Playmakers MLB 06 All-Star level sliders

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  • Realdeal
    Banned
    • Oct 2005
    • 209

    #16
    Re: Playmakers MLB 06 All-Star level sliders

    Hey PM what's up?

    I'm always a big fan of your sliders NBA Live and Madden 06. I've been playing MVP NCAA 06 and love that game. But anyways I picked up MLB 06 this past monday and figured I'g give your sliders a shot since you seem very flexible with these games. Well I used my Dodgers vs the Brewers and got beat 9-6. The flow was oustanding and I saw a wide vairety of hits. My only changes was pitch speed since I've been playing MVP I lowered the speed to 8 so I could get a better feel on hitting.

    I had 11 hits and the Brewers banged out 13 with 2 homers vs me. I also used the Assisted fielding to help my defense on hard line drives. I really like these alot and once I get done with my UCLA dynasty in NCAA baseball I'm going to start up a season with my Dodgers using these sliders. Once again good job on your work.

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    • ajw
      Banned
      • Apr 2004
      • 309

      #17
      Re: Playmakers MLB 06 All-Star level sliders

      I tried your sliders Playmakers and I thought they were interesting. I won my first game 3-1. I will play around with it some more. I am still getting used to the pitching view being from the outfield. At least I am walking people now when before I had the view from catcher view and all aids off and still was not walking many people. Also, with the arm strength do you find that either side gets a lot of infield singles? Just curious what you were finding in that area of the game.

      Comment

      • Realdeal
        Banned
        • Oct 2005
        • 209

        #18
        Re: Playmakers MLB 06 All-Star level sliders

        Originally posted by ajw
        I tried your sliders Playmakers and I thought they were interesting. I won my first game 3-1. I will play around with it some more. I am still getting used to the pitching view being from the outfield. At least I am walking people now when before I had the view from catcher view and all aids off and still was not walking many people. Also, with the arm strength do you find that either side gets a lot of infield singles? Just curious what you were finding in that area of the game.

        I played with them again and after two games now I'm loving them. I think the throws are more accurate because at first it felt like every player had 99 arm strength and 99 arm accuarcy in the game. I'm not sure what Playmakers is seeing but I like the low setup it feels just right on infield plays. Both me and CPU beat out maybe 1-2 infield hits but other that I was still getting put out with much regularity in the two games. The throws still seemd to have plenty of zip on them especially outfielders. But it was great to actually see the CPU team make a bad throw to 1st base in one game vs me and then in my 2nd game they acually made a bad throw to 3rd base that took their 3rd baseman off the bag and allowed me to steal a freakin base for once. I played alot of NCAA 06 Baseball and erros were common in that game as opposed to this one. So it was kinda nice to see 1-2 errors between both teams off of poor throws or misplayed balls.

        Also in my 2nd game it was much low scoring than my 1st game I posted. I won 4-2 Dodgers vs Padres. So the two games have given me different results which is cool. I'm playing only exchibition games right now so hopefully these will continue to play well when I start my franchise mode.

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        • Playmakers
          Hall Of Fame
          • Sep 2004
          • 15418

          #19
          Re: Playmakers MLB 06 All-Star level sliders

          Originally posted by Realdeal
          Hey PM what's up?

          I'm always a big fan of your sliders NBA Live and Madden 06. I've been playing MVP NCAA 06 and love that game. But anyways I picked up MLB 06 this past monday and figured I'g give your sliders a shot since you seem very flexible with these games. Well I used my Dodgers vs the Brewers and got beat 9-6. The flow was oustanding and I saw a wide vairety of hits. My only changes was pitch speed since I've been playing MVP I lowered the speed to 8 so I could get a better feel on hitting.

          I had 11 hits and the Brewers banged out 13 with 2 homers vs me. I also used the Assisted fielding to help my defense on hard line drives. I really like these alot and once I get done with my UCLA dynasty in NCAA baseball I'm going to start up a season with my Dodgers using these sliders. Once again good job on your work.

          Thanks for testing them out. I know a lot of sliders might appear lower than most others but I think that the Classic pitching really helps the CPU offense to generate a little more hits. I'm guessing because of the less control factor you have as opposed to the Meter pitching style. Depending on the teams you might get a low scoring game or a high scoring game.


          By the way since my 360 had to be sent back I get upset when people mention NBA live to me because I can't play for awhile....
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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15418

            #20
            Re: Playmakers MLB 06 All-Star level sliders

            Originally posted by ajw
            I tried your sliders Playmakers and I thought they were interesting. I won my first game 3-1. I will play around with it some more. I am still getting used to the pitching view being from the outfield. At least I am walking people now when before I had the view from catcher view and all aids off and still was not walking many people. Also, with the arm strength do you find that either side gets a lot of infield singles? Just curious what you were finding in that area of the game.

            I would reccomend atleast playing 2-3 more games. It will give you a better understanding as to why I lowered the throwing sliders on both sides. I use to have it set at 5/5 on both sides and it still felt too perfect so I dropped down one more click and it seems to play better. I don't have any problems with infield hits getting out of hand. I think it actually brings more exciting close plays into the game.

            As I stated back a few post that even led to more guy's arguing calls the base. Of course they were kicked out the game as a result but that added some drama that I love mixed in with gameplay.

            But as with all my sliders if something seems to low or high for anyone don't hesistate to increase or lower it. Sliders aren't going to perfect because we all play different. I just hope to accomplish getting solid play out of any sliders I create that atleast resembles what you might see on the field or court.
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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            • Playmakers
              Hall Of Fame
              • Sep 2004
              • 15418

              #21
              Re: Playmakers MLB 06 All-Star level sliders

              Playmakers MLB 06 All-Star Sliders

              Updated Human and CPU batting information on 04/07/06

              These Sliders were built around the Classic Pitching style. It allows you to get good production out of the CPU Offense without inflating their Contact Sliders. Basically, with Contact set lower you'll see more soft hit's such as bloopers and pop up's. However to balance things out the CPU Power Slider was increased to make you pay for mistake pitches aswell using the Classic Style Pitching. IMO based on many games now with Classic pitching I believe the control factor and ratings of all pitchers are displayed much better. Most #1-2 guy's will have more control over their pitches than your bottom half rotation and some relievers. I realize this style of pitching can be difficult at first but on the All-Star level it helps to keep the game very competive.
              I've also included 3 different levels of hitting for both the Human and CPU just in case one particular setting is too hard or too easy during your Season/Franchise play.

              My biggest gripe was laser arm outfielders and everyone of them being too accurate IMO. I also wanted more tension in the game and bumped up errors because I didn't see many at all. Even at 20 I still don't see that many but the risk factor has picked up with both arm strength and accuarcy being toned down. I Maxed out CPU aggression on the bases aswell to get more base movement.

              Hopefully these will help a few guy's to enjoy the experience of this great game even more.

              All Slider numbers are listed from far left (0) to far right Max (20). So a value of 20 means maxed out for example cpu base running aggression.

              Human Skill Level for batting to keep Sliders challenging if you start to get too many hits:

              LEVEL 1=CPU Pitch Speed 12 + Human Contact 4 (This is the base setup already)
              LEVEL 2=CPU Pitch Speed 14 + Human Contact 2
              LEVEL 3=CPU Pitch Speed 16 + Human Contact 0

              Power for Human stays at Default (10) for all 3 LEVELS.

              These are other suggested hitting Sliders for the CPU that gives good results:

              LEVEL 1=CPU Contact 6 + CPU Power 12 (This is the base setup already)
              LEVEL 2=CPU Contact 4 + CPU Power 16
              LEVEL 3=CPU Contact 2 + CPU Power 18

              Pitching for Human stays at Default (10) for all 3 Settings

              All-Star Level Base Sliders

              Pitching - Classic
              Fieding Assist-On
              Auto Throwing - Off
              Auto Baserunning - On
              Auto Slide - On
              Umpire Consistency - Wide

              Strike Zone - Off
              Hot/Cold Zones - Off
              Pitch Ballmarker - Fade
              Vibration-Off

              Guess Pitch-Off
              Batting View-Wide
              User Pitcher View-Outfield
              User Fielding View-Medium


              User

              Pitch Speed - 10
              Contact - 4
              Power - 10
              Arm Strength - 4
              Arm Accuracy - 4
              Error - 20


              CPU

              Pitch Speed - 12
              Contact - 6
              Power - 12
              Baserunning Aggressiveness - 20
              Arm Strength - 4
              Arm Accuracy - 4
              Error - 20
              Pitch Count - Maxed
              Last edited by Playmakers; 04-09-2006, 01:54 AM.
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              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15418

                #22
                Re: Playmakers MLB 06 All-Star level sliders

                I messed around with the contact and Pitch speed some more to balance out how hard the ball comes off the bat for the Human player and so far with the 3 diffferent pitch speeds I listed on the Front Page to keep soft bloopers, pop ups and liners in the game for a good mixture it felt good with these settings.

                CPU Pitch Speed 12 + Human Contact 4
                CPU Pitch Speed 14 + Human Contact 2
                CPU Pitch Speed 16 + Human Contact 0

                Power for Human stays at Default (10) for all settings.
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                • mrpotatohead5
                  Pro
                  • Nov 2004
                  • 542

                  #23
                  Re: Playmakers MLB 06 All-Star level sliders

                  these look good, just one question before i try them (well it might be a while probably tomorrow afternoon) i play on veteran level and get whooped but win with ease of all-star would i match up to these well (i just don't score on veteran always a darn double play or something dumb and then a power hitter rocks me)

                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15418

                    #24
                    Re: Playmakers MLB 06 All-Star level sliders

                    Originally posted by mrpotatohead5
                    these look good, just one question before i try them (well it might be a while probably tomorrow afternoon) i play on veteran level and get whooped but win with ease of all-star would i match up to these well (i just don't score on veteran always a darn double play or something dumb and then a power hitter rocks me)

                    I would say these are probably a hybrid combination of veteran/all star....the key is the classic pitching style I'm using. It helps the CPU offense to produce #'s a little better. They don't get a crazy amount of homers because my goal was to get the CPU to manufacture runs by moving runners along the bases with singles or doubles and sometimes they try to steal bases aswell.
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                    • ChiCubs
                      Pro
                      • Mar 2005
                      • 541

                      #25
                      Re: Playmakers MLB 06 All-Star level sliders

                      Originally posted by Playmakers
                      I would say these are probably a hybrid combination of veteran/all star....the key is the classic pitching style I'm using. It helps the CPU offense to produce #'s a little better. They don't get a crazy amount of homers because my goal was to get the CPU to manufacture runs by moving runners along the bases with singles or doubles and sometimes they try to steal bases aswell.
                      i really want to go with classic pictching because the meter sometimes just feels too easy, but classic just feels so impossible. i have zero control, and just cant seem to figure out the proper way to pitch....dont know if i am holding the ball too long, not long enough, etc etc./..verrrry frustrating. i actually plugged in your sliders so psyched for a great experience, and i was left with nothing but frustration....just was not fun at all......can ya help me out? explain as simply as possible for me how to approach classic pitching....your advice is greatly appreciated!!!
                      GO CUBS
                      GO WILDCATS
                      GO 'HAWKS
                      GO BEARS

                      Cardinals suck

                      Comment

                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15418

                        #26
                        Re: Playmakers MLB 06 All-Star level sliders

                        Originally posted by ChiCubs
                        i really want to go with classic pictching because the meter sometimes just feels too easy, but classic just feels so impossible. i have zero control, and just cant seem to figure out the proper way to pitch....dont know if i am holding the ball too long, not long enough, etc etc./..verrrry frustrating. i actually plugged in your sliders so psyched for a great experience, and i was left with nothing but frustration....just was not fun at all......can ya help me out? explain as simply as possible for me how to approach classic pitching....your advice is greatly appreciated!!!

                        What happened did you give up too many hits, homers or walks to CPU because of the Classic pitching?

                        If that's the case you could probably turn the strike zone On and also the Pitch Ball Marker On until you get the hang of it.

                        With Classic pitching you can really tell the difference between the better control pitchers than the ones that don't have great control. You don't really need to hold down the button to throw good pitches. I know some people might hate it but on All-Star Level it makes the game much more difficult as opposed to going all the way up to HOF level.

                        It helps to keep the CPU batting sliders down closer to natural DEFAULT instead of setting them high sky and giving guy's power that they wouldn't normally have in real life at the plate.
                        Last edited by Playmakers; 04-06-2006, 12:10 AM.
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                        • rspencer86
                          MIB Crew
                          • Sep 2004
                          • 8807

                          #27
                          Re: Playmakers MLB 06 All-Star level sliders

                          I am loving these sliders. Playing as the Royals against the Tigers, I had a perfect game going through five innings. In the sixth, though, I promptly gave up seven runs and ended up losing 9-3.

                          Tigers 9 8 1
                          Royals 3 5 1

                          These settings are perfect for me. Scoring runs with the Royals is difficult, as it should be. And with classic pitching, you really have to concentrate on the mound, or else you are going to get beat up.

                          Thanks Playmakers!

                          -Ryan
                          Ryan Spencer

                          University of Missouri '09
                          Twitter: @RyanASpencer

                          Royals / Chiefs / Kings / Mizzou / Sporting KC


                          PSN: MizzouTigerrr
                          XBox: MizzouRhino

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                          • ChiCubs
                            Pro
                            • Mar 2005
                            • 541

                            #28
                            Re: Playmakers MLB 06 All-Star level sliders

                            Originally posted by Playmakers
                            What happened did you give up too many hits, homers or walks to CPU because of the Classic pitching?

                            If that's the case you could probably turn the strike zone On and also the Pitch Ball Marker On until you get the hang of it.

                            With Classic pitching you can really tell the difference between the better control pitchers than the ones that don't have great control. You don't really need to hold down the button to throw good pitches. I know some people might hate it but on All-Star Level it makes the game much more difficult as opposed to going all the way up to HOF level.

                            It helps to keep the CPU batting sliders down closer to natural DEFAULT instead of setting them high sky and giving guy's power that they wouldn't normally have in real life at the plate.

                            i gave up too many hits, and had ZERO control of my pitches....i really still just dont understand the picthing on classic....but i will start with turning the strike zone on and turning down the hitting sliders for the CPU.

                            thanks

                            chicubs
                            GO CUBS
                            GO WILDCATS
                            GO 'HAWKS
                            GO BEARS

                            Cardinals suck

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15418

                              #29
                              Re: Playmakers MLB 06 All-Star level sliders

                              Originally posted by ChiCubs
                              i gave up too many hits, and had ZERO control of my pitches....i really still just dont understand the picthing on classic....but i will start with turning the strike zone on and turning down the hitting sliders for the CPU.

                              thanks

                              chicubs

                              Hey Chicubs also try to utilize Assisted Fielding to help your defense a little. That should cutdown on the hits until you get the pitching game rolling.

                              I would probably lower Contact to 5 and Power to 10 for the CPU also those are just slight steps down from where I have them at 6/12 right now. That should remedy your problem until you get tthe hang of things.
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                              • Playmakers
                                Hall Of Fame
                                • Sep 2004
                                • 15418

                                #30
                                Re: Playmakers MLB 06 All-Star level sliders

                                Originally posted by rspencer86
                                I am loving these sliders. Playing as the Royals against the Tigers, I had a perfect game going through five innings. In the sixth, though, I promptly gave up seven runs and ended up losing 9-3.

                                Tigers 9 8 1
                                Royals 3 5 1

                                These settings are perfect for me. Scoring runs with the Royals is difficult, as it should be. And with classic pitching, you really have to concentrate on the mound, or else you are going to get beat up.

                                Thanks Playmakers!

                                -Ryan

                                Thanks for the feedback. I'm enjoying my games as the Rangers and the best part is as I stated I didn't have to increase the CPU's Contact or Power to high extremes to get them to produce runs. When I used Meter pitching they couldn't do anything but since I went to Classic it allowed me to lower the CPU's offense down to natural settings and they bang out hits without maxing out any batting sliders.

                                I also see in your boxscore that both teams committed one error....... I'm not sure why they made defense so great in this game but atleast at MAXED 20 you'll see some errors every now and then by both teams.
                                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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