Too many strikeouts

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  • DarthRambo
    MVP
    • Mar 2008
    • 6630

    #181
    Re: Too many strikeouts

    Originally posted by KnightTemplar
    Well, I’m testing it. Gonna drop those 3 CPU sliders from 8 each to 7.



    Work in progress man.
    Allstar with cpu hitting and timing at 7, foul frequency 0 works well for cpu offense not being puncheless. But the strikeouts are still pretty high. Better, but overall still high. Maybe HOF with all that at 7 will help with that. Would be cool if it did without them being overpowering.

    Sent from my SM-G996U using Tapatalk
    https://www.youtube.com/DarthRambo

    Comment

    • aquilotti1
      Rookie
      • Oct 2012
      • 53

      #182
      Re: Too many strikeouts

      Same here. Reds Franchise with pitching difficulty at Legend and I’m leading the league in Ks. Lodolo and Hunter are 1 and 2 leading the league in Ks. Way too easy.
      VAMO MALIN!

      Comment

      • baseballguy99
        Pro
        • Mar 2019
        • 929

        #183
        Re: Too many strikeouts

        I went back and played 22 last night for the first time in a long while and it was a breath of fresh air to actually feel rewarded for striking out the cpu.

        They ruined the pitching this year, especially for any mechanic other than classic.
        We are all now suffering from slideritis as a result. Just look at how much slider tweaking is going on because of a needless change in direction.. no one asked for more strikeouts vs the cpu, or to make it easier to paint the corners. The era of the offline player is dead, and these changes I’m afraid really do prove that.

        Comment

        • Ghost Of The Year
          Life's been good so far.
          • Mar 2014
          • 6352

          #184
          Re: Too many strikeouts

          Originally posted by baseballguy99
          They ruined the pitching this year, especially for any mechanic other than classic.
          We are all now suffering from slideritis as a result. Just look at how much slider tweaking is going on because of a needless change in direction.. no one asked for more strikeouts vs the cpu, or to make it easier to paint the corners. The era of the offline player is dead, and these changes I’m afraid really do prove that.
          They probably looked at how many strikouts the average player had per 9, which may have beenl lower than real life numbers, and decided to up it to bring it more in line with real MLB averages. Unfortunately that will make the K's easier for better than average players, resulting in that slideritis for the better Show players. Fortunately for myself, I am among the benificiaries of making strikeouts easier because previously I was below average with my pitching, except when I used the very highest rated Show pitchers.
          T-BONE.

          Talking about things nobody cares.

          Comment

          • Therebelyell626
            MVP
            • Mar 2018
            • 2887

            #185
            Re: Too many strikeouts

            Originally posted by RogueHominid
            I'll second Josh here and say that once I started playing good teams, I got tagged pretty quickly.

            I trotted Strider out against SD and got nailed for 12 runs that game, I think, and my pen gave up runs, too.

            Here's what I think, TBH: I believe in the description of how DD works that was rolled out when it was introduced, there was some stuff in there about the logic accounting for things like homers, doubles, maybe runs, etc., when evaluating how you are playing and moving you through the levels.

            I think the mechanic makes sure the big stuff/needle movers when it comes to outcomes is right, as I seem to get more variety of outcomes when I use DD than when I use a static difficulty level.

            Maybe give DD a try. Set it to start at a level you think is a good starting point, then see where it takes you.

            The great thing is that you can set how quickly it progresses you (and even turn the slider to 0 so you lock in), and if you ever need to recalibrate, it takes 10 minutes max to do so in an exhibition game.

            To the larger point of the thread, I was normally striking out 13-15x a game on regular difficulty levels, but that came down to 6-7 or so for average games on DD at AS+, just FWIW.
            I agree with your statements on dynamic difficulty. It’s what I use to get to all star plus, and then I lock it in.

            However, I do disagree with your assertion that it takes 10 minutes in exhibition to recalibrate. I recently had all of my settings reset with the last patch, and my dynamic difficulty went back to beginner. It took me almost a week playing two games a night to get both hitting and pitching back to all star plus. Pitching was much quicker than hitting however. The problem with the hitting wasn’t that I was taking good swings. The problem is that you can swing perfect/perfect or good timing on every pitch, but if you’re playing on simulation setting these swings are more than often going to result in outs which I am fine with. The problem with dynamic difficulty is that it values the home run way more than anything else. Hit a home run and watch it go up by about half a bar. Hit 3 singles in a row and watch it not move. Strike out the side watch it barley move. Give up a one run home run and watch it drop a quarter of level.

            It’s a great feature and I am glad the introduced it, but I’d really like the ability in the future to just automatically set my dynamic difficulty to the level that I want so I don’t have to “recalibrate” if anything happens

            Comment

            • jcar0725
              "ADAPT OR DIE"
              • Aug 2010
              • 3818

              #186
              Re: Too many strikeouts

              Originally posted by Therebelyell626
              I agree with your statements on dynamic difficulty. It’s what I use to get to all star plus, and then I lock it in.

              However, I do disagree with your assertion that it takes 10 minutes in exhibition to recalibrate. I recently had all of my settings reset with the last patch, and my dynamic difficulty went back to beginner. It took me almost a week playing two games a night to get both hitting and pitching back to all star plus. Pitching was much quicker than hitting however. The problem with the hitting wasn’t that I was taking good swings. The problem is that you can swing perfect/perfect or good timing on every pitch, but if you’re playing on simulation setting these swings are more than often going to result in outs which I am fine with. The problem with dynamic difficulty is that it values the home run way more than anything else. Hit a home run and watch it go up by about half a bar. Hit 3 singles in a row and watch it not move. Strike out the side watch it barley move. Give up a one run home run and watch it drop a quarter of level.

              It’s a great feature and I am glad the introduced it, but I’d really like the ability in the future to just automatically set my dynamic difficulty to the level that I want so I don’t have to “recalibrate” if anything happens
              There are ways to make it a little faster. For example you can load an exhibition game, choose the NL or AL all star team that you play as, and then choose your opponent to be a bad team like maybe Oakland. When the game starts, replace Oaklands starter with their worst RP, and then beat them up. It shouldn't take more than 1 or 2 hours to lock in the dynamic diff where you want it. Then once you lock it in, go back to your franchise .

              Sent from my thoughts
              JUUUUUUUST A BIT OUTSIDE

              Comment

              • Therebelyell626
                MVP
                • Mar 2018
                • 2887

                #187
                Re: Too many strikeouts

                Originally posted by jcar0725
                There are ways to make it a little faster. For example you can load an exhibition game, choose the NL or AL all star team that you play as, and then choose your opponent to be a bad team like maybe Oakland. When the game starts, replace Oaklands starter with their worst RP, and then beat them up. It shouldn't take more than 1 or 2 hours to lock in the dynamic diff where you want it. Then once you lock it in, go back to your franchise .

                Sent from my thoughts
                Holy cow! I never even thought about this lol. I was just playing the CPU straight up

                Comment

                • RogueHominid
                  Hall Of Fame
                  • Aug 2006
                  • 10900

                  #188
                  Re: Too many strikeouts

                  Originally posted by Therebelyell626
                  I agree with your statements on dynamic difficulty. It’s what I use to get to all star plus, and then I lock it in.

                  However, I do disagree with your assertion that it takes 10 minutes in exhibition to recalibrate. I recently had all of my settings reset with the last patch, and my dynamic difficulty went back to beginner. It took me almost a week playing two games a night to get both hitting and pitching back to all star plus. Pitching was much quicker than hitting however. The problem with the hitting wasn’t that I was taking good swings. The problem is that you can swing perfect/perfect or good timing on every pitch, but if you’re playing on simulation setting these swings are more than often going to result in outs which I am fine with. The problem with dynamic difficulty is that it values the home run way more than anything else. Hit a home run and watch it go up by about half a bar. Hit 3 singles in a row and watch it not move. Strike out the side watch it barley move. Give up a one run home run and watch it drop a quarter of level.

                  It’s a great feature and I am glad the introduced it, but I’d really like the ability in the future to just automatically set my dynamic difficulty to the level that I want so I don’t have to “recalibrate” if anything happens
                  Gotcha--yeah, I could have laid out the methodology better.

                  When calibrating, I do this:

                  Turn the DD sensitivity slider to 10.

                  If I want to make my batting difficulty increase, making it harder for me to bat, I turn my contact to 10 and it takes less than a full game to get the level to increase to where I want it.

                  If I want to make my batting difficulty decrease, making it easier for me to bat, I actually just intentionally swing as soon as the pitch is released, forcing every batter to strike out. This also gets my levels set in less than a game--maybe 2 games, max, again, of half innings.

                  I apply the same logic to pitching by adjusting the relevant sliders and either making it so they can't hit a thing or they can hammer me, depending on which way I want things to go.

                  I hope that helps!

                  Comment

                  • bryanm1982
                    MVP
                    • Nov 2016
                    • 3784

                    #189
                    Re: Too many strikeouts

                    Last night I tried to set my pitchng to Allstar + but had to start at beginner. I turned all the CPU hitting sliders to 0 and raised dynamic speed to 10. I played the Dodgers vs the Cubs AA team. It took me about 4 games to get from Beginner to Allstar Plus. Faster if you set the game to Fast Play and then just quick manage hitting.

                    Finally got to Allstar + and tried everything at default. But used quick counts and ball marker. They scored 1 run on 7 hits and I struck out 13. But it was just one game.
                    Follow me on Twitch

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                    Comment

                    • Therebelyell626
                      MVP
                      • Mar 2018
                      • 2887

                      #190
                      Re: Too many strikeouts

                      Originally posted by RogueHominid
                      Gotcha--yeah, I could have laid out the methodology better.

                      When calibrating, I do this:

                      Turn the DD sensitivity slider to 10.

                      If I want to make my batting difficulty increase, making it harder for me to bat, I turn my contact to 10 and it takes less than a full game to get the level to increase to where I want it.

                      If I want to make my batting difficulty decrease, making it easier for me to bat, I actually just intentionally swing as soon as the pitch is released, forcing every batter to strike out. This also gets my levels set in less than a game--maybe 2 games, max, again, of half innings.

                      I apply the same logic to pitching by adjusting the relevant sliders and either making it so they can't hit a thing or they can hammer me, depending on which way I want things to go.

                      I hope that helps!
                      This is actually some good advice. Thank you

                      Comment

                      • DarthRambo
                        MVP
                        • Mar 2008
                        • 6630

                        #191
                        Re: Too many strikeouts

                        I think Bryan and I finally figure out how to achieve LESS strikeouts vs the cpu while they're also still a threat. Allstar difficulty with timing we have increased up to 10 from 7.
                        Since the change I've had games of 9, 8, 10, 9, 13, 10, and 10. Two of those games were 10 innings as well.

                        I am striking out someone every 3.7AB, which is really good. Could be better, but I WAS striking a guy out every 2.7 or lower at bats. Basically averaging one per inning easily.

                        Sent from my SM-G996U using Tapatalk
                        Last edited by DarthRambo; 05-20-2023, 01:53 PM.
                        https://www.youtube.com/DarthRambo

                        Comment

                        • frank70
                          Rookie
                          • Mar 2003
                          • 210

                          #192
                          Re: Too many strikeouts

                          I reduce every pitchers k/9 rating by 20 (i reverse cpu opponents back after series against me).

                          But that reduces swing and misses only i think.

                          The problem that there are too many strikeouts looking still remains.

                          I don't like to change sliders because changing them has more than only one effect. If you for instance increase contact, it increases not only the amount of times contact is made, it increases solid contact as well.

                          Comment

                          • jcar0725
                            "ADAPT OR DIE"
                            • Aug 2010
                            • 3818

                            #193
                            Re: Too many strikeouts

                            Originally posted by frank70
                            I reduce every pitchers k/9 rating by 20 (i reverse cpu opponents back after series against me).

                            But that reduces swing and misses only i think.

                            The problem that there are too many strikeouts looking still remains.

                            I don't like to change sliders because changing them has more than only one effect. If you for instance increase contact, it increases not only the amount of times contact is made, it increases solid contact as well.
                            On legend pitching i see a lot less strikeouts by the CPU without editing players ratings.

                            Sent from my thoughts
                            Last edited by jcar0725; 05-20-2023, 12:46 PM.
                            JUUUUUUUST A BIT OUTSIDE

                            Comment

                            • Jagsfan24
                              MVP
                              • Mar 2016
                              • 1857

                              #194
                              Re: Too many strikeouts

                              I’m playing on hall of fame for pitching and lately I been giving up hit after hit to the cpu it seems. I almost think they had an update I didn’t know about because for this past week I been giving up like 7 hits or more a game, even with my top pitchers

                              Comment

                              • frank70
                                Rookie
                                • Mar 2003
                                • 210

                                #195
                                Re: Too many strikeouts

                                Originally posted by jcar0725
                                On legend pitching i see a lot less strikeouts by the CPU without editing players ratings.

                                Sent from my thoughts
                                I play on allstar and i see more variety in gameplay. More dribblers, more bloob singles. Might be placebo though.

                                Comment

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