"OS & BFJ" Present MLB 2K9 Spring Training Sliders

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  • bigfnjoe96
    Hall Of Fame
    • Feb 2004
    • 11410

    #331
    Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

    belljr up the AI Hitting Success Slider to 65-75 & see how that goes.

    Comment

    • jake44np
      Post Like a Champion!
      • Jul 2002
      • 9563

      #332
      Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

      [QUOTE=belljr;2039286278]Ok So I have played about 8 games with these settings. I upped CPU power to 70 and CPU Success to 40 (maybe it is at 40 already).

      I have been very please with the offense from my team. Hitting maybe a little too many HR's.

      I'm worried about the CPU, I don't feel like I'm ever in trouble. I do work the count a lot and have had guys with horrible late swings for K's on fastballs which is cool.

      I need a little more O out of the CPU I think.

      Up the success rating?

      Have you downloaded the living rosters update?
      I am asking because it seems like there is "more offense" by the cpu teams after loading the living rosters update. I have no way to download the living rosters update and I too never get enough offense from the cpu.
      I shut down the cpu every game even with bad pitchers.
      ND Season Ticket Holder since '72.

      Comment

      • teambayern
        MVP
        • Aug 2008
        • 1702

        #333
        Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

        Originally posted by BadKermit
        Same here. Why, oh, why would sports games do this? If I'm clobbering the CPU, I'm clobbering the CPU. Deal with it.
        Also worried about comeback AI. I find that the CPU almost always gets the exact number of runs it needs in a late inning.

        For example, if its the 7th, and I go up 1, they will get two off the wall doubles the next inning to tie it, but then can't bring the runner on second home even with all three outs.

        Not sure yet, but I'm suspicious.
        GT: Teambayern5

        Comment

        • JBH3
          Marvel's Finest
          • Jan 2007
          • 13506

          #334
          Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

          Originally posted by belljr
          Ok So I have played about 8 games with these settings. I upped CPU power to 70 and CPU Success to 40 (maybe it is at 40 already).

          I have been very please with the offense from my team. Hitting maybe a little too many HR's.

          I'm worried about the CPU, I don't feel like I'm ever in trouble. I do work the count a lot and have had guys with horrible late swings for K's on fastballs which is cool.

          I need a little more O out of the CPU I think.

          Up the success rating?

          Having a great time though. Howard is now getting intentionally walked
          I'm getting no CPU offense either.
          Originally posted by Edmund Burke
          All that is needed for the triumph of evil, is for good men to do nothing.

          Comment

          • belljr
            Rookie
            • Mar 2003
            • 229

            #335
            Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

            [QUOTE=jake44np;2039286333]
            Originally posted by belljr
            Ok So I have played about 8 games with these settings. I upped CPU power to 70 and CPU Success to 40 (maybe it is at 40 already).

            I have been very please with the offense from my team. Hitting maybe a little too many HR's.

            I'm worried about the CPU, I don't feel like I'm ever in trouble. I do work the count a lot and have had guys with horrible late swings for K's on fastballs which is cool.

            I need a little more O out of the CPU I think.

            Up the success rating?

            Have you downloaded the living rosters update?
            I am asking because it seems like there is "more offense" by the cpu teams after loading the living rosters update. I have no way to download the living rosters update and I too never get enough offense from the cpu.
            I shut down the cpu every game even with bad pitchers.
            I started my franchise with whatever was the last living roster. I think I did anyway. Any way to tell for sure???

            Comment

            • JBH3
              Marvel's Finest
              • Jan 2007
              • 13506

              #336
              Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

              Don't tell me that I've got to start over my franchise using a freaking roster update to get the CPU offense to work...

              The living roster I started w/ was the one adding Orlando Cabrera to the A's. I think there has been once since that...
              Originally posted by Edmund Burke
              All that is needed for the triumph of evil, is for good men to do nothing.

              Comment

              • jake44np
                Post Like a Champion!
                • Jul 2002
                • 9563

                #337
                Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                Originally posted by JBH3
                Don't tell me that I've got to start over my franchise using a freaking roster update to get the CPU offense to work...

                The living roster I started w/ was the one adding Orlando Cabrera to the A's. I think there has been once since that...
                No you should be fine then.
                I was just reading somewhere that the cpu o was nonexistent without the first living roster update.

                Since many of us are having problems getting the cpu to hit what should we do to fix this?
                I played a game last night using a fifth stater against the Rays and they scored 1 run on 5 this vs me. We need to find the right slider combo to get the cpu to hit better.
                ND Season Ticket Holder since '72.

                Comment

                • jake44np
                  Post Like a Champion!
                  • Jul 2002
                  • 9563

                  #338
                  Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                  I really think the Pitcher Handeness needs to be turned down along with the Pitch Rate Influence. SFGIANT has both of these set at 100, I think we need to turn both of these down to 50.
                  By the way what does Pitcher Handeness even mean?
                  We also might want to look into turning down Human and cpu Pitcher composure, these are both set at 100 too. With them set at 100 it is near impossible for the cpu to hit once you get in a groove.
                  Last edited by jake44np; 03-10-2009, 02:27 PM.
                  ND Season Ticket Holder since '72.

                  Comment

                  • belljr
                    Rookie
                    • Mar 2003
                    • 229

                    #339
                    Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                    Originally posted by jake44np
                    I really think the Pitcher Handeness needs to be turned down along with the Pitch Rate Influence. SFGIANT has both of these set at 100, I think we need to turn both of these down to 50.
                    By the way what does Pitcher Handeness even mean?
                    We also might want to look into turning down Human and cpu Pitcher composure, these are both set at 100 too. With them set at 100 it is near impossible for the cpu to hit once you get in a groove.
                    The Pitcher Handiness Effectiveness I believe deals with Lefty VS Lefty are more effective than Lefty vs Right, etc etc

                    Comment

                    • JBH3
                      Marvel's Finest
                      • Jan 2007
                      • 13506

                      #340
                      Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                      Originally posted by jake44np
                      No you should be fine then.
                      I was just reading somewhere that the cpu o was nonexistent without the first living roster update.

                      Since many of us are having problems getting the cpu to hit what should we do to fix this?
                      I played a game last night using a fifth stater against the Rays and they scored 1 run on 5 this vs me. We need to find the right slider combo to get the cpu to hit better.
                      Yea I played a road game w/ Chan Ho Park in Colorado, and went 6 innings scattering 9 hits for one run. I would've expected Park to get knocked around a little, but the only run came as the manufactured type on 3 singles in the 1st innning; at which he sailed through the game until I yanked him for Kyle Kendrick who surrendered the only other Rockies run - a solo shot by Chris Iannetta.

                      Originally posted by jake44np
                      I really think the Pitcher Handeness needs to be turned down along with the Pitch Rate Influence. SFGIANT has both of these set at 100, I think we need to turn both of these down to 50.
                      By the way what does Pitcher Handeness even mean?
                      We also might want to look into turning down Human and cpu Pitcher composure, these are both set at 100 too. With them set at 100 it is near impossible for the cpu to hit once you get in a groove.
                      I turned down pitcher handedness to 75 late-in-the-game I mentioned above, and almost instantly (like next pitch or two) saw that Iannetta HR.

                      Pitcher handedness effectiveness, IMO, is how effective a righty is against a righty and vice versa for lefties. With it maxed out my interpretation is that a RH Pitcher is at his highest amount of effectiveness vs the batter. I should probably dumb it down even further to 50 and see what happens.

                      I'll try lowering pitch rate too, and on top of all that I'm going to go back to the 3-step pitching process.

                      Should be an interesting night of playing.:wink:
                      Originally posted by Edmund Burke
                      All that is needed for the triumph of evil, is for good men to do nothing.

                      Comment

                      • therizing02
                        MVP
                        • Apr 2003
                        • 4176

                        #341
                        Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                        Originally posted by belljr
                        The Pitcher Handiness Effectiveness I believe deals with Lefty VS Lefty are more effective than Lefty vs Right, etc etc
                        Do you guys think with this value at 50, the CPU would use the individual hitter's ratings vs LH and RH pitchers more than if the slider was at 100? The more player ratings are used the better IMO.

                        Comment

                        • belljr
                          Rookie
                          • Mar 2003
                          • 229

                          #342
                          Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                          Originally posted by therizing02
                          Do you guys think with this value at 50, the CPU would use the individual hitter's ratings vs LH and RH pitchers more than if the slider was at 100? The more player ratings are used the better IMO.
                          I think at 100 it means that the proper matchup is more effective. Lower at say 50 means that the Lefty vs Lefty would not matter as much. i.e. easier to hit a Lefty as a Lefty.

                          I would think ratings would come into play more at 100 BUT maybe that is too effective.

                          just my .02

                          Comment

                          • JBH3
                            Marvel's Finest
                            • Jan 2007
                            • 13506

                            #343
                            Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                            Originally posted by therizing02
                            Do you guys think with this value at 50, the CPU would use the individual hitter's ratings vs LH and RH pitchers more than if the slider was at 100? The more player ratings are used the better IMO.
                            oook...but if we are not getting satisfactory results w/ it @ 100 for the CPU then doesn't that lead us to believe 100 is too high, and is skewing to the users favor rather than the CPU?

                            On the other hand though...If I move it down to 50 for myself will my hitting become better too?

                            With it at 100 for the user, my offense is too good.

                            This crap is confusing man. What was so hard about giving a freaking description of what the sliders manipulate? I mean if you programmed it 2K you should know, and it shouldn't be that hard to include, its just some damn text...
                            Originally posted by Edmund Burke
                            All that is needed for the triumph of evil, is for good men to do nothing.

                            Comment

                            • therizing02
                              MVP
                              • Apr 2003
                              • 4176

                              #344
                              Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                              Originally posted by JBH3
                              This crap is confusing man. What was so hard about giving a freaking description of what the sliders manipulate? I mean if you programmed it 2K you should know, and it shouldn't be that hard to include, its just some damn text...
                              Exactly JB. The hitting for both the CPU and USER has gotten a lot better and more realistic for me since I moved the pitch speed to 95. The higher pitch speed has had a significant effect on on the quality of contact made, but you still have to be selective and hit a good pitch.

                              When I first started with the game I was using 50. I went to 75 and got used to that and after a game with it at 95 I'm now used to that speed. It really doesn't take too long to adapt.

                              Comment

                              • JBH3
                                Marvel's Finest
                                • Jan 2007
                                • 13506

                                #345
                                Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                                Originally posted by therizing02
                                Exactly JB. The hitting for both the CPU and USER has gotten a lot better and more realistic for me since I moved the pitch speed to 95. The higher pitch speed has had a significant effect on on the quality of contact made, but you still have to be selective and hit a good pitch.

                                When I first started with the game I was using 50. I went to 75 and got used to that and after a game with it at 95 I'm now used to that speed. It really doesn't take too long to adapt.
                                So you have everything w/ BFJs sliders static except pitch speed which is at 95?
                                Originally posted by Edmund Burke
                                All that is needed for the triumph of evil, is for good men to do nothing.

                                Comment

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