"OS & BFJ" Present MLB 2K9 Spring Training Sliders

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  • bigfnjoe96
    Hall Of Fame
    • Feb 2004
    • 11410

    #421
    Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

    Originally posted by brendanrfoley
    What should I adjust if I strike out at a realistic rate, but hit too many singles and not enough doubles and homeruns?

    I get a lot of 3 or 4 run games with 11, 12 hits. I have a hard time figuring out exactly what each slider does, including CPU pitching sliders such as "Pitch Success."

    Have we gotten (or created) a slider primer yet?
    No Slider descriptions is a PITA... As for AI Pitch Success what I'm getting from it this determines how well the AI Pitches. So if your able to rake AI Pitching raising this slider will make it more difficult.

    The problem some people are seeing is once you raise the AI Pitch Success Slider the AI tends to be more in the Hitting Zone with their pitches so striking a balance has been difficult. @ least for me it has..

    Also I think that Last Living Roster Update did something to the Player Ratings, as their POWER seems to have been lowered, as I'm not seeing many HR's. I think this could be a response to Online Gamers responding that their Online Games have been Home Run Fest

    Comment

    • brendanrfoley
      MVP
      • Jul 2002
      • 1552

      #422
      Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

      Let me try to get this straight...

      AI Pitch Success Slider effects how "well" the CPU pitches. Does it impact only pitch selection and location, or does it impact what happens when the bat hits the ball?

      If it's the latter, the setting is essentially a "counter-offense" slider. Right?

      Comment

      • bigfnjoe96
        Hall Of Fame
        • Feb 2004
        • 11410

        #423
        Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

        Originally posted by brendanrfoley
        Let me try to get this straight...

        AI Pitch Success Slider effects how "well" the CPU pitches. Does it impact only pitch selection and location, or does it impact what happens when the bat hits the ball?

        If it's the latter, the setting is essentially a "counter-offense" slider. Right?
        brf, I believe Pitch Success effects how well the CPU Pitches. IE try to make you chase pitches or even better making you swing @ "THEIR" Pitch. IE low in the zone, where you really can't do much with the pitch, or high & tight in the strike zone.

        I actually have been testing 65 with some good results. JBH3 in his sliders has it @ 70.

        I don't think it impacts what happens to the ball once it's hit

        Comment

        • brendanrfoley
          MVP
          • Jul 2002
          • 1552

          #424
          Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

          Gotcha!

          Comment

          • Zalf
            Pro
            • Jul 2004
            • 552

            #425
            Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

            Originally posted by brendanrfoley
            Let me try to get this straight...

            AI Pitch Success Slider effects how "well" the CPU pitches. Does it impact only pitch selection and location, or does it impact what happens when the bat hits the ball?

            If it's the latter, the setting is essentially a "counter-offense" slider. Right?
            Like BFJ said I think that AI Pitch Success is the computer hitting their spot(and probably how well they pick their spots). The flip side of this is Batting Pitch Influence. If your Batting Pitch Influence is set too low then it doesn't matter if the AI hits their spot/pitch because you can work any pitch any way you want to regardless of where it is located.

            I was seeing the AI batters being able to hit power pulls on low and outside pitches. Getting the right AI Batting Pitch Influence setting seemed to cure most of that.

            It sounds like you and I are seeing similar games. Right amount of runs but way too many hits. Now it is a matter of finding the right way to get the hits down without killing run production.

            Comment

            • CBMerling
              Pro
              • Mar 2009
              • 558

              #426
              Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

              Lol,

              I cannot manage even to get a run, using the second set of sliders. I had ONE inning, where I had more than 1 baserunner and it seemed everytime I got to 3rd, the outs would come afterwards.

              Managing some hits, I had 7 hits and 0 runs, the AI had 1 run on 6 hits.

              Comment

              • Zalf
                Pro
                • Jul 2004
                • 552

                #427
                Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                Originally posted by CBMerling
                Lol,

                I cannot manage even to get a run, using the second set of sliders. I had ONE inning, where I had more than 1 baserunner and it seemed everytime I got to 3rd, the outs would come afterwards.

                Managing some hits, I had 7 hits and 0 runs, the AI had 1 run on 6 hits.
                How do you approach hitting? Anyones sliders are only going to work for you to a certain point. After that how you play the game becomes a big factor in getting the results you are looking for. With sliders that started with early BFJ settings that I have tweaked over 25+ franchise games I have to change my approach based on slider changes I make to get the stats where I want them.

                Myself as an example: Starting out I was fairly successful with trying to lift and pull everything with my power hitters early in the count and being defensive late in the count. After moving up both the AI pitch success and Batting Pitch Inf sliders that doesn't work as well and it became obvious when I started having consecutive 0 for X games with my 3, 4, and 5 hole hitters but decent games with everyone else. Right now it is still a moving target because once I make the mental adjustment with my power guys the score starts getting too high.

                To me the main sliders I am working for batting are:

                Pitch Speed - I am not nearly patient enough at the plate. I can hit the ball on 100 pitch speed all day long but it doesn't feel like I am playing baseball. So to get the game playing any where close to real baseball for me I have to get a pitch speed where I can spot strikes/balls some of the time but not all of the time.

                AI Pitch Success - In conjunction with....

                Batting Pitch Inf - With these two set right I have to be patient. L-Stick becomes a risk/reward. If I am setting up pull and get something down and away I am going to make weak contact or miss altogether most of the time. Most of the time is important because there has to be some unpredictability. Same with if I guess right. Using rough baseball numbers if I guess wrong I should get a bad result slightly more than 2/3rds of the time. If I guess right I should get a good result slightly more than 1/3rd of the time. If I play it down the middle I should get a good result pretty close to 1/3rd of the time. All of that based around a .300 hitter. Everything should move slightly lower for most batters.

                Hitting Direction Inf(aka L-Stick) - in conjunction with......

                Batting Power - These two are a balancing act for the way I play a lot(too many really) of my HRs are hit with the L-Stick. I struggle to find the balance here and have several house rules to try to get the balance I want. If I set the Power too high then runs and hits go way up. If I depend on the L-Stick for my power then it gets cheesy. Get the L-Stick right and the HRs are right on but overall score and hits are too high.

                Batting Success - This seems to be a composite slider that moves everything (contact, power, etc) up or down. It is great when you have too much or too little of everything but it is hard to decide what to do with it if everything feels mostly right but something is still off and you have maxed out the other sliders one way or the other.

                For me, I have runs and strike outs right where I want them. Hits are way too high even with 0 contact and AI fielder speed feels one or two notches too fast. L-stick close but I am getting the right amount of power with my power hitters and no power with my other guys. Not enough xb hits but still way too many hits over all.

                4 out of every 5 games feel great even with hits too high for both sides. 1 out of 5 can seem way off either in my favor or the AIs. That is actually what I am looking for. Close games(close game not 1 run games) are fun but every now and then you should run away with one and every now and then you should get thumped. Having the overall feel so close to perfect makes chasing the right stats even harder. A 5-3 game with 18 and 15 hits can feel a lot like a 5-3 game with 7 and 5 hits until you look at the box score.

                Comment

                • mdiggitydawg
                  Rookie
                  • Jan 2008
                  • 475

                  #428
                  Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                  i'm assuming all of your testing goes somewhat out the window when the second patch drops....or do you believe just a few minor adjustments will be needed, joe will you put them in a version 3 under 2kshare?

                  Comment

                  • CBMerling
                    Pro
                    • Mar 2009
                    • 558

                    #429
                    Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                    Originally posted by Zalf
                    How do you approach hitting? Anyones sliders are only going to work for you to a certain point. After that how you play the game becomes a big factor in getting the results you are looking for. With sliders that started with early BFJ settings that I have tweaked over 25+ franchise games I have to change my approach based on slider changes I make to get the stats where I want them.

                    Myself as an example: Starting out I was fairly successful with trying to lift and pull everything with my power hitters early in the count and being defensive late in the count. After moving up both the AI pitch success and Batting Pitch Inf sliders that doesn't work as well and it became obvious when I started having consecutive 0 for X games with my 3, 4, and 5 hole hitters but decent games with everyone else. Right now it is still a moving target because once I make the mental adjustment with my power guys the score starts getting too high.

                    To me the main sliders I am working for batting are:

                    Pitch Speed - I am not nearly patient enough at the plate. I can hit the ball on 100 pitch speed all day long but it doesn't feel like I am playing baseball. So to get the game playing any where close to real baseball for me I have to get a pitch speed where I can spot strikes/balls some of the time but not all of the time.

                    AI Pitch Success - In conjunction with....

                    Batting Pitch Inf - With these two set right I have to be patient. L-Stick becomes a risk/reward. If I am setting up pull and get something down and away I am going to make weak contact or miss altogether most of the time. Most of the time is important because there has to be some unpredictability. Same with if I guess right. Using rough baseball numbers if I guess wrong I should get a bad result slightly more than 2/3rds of the time. If I guess right I should get a good result slightly more than 1/3rd of the time. If I play it down the middle I should get a good result pretty close to 1/3rd of the time. All of that based around a .300 hitter. Everything should move slightly lower for most batters.

                    Hitting Direction Inf(aka L-Stick) - in conjunction with......

                    Batting Power - These two are a balancing act for the way I play a lot(too many really) of my HRs are hit with the L-Stick. I struggle to find the balance here and have several house rules to try to get the balance I want. If I set the Power too high then runs and hits go way up. If I depend on the L-Stick for my power then it gets cheesy. Get the L-Stick right and the HRs are right on but overall score and hits are too high.

                    Batting Success - This seems to be a composite slider that moves everything (contact, power, etc) up or down. It is great when you have too much or too little of everything but it is hard to decide what to do with it if everything feels mostly right but something is still off and you have maxed out the other sliders one way or the other.

                    For me, I have runs and strike outs right where I want them. Hits are way too high even with 0 contact and AI fielder speed feels one or two notches too fast. L-stick close but I am getting the right amount of power with my power hitters and no power with my other guys. Not enough xb hits but still way too many hits over all.

                    4 out of every 5 games feel great even with hits too high for both sides. 1 out of 5 can seem way off either in my favor or the AIs. That is actually what I am looking for. Close games(close game not 1 run games) are fun but every now and then you should run away with one and every now and then you should get thumped. Having the overall feel so close to perfect makes chasing the right stats even harder. A 5-3 game with 18 and 15 hits can feel a lot like a 5-3 game with 7 and 5 hits until you look at the box score.
                    Zalf,

                    I understand everything you mentioned, thanks for the insight. I've started another game, with the first set of sliders. It seems working well, considering going into the 5th, I have 3 runs on 6 hits. The AI hit a 2 run shot in the bottom of the 4th, and they only have 2 hits. So this game is turning out well for now.

                    See how the end looks. Once again, thanks.

                    Good luck with the 'chise, bro.

                    Comment

                    • Zalf
                      Pro
                      • Jul 2004
                      • 552

                      #430
                      Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                      Originally posted by CBMerling
                      Zalf,

                      I understand everything you mentioned, thanks for the insight. I've started another game, with the first set of sliders. It seems working well, considering going into the 5th, I have 3 runs on 6 hits. The AI hit a 2 run shot in the bottom of the 4th, and they only have 2 hits. So this game is turning out well for now.

                      See how the end looks. Once again, thanks.

                      Good luck with the 'chise, bro.
                      No problem. Have to talk about something to burn through my work day!

                      We will all get the perfect set of sliders the day before the 2nd patch and then we will all have to start over from scratch. Reading some of the posts about the roster updates it seems that the 2kLive feature is already changing core starting points. All I am hoping for now is to get close enough to have a good place to start after the patch.

                      Comment

                      • CBMerling
                        Pro
                        • Mar 2009
                        • 558

                        #431
                        Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                        Originally posted by Zalf
                        No problem. Have to talk about something to burn through my work day!

                        We will all get the perfect set of sliders the day before the 2nd patch and then we will all have to start over from scratch. Reading some of the posts about the roster updates it seems that the 2kLive feature is already changing core starting points. All I am hoping for now is to get close enough to have a good place to start after the patch.

                        Shucks! Might have to get some XBox Live then, to recieve this patch and make this game a bit more enjoyable. I wish XBox could just let you download it from a computer and patch it through your XBox, would be something nice.

                        Comment

                        • astronut
                          Rookie
                          • May 2004
                          • 440

                          #432
                          Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                          Originally posted by belljr
                          I think these are my settings and I've been getting shelled the last 3 games.

                          AI Success 60
                          AI Contact 15
                          AI Power 65.

                          I also lowered the recommended User pticher settings, break influence etc.

                          I just played the Marlins the final score was 8-5

                          I had 3 HR's and 16 hits.



                          They had 5 runs - 2 HR's on 12 hits.

                          I'm seeing a lot of Offense by both right now.
                          guys I have been trying to get a def of break influence. Is it how much of a inf breaking pitch has on ai batters. just curious. Also i have been pitching to well. last night I held twins to 2 runs on 6 hits in 9 inning cg with royals#5 pitcher luke hov?. my pitching sliders like meter speed and gesture were at I think 85. I had at ai hit sucess at 60 and power at 75 or 80. I did walk 2 people though I zoomed out pitching camera all the way out like someone suggested. It just seemed like whenever I would get cpu in scoring position I could get out of jam. thinking of trying 3 step pitching or classic. Any one using this and if so hows it going. When hitting feels like I am having to much luck going other way when using left stick. I have hit dir influence at 25, cont 25, power 65, and hit sucess at 45 then lowered to 40, pitch speed at 75. Thinking of moving pitch speed up maybe. I got 6 runs on 11 hits. I really like game though, with good patch could be good game. I am getting tempted though into shelling out for ps3 for the show. My local best buy ran a add buy ps3 and get the show09 free. don't get me wrong I really like this game

                          Comment

                          • patssox2004
                            Rookie
                            • Feb 2009
                            • 70

                            #433
                            Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                            I just played another game with me being the Marlins and the CPU being the pirates. I won, despite giving up 14 hits. I really think CPU success needs to be lowered by 5(Since it's rare to get that many hits in a game), and also user Success to 40. I will try using a harder team to beat, and see if my hits increase/decrease. If they increase, I'll probably just take off 5 for AI success. I also think CPU POwer should be 75-80... 1 person did hit a HR against me which is realistic.
                            Last edited by patssox2004; 03-17-2009, 07:14 PM.

                            Comment

                            • CBMerling
                              Pro
                              • Mar 2009
                              • 558

                              #434
                              Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                              Originally posted by patssox2004
                              I just played another game with me being the Marlins and the CPU being the pirates. I won, despite giving up 14 hits. I really think CPU success needs to be lowered by 5(Since it's rare to get that many hits in a game), and also user Success to 40. I will try using a harder team to beat, and see if my hits increase/decrease. If they increase, I'll probably just take off 5 for AI success. I also think CPU POwer should be 75-80... 1 person did hit a HR against me which is realistic.
                              patssox, just an insight.

                              I played two games today, with bigfnjoe's 1st combo of sliders on his new version. OUTSTANDING! Only thing bad was the pitch count.

                              I was Toronto (rated about same as Pittsburgh) and played Detroit, who is highly rated.

                              Anyways, in the first game I gave up 1 homer against Magglio, and Vernon Wells hit a 2 run shot for myself. In the end the game was 5-2, I had 11 hits (realistic) and they had 7 or 8 hits (realistic). As mentioned only bad thing was the pitch count was around 85-95 pitches. I see myself as a patient hitter also.

                              Second game ending 7-6, which I had a 7-3 lead til the 8th. Gave up a solo shot to Guillen and Cabrera, then closed it out and gave up a run in the 9th. Lind, had 2 solo shots in the game himself. I had 11 hits once again (realistic) and Detroit had 12 hits (realistic). Look at it this way, even in real life you see games where teams have 4 runs on 14 hits, 3 runs on 12 hits, etc. It is there.

                              I'm very pleased with the first set of sliders, not wanting to change nothing at the moment.

                              Too bad those two games have to be started over, the franchise file got corrupted and freezes when I try to load it.

                              Good luck, bro. As mentioned, just giving feedback from my games and I know we all play differently. I do play classic hitting and I have the pitcher view from both the batting/pitching perspective. Just to give myself more realism and work the counts.

                              Comment

                              • JBH3
                                Marvel's Finest
                                • Jan 2007
                                • 13506

                                #435
                                Re: "OS & BFJ" Present MLB 2K9 Spring Training Sliders

                                Originally posted by bigfnjoe96
                                No Slider descriptions is a PITA... As for AI Pitch Success what I'm getting from it this determines how well the AI Pitches. So if your able to rake AI Pitching raising this slider will make it more difficult.

                                The problem some people are seeing is once you raise the AI Pitch Success Slider the AI tends to be more in the Hitting Zone with their pitches so striking a balance has been difficult. @ least for me it has..

                                Also I think that Last Living Roster Update did something to the Player Ratings, as their POWER seems to have been lowered, as I'm not seeing many HR's. I think this could be a response to Online Gamers responding that their Online Games have been Home Run Fest
                                Joe,

                                I get every living roster update, and played my only on-line gm thus far on Sunday afternoon and was disgusted w/ on-line play afterwards.

                                It was PHI vs Mets (me, unfortunately).

                                1st inning PHI 2r HR w/ Utley. Me 2r HR w/ Wright. T3rd solo shot by Raul Ibanez, B4th I manage to manufacture runs!

                                I got a 2r bases clearnig 3B by Reyes , but then a 2r HR by Beltran .

                                I'm winning 6-3, hold PHI scoreless till the 7th. By throwing all my FBs high and out of the zone, changeups away, and backdoor sliders.

                                *Note: There has been 4 HRs in this game so far...Johan vs Hamels.

                                7th inning I change the way I pitch...because it was boring the living crap out of me, and PHI scores 7 runs, all coming by way of the HR.

                                They'd single a man on here, 2B a man on there, and then clear the bases w/ a HR. Johan gives up 10 runs through 7 innings w/ not one of them coming via manufacturing a run. My fastball could just be jacked out of the park low and away and/or out of the zone, and my cutter coming in on the hands of Utley was jacked twice - when he should've been jammed for an IF pop-out (at least).

                                I should've just thrown changeups all day long.

                                I bring in K-Rod for the 8th and 9th. He gives up 3 more runs, 1 a 2r HR and FINALLY PHI scored a run w/o it coming via a homer.

                                I leave K-Rod in to bat in the B8th and he jacks a 2r HR, and in the same inning I get a solo shot by Delgado.

                                I lose 13-9.

                                For NY: Beltran homered, Wright homered, K-Rod homered, and Delgado hit a solo shot.

                                For PHI: Utley homered twice, Howard homered, Ibanez homered twice, Werth homered twice, Coste homered.

                                Yea I'd say nothing has been changed, and people are imagining things.

                                Only good thing about this game was I managed to unlock 3 or 4 achievements...The ones I can remember being...

                                -Get an RBI w/ your P
                                -Hit 4 HRs in a game


                                Needless to say it probably won't be hard at all to get that "Hit a HR w/ Tim Lincecum" achievement, so long as you're trying on-line.
                                Originally posted by Edmund Burke
                                All that is needed for the triumph of evil, is for good men to do nothing.

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