Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

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  • awffltony77
    MVP
    • Mar 2014
    • 1005

    #886
    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

    Originally posted by dubplate
    What am I missing, because I don't see them.
    Hum-4 con, pow, timing and solid.
    Cpu consistency 3 Strike freq 1
    Hitting Vet


    He mentioned it along the way, but hes always had this type of adjustment. I use it

    Comment

    • JG1986
      Pro
      • Mar 2012
      • 513

      #887
      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

      Just traded the game in. I've bought the Show for as many years as I can remember and have never had an issue. I'm not sure what they did with hitting this year but something just isn't right. I played 49 games in my current and franchise and who knows how many I restarted. I went back 17 games in my latest franchise....i scored THREE RUNS on something else other than a home run, and one of them was scored on a wild pitch. I can't remember the last time I had a rally. It's just not fun this year for me. I was second in the league in walks, struck out the least, had a 13th overall batting average, yet was third to last in runs. 95% of my runs have come off the HR. Yawn. Last time you'll see me on here. I'll try next year. Enjoy everyone!

      Comment

      • bigjdotcom01
        All Star
        • Aug 2002
        • 5221

        #888
        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

        Loving these sliders. I am 60 games into my Diamondbacks franchise and I am really enjoying them. Goldschmidt is near the top for the N.L. triple crown, and David Peralta leads the N.L. in homers. Besides that, then team is struggling. We lead the Majors in stolen bases with 65 and that has helped us to the lead in the N.L. West over San Francisco.

        Pitching wise, we are middle of the road. We lead the National League in strikeouts, but our ERA is in the middle. Zack Greinke is (5-5) with an ERA over 3.50, but he leads the league in strikeouts.

        I am playing with the sliders on page with with no alterations. Keep up the great work.
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        Comment

        • Burgess
          MVP
          • Oct 2015
          • 1015

          #889
          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

          Hi Armour. I'm playing both a Yankee franchise and a Met franchise. I use your sliders except for increasing pitch speed to 6 and 8 and human consistency and control both at 3. After countless starts and restarts, I have yet to have the cpu REALLY pound me in a game. The most runs I recall giving up is 5, maybe 6 in one game. If I wanted to give the cpu just a little more "help" offensively what would be the next tweak? Contact to 7? Timing to 6? I realize the Mets have a good rotation and the Yankees have the big 3 in the bullpen, but they still get blown out once in awhile IRL. It seems that if I score 4 runs I know I'm going to win and the games I lose are low scoring. Are you getting blown out occasionally in your Yankee franchise? Thanks for your help
          Yankees modern day
          Phillies modern day

          Comment

          • tc020791
            MVP
            • Sep 2010
            • 2012

            #890
            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

            Originally posted by Burgess
            Hi Armour. I'm playing both a Yankee franchise and a Met franchise. I use your sliders except for increasing pitch speed to 6 and 8 and human consistency and control both at 3. After countless starts and restarts, I have yet to have the cpu REALLY pound me in a game. The most runs I recall giving up is 5, maybe 6 in one game. If I wanted to give the cpu just a little more "help" offensively what would be the next tweak? Contact to 7? Timing to 6? I realize the Mets have a good rotation and the Yankees have the big 3 in the bullpen, but they still get blown out once in awhile IRL. It seems that if I score 4 runs I know I'm going to win and the games I lose are low scoring. Are you getting blown out occasionally in your Yankee franchise? Thanks for your help


            Have you tried moving up to his HOF pitching suggestions. My first 4 games I'm 2-2 with the Orioles. I've given up 1 run, then 3, then 12, then 5. So pretty good up and down in just 4 games with HOF.


            Sent from my iPhone using Tapatalk

            Comment

            • Burgess
              MVP
              • Oct 2015
              • 1015

              #891
              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

              Originally posted by tc020791
              Have you tried moving up to his HOF pitching suggestions. My first 4 games I'm 2-2 with the Orioles. I've given up 1 run, then 3, then 12, then 5. So pretty good up and down in just 4 games with HOF.


              Sent from my iPhone using Tapatalk
              Thanks for your reply. I have tried HOF pitching and it just doesn't work for me - especially when it came to my relievers. They couldn't get anybody out. One game I was up 8-4 after 6 innings and Betances, Miller and Chapman gave up 9 runs in the last 3 innings. I tend to agree with Armour in that HOF may not be the level for classic pitching.
              Yankees modern day
              Phillies modern day

              Comment

              • Mikeyo918
                Pro
                • Oct 2010
                • 530

                #892
                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                What sliders can be adjusted to reduce the crazy amount of CG and SHO thrown by the CPU? I'm in June and between both leagues CG are over 100, Scherzer has 7 CG himself
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                Comment

                • Burgess
                  MVP
                  • Oct 2015
                  • 1015

                  #893
                  Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                  Guys, I need some advice. Using Armours sliders as they are on 1st page for my Yankee and Met franchises. I feel I need to give the cpu more offence. What do you recommend:

                  Raising contact to 7
                  Raising power to 6
                  Raising timing to 6
                  Some combination of these 3 options

                  I don't want to turn things in to a homerun derby, and still want realistic results, but I just don't feel threatened by the cpu. The Mets have 3 shutouts and given up 1 run in each of the other 2 games. Yankees are also 5-0 and the highest score was 7-5. Thanks for your help
                  Yankees modern day
                  Phillies modern day

                  Comment

                  • KBLover
                    Hall Of Fame
                    • Aug 2009
                    • 12172

                    #894
                    Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                    Originally posted by Burgess
                    Guys, I need some advice. Using Armours sliders as they are on 1st page for my Yankee and Met franchises. I feel I need to give the cpu more offence. What do you recommend:

                    Raising contact to 7
                    Raising power to 6
                    Raising timing to 6
                    Some combination of these 3 options

                    I don't want to turn things in to a homerun derby, and still want realistic results, but I just don't feel threatened by the cpu. The Mets have 3 shutouts and given up 1 run in each of the other 2 games. Yankees are also 5-0 and the highest score was 7-5. Thanks for your help

                    Hard to suggest anything on 5 games and just seeing scores and not player/team stats, but basically - raise contact, raise solid hits, lower timing and power as/if needed for balance/realism.

                    So I'd go 7 contact, 6 solid hits (and leave timing alone - if they start hitting you, you still want a way to get them out by changing speeds, etc, and power alone because better contact + better trajectories should = harder hit balls as it is). If that's not enough, keep going +1/+1 until you get too much offense, then lower power and timing by 1 each and see.

                    Basically contact + solid hits will help them locate the PCI better (better contact) and get better trajectories. The lower power (if needed) to keep HR in check in light of those two things and lower timing (if needed) to keep your K's and let you change speeds, etc.
                    Last edited by KBLover; 06-07-2016, 01:06 AM. Reason: Typos OP
                    "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                    Comment

                    • Burgess
                      MVP
                      • Oct 2015
                      • 1015

                      #895
                      Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                      Originally posted by KBLover
                      Hard to suggest anything on 5 games and just seeing scores and not player/team stats, but basically - raise contact, raise solid hits, lower timing and power as/if needed for balance/realism.

                      So I'd go 7 contact, 6 solid hits (and leave timing alone - if they start hitting you, you still want a way to get them out by changing speeds, etc, and power alone because better contact + better trajectories should = harder hit balls as it is). If that's not enough, keep going +1/+1 until you get too much offense, then lower power and timing by 1 each and see.

                      Basically contact + solid hits will help them locate the PCI better (better contact) and get better trajectories. The lower power (if needed) to keep HR in check in light of those two things and lower timing (if needed) to keep your K's and let you change speeds, etc.
                      Thanks for the reply. What are your sliders at? Do you play on AllStar? I remember when Armour moved cpu contact to 6 he mentioned possibly moving power up yo 6 as well if you want to be challenged. I've also read some users have cpu contact at 7. I have played close to 50 games (I have a bad habit of starting my franchisees over) and I've never had the cpu score more than 5 runs in a game and don't usually feel very threatened. I guess I'm looking for that "fear" of facing the cpu hitter
                      Yankees modern day
                      Phillies modern day

                      Comment

                      • crains13
                        MVP
                        • Feb 2008
                        • 1077

                        #896
                        Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                        Originally posted by KBLover
                        Hard to suggest anything on 5 games and just seeing scores and not player/team stats, but basically - raise contact, raise solid hits, lower timing and power as/if needed for balance/realism.

                        So I'd go 7 contact, 6 solid hits (and leave timing alone - if they start hitting you, you still want a way to get them out by changing speeds, etc, and power alone because better contact + better trajectories should = harder hit balls as it is). If that's not enough, keep going +1/+1 until you get too much offense, then lower power and timing by 1 each and see.

                        Basically contact + solid hits will help them locate the PCI better (better contact) and get better trajectories. The lower power (if needed) to keep HR in check in light of those two things and lower timing (if needed) to keep your K's and let you change speeds, etc.
                        I'm having the same problem, the lack of CPU offense. My current sliders are...
                        CPU CON - 6
                        CPU POW - 6
                        CPU TIM - 5
                        CPU FF - 3
                        CPU SH - 6

                        HUM CONT - 3
                        HUM CONS - 0

                        I'm still not feeling threatened by the CPU at all. My Reds have a 2.69 ERA through 33 games. I'm thinking about bumping contact up to 7 and lowering timing to 4 to keep my strikeout numbers. I've never had this much trouble with sliders.
                        #BBN #RedsNation

                        Comment

                        • KBLover
                          Hall Of Fame
                          • Aug 2009
                          • 12172

                          #897
                          Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                          Originally posted by Burgess
                          Thanks for the reply. What are your sliders at? Do you play on AllStar? I remember when Armour moved cpu contact to 6 he mentioned possibly moving power up yo 6 as well if you want to be challenged. I've also read some users have cpu contact at 7. I have played close to 50 games (I have a bad habit of starting my franchisees over) and I've never had the cpu score more than 5 runs in a game and don't usually feel very threatened. I guess I'm looking for that "fear" of facing the cpu hitter
                          Originally posted by crains13
                          I'm having the same problem, the lack of CPU offense. My current sliders are...
                          CPU CON - 6
                          CPU POW - 6
                          CPU TIM - 5
                          CPU FF - 3
                          CPU SH - 6

                          HUM CONT - 3
                          HUM CONS - 0

                          I'm still not feeling threatened by the CPU at all. My Reds have a 2.69 ERA through 33 games. I'm thinking about bumping contact up to 7 and lowering timing to 4 to keep my strikeout numbers. I've never had this much trouble with sliders.

                          My CPU hitting sliders are what Nomo has so 7/5/1/2/5. I use All-Star Classic. My control/consistency is 4/4, so close to Armor's.

                          I don't know how you guys are shutting the CPU down so consistently. My pitchers have not had that luxury in either of my franchises.

                          I would raise contact to 7 in each case. I would favor contact over solid hits for what to raise further if you still don't get the offense from the CPU if Solid Hits is 6. Maybe do contact first, play some, and if you still get a lot of poor trajectory for CPU, try raising Solid Hits +1, play more, etc.

                          Lower timing can produce more K's for sure, but if you don't get the K, you might see more balls hit all over the park line-to-line. That could stress your fielders. You might get more fouls, too. This probably isn't how it works, but for illustration, Just Late and maybe an out becomes Very Late and foul and you have to throw another pitch.
                          Last edited by KBLover; 06-07-2016, 10:21 AM.
                          "Some people call it butterflies, but to him, it probably feels like pterodactyls in his stomach." --Plesac in MLB18

                          Comment

                          • crains13
                            MVP
                            • Feb 2008
                            • 1077

                            #898
                            Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                            Originally posted by KBLover
                            My CPU hitting sliders are what Nomo has so 7/5/1/2/5. I use All-Star Classic. My control/consistency is 4/4, so close to Armor's.

                            I don't know how you guys are shutting the CPU down so consistently. My pitchers have not had that luxury in either of my franchises.

                            I would raise contact to 7 in each case.
                            I'm using Class pitching on AS. I've never been this dominate before. Alfredo simon, my 5th pitcher in my rotation has a 1.39 ERA. I really hope I can get this sliders to work.
                            #BBN #RedsNation

                            Comment

                            • Padgoi
                              Banned
                              • Oct 2008
                              • 1873

                              #899
                              Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                              Originally posted by crains13
                              I'm using Class pitching on AS. I've never been this dominate before. Alfredo simon, my 5th pitcher in my rotation has a 1.39 ERA. I really hope I can get this sliders to work.
                              It's not the sliders, it's the difficulty. Not sure what SCEA did, but the game plays easier on all levels this year.

                              Comment

                              • Burgess
                                MVP
                                • Oct 2015
                                • 1015

                                #900
                                Re: Armor & Sword & Marino's MLB The Show 16 Timed/Classic Simulation Sliders

                                Originally posted by KBLover
                                My CPU hitting sliders are what Nomo has so 7/5/1/2/5. I use All-Star Classic. My control/consistency is 4/4, so close to Armor's.

                                I don't know how you guys are shutting the CPU down so consistently. My pitchers have not had that luxury in either of my franchises.

                                I would raise contact to 7 in each case. I would favor contact over solid hits for what to raise further if you still don't get the offense from the CPU if Solid Hits is 6. Maybe do contact first, play some, and if you still get a lot of poor trajectory for CPU, try raising Solid Hits +1, play more, etc.

                                Lower timing can produce more K's for sure, but if you don't get the K, you might see more balls hit all over the park line-to-line. That could stress your fielders. You might get more fouls, too. This probably isn't how it works, but for illustration, Just Late and maybe an out becomes Very Late and foul and you have to throw another pitch.
                                Thanks for the feedback. I'm going to try cpu contact at 7, power at 6 and timing and solid hits at 5 and human control and consistency at 3. I've won and lost low scoring games and I've scored 10+ runs and won blowouts. What's missing for me is the cpu scoring 7+ runs and beating me in a blowout and those occasional 12 - 10 shootouts. Hopefully this works as I'm tired of adjusting sliders. I've thought about going back to the 2015 version because of this. Thanks again.
                                Yankees modern day
                                Phillies modern day

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