New Info on power and contact sliders

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  • JBH3
    Marvel's Finest
    • Jan 2007
    • 13506

    #106
    Re: New Info on power and contact sliders

    Originally posted by bigfnjoe96
    Hey Mike, I'm trying your 75/25 theory & I'm really liking what I'm seeing. I'm home sick, & I'm trying this theory with the CPU with AI Skill @ 35 & I'm getting some variation from the CPU. Against the Mets, thru 5 they have 8 hits & 6 runs. All their hits have been different including a 2 run bomb by Delgado. I have 4 hits. With a couple of gappers that hit the wall. (I feel they should've been HR's)Definitely seeing more foul balls. I might be home for the rest of the week(going to the doctor in about an hour) so I'll probably be doing a lot of testing this week. LOL
    Big Joe... What is the swing and miss ratio like with this setting? If you give someone like Delgado your nastiest pitch is he making contact everytime? I'll try this, but only if I know that I can still strike batters out too (reasonably).
    Originally posted by Edmund Burke
    All that is needed for the triumph of evil, is for good men to do nothing.

    Comment

    • bigfnjoe96
      Hall Of Fame
      • Feb 2004
      • 11410

      #107
      Re: New Info on power and contact sliders

      Originally posted by JBH3
      Big Joe... What is the swing and miss ratio like with this setting? If you give someone like Delgado your nastiest pitch is he making contact everytime? I'll try this, but only if I know that I can still strike batters out too (reasonably).
      The 75/25 theory is for the User. What I did was reverse those #'s for the CPU:
      25 CONTACT/75 POWER. I then set AI SKILL to 35. What I saw was the AI would chase some pitches & if you kept them off-balance K's were realistic. They wouldn't hit everything everytime

      Comment

      • DanSF49
        Pro
        • Feb 2003
        • 936

        #108
        Re: New Info on power and contact sliders

        Originally posted by bigfnjoe96
        The 75/25 theory is for the User. What I did was reverse those #'s for the CPU:
        25 CONTACT/75 POWER. I then set AI SKILL to 35. What I saw was the AI would chase some pitches & if you kept them off-balance K's were realistic. They wouldn't hit everything everytime
        BigJoe,

        I tried these last night but I saw alot of K's I had 10 and the CPU struck me out 16 times. I lost the game 2-0 on a 1st inning HR by Carlos Lee. It just seemed like the CPU wasn't making enough contact. So I changed these 3 sliders below and it seemed to make it a little more balanced. Give them a try and let me know what you think.

        Human Contact to 70
        Human Power to 30
        AI Skill to 40
        AI Contact to 30
        AI Power to 70

        Comment

        • NastyWordz
          Rookie
          • Sep 2003
          • 94

          #109
          Re: New Info on power and contact sliders

          Originally posted by DanSF49
          BigJoe,

          I tried these last night but I saw alot of K's I had 10 and the CPU struck me out 16 times. I lost the game 2-0 on a 1st inning HR by Carlos Lee. It just seemed like the CPU wasn't making enough contact. So I changed these 3 sliders below and it seemed to make it a little more balanced. Give them a try and let me know what you think.

          Human Contact to 70
          Human Power to 30
          AI Skill to 40
          AI Contact to 30
          AI Power to 70
          Dan if you strike out 16 times a game with the contact slider up to 70 then it isnt the games fault. You must be swinging at everything, be patient.

          Comment

          • bigfnjoe96
            Hall Of Fame
            • Feb 2004
            • 11410

            #110
            Re: New Info on power and contact sliders

            Originally posted by DanSF49
            BigJoe,

            I tried these last night but I saw alot of K's I had 10 and the CPU struck me out 16 times. I lost the game 2-0 on a 1st inning HR by Carlos Lee. It just seemed like the CPU wasn't making enough contact. So I changed these 3 sliders below and it seemed to make it a little more balanced. Give them a try and let me know what you think.

            Human Contact to 70
            Human Power to 30
            AI Skill to 40
            AI Contact to 30
            AI Power to 70
            Your Human Power change was something I was thinking about doing. It just seem like balls that should've been HR by me weren't getting out of the park. (StrikeOuts also were high, but that's because I swing @ everything LOL) As for the AI Sliders, I'm gonna hold-off on those. I think the 25Contact/75 Power for the AI is a good #. If anything should change it's the SKILL Slider.

            Remember The Skill Slider affects the AI Contact & Power Slider

            Comment

            • DanSF49
              Pro
              • Feb 2003
              • 936

              #111
              Re: New Info on power and contact sliders

              Originally posted by bigfnjoe96
              Your Human Power change was something I was thinking about doing. It just seem like balls that should've been HR by me weren't getting out of the park. (StrikeOuts also were high, but that's because I swing @ everything LOL) As for the AI Sliders, I'm gonna hold-off on those. I think the 25Contact/75 Power for the AI is a good #. If anything should change it's the SKILL Slider.

              Remember The Skill Slider affects the AI Contact & Power Slider
              Joe, thats exactly why I changed the Human contact and power to 70/30 because balls that should have went out just died on me. But I will take your advise on just upping the Skill slider and see how that works for the CPU but I will keep it at contact 30 power 70 for the cpu.

              Comment

              • Arturs32Irbe1
                Rookie
                • Jul 2004
                • 27

                #112
                Re: New Info on power and contact sliders

                Originally posted by jim416
                also i remember i felt there was a bit of "lag" when using the classic batting, i awayys felt the swing was abit late to the moment i pressed the button, mybe thats why i striked out a lot.

                Definitely there. It was the same last year. When I played classic I had to use the zoom camera. Put it on "zoom" at "0" and you will see the difference. I've compensated by slowing the pitching way down, but you're right, there is a lag on classic with the non-zoom camera.
                I thinking I am going to have to try swing stick like some of you say. I tried Swing Stick right away in 2k6 last year and hated it. I immediately started with Classic in 2k7 and I have hated hitting from day one. It absolutely feels like there's a lag; I can't time anything at all and barely get any hits (even with power and contact jacked all the way up).

                It's just ridiculous because on the basic settings of MVP or The Show I could demolish the CPU and needed to fix the settings to make it harder; even on Rookie with the sliders jacked up here I am seeing absolutely nothing like some people are complaining about. I would be THRILLED to win a game 20-0 with 15 homers just so I could prove to myself that I CAN actually hit the ball (on any setting) and that I should keep the game.

                Comment

                • baa7
                  Banned
                  • Jul 2004
                  • 11691

                  #113
                  Re: New Info on power and contact sliders

                  Well, I picked the game up again today for the purpose of trying out this theory. I played with contact @ 75, power sliders @ 25, step influence @ 75 and pitch speed @ 100. Keep in mind this was my first real attempt to play the game using the swing stick.

                  In three innings, I had 4 singles, 3 doubles, a triple and a HR. And zero fouls balls. In fact, every pitch I made contact with was put into play: either a hard hit line drive or fly ball (not sure I even hit one actual ground ball – a couple of hot one-hoppers to the SS as I recall).

                  Anyway, I’m seeing no difference between the hitting using the swing stick and step influence, and classic hitting. Simply put, the hitting in this game (along with the player ratings) is juiced, just like 2K6 and 2K5. Kush programmed the hitting to churn out the HR’s, plain and simple. Really, it got to the point of ridiculous. I started moving the swing stick in a circular motion as I swung, as per the instructions in the booklet. At one point I hit three gappers in a row between the LF and CF – exactly where I was pointing each time. By the third inning I wasn’t even looking at the pitch location. I was simply swinging every time the pitcher let it go – and I was still clobbering the ball.

                  Tomorrow I’m going to start dropping hitter’s ratings and see if that helps get some groundballs into this fly ball fest of a game.

                  Comment

                  • baa7
                    Banned
                    • Jul 2004
                    • 11691

                    #114
                    Re: New Info on power and contact sliders

                    Funny: One of the regulars over at the 2K forums just posted the following sliders for use with the swing stick:

                    Player Options
                    Batter Contact: 0
                    Batter Power: 0
                    Batter Influence: 0
                    Power Swing: 0
                    Step Influence: 100

                    And that’s about where I plan on starting tomorrow when I try and figure out how to get this game to produce some realistic hitting results.

                    Comment

                    • serialmike
                      Banned
                      • Mar 2003
                      • 299

                      #115
                      Re: New Info on power and contact sliders

                      baa, i dont quite understand how you do it, BUT I DO believe you

                      over on theefectgame.net (the used to be highheat) community there is a player there that absolutly kills baseball games. this on and mvp he an lite it up for 20 runs like nothing.

                      Idont not now what to tell you on this, its like a few of you guys ou there are seeing a whole right thru the programming and just simply destroy the game.

                      Comment

                      • baa7
                        Banned
                        • Jul 2004
                        • 11691

                        #116
                        Re: New Info on power and contact sliders

                        Originally posted by serialmike
                        baa, i dont quite understand how you do it, BUT I DO believe you
                        I don't consider myself any great shakes at playing video games, believe me.

                        Okay, I just went through my batting order for 9 innings using the swing stick. I lowered contact to 65, lowered all power sliders to 0, and raised step influence to 100. Again, every time I hit the ball it was put into play. I have not seen a single foul ball in what amounts to 12 innings of baseball. So I don't understand why you and others are seeing an increase in foul balls with your sliders.

                        Anyway, the bigger issue was that every ball put into play was a fly ball or line drive (again), and I'm now working on trying to get some groundballs into this game. I lowered my test teams' power and HR ratings to 0, and that's definitely the answer. For me, looks like to enjoy this game at all - because I like aiming hits with the swing stick, given the feature was included in the game - I'm going to have to lower power/HR ratings for all players by probably 50% or so.

                        What I appreciate with this info of yours is that you got me interested in the swing stick, and in experimenting with the step influence sllider - which is an intriguing feature. Thanks for that

                        Comment

                        • jim416
                          Banned
                          • Feb 2003
                          • 10606

                          #117
                          Re: New Info on power and contact sliders

                          Originally posted by serialmike
                          baa, i dont quite understand how you do it, BUT I DO believe you

                          over on theefectgame.net (the used to be highheat) community there is a player there that absolutly kills baseball games. this on and mvp he an lite it up for 20 runs like nothing.

                          Idont not now what to tell you on this, its like a few of you guys ou there are seeing a whole right thru the programming and just simply destroy the game.
                          Makes me glad I'm a bad gamer.

                          You would all cringe at my settings. I have CPU pitch speed at 50 on classic. This completely offsets the lag in the swing. I then build the game around that to suit me needs.

                          Comment

                          • Wootabilitydotcom
                            Banned
                            • Nov 2006
                            • 207

                            #118
                            Re: New Info on power and contact sliders

                            I'm usually very good at baseball games myself, pretty good hand-eye coordination. With this game, I've tried MULTIPLE slider sets to try and get the perfect set. I am using classic swing. With that said...

                            I tried these:
                            Batting Contact: 0
                            Batting Power: 0
                            Power Influence: 0
                            Power Swing: 0
                            Step Influence: 100

                            With these sliders, I only struck-out 4 times. Problem is I only had 2 hits with the Yankees against Casey Fossum. I figured maybe he had a good game so tried again... through 5 innings, I struck out 4 times and had ZERO hits. Every time I would hit the ball, even if I made solid contact, it would completely die. Basic line drive singles ended up as line outs, ground balls up the middle died on the grass, etc.

                            So far, the best I've seen would be putting the above sliders at 0, except for Batting Contact at 75 and Step Influence at 100. Hits are more realistic and varied, though I will say that Alex Rodriguez is ridiculous in this game. Honestly, I've started and restarted my season 5 times now with different sliders and throughout ALL 5 season restarts, ARod homered in EVERY SINGLE GAME, regardless of sliders. Honestly, I think holding up on the swing stick should be completely outlawed, unless someone finds a more realistic way to regulate home run numbers.

                            Comment

                            • baa7
                              Banned
                              • Jul 2004
                              • 11691

                              #119
                              Re: New Info on power and contact sliders

                              Originally posted by jim416
                              I have CPU pitch speed at 50 on classic. This completely offsets the lag in the swing. I then build the game around that to suit me needs.
                              Good idea - makes sense.

                              Comment

                              • baa7
                                Banned
                                • Jul 2004
                                • 11691

                                #120
                                Re: New Info on power and contact sliders

                                Originally posted by Wootabilitydotcom
                                Honestly, I think holding up on the swing stick should be completely outlawed, unless someone finds a more realistic way to regulate home run numbers.
                                The thing is though it's a feature in the game. And the timed hitting model in 2K7 is boring enough as it is. I mean, c'mon Kush... what about those of us who prefer zone and like to aim and swing at where the pitch actually crosses the plate?

                                I tried for two hours this morning to come up with some edits that would increase the difficulty of hitting fly balls when one pushes up on the stick, etc. But it's a waste of time. It's simply too ridiculously easy to aim where you want your hits to end up. Really some poor game programming on Kush's part with that one.

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