Mike Lowe MLB The Show '17 Sliders

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Mike Lowe
    All Star
    • Dec 2006
    • 5286

    #76
    Re: Mike Lowe MLB The Show '17 Sliders

    Originally posted by Jello
    Yeah, I posted that in the afterglow of getting revenge on Syndergaard. Also, I thought I'd get dominated without my visual crutches on the screen...

    I did work some counts on Syndergaard. I think he was at about 90 pitches when they didn't send him back out for the 7th. Honestly, I chalked that up to AI on opening day pitch counts. I don't know if that actually exists or not.

    On the two homers, I was sitting on the spot he threw to and squared them up with good timing. They were fair. A wall scraper by Swanson and 454 ft shot by Kemp. I think I had a double in the corner and a few singles off him otherwise. I had a few hits off their BP too.

    My pitching was pretty easy after the first couple innings. I was hitting the meter though and then got that big fat window for almost the entire last few innings. Lot of swings and misses on his 92mph 4FB though. I think in the 7th they tapped back to the pitcher twice, then popped out to the pitcher who ran all the way into foul ground near the dugout to catch it...which was weird (auto fielding/running).
    That's good stuff, Jello. I wonder if we even consider AI power for zone at 1? I still think Kemp's would have made it out.

    Next game, check your misses+strikeouts per total swings for the AI (and yourself). Should be at about 21%.

    Comment

    • Mike Lowe
      All Star
      • Dec 2006
      • 5286

      #77
      Re: Mike Lowe MLB The Show '17 Sliders

      Here is what I'm currently testing that's different than post 1:

      Human power at 1 (zone)
      Human pitch control at 3
      CPU power at 2

      In the middle of a game now and it's looking fantastic.


      Sent from my SM-G930P using Tapatalk

      Comment

      • Jello
        Rookie
        • Mar 2014
        • 99

        #78
        Re: Mike Lowe MLB The Show '17 Sliders

        Edit:

        I'm deleting this post because I'm an idiot. The game I detailed here (game 2) was not played with your sliders!

        I'll try to get in a game tonight and give feedback. Sorry about the mistake.
        Last edited by Jello; 04-04-2017, 01:17 PM.

        Comment

        • Mike Lowe
          All Star
          • Dec 2006
          • 5286

          #79
          Re: Mike Lowe MLB The Show '17 Sliders

          Liking the changes for sure. Might need to amp up AI offense some since they seem to only score off power/HRs.

          I'm thinking of lowering fielder reaction down a notch, and perhaps amping up one of the AI offense sliders.

          Thoughts? Small details...things feel fantastic right now!

          Sent from my SM-G930P using Tapatalk

          Comment

          • Mike Lowe
            All Star
            • Dec 2006
            • 5286

            #80
            Re: Mike Lowe MLB The Show '17 Sliders

            First post updated with changes above, plus a few other sliders.

            Sent from my SM-G930P using Tapatalk

            Comment

            • jmel07
              Rookie
              • Dec 2009
              • 185

              #81
              Re: Mike Lowe MLB The Show '17 Sliders

              Mike -

              Thanks for publishing your sliders. If you could, I'd love it if you could comment on a few specifically. I'm tracking the differences between the slider sets and where yours stand out the most different are:

              Human Pitcher Consistency - 0 (Other sets are 3-4)
              CPU Power - 2 (Other sets are 4-6)
              CPU Foul Frequency - 1 (Other sets are 3-5)
              CPU Solid Hits - 6 (Other sets are mostly 4)
              CPU Reliever Stamina - 0 (Other sets are mostly 3)
              CPU Pitching Consistency - 1 (Other sets are mostly 4)
              CPU Strike Frequency - 5 (Other sets are mostly 2-3)
              CPU Pickoffs 9 - (Others mostly 5-6)
              Fielding Errors OF - 3 (Others are mostly 5-6 and are noted to be pretty infrequent even at default)
              Fielder Reaction - 7 (Others around 5-6)
              Fielder Arm OF -3 (Others mostly at 4)


              I'm specifically interested in what you're seeing with CPU Consistency at 1 and Strike Frequency at 5. Does this have the same results as the opposite (5/1 or 4/1)? I've only played with Consistency at 4 and Frequency at 2 and I know this results in some walks and the pitchers not putting too many pitches in the meaty part of the strike zone. What does 1/5 accomplish? (Not judging, honestly curious).

              Thanks!

              Comment

              • dsmith710
                Rookie
                • Oct 2008
                • 381

                #82
                Re: Mike Lowe MLB The Show '17 Sliders

                Just played a game with these and I really like where you're at with these Mike.

                Strike percentages were on point, while walks weren't too high. Oh and finally a game without a HR! Haha

                These are going to be my franchise sliders, great work thank you.

                Comment

                • Mike Lowe
                  All Star
                  • Dec 2006
                  • 5286

                  #83
                  Re: Mike Lowe MLB The Show '17 Sliders

                  Originally posted by jmel07
                  Mike -

                  Thanks for publishing your sliders. If you could, I'd love it if you could comment on a few specifically. I'm tracking the differences between the slider sets and where yours stand out the most different are:
                  Human Pitcher Consistency - 0 (Other sets are 3-4)
                  This helps tremendously w walks, and also allows for those implosion days on rare occassions. It also gives your pitchers an accurate amount of batters' HBP. Read below on AI consistency for more details on that...

                  CPU Power - 2 (Other sets are 4-6)
                  For '17, nearly everything hit solid is a HR. Even SSD just tweeted out an infographic of results of all played games they are tracking, and it actually shows MORE HRs hit than 2Bs. No way is that that MLB baseball.

                  CPU Foul Frequency - 1 (Other sets are 3-5)
                  Foul balls should equate to roughly 15% of total pitches, the MLB average. Otherwise, not enough walks, not enough Ks, and not enough swings and misses resulting in pitchers not throwing enough pitches.

                  CPU Solid Hits - 6 (Other sets are mostly 4)
                  To keep the AI dangerous. Don't make mistakes all game long and expect to live to tell about it.

                  CPU Reliever Stamina - 0 (Other sets are mostly 3)
                  To further help the improvement to middle relief pitcher usage by AI, ie more matchups late in games. Also 100% necessary when simming games to keep IP below appearances.

                  CPU Pitching Consistency - 1 (Other sets are mostly 4)
                  You won't see enough hit by pitches by the AI in played games, negatively affecting your OB%. Go check your player stats if you're using another set, and you'll see your hitters are dead last in MLB for HBP.

                  CPU Strike Frequency - 5 (Other sets are mostly 2-3)
                  Other sets must not be looking at the pitcher analysis, because this slider has been perfectly balanced at default for years. Read my post #1 here for more info. Remember, don't go off of "feel" when we can clearly use real measurables.

                  CPU Pickoffs 9 - (Others mostly 5-6)
                  If you watch a MLB game, do you see more than the maybe 1-2 pickoffs you'll see in a played game on default? Also keeps you honest with not taking too many big leads, forcing you to be cautious.

                  Fielding Errors OF - 3 (Others are mostly 5-6 and are noted to be pretty infrequent even at default)
                  Actually, this can probably go back to default or yeah, maybe 6. This was lowered last year to help w the line drives magically going through your OFs.

                  Fielder Reaction - 7 (Others around 5-6)
                  I just lowered this from 8 to 7 today, but it's to help IFs catch more of those line drives that they otherwise seem scared of. What I'm watching closely now is for not too many groundball singles being turned into groundouts. What are others seeing?

                  Fielder Arm OF -3 (Others mostly at 4)
                  This was to help increase doubles last year. Still seems fine to me this year, but sure, let's keep an eye on it. Remember though, this slider spiked right around when Cespedes showed up on YouTube, and the game began grossly exaggerated arm strength, or more specially velocity (different than distance/trajectory).

                  Originally posted by jmel07
                  I'm specifically interested in what you're seeing with CPU Consistency at 1 and Strike Frequency at 5. Does this have the same results as the opposite (5/1 or 4/1)? I've only played with Consistency at 4 and Frequency at 2 and I know this results in some walks and the pitchers not putting too many pitches in the meaty part of the strike zone. What does 1/5 accomplish? (Not judging, honestly curious).
                  No, not the same thing. If folks feel the need to lower strike percentage, well, frankly they need to practice hitting and their plate discipline. That slider is not the issue. SSD has that one perfect.
                  ----------------------

                  I wrote my replies under your questions. When I'm back at my computer, I'll edit the font color for easier reading.

                  Sent from my SM-G930P using Tapatalk

                  Comment

                  • GWPump23
                    Rookie
                    • Dec 2011
                    • 361

                    #84
                    Re: Mike Lowe MLB The Show '17 Sliders

                    Originally posted by Mike Lowe
                    Human Pitcher Consistency - 0 (Other sets are 3-4)
                    This helps tremendously w walks, and also allows for those implosion days on rare occassions. It also gives your pitchers an accurate amount of batters' HBP. Read below on AI consistency for more details on that...

                    CPU Power - 2 (Other sets are 4-6)
                    For '17, nearly everything hit solid is a HR. Even SSD just tweeted out an infographic of results of all played games they are tracking, and it actually shows MORE HRs hit than 2Bs. No way is that that MLB baseball.

                    CPU Foul Frequency - 1 (Other sets are 3-5)
                    Foul balls should equate to roughly 15% of total pitches, the MLB average. Otherwise, not enough walks, not enough Ks, and not enough swings and misses resulting in pitchers not throwing enough pitches.

                    CPU Solid Hits - 6 (Other sets are mostly 4)
                    To keep the AI dangerous. Don't make mistakes all game long and expect to live to tell about it.

                    CPU Reliever Stamina - 0 (Other sets are mostly 3)
                    To further help the improvement to middle relief pitcher usage by AI, ie more matchups late in games. Also 100% necessary when simming games to keep IP below appearances.

                    CPU Pitching Consistency - 1 (Other sets are mostly 4)
                    You won't see enough hit by pitches by the AI in played games, negatively affecting your OB%. Go check your player stats if you're using another set, and you'll see your hitters are dead last in MLB for HBP.

                    CPU Strike Frequency - 5 (Other sets are mostly 2-3)
                    Other sets must not be looking at the pitcher analysis, because this slider has been perfectly balanced at default for years. Read my post #1 here for more info. Remember, don't go off of "feel" when we can clearly use real measurables.

                    CPU Pickoffs 9 - (Others mostly 5-6)
                    If you watch a MLB game, do you see more than the maybe 1-2 pickoffs you'll see in a played game on default? Also keeps you honest with not taking too many big leads, forcing you to be cautious.

                    Fielding Errors OF - 3 (Others are mostly 5-6 and are noted to be pretty infrequent even at default)
                    Actually, this can probably go back to default or yeah, maybe 6. This was lowered last year to help w the line drives magically going through your OFs.

                    Fielder Reaction - 7 (Others around 5-6)
                    I just lowered this from 8 to 7 today, but it's to help IFs catch more of those line drives that they otherwise seem scared of. What I'm watching closely now is for not too many groundball singles being turned into groundouts. What are others seeing?

                    Fielder Arm OF -3 (Others mostly at 4)
                    This was to help increase doubles last year. Still seems fine to me this year, but sure, let's keep an eye on it. Remember though, this slider spiked right around when Cespedes showed up on YouTube, and the game began grossly exaggerated arm strength, or more specially velocity (different than distance/trajectory).



                    No, not the same thing. If folks feel the need to lower strike percentage, well, frankly they need to practice hitting and their plate discipline. That slider is not the issue. SSD has that one perfect.
                    ----------------------

                    I wrote my replies under your questions. When I'm back at my computer, I'll edit the font color for easier reading.

                    Sent from my SM-G930P using Tapatalk
                    GREAT post!

                    Have been hoping you'd bump human power (meter) back up to 3 as I'm franchise'ing it with whatever you roll out here. NOW, you drop power to 1?

                    You're killing me! How is Alcides Escobar supposed to reach the seats

                    -GW-
                    "Never go short in the land of plenty..."

                    Comment

                    • Mike Lowe
                      All Star
                      • Dec 2006
                      • 5286

                      #85
                      Re: Mike Lowe MLB The Show '17 Sliders

                      Originally posted by GWPump23
                      GREAT post!

                      Have been hoping you'd bump human power (meter) back up to 3 as I'm franchise'ing it with whatever you roll out here. NOW, you drop power to 1?

                      You're killing me! How is Alcides Escobar supposed to reach the seats

                      -GW-
                      My last game with user power at 1, I still hit 2 HRs in my Twins carryover franchise. I typically am aiming for some arc on the ball though, especially with runners on base. Mostly I'm looking to hit line drives, over the IF and into the gaps...but Dozier and Ruf each hit one out.

                      Comment

                      • squashbuggie
                        Banned
                        • Dec 2016
                        • 371

                        #86
                        Re: Mike Lowe MLB The Show '17 Sliders

                        Originally posted by Mike Lowe
                        Human Pitcher Consistency - 0 (Other sets are 3-4)
                        This helps tremendously w walks, and also allows for those implosion days on rare occassions. It also gives your pitchers an accurate amount of batters' HBP. Read below on AI consistency for more details on that...

                        CPU Power - 2 (Other sets are 4-6)
                        For '17, nearly everything hit solid is a HR. Even SSD just tweeted out an infographic of results of all played games they are tracking, and it actually shows MORE HRs hit than 2Bs. No way is that that MLB baseball.

                        CPU Foul Frequency - 1 (Other sets are 3-5)
                        Foul balls should equate to roughly 15% of total pitches, the MLB average. Otherwise, not enough walks, not enough Ks, and not enough swings and misses resulting in pitchers not throwing enough pitches.

                        CPU Solid Hits - 6 (Other sets are mostly 4)
                        To keep the AI dangerous. Don't make mistakes all game long and expect to live to tell about it.

                        CPU Reliever Stamina - 0 (Other sets are mostly 3)
                        To further help the improvement to middle relief pitcher usage by AI, ie more matchups late in games. Also 100% necessary when simming games to keep IP below appearances.

                        CPU Pitching Consistency - 1 (Other sets are mostly 4)
                        You won't see enough hit by pitches by the AI in played games, negatively affecting your OB%. Go check your player stats if you're using another set, and you'll see your hitters are dead last in MLB for HBP.

                        CPU Strike Frequency - 5 (Other sets are mostly 2-3)
                        Other sets must not be looking at the pitcher analysis, because this slider has been perfectly balanced at default for years. Read my post #1 here for more info. Remember, don't go off of "feel" when we can clearly use real measurables.

                        CPU Pickoffs 9 - (Others mostly 5-6)
                        If you watch a MLB game, do you see more than the maybe 1-2 pickoffs you'll see in a played game on default? Also keeps you honest with not taking too many big leads, forcing you to be cautious.

                        Fielding Errors OF - 3 (Others are mostly 5-6 and are noted to be pretty infrequent even at default)
                        Actually, this can probably go back to default or yeah, maybe 6. This was lowered last year to help w the line drives magically going through your OFs.

                        Fielder Reaction - 7 (Others around 5-6)
                        I just lowered this from 8 to 7 today, but it's to help IFs catch more of those line drives that they otherwise seem scared of. What I'm watching closely now is for not too many groundball singles being turned into groundouts. What are others seeing?

                        Fielder Arm OF -3 (Others mostly at 4)
                        This was to help increase doubles last year. Still seems fine to me this year, but sure, let's keep an eye on it. Remember though, this slider spiked right around when Cespedes showed up on YouTube, and the game began grossly exaggerated arm strength, or more specially velocity (different than distance/trajectory).



                        No, not the same thing. If folks feel the need to lower strike percentage, well, frankly they need to practice hitting and their plate discipline. That slider is not the issue. SSD has that one perfect.
                        ----------------------

                        I wrote my replies under your questions. When I'm back at my computer, I'll edit the font color for easier reading.

                        Sent from my SM-G930P using Tapatalk
                        mike: what do you think of lowering fielder run speed to 1 ? with reaction at 8?

                        Comment

                        • Mike Lowe
                          All Star
                          • Dec 2006
                          • 5286

                          #87
                          Re: Mike Lowe MLB The Show '17 Sliders

                          Originally posted by squashbuggie
                          mike: what do you think of lowering fielder run speed to 1 ? with reaction at 8?
                          The outfield is spacing is perfect to me, so I don't plan on adjusting that. Feel free if you think it'll help you though.

                          Comment

                          • Jello
                            Rookie
                            • Mar 2014
                            • 99

                            #88
                            Re: Mike Lowe MLB The Show '17 Sliders

                            CPU Manager Hook - 3 (bullpen and sim at 7)

                            What do you mean by "bullpen" above? Do you mean sim CPU reliever stamina at 7?

                            Comment

                            • Mike Lowe
                              All Star
                              • Dec 2006
                              • 5286

                              #89
                              Re: Mike Lowe MLB The Show '17 Sliders

                              Originally posted by Jello
                              CPU Manager Hook - 3 (bullpen and sim at 7)

                              What do you mean by "bullpen" above? Do you mean sim CPU reliever stamina at 7?
                              When the AI goes to their bullpen, pause and adjust the manager hook so that they handle their matchups more realistically.

                              Sent from my SM-G930P using Tapatalk

                              Comment

                              • Razeart2422
                                Banned
                                • Nov 2014
                                • 196

                                #90
                                Re: Mike Lowe MLB The Show '17 Sliders

                                I believe User and cpu power should be at 1. I have hit an average of 0.8 homeruns over the course of 36 games in my yankees season. I have hit 3 in a game. I have hit 2 in same game with Holliday.

                                Comment

                                Working...