HOF Sliders (Project Nemesis)

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • nemesis04
    RIP Ty My Buddy
    • Feb 2004
    • 13530

    #631
    Re: HOF Sliders (Project Nemesis)

    Originally posted by Mike Lowe

    Are you guys playing season or franchise? If franchise, what are you doing to keep your players fresh so it's not a groundout fest? In hindsight, I remember my team hitting very well/normal the first week but started tailing off once they began getting tired.
    I thought the the consensus was that the fatigue bar was not very accurate in this game. Actually, I run my guys down pretty far down if you look at the bar. There are some droughts that occur with the offense but nothing that is permanent.
    “The saddest part of life is when someone who gave you your best memories becomes a memory”

    Comment

    • pberardi
      Pro
      • Apr 2005
      • 964

      #632
      Re: HOF Sliders (Project Nemesis)

      Originally posted by nemesis04
      How are things progressing pberardi? Any problem areas?

      Well I got the PS3 game and I'm playing every chance I get. The game is incredible but as always I have some concerns.

      Is the pitch meter more sensitive on the PS3 game? Seems with control at -8 its very hard for me to hit the white line for any accuracy. I'm leaving too many pitches up for HR's.

      Is it me? or did you experience the same. My last game, I gave up 17 hits. Not that it bothers me stat wise but the game took darn near an 1hr and 1/2!

      I reluctantly moved confidence to -5 and felt more control similar to PS2.

      Of course I'll probably dominate after 10 games and adjust accordingly. However, the cpu offense on HOF is much more potent on the PS3 than the PS2? Anyway, I now have to work hard at winning which is fun for me.

      Your thoughts as always are appreciated.

      Comment

      • nemesis04
        RIP Ty My Buddy
        • Feb 2004
        • 13530

        #633
        Re: HOF Sliders (Project Nemesis)

        Originally posted by pberardi
        Well I got the PS3 game and I'm playing every chance I get. The game is incredible but as always I have some concerns.

        Is the pitch meter more sensitive on the PS3 game? Seems with control at -8 its very hard for me to hit the white line for any accuracy. I'm leaving too many pitches up for HR's.

        Is it me? or did you experience the same. My last game, I gave up 17 hits. Not that it bothers me stat wise but the game took darn near an 1hr and 1/2!

        I reluctantly moved confidence to -5 and felt more control similar to PS2.

        Of course I'll probably dominate after 10 games and adjust accordingly. However, the cpu offense on HOF is much more potent on the PS3 than the PS2? Anyway, I now have to work hard at winning which is fun for me.

        Your thoughts as always are appreciated.
        The developers said that the ps3 version played a better game of baseball. Smarter, more competitive A.I., etc. As far as the meter goes, I did not notice a difference with meter difficulty. I did notice that I had to be on my pitching game more because the cpu batters are not forgiving.

        You probably just need some time with the ps3 version to get your comfort level back. Adjust the sliders as you see fit until you can get back to where you were. You definitely will have some good challenges ahead of you.

        Let me know if you need help adjusting any of the sliders!
        “The saddest part of life is when someone who gave you your best memories becomes a memory”

        Comment

        • pberardi
          Pro
          • Apr 2005
          • 964

          #634
          Re: HOF Sliders (Project Nemesis)

          Originally posted by nemesis04
          The developers said that the ps3 version played a better game of baseball. Smarter, more competitive A.I., etc. As far as the meter goes, I did not notice a difference with meter difficulty. I did notice that I had to be on my pitching game more because the cpu batters are not forgiving.

          You probably just need some time with the ps3 version to get your comfort level back. Adjust the sliders as you see fit until you can get back to where you were. You definitely will have some good challenges ahead of you.

          Let me know if you need help adjusting any of the sliders!
          Nemesis, I increased control to -6 instead of -8 and lowered movement by 1. I then proceeded to shut out the Dodgers 5-0. So the changes were not dramatic. Here's how I pitched differently.

          It is easier to hit the high fastball on the PS3. The high heat was much harder on the ps2. One could simply throw high fastballs to get the cpu out on ps2. Not on the ps3. If your pitch is up and has little movement, it becomes a mistake. That's good baseball!

          On the ps3, its easier for both user and cpu. Granted not all contact leads to hits. So I did not challenge good hitters with an average fastball. I nibbled.

          The low pitch which I lived by on ps2 is now more difficult to get hits. Remember the good ol' days when you aimed low and hit HR's with ease? That's gone on the ps3. I still hit HR's but see more uppercut popups as I should.

          So pitching low is far more affective on the ps3.

          Some other observations: Using more of the red zone on the pitching meter seems to be more affective. On the ps2, I would use the front of the red zone for more control. That does not seem to matter on the ps3. On the ps3, it seems I need to put more movement (deeper into the red) and hit my white line on the meter for control

          Of course mixing speeds and location is still part of good pitching which I try to do.

          My lack of zone hitting as you know seems to deny me doubles. But then, many on this board have complained. I believe the doubles will come as my players earn the "HOT" accolade. At least I hope. That's what happened on the ps2.

          Comment

          • nemesis04
            RIP Ty My Buddy
            • Feb 2004
            • 13530

            #635
            Re: HOF Sliders (Project Nemesis)

            Originally posted by pberardi

            Some other observations: Using more of the red zone on the pitching meter seems to be more affective. On the ps2, I would use the front of the red zone for more control. That does not seem to matter on the ps3. On the ps3, it seems I need to put more movement (deeper into the red) and hit my white line on the meter for control
            The deeper you go into the red the more bite your breaking pitches will have because of the increased velocity. The pitches will react more like they are supposed too.

            My lack of zone hitting as you know seems to deny me doubles. But then, many on this board have complained. I believe the doubles will come as my players earn the "HOT" accolade. At least I hope. That's what happened on the ps2.
            The doubles do happen but you really need to be on with your left stick aiming. I know you use the timing method (and hopefully they will have it as an option instead of tied to difficulty levels) but I really feel that if they had a slider for cpu outfielder speed this problem would be a non issue. The outfielders are way too quick and get to the gaps to take away a good portion of the extra base hits.
            “The saddest part of life is when someone who gave you your best memories becomes a memory”

            Comment

            • ty5oke
              87%
              • Feb 2003
              • 2912

              #636
              Re: HOF Sliders (Project Nemesis)

              nemesis,

              Just picked up a ps3 for christmans and the game. Can't wait to get it going.

              Quick question:
              Are the current sliders on page 1 of this massive thread? Thanks in advance
              Seattle Pilots GM (2011 - ) Record: 152 - 195

              Operation Sports OOTP League

              Comment

              • Mike Lowe
                All Star
                • Dec 2006
                • 5286

                #637
                Re: HOF Sliders (Project Nemesis)

                I'm getting better at hitting and pitching was awesome last game! If we could ONLY find a way for more doubles. The fielders are way too fast in the outfield. Hmmm, perhaps have the ball come off the bat faster but then it will be even harder to score on a single from 2B.

                Comment

                • nemesis04
                  RIP Ty My Buddy
                  • Feb 2004
                  • 13530

                  #638
                  Re: HOF Sliders (Project Nemesis)

                  Originally posted by ty5oke
                  nemesis,

                  Just picked up a ps3 for christmans and the game. Can't wait to get it going.

                  Quick question:
                  Are the current sliders on page 1 of this massive thread? Thanks in advance

                  I brought this foward for you. There are different sets for different outcomes regarding offense. The higher the negative number with regards to contact, the harder it will be to manufacture hits.


                  To make things clear I treat default as 0. Any tweak to the right will have a (+) in front of it and any tweak to the left will have a (-) in front of it.

                  Human

                  Pitcher Fatigue:
                  -Starting: 0
                  -Relief: +3
                  Pitch movement: +8
                  Pitch Command: -8
                  Wild Pitch Freq: +3
                  Set 1 [Contact: -10 / Power: +1]
                  Set 2 [Contact: -8 / Power: 0]
                  Set 3 [Contact: -6 / Power: +2] Use this if you like a lot of offense in your game!
                  Set 1 [Plate Awareness: -3]
                  Set 2 [Plate Awareness: +6] ( If you like foul ball battles with the pitcher try this setting, there will be some great ones. Be aware that this may cut down on your k number.
                  Error Freq: +10
                  Throwing Strength:+2
                  Throwing Accuracy:-4
                  Fielder Speed:-2
                  Passed Ball Freq: +3
                  Injury: +3

                  CPU

                  Pitcher Aggr.: -8
                  Pickoff Attempt Freq.: -6
                  Set 1 [Contact: -10 / Power: -1]
                  Set 2 [Contact: -8 / Power: -2] This is where I am currently at!
                  Set 3 [Contact: -8 / Power: 0] More offense.
                  Set 4 [Contact: -7 / Power: +1] There is going to be a lot more offense at this setting. Be careful!
                  Set 1 [Batter Plate Discipline: +5]
                  Set 2 [Batter Plate Discipline: -1] This will loosen up the cpu hitters to swing some more if so desired.
                  Fielder Reaction Time: -10
                  Throwing Strength: +2
                  Throwing Accuracy: -4
                  Error Freq: +10
                  Base running Aggr.: -3
                  Stealing Aggr.: +2
                  Stolen Base Freq.: +3
                  Injury: +3
                  Hook: +3

                  Global

                  Pitch Speed: 0 (I still like default but this you can adjust to your liking)
                  Umpire consistency: -4
                  Pitch Count: +7
                  Wind: +7

                  Notes:

                  -API is still Off
                  -These were developed from using the pitching meter. If you use classic pitching, some things will have to be adjusted. Especially the command slider.
                  -I have the strike zone and hot and cold zones off.
                  “The saddest part of life is when someone who gave you your best memories becomes a memory”

                  Comment

                  • nemesis04
                    RIP Ty My Buddy
                    • Feb 2004
                    • 13530

                    #639
                    Re: HOF Sliders (Project Nemesis)

                    Originally posted by Mike Lowe
                    I'm getting better at hitting and pitching was awesome last game! If we could ONLY find a way for more doubles. The fielders are way too fast in the outfield. Hmmm, perhaps have the ball come off the bat faster but then it will be even harder to score on a single from 2B.
                    The only way to dramatically increase the extra base hits is by player edits. If they had a slider for the cpu fielder speed it would be a non-issue. Hopefully the Show 08 will have it.
                    “The saddest part of life is when someone who gave you your best memories becomes a memory”

                    Comment

                    • Mike Lowe
                      All Star
                      • Dec 2006
                      • 5286

                      #640
                      Re: HOF Sliders (Project Nemesis)

                      But are you getting enough 2B and 3B to keep up with stats during franchise mode? If it's something I can improve on I'll keep working at it. I know it's hard, but if it's possible to keep up with the rest of MLB I'm up for the challenge of being a better hitter.

                      Comment

                      • ty5oke
                        87%
                        • Feb 2003
                        • 2912

                        #641
                        Re: HOF Sliders (Project Nemesis)

                        Big Help!
                        Thanks nemesis
                        Seattle Pilots GM (2011 - ) Record: 152 - 195

                        Operation Sports OOTP League

                        Comment

                        • nemesis04
                          RIP Ty My Buddy
                          • Feb 2004
                          • 13530

                          #642
                          Re: HOF Sliders (Project Nemesis)

                          Originally posted by Mike Lowe
                          But are you getting enough 2B and 3B to keep up with stats during franchise mode? If it's something I can improve on I'll keep working at it. I know it's hard, but if it's possible to keep up with the rest of MLB I'm up for the challenge of being a better hitter.
                          Yes in the end everything seemed to balance out. Your hitting has to be spot on for this to happen though.
                          “The saddest part of life is when someone who gave you your best memories becomes a memory”

                          Comment

                          • Mike Lowe
                            All Star
                            • Dec 2006
                            • 5286

                            #643
                            Re: HOF Sliders (Project Nemesis)

                            Heading into the bottom of the 15th inning in a 2-2 tie. All because I cannot hit and the computer cannot hit me unless it is to make an out.

                            WTF!!!!! This sucks!!!!!! I did hit one double though wow!

                            Comment

                            • nemesis04
                              RIP Ty My Buddy
                              • Feb 2004
                              • 13530

                              #644
                              Re: HOF Sliders (Project Nemesis)

                              Originally posted by Mike Lowe
                              Heading into the bottom of the 15th inning in a 2-2 tie. All because I cannot hit and the computer cannot hit me unless it is to make an out.

                              WTF!!!!! This sucks!!!!!! I did hit one double though wow!
                              LOL!

                              Are all your games like this? Extended inning games do happen though!
                              “The saddest part of life is when someone who gave you your best memories becomes a memory”

                              Comment

                              • Mike Lowe
                                All Star
                                • Dec 2006
                                • 5286

                                #645
                                Re: HOF Sliders (Project Nemesis)

                                No but here I will post the box score. This was a very frustrating game. I am trying so hard to find a way to potentially hit for power while still remaining patient at the plate to work walks.

                                I start off each at bat looking contact, something over the middle of the plate I can pull for a single or double into the gap (yeah right). If it's a ball I'll let my guy hit the same the next pitch but with a power swing. If I go down 0-1 I'll stick with contact. I usually let my guy hit for power if he is ahead in the count unless it is purely a contact hitter. Granteed, I just started using this approach as I used to only hit for contact.

                                Too many times I'm flaighling (sp) at offspeed pitches because I'm thinking I'm seeing a fastball and am trying to catch up to it.

                                I've also used the approach of already having my hit stick towards pulling the ball or whatever before the pitch is thrown so that I only have to focus on the timing. This tends to have me hitting pitches NOT where I am aiming which result in me grounding out. However, when I try and watch the entire plate is when I'm having a hard time remaining patient unless it is a really bad pitch.

                                I think the best approach I have had was to use guess pitch but only to guess low fastballs. This helped me narrow things down a bit and not chase garbage more often than not. However, it's just not the same as I really enjoy having no assistance...I just cannot improve or at least it doesn't seem so. Some games I think "I got it!" but then it's games like this where Milwaukee's D. Bush strikes me out 10 times through 7 innings.

                                Miles SS 1-5 3K
                                ---Springer P 0-0
                                ---Encarnacion PH 0-1
                                ---Wellmeyer P 0-1
                                Duncan RF 0-6 3K
                                Pujols 1B 2-5 HR BB 2K
                                Rolen 3B 2-6 2K
                                Edmonds CF 1-6 3K
                                Wilson LF 0-6 4K
                                Kennedy 2B 1-6
                                Molina C 0-3 K
                                ---Cairo PH 0-2 BB
                                Mulder P 0-1 BB
                                ---Franklin P 0-0
                                ---Taguchi PH 0-1
                                ---Flores P 0-0
                                ---Percival P 0-0
                                ---Spiezio PH 1-1 2B
                                ---Bennett C 0-2 K

                                19 Ks
                                3 BBs
                                1 HR
                                1 2B
                                2 RBI
                                1 SB

                                STL Pitching:
                                7 K's and 7 BBs in 15 innings pitched. Still having problems striking guys out although it has gotten a LOT better. I tend to have problems striking guys out with Mulder and Russ Springer.

                                Mulder 5.1 3BB 3K
                                Franklin .2
                                Flores 1.0
                                Percival 2.0 2K
                                Springer 3.0 3BB
                                Wellemeyer (L) 2.2 1BB 2K

                                Comment

                                Working...