Mike Lowe MLB The Show '17 Sliders
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Re: Mike Lowe MLB The Show '17 Sliders
Here is what I'm currently testing that's different than post 1:
Human power at 1 (zone)
Human pitch control at 3
CPU power at 2
In the middle of a game now and it's looking fantastic.
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Re: Mike Lowe MLB The Show '17 Sliders
Liking the changes for sure. Might need to amp up AI offense some since they seem to only score off power/HRs.
I'm thinking of lowering fielder reaction down a notch, and perhaps amping up one of the AI offense sliders.
Thoughts? Small details...things feel fantastic right now!
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Re: Mike Lowe MLB The Show '17 Sliders
First post updated with changes above, plus a few other sliders.
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Re: Mike Lowe MLB The Show '17 Sliders
Mike -
Thanks for publishing your sliders. If you could, I'd love it if you could comment on a few specifically. I'm tracking the differences between the slider sets and where yours stand out the most different are:
Human Pitcher Consistency - 0 (Other sets are 3-4)
CPU Power - 2 (Other sets are 4-6)
CPU Foul Frequency - 1 (Other sets are 3-5)
CPU Solid Hits - 6 (Other sets are mostly 4)
CPU Reliever Stamina - 0 (Other sets are mostly 3)
CPU Pitching Consistency - 1 (Other sets are mostly 4)
CPU Strike Frequency - 5 (Other sets are mostly 2-3)
CPU Pickoffs 9 - (Others mostly 5-6)
Fielding Errors OF - 3 (Others are mostly 5-6 and are noted to be pretty infrequent even at default)
Fielder Reaction - 7 (Others around 5-6)
Fielder Arm OF -3 (Others mostly at 4)
I'm specifically interested in what you're seeing with CPU Consistency at 1 and Strike Frequency at 5. Does this have the same results as the opposite (5/1 or 4/1)? I've only played with Consistency at 4 and Frequency at 2 and I know this results in some walks and the pitchers not putting too many pitches in the meaty part of the strike zone. What does 1/5 accomplish? (Not judging, honestly curious).
Thanks!Comment
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Re: Mike Lowe MLB The Show '17 Sliders
Just played a game with these and I really like where you're at with these Mike.
Strike percentages were on point, while walks weren't too high. Oh and finally a game without a HR! Haha
These are going to be my franchise sliders, great work thank you.Comment
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Re: Mike Lowe MLB The Show '17 Sliders
This helps tremendously w walks, and also allows for those implosion days on rare occassions. It also gives your pitchers an accurate amount of batters' HBP. Read below on AI consistency for more details on that...
CPU Power - 2 (Other sets are 4-6)
For '17, nearly everything hit solid is a HR. Even SSD just tweeted out an infographic of results of all played games they are tracking, and it actually shows MORE HRs hit than 2Bs. No way is that that MLB baseball.
CPU Foul Frequency - 1 (Other sets are 3-5)
Foul balls should equate to roughly 15% of total pitches, the MLB average. Otherwise, not enough walks, not enough Ks, and not enough swings and misses resulting in pitchers not throwing enough pitches.
CPU Solid Hits - 6 (Other sets are mostly 4)
To keep the AI dangerous. Don't make mistakes all game long and expect to live to tell about it.
CPU Reliever Stamina - 0 (Other sets are mostly 3)
To further help the improvement to middle relief pitcher usage by AI, ie more matchups late in games. Also 100% necessary when simming games to keep IP below appearances.
CPU Pitching Consistency - 1 (Other sets are mostly 4)
You won't see enough hit by pitches by the AI in played games, negatively affecting your OB%. Go check your player stats if you're using another set, and you'll see your hitters are dead last in MLB for HBP.
CPU Strike Frequency - 5 (Other sets are mostly 2-3)
Other sets must not be looking at the pitcher analysis, because this slider has been perfectly balanced at default for years. Read my post #1 here for more info. Remember, don't go off of "feel" when we can clearly use real measurables.
CPU Pickoffs 9 - (Others mostly 5-6)
If you watch a MLB game, do you see more than the maybe 1-2 pickoffs you'll see in a played game on default? Also keeps you honest with not taking too many big leads, forcing you to be cautious.
Fielding Errors OF - 3 (Others are mostly 5-6 and are noted to be pretty infrequent even at default)
Actually, this can probably go back to default or yeah, maybe 6. This was lowered last year to help w the line drives magically going through your OFs.
Fielder Reaction - 7 (Others around 5-6)
I just lowered this from 8 to 7 today, but it's to help IFs catch more of those line drives that they otherwise seem scared of. What I'm watching closely now is for not too many groundball singles being turned into groundouts. What are others seeing?
Fielder Arm OF -3 (Others mostly at 4)
This was to help increase doubles last year. Still seems fine to me this year, but sure, let's keep an eye on it. Remember though, this slider spiked right around when Cespedes showed up on YouTube, and the game began grossly exaggerated arm strength, or more specially velocity (different than distance/trajectory).
I'm specifically interested in what you're seeing with CPU Consistency at 1 and Strike Frequency at 5. Does this have the same results as the opposite (5/1 or 4/1)? I've only played with Consistency at 4 and Frequency at 2 and I know this results in some walks and the pitchers not putting too many pitches in the meaty part of the strike zone. What does 1/5 accomplish? (Not judging, honestly curious).
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I wrote my replies under your questions. When I'm back at my computer, I'll edit the font color for easier reading.
Sent from my SM-G930P using Tapatalk@MikeLowe47 | YouTube | Discord
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Re: Mike Lowe MLB The Show '17 Sliders
Human Pitcher Consistency - 0 (Other sets are 3-4)
This helps tremendously w walks, and also allows for those implosion days on rare occassions. It also gives your pitchers an accurate amount of batters' HBP. Read below on AI consistency for more details on that...
CPU Power - 2 (Other sets are 4-6)
For '17, nearly everything hit solid is a HR. Even SSD just tweeted out an infographic of results of all played games they are tracking, and it actually shows MORE HRs hit than 2Bs. No way is that that MLB baseball.
CPU Foul Frequency - 1 (Other sets are 3-5)
Foul balls should equate to roughly 15% of total pitches, the MLB average. Otherwise, not enough walks, not enough Ks, and not enough swings and misses resulting in pitchers not throwing enough pitches.
CPU Solid Hits - 6 (Other sets are mostly 4)
To keep the AI dangerous. Don't make mistakes all game long and expect to live to tell about it.
CPU Reliever Stamina - 0 (Other sets are mostly 3)
To further help the improvement to middle relief pitcher usage by AI, ie more matchups late in games. Also 100% necessary when simming games to keep IP below appearances.
CPU Pitching Consistency - 1 (Other sets are mostly 4)
You won't see enough hit by pitches by the AI in played games, negatively affecting your OB%. Go check your player stats if you're using another set, and you'll see your hitters are dead last in MLB for HBP.
CPU Strike Frequency - 5 (Other sets are mostly 2-3)
Other sets must not be looking at the pitcher analysis, because this slider has been perfectly balanced at default for years. Read my post #1 here for more info. Remember, don't go off of "feel" when we can clearly use real measurables.
CPU Pickoffs 9 - (Others mostly 5-6)
If you watch a MLB game, do you see more than the maybe 1-2 pickoffs you'll see in a played game on default? Also keeps you honest with not taking too many big leads, forcing you to be cautious.
Fielding Errors OF - 3 (Others are mostly 5-6 and are noted to be pretty infrequent even at default)
Actually, this can probably go back to default or yeah, maybe 6. This was lowered last year to help w the line drives magically going through your OFs.
Fielder Reaction - 7 (Others around 5-6)
I just lowered this from 8 to 7 today, but it's to help IFs catch more of those line drives that they otherwise seem scared of. What I'm watching closely now is for not too many groundball singles being turned into groundouts. What are others seeing?
Fielder Arm OF -3 (Others mostly at 4)
This was to help increase doubles last year. Still seems fine to me this year, but sure, let's keep an eye on it. Remember though, this slider spiked right around when Cespedes showed up on YouTube, and the game began grossly exaggerated arm strength, or more specially velocity (different than distance/trajectory).
No, not the same thing. If folks feel the need to lower strike percentage, well, frankly they need to practice hitting and their plate discipline. That slider is not the issue. SSD has that one perfect.
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I wrote my replies under your questions. When I'm back at my computer, I'll edit the font color for easier reading.
Sent from my SM-G930P using Tapatalk
Have been hoping you'd bump human power (meter) back up to 3 as I'm franchise'ing it with whatever you roll out here. NOW, you drop power to 1?
You're killing me! How is Alcides Escobar supposed to reach the seats
-GW-"Never go short in the land of plenty..."Comment
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Re: Mike Lowe MLB The Show '17 Sliders
My last game with user power at 1, I still hit 2 HRs in my Twins carryover franchise. I typically am aiming for some arc on the ball though, especially with runners on base. Mostly I'm looking to hit line drives, over the IF and into the gaps...but Dozier and Ruf each hit one out.@MikeLowe47 | YouTube | Discord
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Re: Mike Lowe MLB The Show '17 Sliders
Human Pitcher Consistency - 0 (Other sets are 3-4)
This helps tremendously w walks, and also allows for those implosion days on rare occassions. It also gives your pitchers an accurate amount of batters' HBP. Read below on AI consistency for more details on that...
CPU Power - 2 (Other sets are 4-6)
For '17, nearly everything hit solid is a HR. Even SSD just tweeted out an infographic of results of all played games they are tracking, and it actually shows MORE HRs hit than 2Bs. No way is that that MLB baseball.
CPU Foul Frequency - 1 (Other sets are 3-5)
Foul balls should equate to roughly 15% of total pitches, the MLB average. Otherwise, not enough walks, not enough Ks, and not enough swings and misses resulting in pitchers not throwing enough pitches.
CPU Solid Hits - 6 (Other sets are mostly 4)
To keep the AI dangerous. Don't make mistakes all game long and expect to live to tell about it.
CPU Reliever Stamina - 0 (Other sets are mostly 3)
To further help the improvement to middle relief pitcher usage by AI, ie more matchups late in games. Also 100% necessary when simming games to keep IP below appearances.
CPU Pitching Consistency - 1 (Other sets are mostly 4)
You won't see enough hit by pitches by the AI in played games, negatively affecting your OB%. Go check your player stats if you're using another set, and you'll see your hitters are dead last in MLB for HBP.
CPU Strike Frequency - 5 (Other sets are mostly 2-3)
Other sets must not be looking at the pitcher analysis, because this slider has been perfectly balanced at default for years. Read my post #1 here for more info. Remember, don't go off of "feel" when we can clearly use real measurables.
CPU Pickoffs 9 - (Others mostly 5-6)
If you watch a MLB game, do you see more than the maybe 1-2 pickoffs you'll see in a played game on default? Also keeps you honest with not taking too many big leads, forcing you to be cautious.
Fielding Errors OF - 3 (Others are mostly 5-6 and are noted to be pretty infrequent even at default)
Actually, this can probably go back to default or yeah, maybe 6. This was lowered last year to help w the line drives magically going through your OFs.
Fielder Reaction - 7 (Others around 5-6)
I just lowered this from 8 to 7 today, but it's to help IFs catch more of those line drives that they otherwise seem scared of. What I'm watching closely now is for not too many groundball singles being turned into groundouts. What are others seeing?
Fielder Arm OF -3 (Others mostly at 4)
This was to help increase doubles last year. Still seems fine to me this year, but sure, let's keep an eye on it. Remember though, this slider spiked right around when Cespedes showed up on YouTube, and the game began grossly exaggerated arm strength, or more specially velocity (different than distance/trajectory).
No, not the same thing. If folks feel the need to lower strike percentage, well, frankly they need to practice hitting and their plate discipline. That slider is not the issue. SSD has that one perfect.
----------------------
I wrote my replies under your questions. When I'm back at my computer, I'll edit the font color for easier reading.
Sent from my SM-G930P using TapatalkComment
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@MikeLowe47 | YouTube | Discord
Join my Leagues
EA College Football | OOTP Baseball | FOF Football | FHM HockeyComment
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Re: Mike Lowe MLB The Show '17 Sliders
Sent from my SM-G930P using Tapatalk@MikeLowe47 | YouTube | Discord
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Re: Mike Lowe MLB The Show '17 Sliders
I believe User and cpu power should be at 1. I have hit an average of 0.8 homeruns over the course of 36 games in my yankees season. I have hit 3 in a game. I have hit 2 in same game with Holliday.Comment
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