch.
                                http://www.twitch.tv/sonysandiegostudio/profile It's right at the top of the page.

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