Playmakers MLB 06 All-Star level sliders

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15376

    #46
    Re: Playmakers MLB 06 All-Star level sliders

    Originally posted by y2dan
    I just played a game with your sliders, Playmakers. Pretty entertaining, except that I found it too easy to hit HR's. I won 9-8 on 2 HR's by Troy Glaus, 2 HR's by Lyle Overbay, and 1 HR by Vernon Wells. It's only one game, so I'll try another game later tonight or tomorrow. I have no problems with pitching though; it was challenging, yet it wasn't impossible. On defense, I did have 4 errors, some of which were my fault, others were just routine throws that were over my first baseman's head.

    Edit: I was using Level 2 hitting sliders.

    Thanks for the update.

    I would probably play 1-2 more games and see if your power #'s come down. If they stay high you could lower Power for Human to 8 and that should keep the ball in the park just enough for you.

    I had Power at 8 initially and with Texas I was hitting homers but with my other controlled franchise team Washington I couldn't get any homer so I moved it back to DEFAULT (10).

    But it's good to see the CPU putting up some offense without jacking uo their sliders. I think Classic pitching helps them generate enough offense even with lower settings.


    Playmakers MLB 06 Sliders with updated Human and CPu batting Information:
    http://forums.operationsports.com/vB...=164842&page=3
    Last edited by Playmakers; 04-08-2006, 08:40 PM.
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    Comment

    • y2dan
      Joey Bats
      • Aug 2002
      • 709

      #47
      Re: Playmakers MLB 06 All-Star level sliders

      Well, I've played another game. This time with your level 3 hitting sliders. Talk about a big difference...

      I lost 6-1 to the Twins (I was the Blue Jays again). I left a lot of pitches up over the plate and they were crushed. My power numbers definitely dropped though. My only run came off of a RBI single by Overbay. I'll probably try and a few more games with your level 2 hitting sliders and see what happens from there. I like the variability in the scores though. I just need to work on my pitching. I'll play a few more games and post my results later this weekend or during the week.

      Keep up the great work.


      Edit: For some weird reason, my sliders don't save when I save my profile. It's really frustrating to enter in the changes every time I want to play.
      Last edited by y2dan; 04-08-2006, 12:09 AM.

      Comment

      • franco74
        Rookie
        • Apr 2004
        • 76

        #48
        Re: Playmakers MLB 06 All-Star level sliders

        y2dan

        just save it during the game - then it will save

        Comment

        • theaub
          Stop! Homer Time!
          • Feb 2004
          • 9643

          #49
          Re: Playmakers MLB 06 All-Star level sliders

          Loving these sliders a lot.

          I'm having a good variety of games, some 7-6 games, some 5-4 games and some 2-1 games.

          The best thing is that you can see the difference between the good and bad pitchers and the good and bad hitters. I was just in Boston and Overbay went 3-4 with a walk and 2 doubles to the left field gap, something I was not seeing before. However, Ortiz hit a huge shot on the RF roof and Manny took Justin Speier deep in the 8th and I lost 5-4.

          Also, I can see the difference in control. Josh Towers was having real trouble pitching to Ortiz, Manny, Crisp, V-Tek, etc...but was not having trouble with guys like Willie Harris. Then I brought in Pete Walker who really struggled to find the zone, and Speier just left a hanging splitter to Manny who crushed it.
          Blue Jays, Blackhawks, Auburn

          Comment

          • Realdeal
            Banned
            • Oct 2005
            • 209

            #50
            Re: Playmakers MLB 06 All-Star level sliders

            I 2nd that I'm getting all kinds of scores. I played two games this morning and I'm loving this game the more I play. The sliders ROCK and I'm seeing something different every other game. I got caught up in a run down between 2nd and 3rd this morning the and CPU's 2nd baseman who tried to rush his throw ended up throwing the ball over the 3rd baseman's head so i took off for home plate and scored. That was a very intense feeling the entire play as it played out. My bottom half of the rotation can't pitch as good as my 1-2 starters so I get into trouble alot which is great. These Sliders are very entertaining and the game itself makes for a great baseball experience. I haven't played my NCAA Baseball dyansty in the past week now.

            Comment

            • daniel80111
              Rookie
              • Nov 2004
              • 380

              #51
              Re: Playmakers MLB 06 All-Star level sliders

              Playmakers, these sliders are working great for me but the pitch speed seems way to fast for me. When the computer throws a 93 mph fastball I havent caught up to one yet. Any tips?

              Comment

              • Playmakers
                Hall Of Fame
                • Sep 2004
                • 15376

                #52
                Re: Playmakers MLB 06 All-Star level sliders

                Originally posted by theaub
                Loving these sliders a lot.

                I'm having a good variety of games, some 7-6 games, some 5-4 games and some 2-1 games.

                The best thing is that you can see the difference between the good and bad pitchers and the good and bad hitters. I was just in Boston and Overbay went 3-4 with a walk and 2 doubles to the left field gap, something I was not seeing before. However, Ortiz hit a huge shot on the RF roof and Manny took Justin Speier deep in the 8th and I lost 5-4.

                Also, I can see the difference in control. Josh Towers was having real trouble pitching to Ortiz, Manny, Crisp, V-Tek, etc...but was not having trouble with guys like Willie Harris. Then I brought in Pete Walker who really struggled to find the zone, and Speier just left a hanging splitter to Manny who crushed it.

                Thanks for the input.

                If you have any problems usually a minor tweak 1-2 clicks up or down on something could solve problems.
                NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15376

                  #53
                  Re: Playmakers MLB 06 All-Star level sliders

                  Originally posted by daniel80111
                  Playmakers, these sliders are working great for me but the pitch speed seems way to fast for me. When the computer throws a 93 mph fastball I havent caught up to one yet. Any tips?

                  My only suggestion for starters is to lower CPU pitch speed back down to DEFAULT 10 or even lower like around 8-9 until you get a good feeling on fastballs.

                  Increasing Contact to about 5 for human might help aswell but I don't want to make hitting too easy.


                  Playmakers MLB 06 Sliders with updated Human and CPU batting information:
                  http://forums.operationsports.com/vB...=164842&page=3
                  Last edited by Playmakers; 04-08-2006, 08:34 PM.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                  Comment

                  • Playmakers
                    Hall Of Fame
                    • Sep 2004
                    • 15376

                    #54
                    Re: Playmakers MLB 06 All-Star level sliders

                    Originally posted by y2dan
                    Well, I've played another game. This time with your level 3 hitting sliders. Talk about a big difference...

                    I lost 6-1 to the Twins (I was the Blue Jays again). I left a lot of pitches up over the plate and they were crushed. My power numbers definitely dropped though. My only run came off of a RBI single by Overbay. I'll probably try and a few more games with your level 2 hitting sliders and see what happens from there. I like the variability in the scores though. I just need to work on my pitching. I'll play a few more games and post my results later this weekend or during the week.

                    Keep up the great work.


                    Edit: For some weird reason, my sliders don't save when I save my profile. It's really frustrating to enter in the changes every time I want to play.

                    Hmm

                    I just save it during franchise play and it loads right up for me....

                    What exactly does Profile do anyway provide save points for uniforms and stuff?

                    Playmakers MLB 06 Sliders with Updated Human and CPU batting Information:
                    http://forums.operationsports.com/vB...=164842&page=3
                    Last edited by Playmakers; 04-08-2006, 08:34 PM.
                    NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                    https://forums.operationsports.com/f...s-dynasty.html

                    Follow some the Greatest College Football players of All Time in NCAA Football 14

                    Comment

                    • tfigs121
                      MVP
                      • Feb 2005
                      • 1183

                      #55
                      Re: Playmakers MLB 06 All-Star level sliders

                      I gotta say, I love these sliders. I can finally pitch to the CPU without getting killed. I am also able to generate some offense. This game is fun again! Yeah!!

                      Thanks Playmaker.

                      tfigs

                      Comment

                      • Playmakers
                        Hall Of Fame
                        • Sep 2004
                        • 15376

                        #56
                        Re: Playmakers MLB 06 All-Star level sliders

                        Just a brief update I went and added 2 more additional hitting sliders for the CPU. I put all the updated information in the Link below. Basically, I tried to add a couple more options to the Sliders at the plate for both Human and CPU just in case something felt too easy or too hard depending on an individual skill level. Hopefully, if one setup doesn't work for you another setup might work better.

                        Here's the Link with the information:
                        http://forums.operationsports.com/vB...=164842&page=3
                        Last edited by Playmakers; 04-09-2006, 01:35 AM.
                        NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                        Comment

                        • tfigs121
                          MVP
                          • Feb 2005
                          • 1183

                          #57
                          Re: Playmakers MLB 06 All-Star level sliders

                          Originally posted by Playmakers
                          Playmakers MLB 06 All-Star Sliders

                          Updated Human and CPU batting information on 04/07/06

                          These Sliders were built around the Classic Pitching style. It allows you to get good production out of the CPU Offense without inflating their Contact Sliders. Basically, with Contact set lower you'll see more soft hit's such as bloopers and pop up's. However to balance things out the CPU Power Slider was increased to make you pay for mistake pitches aswell using the Classic Style Pitching. IMO based on many games now with Classic pitching I believe the control factor and ratings of all pitchers are displayed much better. Most #1-2 guy's will have more control over their pitches than your bottom half rotation and some relievers. I realize this style of pitching can be difficult at first but on the All-Star level it helps to keep the game very competive.
                          I've also included 3 different levels of hitting for both the Human and CPU just in case one particular setting is too hard or too easy during your Season/Franchise play.

                          My biggest gripe was laser arm outfielders and everyone of them being too accurate IMO. I also wanted more tension in the game and bumped up errors because I didn't see many at all. Even at 20 I still don't see that many but the risk factor has picked up with both arm strength and accuarcy being toned down. I Maxed out CPU aggression on the bases aswell to get more base movement.

                          Hopefully these will help a few guy's to enjoy the experience of this great game even more.

                          All Slider numbers are listed from far left (0) to far right Max (20). So a value of 20 means maxed out for example cpu base running aggression.

                          Human Skill Level for batting to keep Sliders challenging if you start to get too many hits:

                          LEVEL 1=CPU Pitch Speed 12 + Human Contact 4 (This is the base setup already)
                          LEVEL 2=CPU Pitch Speed 14 + Human Contact 2
                          LEVEL 3=CPU Pitch Speed 16 + Human Contact 0

                          Power for Human stays at Default (10) for all 3 LEVELS.

                          These are other suggested hitting Sliders for the CPU that gives good results:

                          LEVEL 1=CPU Contact 6 + CPU Power 12 (This is the base setup already)
                          LEVEL 2=CPU Contact 4 + CPU Power 16
                          LEVEL 3=CPU Contact 2 + CPU Power 18

                          Pitching for Human stays at Default (10) for all 3 Settings

                          All-Star Level Base Sliders

                          Pitching - Classic
                          Fieding Assist-On
                          Auto Throwing - Off
                          Auto Baserunning - On
                          Auto Slide - On
                          Umpire Consistency - Wide

                          Strike Zone - Off
                          Hot/Cold Zones - Off
                          Pitch Ballmarker - Fade
                          Vibration-Off

                          Guess Pitch-Off
                          Batting View-Wide
                          User Pitcher View-Outfield
                          User Fielding View-Medium


                          User

                          Pitch Speed - 10
                          Contact - 4
                          Power - 10
                          Arm Strength - 4
                          Arm Accuracy - 4
                          Error - 20


                          CPU

                          Pitch Speed - 12
                          Contact - 6
                          Power - 12
                          Baserunning Aggressiveness - 20
                          Arm Strength - 4
                          Arm Accuracy - 4
                          Error - 20
                          Pitch Count - Maxed
                          OK, what I did was reverse the Contact and Power settings for CPU and User. I seemed to be having the opposite problem of most everyone around here and was unable to hit or pitch well. Of course, I am using the Rockies so that might have something to do with it. With those sliders reversed, I was finally able to play competitive games.

                          I played a three game series against the Diamondbacks at Coors Field. I won the first two 3-2 and 4-1 and lost the 3rd game 8-5. Hits averaged 8-12 per team. I walked my 3-6 batters a game and had 5 homers in 3 games. (With these settings, I finally was able to hit a homer with other players than Helton). I also lowered errors to 15 since when I had them on 20, I saw 2 errors by the 2nd inning of the first game. There were 2 errors in the 1st game. One error in the 2nd game and no errors in the 3rd game (though an error should have been credited to an outfielder who missed the cutoff man and allowed a triple to become an inside the park homerun.) I also had pitch speed at Max. I may lower that as I am behind on almost everything. I will play another 3 game series today against the Padres at Petco and see how that goes.

                          tfigs

                          Comment

                          • kingdevin
                            MVP
                            • Mar 2005
                            • 1110

                            #58
                            Re: Playmakers MLB 06 All-Star level sliders

                            I play CPU v CPU games and i find that the sliders are good. The only problem i have is that w/the contact slider moved down, the # of K's increase. If I increase the contact slider then I wont see bloopers or soft hits. Has anyone found a slider combo to balance the two (re: K's 7 is about avg per game w/about 3-4 walks)

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15376

                              #59
                              Re: Playmakers MLB 06 All-Star level sliders

                              Originally posted by tfigs121
                              OK, what I did was reverse the Contact and Power settings for CPU and User. I seemed to be having the opposite problem of most everyone around here and was unable to hit or pitch well. Of course, I am using the Rockies so that might have something to do with it. With those sliders reversed, I was finally able to play competitive games.

                              I played a three game series against the Diamondbacks at Coors Field. I won the first two 3-2 and 4-1 and lost the 3rd game 8-5. Hits averaged 8-12 per team. I walked my 3-6 batters a game and had 5 homers in 3 games. (With these settings, I finally was able to hit a homer with other players than Helton). I also lowered errors to 15 since when I had them on 20, I saw 2 errors by the 2nd inning of the first game. There were 2 errors in the 1st game. One error in the 2nd game and no errors in the 3rd game (though an error should have been credited to an outfielder who missed the cutoff man and allowed a triple to become an inside the park homerun.) I also had pitch speed at Max. I may lower that as I am behind on almost everything. I will play another 3 game series today against the Padres at Petco and see how that goes.

                              tfigs

                              The batting approach your using is very interesting. I wonder if aslong as one is set low and then the other can be kinda high which balances out either way. So, basically I guess the contact and power sliders can be interchangeable.

                              As for the Error's I wouldn't worry about the 1-2 per game your seeing because it's better than zero for like 5-10 straight games. That's the reason I maxed it out because I wasn't seeing any error's by the CPU or myself with any lower settings.

                              Here's a good example though in todays actual real life games the error's were at a surprising # today by a handful of teams who played.

                              http://sports.espn.go.com/mlb/scoreboard

                              Royals-2
                              White Sox-1
                              Pirates-1
                              Brewers-1
                              Nationals-2
                              Astros-1
                              Dodgers-1
                              Mariners-1
                              Phillies-2
                              Red Sox-2
                              Orioles-1
                              Mets-2
                              Reds-1
                              Rangers-1

                              That's a total of 14 MLB teams committing error's today. 5 of the 14 teams had 2 error's today.

                              Before I raised the error slider after about 8-10 games of play with Texas in testing mode I saw exactly 1 errors total between me and the CPU.


                              Playmakers MLB 06 Sliders with Updated Human and CPu batting Information:
                              http://forums.operationsports.com/vB...=164842&page=3
                              Last edited by Playmakers; 04-09-2006, 07:46 PM.
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                              Comment

                              • tfigs121
                                MVP
                                • Feb 2005
                                • 1183

                                #60
                                Re: Playmakers MLB 06 All-Star level sliders

                                Originally posted by Playmakers
                                The batting approach your using is very interesting. I wonder if aslong as one is set low and then the other can be kinda high which balances out either way. So, basically I guess the contact and power sliders can be interchangeable.

                                As for the Error's I wouldn't worry about the 1-2 per game your seeing because it's better than zero for like 5-10 straight games. That's the reason I maxed it out because I wasn't seeing any error's by the CPU or myself with any lower settings.

                                Here's a good example though in todays actual real life games the error's were at a surprising # today by a handful of teams who played.

                                http://sports.espn.go.com/mlb/scoreboard

                                Royals-2
                                White Sox-1
                                Pirates-1
                                Brewers-1
                                Nationals-2
                                Astros-1
                                Dodgers-1
                                Mariners-1
                                Phillies-2
                                Red Sox-2
                                Orioles-1
                                Mets-2
                                Reds-1
                                Rangers-1

                                That's a total of 14 MLB teams committing error's today. 5 of the 14 teams had 2 error's today.

                                Before I raised the error slider after about 8-10 games of play with Texas in testing mode I saw exactly 1 errors total between me and the CPU.


                                Playmakers MLB 06 Sliders with Updated Human and CPu batting Information:
                                http://forums.operationsports.com/vB...=164842&page=3
                                By reversing the sliders, I mean

                                User Settings
                                Contact - 6
                                Power - 12

                                CPU Settings
                                Contact - 4
                                Power - 8

                                Pitch Speed at 12

                                Errors - 15. Results are realistic. I have seen 0 to 1 to 2 errors committed per game.

                                tfigs

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