The OS Breakdown of the 2K Slider Theory

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  • Jistic
    Hall Of Fame
    • Mar 2003
    • 16405

    #196
    Re: BFJ All-Star " Custom Total Control" Sliders

    Originally posted by therizing02
    Yeah. Could be right. It seems to me that the higher the skill the harder the CPU hits the ball. I think the right setting is somewhere between 5-10, at least for me anyway. We all play differently.

    The one thing that I do that's probably different from most is pitch at or very close to every single catcher suggestion based off of IE. I've never done that in a baseball video game and I am getting GREAT results as far as varying game types, pitch counts, and overall gameplay. There are situations where he makes a call and I'm thinking no way will I throw a fastball down the middle to ARod on a full count. Struck him out looking Give it a try.
    I've turned off IE, however I do pitch mostly to the catchers suggestions as well. Then again, you can't turn it off! But I hear ya. He makes some crazy suggestions that work. Then again, he also calls for sinkers up high in the zone. He did a great job for me against Prince Fielder however.
    PSN: JISTIC_OS
    XBOX LIVE: JISTIC

    Comment

    • ehh
      Hall Of Fame
      • Mar 2003
      • 28960

      #197
      Re: BFJ All-Star " Custom Total Control" Sliders

      Originally posted by bigfnjoe96
      So do you feel AI Skill Slider needs to be lower & if so what should be a good starting point?
      I don't even know what AI Skill controls to be honest but I assume it's the timing and ability to read pitches. Seems like other people aren't having the same problem so maybe I just suck, not sure. I'll play around with them tomorrow probably, won't have a chance to spend any time w. the game tonight.

      EDIT: I just read Therizing's post, looks like he might be on to something. I'll see if I can spend 10-15 minutes trying that out right when I get home from work.
      "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

      "Beware of geeks bearing formulas." - Warren Buffet

      Comment

      • therizing02
        MVP
        • Apr 2003
        • 4176

        #198
        Re: BFJ All-Star " Custom Total Control" Sliders

        Originally posted by ehh

        EDIT: I just read Therizing's post, looks like he might be on to something. I'll see if I can spend 10-15 minutes trying that out right when I get home from work.
        Sounds good. Looking forward to hearing your feedback. I would suggest at least 3 full games though

        For example, here are the results from my last two games:

        CLE (me) 2 BALT-1

        I struck out 14 times against Jeremy Guthrie (he tipped his hat to the crowd when he was pulled in the 8th!!) and managed 3 hits and 2 walks. I won the game on a dropped third strike in the 9th. The Orioles had 105 pitches and Byrd/Betancourt had 95.

        CUBS (me) 15 SEA-6

        I struck out 5 times and had 15 hits. Was down 5-1 after the first and took the lead 8-6 on a Soriano GS in the 6th. The Mariners threw 172 pitches and walked me 11 times!! I threw 136 pitches as I started Lieber who could not get out of the 1st. He threw 45 pitches in that inning. I used Seattle's fifth starter as well. He was equally as bad. When I got into their bullpen it was worse.

        You get the idea.

        Comment

        • ehh
          Hall Of Fame
          • Mar 2003
          • 28960

          #199
          Re: BFJ All-Star " Custom Total Control" Sliders

          Originally posted by therizing02
          AI Skill setting at 5 and I'm getting great I have CPU contact at 50 and Power at 40.

          Contact:55
          Power:85
          Skill:100
          Are these the only changes from BFJ's latest update?

          Originally posted by therizing02
          Sounds good. Looking forward to hearing your feedback. I would suggest at least 3 full games though
          Screw it, I'm going home on my lunch to test these out. I should be able to give some feedback in two hours or so.
          "You make your name in the regular season, and your fame in the postseason." - Clyde Frazier

          "Beware of geeks bearing formulas." - Warren Buffet

          Comment

          • therizing02
            MVP
            • Apr 2003
            • 4176

            #200
            Re: BFJ All-Star " Custom Total Control" Sliders

            Originally posted by ehh
            Are these the only changes from BFJ's latest update?

            Screw it, I'm going home on my lunch to test these out. I should be able to give some feedback in two hours or so.
            Ha! Nice. Give me a few minutes to check what I'm using.

            Comment

            • bsbllstr876
              Pro
              • Feb 2005
              • 787

              #201
              Re: BFJ All-Star " Custom Total Control" Sliders

              Are you guys getting good results with these? I tried 2 games already and:

              15-6 with 8 HR's combined

              10-8 with 10 HR's combined

              Not really seeing many balls thrown by the cpu. And just to test it further I let the cpu pitch without me swinging and they threw 2 balls and 9 strikes
              Celtics-Red Sox-Patriots

              20110207

              Comment

              • mizzouj
                Rookie
                • Mar 2008
                • 161

                #202
                Re: BFJ All-Star " Custom Total Control" Sliders

                Originally posted by Jistic
                I got the AI skill slider down to around 30 I believe. And yeah I don't see a difference. I really believe the skill slider increases the ability to "get a hit".

                I know that sounds crazy, but I think it's true. Power, is power. We know what it does. Contact, is simply making contact, but not always solid contact.

                Skill is the difference between hitting at somebody and hitting it where they aint. That's my early impression anyway.
                I believe you're correct, but I'm also seeing some inflated power with this. I've been using contact/power at 30/30 and AI skill at 75-100. I'm not great at the total control pitching, but the computer is getting way too many extra base hits and general hard hit balls with these settings. I'm playing bad teams and giving up 400 ft. frozen ropes to all fields, even when making good pitches. I'm not saying a player, especially a higher calibur one, can't do something with a good pitch. Just seems to be happening way too much. Also, I want the computer to make me pay for mistakes, but not an extra base hit with EVERY player and EVERY mistake.

                This issue seems to greatly snowball with runners on base. Some pitchers get flustered with men on and don't pitch as well out the stretch, I understand that. However, with these settings, it seems like the minute an inning starts going bad, it's 10 runs and 2 pitching changes later to stop the bleeding. Last night I was Tampa with Kazmir and leading 2-0 after 5. The computer had 5 hits, I had 6, and the game felt very realistic. Next thing you know, the Pirates start hitting doubles and triples like it's a game of coed slow pitch softball. 10 runs on 10 hits. I wasn't really pitching any different and Kazmir still had enough stamina. I have no problem allowing a big inning, but this seems to be happening to a degree in one inning every game.

                Comment

                • therizing02
                  MVP
                  • Apr 2003
                  • 4176

                  #203
                  Re: BFJ All-Star " Custom Total Control" Sliders

                  Originally posted by ehh
                  Are these the only changes from BFJ's latest update?
                  Those aren't the only changes. All others are minimal though based on my playing style. Here are the more significant ones.

                  Base Running Speed-65. Seems right to me.IF/OF Errors (USER and CPU)-30. Still see enough. D Lee had two in one game!
                  IF/OF Speed(USER and CPU)-40
                  IF/OF Reaction-10
                  Pitcher Fatigue-65
                  TC Pitching-50
                  Injuries-40 I was seeing too many at 50.


                  AI Run Aggression-75
                  AI IF/OF Reaction-0
                  AI Contact-50
                  AI Power-35
                  AI Skill- Somewhere between 5-10.

                  Those are the main differences.

                  Comment

                  • therizing02
                    MVP
                    • Apr 2003
                    • 4176

                    #204
                    Re: BFJ All-Star " Custom Total Control" Sliders

                    Originally posted by bsbllstr876
                    Are you guys getting good results with these?

                    Not really seeing many balls thrown by the cpu. And just to test it further I let the cpu pitch without me swinging and they threw 2 balls and 9 strikes
                    No offense man but, you're opinion is based on 11 pitches? Keep playing. I notice that the CPU throws more strikes in the first few innings anyway, as they do in real life.

                    Comment

                    • bigfnjoe96
                      Hall Of Fame
                      • Feb 2004
                      • 11410

                      #205
                      Re: BFJ All-Star " Custom Total Control" Sliders

                      Could some test this-out for me please. Turn off the hold runners option in your settings. Bump both Run Aggression & Stolen Base Success & see if the runner will take-off.

                      Something is telling me that option may be why runners are not taking off.

                      Comment

                      • Qb
                        All Star
                        • Mar 2003
                        • 8797

                        #206
                        Re: BFJ All-Star " Custom Total Control" Sliders

                        Just posted in my game-tracking thread that the CPU sure seems to pitch more realistically with 'AI Pitchers use IE' ON than they do with it OFF. This is through a few games, with the same AI Pitching sliders (40 Corner, 40 Change, 0 TS for all) and I'm seeing about a 2:1 strike/ball ratio. The only other thing I'm doing differently is rarely, if ever, using the batter's eye. I'm just leaving it centered...

                        Comment

                        • mizzouj
                          Rookie
                          • Mar 2008
                          • 161

                          #207
                          Re: BFJ All-Star " Custom Total Control" Sliders

                          Originally posted by therizing02
                          Those aren't the only changes. All others are minimal though based on my playing style. Here are the more significant ones.

                          Base Running Speed-65. Seems right to me.IF/OF Errors (USER and CPU)-30. Still see enough. D Lee had two in one game!
                          IF/OF Speed(USER and CPU)-40
                          IF/OF Reaction-10
                          Pitcher Fatigue-65
                          TC Pitching-50
                          Injuries-40 I was seeing too many at 50.


                          AI Run Aggression-75
                          AI IF/OF Reaction-0
                          AI Contact-50
                          AI Power-35
                          AI Skill- Somewhere between 5-10.

                          Those are the main differences.
                          Thanks for the input, I'm going to lean toward a lot of these changes.

                          Comment

                          • Qb
                            All Star
                            • Mar 2003
                            • 8797

                            #208
                            Re: BFJ All-Star " Custom Total Control" Sliders

                            Originally posted by bigfnjoe96
                            Could some test this-out for me please. Turn off the hold runners option in your settings. Bump both Run Aggression & Stolen Base Success & see if the runner will take-off.

                            Something is telling me that option may be why runners are not taking off.
                            I'm about to play one right now, so I'll test it out. I hope there is a way to hold the runner manually in the infield position options... Any particular setting for RA and SBS? I have my RA at 85 and SBS at 60 right now.

                            Comment

                            • bigfnjoe96
                              Hall Of Fame
                              • Feb 2004
                              • 11410

                              #209
                              Re: BFJ All-Star " Custom Total Control" Sliders

                              Originally posted by q_bert183
                              Just posted in my game-tracking thread that the CPU sure seems to pitch more realistically with 'AI Pitchers use IE' ON than they do with it OFF. This is through a few games, with the same AI Pitching sliders (40 Corner, 40 Change, 0 TS for all) and I'm seeing about a 2:1 strike/ball ratio. The only other thing I'm doing differently is rarely, if ever, using the batter's eye. I'm just leaving it centered...
                              Sounds encouraging. Q, if possible, what do you have Hold Runner set to? If for some reason you have it on. Try turning it off bump up all AI Running Sliders & see if runners attempt to steal. For some weird reason, I think having it on may be why were seeing many SB

                              Comment

                              • Qb
                                All Star
                                • Mar 2003
                                • 8797

                                #210
                                Re: BFJ All-Star " Custom Total Control" Sliders

                                Originally posted by bigfnjoe96
                                Sounds encouraging. Q, if possible, what do you have Hold Runner set to? If for some reason you have it on. Try turning it off bump up all AI Running Sliders & see if runners attempt to steal. For some weird reason, I think having it on may be why were seeing many SB
                                I'm about to play with 'Hold Runners' set to NEVER and the running slider set at what you have on the first page. I also raised 'AI Diveback' to 55 or 60 so maybe they will take some larger leads. Who knows at this point...

                                I'll post the results in my game-tracking thread and the running stuff in here. I'll go against a running team as well to make it interesting...

                                Comment

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