"OS & BFJ" Present MLB 2K9 Spring Training Sliders

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  • therizing02
    MVP
    • Apr 2003
    • 4176

    #346
    Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

    Originally posted by JBH3
    So you have everything w/ BFJs sliders static except pitch speed which is at 95?
    Here's what I have:

    I use Classic Batting with LS for influence and Total Control Pitching.

    USER/CPU

    BS-45/60
    BC-10/0
    BP-60/60
    PHI & IE-100/100
    BPI-=80/100
    HDI-50

    Pitching

    Meter Speed-65
    PS-95
    Gesture, Hold, Timing, Release, Rating-100
    PBreakI-10
    Composure-75

    AI Pitch Success-10
    Selection, Strike Zone, Pitch Zone-0
    Composure-85

    Fielding Errors-0/50....I need to increase this. I'm not seeing many errors.
    Meter Inf-65
    F SPD-50/50

    Base Runner Speed-60
    Pick Off-10..with this any higher I was picking off 2 out 3 runners
    Throw out success-50
    AI Run AGG-65
    Steal AGG-50
    Steal Success-55

    I'm still working on the hitting sliders but I'm pretty close to getting them to play out perfectly. I will tell you thought that I pitch very differently than most....and it's worked out so far.

    Check it out:

    http://www.operationsports.com/forum...love-sort.html
    Last edited by therizing02; 03-10-2009, 03:46 PM.

    Comment

    • bigfnjoe96
      Hall Of Fame
      • Feb 2004
      • 11410

      #347
      Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

      Ah, the brains are @ work.. what a beautiful thing...

      Comment

      • JayhawkerStL
        Banned
        • Apr 2004
        • 3644

        #348
        Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

        Originally posted by teambayern
        Also worried about comeback AI. I find that the CPU almost always gets the exact number of runs it needs in a late inning.

        For example, if its the 7th, and I go up 1, they will get two off the wall doubles the next inning to tie it, but then can't bring the runner on second home even with all three outs.

        Not sure yet, but I'm suspicious.

        I'm not saying there isn't a comeback IA problem, but I thin kwe need way more info. The issue could be as simple as sticking with a started once his stamina has been reduced. Or maybe the pitcher in question has really low composure, and is susceptible to big innings.

        One thing to consider is that that actually mimics what we see in real games. Pitchers often just hit a wall, and a good manager will be ready to pull the plug. Wait too long to warm someone up, and you may be in trouble.

        But I have noticed that trips to the mound do not help the shakes. I have also noticed that it seems to take far less time to get a guy warmed up this year. Last year, you realy had to plan out your strategy.

        If it comes down to composure, consider altering that slider, and you may get better results.

        Comment

        • belljr
          Rookie
          • Mar 2003
          • 229

          #349
          Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

          Originally posted by bigfnjoe96
          belljr up the AI Hitting Success Slider to 65-75 & see how that goes.
          Restarted Franchise to make sure I had current rosters and simmed up to my same game. Same record whew... and best of all no injuries... shhhhh
          Bumped the success to 60 and contact to 40.

          Much better IMO. of course I only have I sample and pitching with Moyer where I had 8 games before. I might lower contact back to 35 but it's definitely harder right now

          I'm ok with it so far. Will need more games to try.

          Comment

          • btrudeau401
            Rookie
            • Mar 2009
            • 33

            #350
            Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

            YOUR MY BOYYYYY KID...thank you so much for mkaing this....my game experience was a whole lot better....i just have to ease my batting sliders down a little bit because i banged the cpu 15-3 haha mostly because of power...i had 5 homeruns and 4 doubles...but the computer had 81 strikes and 31 balls which isnt as bad as it used to be....maybe i just have to make their accuracy a little worse and itll be perfect...

            Comment

            • jake44np
              Post Like a Champion!
              • Jul 2002
              • 9563

              #351
              Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

              Allright I made a couple of little changes to BFJ's sliders and finally have the cpu offense hitting now!
              Please see what I changed below:
              User Settings - Batting

              Human Batting
              Batting Success-40
              Batting Contact- 40
              Batting Power- 60
              Pitcher Handedness Influence- 100
              Inside Edge Batting Zone Influence- 100
              Batting Pitch Influence- 100
              Batter's Eye Influence- User Preference
              Hit Direction Influence- 50
              Bunt Contact- 50
              Bunt Success- 50

              CPU Settings - Batting

              AI Batting Success- 50 *changed this to 75
              AI Batting Contact- 35
              AI Batting Power- 65
              AI Pitcher Handedness Influence- 100 *changed to 75
              AI Inside Edge Batting Zone Influence- 100
              AI Batting Pitch Influence- 100 *changed to 75
              AI Bunt Contact- 50
              AI Bunt Success- 75

              User Settings - Pitching

              Pitch Meter Speed- 65
              Pitch Speed- 75
              Gesture Recognition- 75
              Hold Timing Influence- 50
              Release Timing Influence- 100
              Pitch Rating Influence- 100
              Pitch Break Influence- 100
              Pitcher Composure Influence- 100

              CPU Settings - Pitching

              AI Pitch Success- 40
              AI Pitch Selection Tendency- 100
              AI Strike Zone Tendency- 10
              AI Pitch Zone Tendency- 25
              AI Pitcher Composure Influence- 100

              With these 3 simple changes the cpu now poses a threat when batting.
              I played two games with these last night.
              The first game I was the Tigers at home vs the Indians.
              I won the game 7-6, the cpu actually had 12 hits and 2 hrs against me.
              The second game I was the Phils and played at the Marlins.
              I lost the game 6-4, the cpu had 11 hits and 2 hrs.
              I used both teams No. 3 starters for both games.
              ND Season Ticket Holder since '72.

              Comment

              • stealyerface
                MVP
                • Feb 2004
                • 1803

                #352
                Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                Took a sample of 3 games with the latest slider set. I will need to bump up the AI Success I believe, but had great games nonetheless.

                The highlight was Jon Lester's 9 inning perfect game against the Angels, but gave up a soft single in the 10th to lose the no-no. 108 pitches and I took him out after the single by Howie Kendrick.. I had only mustered 5 hits myslef against Weaver, and could not get Jon the win. Oki comes in after the single, and Bobby Abreu takes the first pitch DEEEP over the bully in right, and they win 2-0 after a gem by Lester.

                Points:

                I never felt like I was "cheating" the cpu. I had two diving catches by Drew and Bay to save the no-no. I really like the dives this year, and there is a huge risk reward, and it is not an animation script. I have yet to steal a HR this year, and that happened a lot last year. Also, ball against the walls are very tough to time correctly. I like this.

                Had a terrible issue in the next game where Smoltz fielded a bunt and threw to first, but injured his hammy in the process. Now, this is just ludicrous. He makes the third out with his hurt hamstring, and the game tells me he is hurt. So, I tell them i will bring in Masterson to take his place. Now, at my first at bat of the inning, both Masterson (my pitcher) and their pitcher are on the mound at the same time. Masterson a righty, and their guy a lefty. So, the pitching animations start, and they are both throwing balls at me... then the game blips for a second, and Masterson disappears... ahh... that was close, everything is okay. Ahh, nope. After the third out, the game goes to the fadeway screen and never comes back. Frozen up soild. So, be careful if this happens to you guys.

                So, tonight, everything stays the same, and I bump up the AI sucess to 65-75. I loved throwing the no-no for the time I had it, but I need the cpu to hit some balls a bit better.

                Also, have gone back to the old pitching from 2k8, I have gone to 1 on the zoom to make the circle a lot harder to pin point. I threw 3 wild pitches during the game, and you really have to concentrate on the release, or the ball can get away from you. I am glad I tried this, no going back now.

                just dialing it in. Still not happy with the hits from my squad, one night they bust out with 19 hits, and the next night they get 5... i suppose that is cool depending on who they are facing. Still having a major power issue though.

                What I LOVE is the physics we have dialed in with regards to ball/bat contact. If I try to pull that outside pitch with Papi, it is a roller to the right side... I have checked some replays to see if the balls that are dying at the wall are on the sweet spot of the bat, and it looks like the only one that really hit dead on was Tek's blast the other night. So, maybe I will leave the power alone and just wait for the right pitch.

                Are you guys using the Hitter's Eye for guessing? I have it off, but maybe that would help get that jump off the bat if I guess that spot just right.

                So far, loving it, just need to get the final touches on it.

                syf
                "Ain't gonna learn what you don't wanna know"....GD

                Comment

                • belljr
                  Rookie
                  • Mar 2003
                  • 229

                  #353
                  Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                  I use the stick when swinging so I'm going to lower human a bit.

                  I was checking out the legend sliders last night and may move the CPU hitting closer to them but not as far.

                  I do love trying to pull on and it's an outside pitch and I hit a dribbler....

                  Comment

                  • Stros4Life
                    Rookie
                    • Mar 2009
                    • 1

                    #354
                    Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                    Thank you very much for these sliders...
                    When I first played out of the box it was horrible and yes there are bugs but...I actually wanted to trade it in and get something different. I've never messed with sliders in any game in the past and I was a bit worried I would be messing up the game play even more than it already is. However after reading up on these and using your set you have turned this into a very enjoyable game for me.

                    Comment

                    • ronnyballgame
                      Th* *c*m*n!
                      • Mar 2004
                      • 1062

                      #355
                      Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                      Thank you, this sliders are what I am looking for, I just started to use them, and the high scoring has been lowered, and I am playing against the Nats, so it is hard to judge how good the offense is, but it is funny, the Nationals have a really good OF
                      Philadelphia Phillies
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                      Rider Broncs- Graduated
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                      Playing: FN4 UFC 2009, Tiger 10
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                      Comment

                      • JBH3
                        Marvel's Finest
                        • Jan 2007
                        • 13506

                        #356
                        Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                        There's definitely a difference when playing against the CPU and "AI Pitcher Handedness Influence" & "AI Batting Pitch Influence" are maxed out. Their offense seems less effective.

                        I played as the Royals last night w/ Grienke at hm against Sabathia, and pitched a great game but saw more offense from the Yanks too.

                        I used a variation of The Rizing's sliders (thanks BTW). I like CPU contact at 0 because you can get a realistic swing and miss rate. I don't think batting success should be any higher than 60 though because it seems like the higher it goes the even more aggressive the CPU is, and you can't get strike outs.

                        60 seems like a good medium, then if you put contact at 0, up their power to 70/75 like I did, and drop AI pitch handedness influence and pitch rating influence from 100 to 75/80 you'll see good results.

                        I played my best game w/ MLB 2K9 last night as the Royals, and barely won 3-2 in a gem of game by Grienke.

                        http://www.osatwork.com/JBH3/blog/
                        Originally posted by Edmund Burke
                        All that is needed for the triumph of evil, is for good men to do nothing.

                        Comment

                        • belljr
                          Rookie
                          • Mar 2003
                          • 229

                          #357
                          Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                          Originally posted by JBH3
                          There's definitely a difference when playing against the CPU and "AI Pitcher Handedness Influence" & "AI Batting Pitch Influence" are maxed out. Their offense seems less effective.

                          I played as the Royals last night w/ Grienke at hm against Sabathia, and pitched a great game but saw more offense from the Yanks too.

                          I used a variation of The Rizing's sliders (thanks BTW). I like CPU contact at 0 because you can get a realistic swing and miss rate. I don't think batting success should be any higher than 60 though because it seems like the higher it goes the even more aggressive the CPU is, and you can't get strike outs.

                          60 seems like a good medium, then if you put contact at 0, up their power to 70/75 like I did, and drop AI pitch handedness influence and pitch rating influence from 100 to 75/80 you'll see good results.

                          I played my best game w/ MLB 2K9 last night as the Royals, and barely won 3-2 in a gem of game by Grienke.

                          http://www.osatwork.com/JBH3/blog/
                          AI Batting Pitch Influence --- what do you think this does?


                          Just curious

                          Comment

                          • stealyerface
                            MVP
                            • Feb 2004
                            • 1803

                            #358
                            Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                            I would assume it means that if the IE has the guy rated a D for hitting a curveball, that throwing him one will result in a better chance that he makes bad contact or misses it completely. Raising this number means you can pitch to his weakness, and you'll never see him hit a pitch he is graded low on for power.

                            Lowering it to Zero means that that curveball he cannot hit doesn't matter. He'll smack whatever he sees in his zone the same.

                            So, if my guess is right, setting it at 50 would mean that if you throw him that curveball 10 times, he'll get good wood half the time...

                            Of course, without actually knowing what the heck the sliders do...it is my guess.

                            syf
                            "Ain't gonna learn what you don't wanna know"....GD

                            Comment

                            • JBH3
                              Marvel's Finest
                              • Jan 2007
                              • 13506

                              #359
                              Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                              Originally posted by stealyerface
                              I would assume it means that if the IE has the guy rated a D for hitting a curveball, that throwing him one will result in a better chance that he makes bad contact or misses it completely. Raising this number means you can pitch to his weakness, and you'll never see him hit a pitch he is graded low on for power.

                              Lowering it to Zero means that that curveball he cannot hit doesn't matter. He'll smack whatever he sees in his zone the same.

                              So, if my guess is right, setting it at 50 would mean that if you throw him that curveball 10 times, he'll get good wood half the time...

                              Of course, without actually knowing what the heck the sliders do...it is my guess.

                              syf
                              I think that is pretty accurate. Basically, though my thinking is anything at 100 right now isn't producing the results we'd like to see from the CPU so we need to bring it down some. I've done that, and the CPU has done more offense since doing that.
                              Originally posted by Edmund Burke
                              All that is needed for the triumph of evil, is for good men to do nothing.

                              Comment

                              • stealyerface
                                MVP
                                • Feb 2004
                                • 1803

                                #360
                                Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                                Makes sense. So, I guess if you want to capture your IE scouting, and work the batter like your scouting report says you ought to, maybe 75 would be a good number to work with.

                                I want to be rewarded for throwing the right pitch in the right count, but I do not want it to be automatic like would be if it was set to 100.

                                50 seems fair, but might favor the hitter because that slider he is not supposed to be able to hit, or that change up he likes to chase would be a flip of the coin as opposed to being based on tendencies.

                                I vote for 75.

                                I'll change that up tonight.

                                syf
                                "Ain't gonna learn what you don't wanna know"....GD

                                Comment

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