"OS & BFJ" Present MLB 2K9 Spring Training Sliders

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  • Helios12787
    MVP
    • Mar 2006
    • 1628

    #271
    Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

    ^^ I have yet to play a top offensive team (such as the mets ) but I've seen hardly any offense from the AI in my franchise (Braves).

    I mean they get hits but usually they are bloopers that get through or slow gap shots that only amount to a bunch of singles and double plays the next at bat.

    I think I've had 1 extra base hit that was actually a nice hard shot. I got irritated with the boredom so I threw a fastball with the lowest efficiency I could down the heart of the plate to Adam Dunn and he lined a ball to the left field wall.

    Comment

    • bigfnjoe96
      Hall Of Fame
      • Feb 2004
      • 11410

      #272
      Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

      For those having AI Offense problems bump AI Hitting Success up to 75 & see how that works

      Comment

      • jeffy777
        MVP
        • Jan 2009
        • 3321

        #273
        Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

        Joe, before you posted that, I tried turning the AI Batting Power up to 75 and that seemed to work pretty good. I'll try the AI Hitting Success later tonight and see if that works better.

        Comment

        • jkra0512
          MVP
          • Sep 2006
          • 2277

          #274
          Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

          Here's another stat line with these sliders:

          NYY vs. CLE

          NYY | 8 | 14 | 2
          TEX | 2 | 10 | 2

          WP- Chien-Ming Wang 9.0, 10 hits, 2 ER, 3 K
          LP- Al Reyes 2.1 IP, 3 hits, 2 ER, 1 K, 1 HR (Left Game with Injury)
          HR: ARod (2)

          NYY | CLE

          AB - 39 | 38
          BA - .358 |.263
          Singles - 8 | 9
          Doubles - 4 | 1
          Triples - 0 | 0
          HR - 2 | 0
          BB - 0 | 1
          K - 2 | 3

          Overall Pitch Count - 77 | 90
          Strikes - 55 | 67
          Strike % - .714 | .744

          Positives:
          - Didn't have to use the L-stick for HRs, just came from good contact
          - Varied hits
          - Strung together hits, even with two outs
          - Many deep counts by AI pitchers with varied results

          Negatives:
          - AI offense is anemic
          - AI Fielders are making around 3 spectacular plays per game

          I love these sliders and I will take your suggestion and move the AI Batting Success up a tad. I'll post some more stats, hopefully tomorrow! Thanks BFJ

          Comment

          • GTR34
            Rookie
            • Mar 2006
            • 221

            #275
            Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

            Originally posted by Amazin
            I have set the Hit Direction Influence slider to 0 and I get a realistic amount of HR just using the R Stick. My user batting sliders are...

            Batting Success: 45
            Batter Contact: 5
            Batter Power: 65
            Pitcher Handedness Influence: 100
            Inside Edge Batter Zone Influence: 100
            Batting Pitch Influence: 75
            Batter’s Eye Influence: 0
            Hit Direction Influence: 0
            Zone Hitting Influence: 0
            Bunt Contact: 0
            Bunt Success: 0

            and my AI Pitching sliders are from the SFGiantsPBA slider set...

            AI Pitch Success: 0
            AI Pitch Selection Tendency: 100
            AI Strike Zone Tendency: 0
            AI Pitch Zone Tendency: 0
            AI Pitcher Composure Influence: 75
            I'd like to personally thank you for your suggestions. Those, in my opinion, have made my games sooooo much better. Not only can I work a count, but now also the CPU throws balls, and I even get the occasional WALK. UN-believable!

            In my 2nd games with those sliders I was able to draw 4 walks. 2 were the sinful 4-pitch variety, while the other 2 were working off of a 2-2 series.

            I've dropped the User batting success to 40 while upping the user batting power to 70. I felt that I was getting a bit too many hits my first game (10), and two hits I got I felt should have been out of the park. In my 2nd game with the 40, 70 update my hits went to 8 while getting a line-drive homerun with Willie Tavares (go figure!)

            I feel as if my batting sliders are set, now its just a matter of fine-tuning the CPU offense and I believe I'll have my sliders ready once the regular season is ready. I'll post my sliders just for the chance that someone else might enjoy them/edit them to their liking.

            I do have a couple "house rules" to help balance out the game: For example....

            1. Take the first two pitches. Yes, sometimes you'll be down 0-2, but you'll be surprised to see how easy you can be up 2-0. Especially with the above suggested AI Pitching sliders, the CPU pitches much differently for what I've experienced. I generally attemp to see at least 3 pitches per batter. Not only will it bring the CPU pitch count up, but you just might see something more tasty when you are in deeper counts.

            If you are in the 8th inning and beyond and are down big, then by all means do whatever you want.

            2. When pitching to the CPU I make sure my first pitch is a no-doubt "Ball". I pitch way outside the zone and get the quick 1-0 count. My next pitch is not as extreme, but I'll admit I'm wanting to get a 2-0 count. It brings my pitch count up, and now I have to battle back.

            Sometimes you will see CPU batters actually swing at these garbage pitches. I was facing Tejada and I threw two absolute junk sliders low, and he swung at them both times!

            3. No pick-off attemps..............ever. Even with my slider set at 20 (I think...) I won't attempt one just knowing how easy it is in this game to get the CPU out.

            4. I have Catcher suggestions turned on, but I got to admit some of the pitches/locations he wants are just.......horrific. That's why I'll generally pick either the pitch he selected OR the location he's spotted in and throw whichever pitch I want. If I'm in 3-2 count then I'll allow myself to pick both the spot and pitch if I feel the catcher isn't correct.

            5. Right-stick swing only. No left stick input/hit direction input what-so-ever.

            And that's pretty much it. I would strongly suggest trying at least the "take two" rule. It'll make your at bats harder if you are in the 0-2 hole, and you might just be rewarded with a 2-0 count.....and if you are even more patient, a 4 pitch walk (my personal fav).

            Comment

            • kGinGreen
              Banned
              • Dec 2008
              • 515

              #276
              Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

              Wow nice sliders so far. I just tried your 3rd set. it was only one game but I'm noticing a big difference.

              Royals(me) vs Mariners tied 6-4 10 innings

              Royals
              12 hits(11l singles, 1 double)
              2 walks
              5 k's
              1 sb(1cs)
              3 errors
              68 k's
              28 balls

              Mariners
              10hits(4 singles, 3 doubles, 2 triples)
              2 walks
              5 k's
              0 errors
              78 k's
              24 balls

              It's not quite there yet but since i started using inside edge with your sliders most enjoyable experience so far and at least really enjoying the game. I wish we could increase the power numbers a bit and the k's and reduce the singles. But at least now every at bat feels like a battle and realistic. still too many hits though and not enough k's.
              Last edited by kGinGreen; 03-09-2009, 07:20 AM.

              Comment

              • goldenisthytate
                Rookie
                • Mar 2009
                • 12

                #277
                Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                These sliders are pretty good. I like them with the user hitting a little higher though. Maybe I just suck at hitting, i don't know.

                I am doing a playoff with Arizona. First series is against the cubs. So far using these sliders my first two games have been awesome. Both were come from behind victories.

                First game:
                R H E
                ARI 3 10 0
                CHI 1 8 1
                W: Webb L: Zambrano
                HR: Upton

                Second game:
                R H E
                ARI 5 11 1
                CHI 2 11 0
                W: Haren L: Harden
                HR: Snyder, Jackson

                Chicago is definitely getting hits but can't come through with runners in scoring position. Cubs choking in the playoffs, so very realistic. :wink:

                Comment

                • kGinGreen
                  Banned
                  • Dec 2008
                  • 515

                  #278
                  Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                  I notice you have cpu pitch success at 50. MAybe thats why im seeing too many hits still? It seems to me like this game is really good and I just cant find the right settings. 2k h as always been terrible with their settings out of the box. they tend to make them very arcadish. the mechanics of the game seem to be very good to me, so that leads me to believe its a slider thing.

                  Comment

                  • sportyguyfl31
                    MVP
                    • Nov 2005
                    • 4745

                    #279
                    Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                    g'job...games plays much better.

                    Comment

                    • Helios12787
                      MVP
                      • Mar 2006
                      • 1628

                      #280
                      Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                      the pitch success slider has an effect on how many balls the pitcher will throw so if you put it too high you're pitch counts / cpu pitcher stamina will be way off.

                      Comment

                      • bigfnjoe96
                        Hall Of Fame
                        • Feb 2004
                        • 11410

                        #281
                        Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                        Originally posted by Helios12787
                        the pitch success slider has an effect on how many balls the pitcher will throw so if you put it too high you're pitch counts / cpu pitcher stamina will be way off.
                        This is an interesting theory, my thought is the Pitch Success Slider is all about how the AI makes it harder for the User to get good contact on the ball, making it a little harder to rake AI Pitching.

                        Yet another reason why we need descriptions of these d*** sliders

                        Comment

                        • SFGiantsPBA
                          Pro
                          • Mar 2007
                          • 633

                          #282
                          Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                          Originally posted by bigfnjoe96
                          This is an interesting theory, my thought is the Pitch Success Slider is all about how the AI makes it harder for the User to get good contact on the ball, making it a little harder to rake AI Pitching.

                          Yet another reason why we need descriptions of these d*** sliders
                          Actually what the sliders does is make him more wild the lower you put it I had mine at 0 for a while but at 35 now.

                          The success means how well he hits his spots but the problem with lower then 35 is you'll get to many meatballs.

                          So not only the lower it goes the more wild and far off the plate but the more mistakes over the middle so for me 35 seems just about right and my last game was CPU 90 pitches with walking me 4 times.

                          I liked it at 0 until I got better hitting them the hits got way to high becuase I got to many meatballs in a row.

                          So the higher it is the more perfect he hits his spot and too high means to perfect of a pitcher which IMO is not a sim pitcher.

                          Comment

                          • kGinGreen
                            Banned
                            • Dec 2008
                            • 515

                            #283
                            Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                            played a few more with these. won 2-1. I was the giants vs the dodgers. they had 9 hits to my 5. i had a hr and a couple doubles. 3 k's to their 2. played another 2. me royals vs redsox. they had 15 hits, to my 5. lost 7-0. both sides had 5 k's each. Royals vs chicago, i had 24 hits won 10-0 . they had 6 hits i think. Still too many hits sometimes(singles in particular) and not enough k's but these sliders make the game better. I run into problems with i play lesser starters though. the game i had 24 hits i gave them danks. im seeing better pitch counts at least though. im seeing a decent variety. i'm 3-1 with these 6-4, 2-1, 10-0 and lost 7-0 to the red sox.

                            I'm seeing a good assortment of hits. I think there were like 5 or 6 hrs in those 4 games. i know i hit 3 and hte cpu hit a couple as well. ive seen doubles, triples, infield hits. too many singles though and those bloop hits. its like the infielders dont range out far enough and the outfielders let some drop that shouldnt. also just too much contact and hacking still. which is just inherent in this game i think until they patch it.

                            I wonder if you lower contact, raise the pitch speed a bit and maybe bump up the fielder speed just a tad how it would be. the speed of the fielders seems about right though thats the thing. its like they dont do what their supposed to sometimes. i would like to swing and miss a bit more and the pitchers should be slightly more overpowering. maybe lower contact, bump up power and increase pitch speed. these are pretty close.
                            Last edited by kGinGreen; 03-09-2009, 10:20 AM.

                            Comment

                            • bigfnjoe96
                              Hall Of Fame
                              • Feb 2004
                              • 11410

                              #284
                              Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                              Originally posted by SFGiantsPBA
                              Actually what the sliders does is make him more wild the lower you put it I had mine at 0 for a while but at 35 now.

                              The success means how well he hits his spots but the problem with lower then 35 is you'll get to many meatballs.

                              So not only the lower it goes the more wild and far off the plate but the more mistakes over the middle so for me 35 seems just about right and my last game was CPU 90 pitches with walking me 4 times.

                              I liked it at 0 until I got better hitting them the hits got way to high becuase I got to many meatballs in a row.

                              So the higher it is the more perfect he hits his spot and too high means to perfect of a pitcher which IMO is not a sim pitcher.
                              I don't know, I tested this slider @ 75 against the METS & Santana was a beast. I just could not get into a hitting groove. Even when I did balls that were hittable they were not automatic HITS. IMO he was pitching like Santana should. It was only 1 game, so I have not been able try this out against a low level #5 starter. I will try this tonight & see what happens

                              Again this is why 2k needs to give us explanations of what exactly the sliders mean
                              Last edited by bigfnjoe96; 03-09-2009, 10:30 AM.

                              Comment

                              • jake44np
                                Post Like a Champion!
                                • Jul 2002
                                • 9563

                                #285
                                Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                                I played 9 games with this slidere set over the weekend.
                                My findings were that the cpu offense is just horrible.
                                Below are the scores of the ten games I played, the cpu score is listed 2nd.
                                1. 2-0
                                2. 1-0
                                3. 13-2
                                4. 1-2
                                5. 0-2
                                6. 5-3
                                7. 2-3 11 innings
                                8. 1-0
                                9. 2-3

                                As you can see the cpu only scored 15 total runs in 9 games!
                                If you take away the 13 run game I had using the Mets I only scored 13 runs in 8 games.
                                The ave. score of the 9 games I played was 3 to 1.6, again just not enough offense with these sliders.
                                Also on most of these games I faced the cpu's no 3 or 4 starter.
                                ND Season Ticket Holder since '72.

                                Comment

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