CPU vs CPU

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  • DaiYoung
    Rookie
    • Feb 2003
    • 200

    #211
    Re: CPU vs CPU

    Originally posted by heroesandvillians
    Have you come up with a uniform ratings increase, or are you leaving that part up to Knight and co.?

    You should also report your results in the glitch thread. This way, SCEA see's the exact problem/solution.
    No, I haven't come up with a ratings increase formula, heroesandvillains. There are still a few too many WP with every catcher maxed out at 99 for Reaction and Blocking, so I'm not really thinking of lowering any catcher's ratings.

    The downside is that the really good defensive catchers like Yadier Molina or Matt Wieters are not as valuable in the game. Molina catches pretty much like Victor Martinez or Ryan Doumit because most of their ratings are now the same. With the way the game is at present, there isn't a solution to this.

    Comment

    • DaiYoung
      Rookie
      • Feb 2003
      • 200

      #212
      Re: CPU vs CPU

      Originally posted by BigShow2010
      hey Ninjoid Dai Yound it's nearing the end of the week and opening Day is in five days when are the sliders gonna be in effect
      I can't speak for Ninjoid, we are separate entities, but I am going with these:

      All at default (5) except:

      CPU Power 4
      CPU Pitch Consistency 1
      Fielding Errors 10
      Baserunner Steal Frequency 8
      Wind 0

      I have also edited all catchers to 99 Blocking and 99 Reaction.


      To be fair, none of the various sliders posted in this thread by various people will be that far out. All of them tone down the CPU Power a little which is the main problem with default sliders. In fact the only slider that I am definitely sure about is steal frequency at 8 (I've tested over 200 games now with that setting and the number of steal attempts is exactly what you'll see in MLB).
      Last edited by DaiYoung; 03-27-2011, 04:50 AM.

      Comment

      • steviegolfballs
        Rookie
        • Feb 2010
        • 243

        #213
        Re: CPU vs CPU

        Originally posted by DaiYoung
        I can't speak for Ninjoid, we are separate entities, but I am going with these:

        All at default (5) except:

        CPU Power 4
        CPU Pitch Consistency 1
        Fielding Errors 10
        Baserunner Steal Frequency 8
        Wind 0

        I have also edited all catchers to 99 Blocking and 99 Reaction.


        To be fair, none of the various sliders posted in this thread by various people will be that far out. All of them tone down the CPU Power a little which is the main problem with default sliders. In fact the only slider that I am definitely sure about is steal frequency at 8 (I've tested over 200 games now with that setting and the number of steal attempts is exactly what you'll see in MLB).
        I agree with DaiYoung and much of my work has been taking his slider set into account. I have been trying to find a way other than PITCH CONSISTENCY to raise the rate of walks. I've also been keeping track of pitches per plate appearance to see if I can get it to about 3.8 per PA. Although I am still testing with games I am getting good results with this set of sliders and my results seem to be very similar to Dai's.

        all default unless specified and set the same for HUMAN and CPU

        POWER 4
        FOUL FREQUENCY 7
        PITCHER CONTROL 4
        STRIKE FREQUENCY 2
        PICKOFFS 0
        PITCH SPEED 10
        FIELDING ERRORS 7
        THROWING ERRORS 6
        FIELDER RUN SPEED 3
        FIELDER ARM STRENGTH 0
        STEAL FREQUENCY 8
        WIND 0

        Comment

        • Ninjoid
          MVP
          • Jan 2003
          • 2101

          #214
          Re: CPU vs CPU

          As for me, I'm going with:

          All default except:

          Power 4
          Timing 4
          Solid Hits 3
          Starter stamina 6
          Pitch speed 10
          Fielding errors 7
          Steal Freq 8

          As Dai said, we all have our own little nuances....some will prefer other sets...it's a case of each to their own and there isn't one right answer.

          I think between us all we've contributed to some very solid sets and which ever one you choose will play out reasonably realistically.
          Last edited by Ninjoid; 03-27-2011, 01:49 PM.
          Dedicated member of the CPU v CPU worldwide brethren.

          Comment

          • Heroesandvillains
            MVP
            • May 2009
            • 5974

            #215
            Re: CPU vs CPU

            Ninjoid, I see you raised starter stamina.

            That's a slider I'm looking at too.

            What trends did you notice at default, and what have you seen change since moving it?

            Comment

            • Joey Sauce
              Dual Threat
              • Oct 2008
              • 279

              #216
              Re: CPU vs CPU

              Does difficulty setting matter?

              Comment

              • Snake.Plissken
                Banned
                • Mar 2011
                • 85

                #217
                Re: CPU vs CPU

                Originally posted by steviegolfballs
                I have been trying to find a way other than PITCH CONSISTENCY to raise the rate of walks.
                Raising Pitcher Control will produce more walks. It all stems back from a slider discussion way back in 08 where the pitcher control slider actually stated in it's description that raising it will LOWER a pitcher's BB/9 rating. Raising the control slider will have pitchers throw more to the corners, and pitchers with a good BB/9 will be able to hit the corners more than other pitchers. This makes sense as most major league pitchers try to throw to the edges, it's just that most can't consistently hit the corners. Any pitcher can throw strikes when they want as on a 3-0 count, any pitcher can almost always produce a strike down the middle unless they are actually pitching around the hitter or completely lost their release point. The sliders still basically do the same thing they did back then. Pitcher control and consistency have to be used in tandem to produce a proper ball/strike ratio. floydpinkster is using my sliders in CPU vs CPU games and in a small sample size of 11 games, my sliders produced 2.96 walks per game.

                Comment

                • ParisB
                  MVP
                  • Jan 2010
                  • 1699

                  #218
                  Re: CPU vs CPU

                  Originally posted by Snake.Plissken
                  Raising Pitcher Control will produce more walks. It all stems back from a slider discussion way back in 08 where the pitcher control slider actually stated in it's description that raising it will LOWER a pitcher's BB/9 rating. Raising the control slider will have pitchers throw more to the corners, and pitchers with a good BB/9 will be able to hit the corners more than other pitchers. This makes sense as most major league pitchers try to throw to the edges, it's just that most can't consistently hit the corners. Any pitcher can throw strikes when they want as on a 3-0 count, any pitcher can almost always produce a strike down the middle unless they are actually pitching around the hitter or completely lost their release point. The sliders still basically do the same thing they did back then. Pitcher control and consistency have to be used in tandem to produce a proper ball/strike ratio. floydpinkster is using my sliders in CPU vs CPU games and in a small sample size of 11 games, my sliders produced 2.96 walks per game.
                  The CPU is already a marksman. The balls they throw are literally hairs off the zone. The AI logic is already there, and sliders don't affect that. They already paint the corners and such.

                  The problem isn't necessarily drawing walks because the balls are there, it's just that they are so close to the zone that even the CPU swings at them. It's making it a tad easier and spreading out the misses. Consistency is what does that. Unfortunately it results in a couple more WP's, but it seems like that's an issue no matter what.

                  Lowering Control too much means more meatballs also, so it counters the idea of throwing less strikes.

                  Raising Control also has an effect on hitting. If you raise Control, the ball seems less livelier off the bat, and a tad more heavy. It also allows pitchers to blow by fastballs a tad easier. It's somehow tied into the Contact slider/attributes. If you raise Control to Max, you will see weaker offenses across the board.

                  I understand your thought process, but raising Control is teetering with Robo PC territory especially with a high confidence pitcher, it's game over.

                  I get my 3-4 walks by lowering Consistency. It spreads out the pitching charts a bit more.

                  The BB/K isn't the REAL problem. The walks seem to be there. But if you chart the pitches at the end of the game, compare charts of 10 games with Control/Consistency at 5/0 and then Control/Consistency at 10/5 or something for another 10 games.

                  You will see a wider spectrum of missed pitches with the lower consistency, while the raised Control/Consistency will be overall noticeably closer to the strike zone.
                  Last edited by ParisB; 03-27-2011, 03:44 PM.

                  Comment

                  • Ninjoid
                    MVP
                    • Jan 2003
                    • 2101

                    #219
                    Re: CPU vs CPU

                    Originally posted by heroesandvillians
                    Ninjoid, I see you raised starter stamina.

                    That's a slider I'm looking at too.

                    What trends did you notice at default, and what have you seen change since moving it?
                    Haven't noticed any major trends...I just felt that at default starters were being pulled a little early due to energy and the match situation....for instance if they are ahead or tied, I just thought irl they would stay in the game longer hence the increase. I started out with this slider at 6 then reduced 1, but have gone back to 6.
                    Dedicated member of the CPU v CPU worldwide brethren.

                    Comment

                    • Jukeman
                      Showtime
                      • Aug 2005
                      • 10955

                      #220
                      I want to dive into these sliders but I'm too much of a newbie to The Show to even touch anything..I'm going to try some of the recent sliders posted to see how it goes

                      Comment

                      • Snake.Plissken
                        Banned
                        • Mar 2011
                        • 85

                        #221
                        Re: CPU vs CPU

                        Originally posted by ParisB
                        The CPU is already a marksman. The balls they throw are literally hairs off the zone. The AI logic is already there, and sliders don't affect that. They already paint the corners and such.

                        The problem isn't necessarily drawing walks because the balls are there, it's just that they are so close to the zone that even the CPU swings at them. It's making it a tad easier and spreading out the misses. Consistency is what does that. Unfortunately it results in a couple more WP's, but it seems like that's an issue no matter what.

                        Lowering Control too much means more meatballs also, so it counters the idea of throwing less strikes.

                        I understand your thought process, but raising Control is teetering with Robo PC territory especially with a high confidence pitcher, it's game over.

                        I get my 3-4 walks by lowering Consistency. It spreads out the pitching charts a bit more.

                        But if you chart the pitches at the end of the game, compare charts of 10 games with Control/Consistency at 5/0 and then Control/Consistency at 10/5 or something for another 10 games.

                        You will see a wider spectrum of missed pitches with the lower consistency, while the raised Control/Consistency will be overall noticeably closer to the strike zone.
                        I agree the CPU is too much of a marksman on default. I can draw walks just fine with increased control and consistency, and the CPU has a better eye than I do even when you lower their contact. The CPU throws plenty of obvious balls to me, and I get a good share of 4 and 5 pitch walks even when they have high confidence. The CPU is not at all a Robo pitcher for me. I would not be hooked on this game if it was too hard to draw walks as I may get more joy out of drawing walks than hitting HRs.

                        With regards to pitching charts, I don't see how any setting can give you a more "all over the place" pitching chart than control 7, consistency 7, and strike frequency 5. Just chart one game with those settings (which aren't good settings) and you'll see pitches all over the place even from pitchers with good BB/9 ratings.

                        Comment

                        • Foo4Everlong
                          Pro
                          • Mar 2007
                          • 931

                          #222
                          Re: CPU vs CPUof the i

                          Curious what your thoughts are about "Fielder Arm Strength." Each player already has this in their player edit. So Is having it at 5 clicks cheating or what? Should this be lowered to zero? Also same with "Fielder Run Speed" and "Fielder Reaction." I keep both of these at zero since each player already has them as an attribute. With this setting at zero I see more balls in the gaps and balls over the heads of the outfielders. It feels more like real baseball to me. The fielder speed and reaction at 5 for the speedier players just seems ridiculous to me! Too fast! Anyways, what are your thoughts about arm strength. Thanks much! Later

                          Comment

                          • DaiYoung
                            Rookie
                            • Feb 2003
                            • 200

                            #223
                            Re: CPU vs CPUof the i

                            Originally posted by Foo4Everlong
                            Curious what your thoughts are about "Fielder Arm Strength." Each player already has this in their player edit. So Is having it at 5 clicks cheating or what? Should this be lowered to zero? Also same with "Fielder Run Speed" and "Fielder Reaction." I keep both of these at zero since each player already has them as an attribute. With this setting at zero I see more balls in the gaps and balls over the heads of the outfielders. It feels more like real baseball to me. The fielder speed and reaction at 5 for the speedier players just seems ridiculous to me! Too fast! Anyways, what are your thoughts about arm strength. Thanks much! Later
                            Not quite sure I follow your reasoning. Extending your thoughts, wouldn't every slider be at zero?

                            As for fielder speed, reaction and arm strength. I've seen other people argue that these look unrealistic but I can't say it's something that strikes me when watching games. More important than my perception is that the default fielding sliders produce the correct proportion of extra base hits. If you were to lower all of the sliders you mentioned to zero you would also have to lower CPU hitting sliders significantly to avoid an offensive surge.

                            In past versions of the game the fielding sliders have always needed tinkering with to try and get sufficient doubles and triples. To me that isn't a problem with this year's game, so they are not sliders I'm thinking of altering.

                            Comment

                            • steviegolfballs
                              Rookie
                              • Feb 2010
                              • 243

                              #224
                              Re: CPU vs CPU

                              Dai,

                              I agree with what you said about lowering all of those sliders, your sliders are fairly accurate and producing enough XBH according to league averages. I have been tinkering with your slider set and trying a couple things to see if I can get the walks up a bit. I have dropped the STRIKE FREQUENCY to 4 in an effort to produce a few more walks. I started at 3 and the results through 24 games were 4.31 walks so my new test starting this morning is to lower it only to 4.

                              The next thing I was noticing was that too many players were being thrown out by outfielders. So I lowered the FIELDER THROWING to 0 and found that it actually was eliminating some (but not all) of the outfield assists so that was encouraging.

                              The negative effect that had was that reducing the FIELDER THROWING was that I was getting too many triples and not quite enough doubles. My results were 2B 1.44 and 3B 0.44 I was assuming that my base hit totals would go up because of the decrease in STRIKE FREQUENCY but surprisingly it wasn't up that much! 435 total hits in 24 games or 9.06

                              I am hoping that bringing the STRIKE FREQUENCY back to 4 instead of 3 will bring the hit total back closer to the 8.76 that we are looking for. The other thing I am trying in an effort to get some of the triples back to doubles is to lower the baserunner speed to 4. I will keep you posted on my findings.

                              Comment

                              • DaiYoung
                                Rookie
                                • Feb 2003
                                • 200

                                #225
                                Re: CPU vs CPU

                                Originally posted by steviegolfballs
                                Dai,

                                I agree with what you said about lowering all of those sliders, your sliders are fairly accurate and producing enough XBH according to league averages. I have been tinkering with your slider set and trying a couple things to see if I can get the walks up a bit. I have dropped the STRIKE FREQUENCY to 4 in an effort to produce a few more walks. I started at 3 and the results through 24 games were 4.31 walks so my new test starting this morning is to lower it only to 4.

                                The next thing I was noticing was that too many players were being thrown out by outfielders. So I lowered the FIELDER THROWING to 0 and found that it actually was eliminating some (but not all) of the outfield assists so that was encouraging.

                                The negative effect that had was that reducing the FIELDER THROWING was that I was getting too many triples and not quite enough doubles. My results were 2B 1.44 and 3B 0.44 I was assuming that my base hit totals would go up because of the decrease in STRIKE FREQUENCY but surprisingly it wasn't up that much! 435 total hits in 24 games or 9.06

                                I am hoping that bringing the STRIKE FREQUENCY back to 4 instead of 3 will bring the hit total back closer to the 8.76 that we are looking for. The other thing I am trying in an effort to get some of the triples back to doubles is to lower the baserunner speed to 4. I will keep you posted on my findings.
                                Thanks for keeping us updated on your experimentation stevie. Interesting that you also prefer fielder throwing zeroed out, seems quite a few people like it that way.

                                What I might do is tally up all the outfield assists in my franchise so far and see how that compares with the real life bigs. I won't be able to obtain an exact figure because of outfielders who also play infield positions (and vice versa) but I should be able to get a rough idea.

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