What controls does one use to get offensive rebounds? My MyCareer guy is a center. Box out with L2, then hit triangle to jump at the right moment? Or just box out?
Offensive rebounding
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Re: Offensive rebounding
What controls does one use to get offensive rebounds? My MyCareer guy is a center. Box out with L2, then hit triangle to jump at the right moment? Or just box out? -
Re: Offensive rebounding
Thanks for the temporary fix. It's just unbelievable to me that with Czar working on the game play, he thought this was good the way it is.
Even if cpu offensive putbacks, and shot success in the paint are tuned, things would be a lot better. I noticed this on release day and it's still happening now. Guys who have no business taking as many, and making as many shots in the paint are just dominating points wise and it's just so frustrating
Also that was just cold fam.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: Offensive rebounding
I am not sure if this has been touched on here or not. I am curious though if this might also add to the problem as well. I believe out of the box isn't defensive automatic contest shot set to intense D? I have noticed that more than a few times when I get beat on ball and I switch to help big man defender and the CPU takes a mid range pull up that I'm trying to box out my man by hitting LT but it instead will auto contest the jumper even though I'm far enough away from him to contest it and then I'm out of position for the rebound and end up giving up quite a few rebounds this way.
Just a thought that I wonder if other people are seeing this as well or don't even realize that this is happening? I'm not saying there is no box out problem but does this add to it inflating numbers a bit that people are seeing?Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: Offensive rebounding
What up Czar...
The bigger issue is the put back frequency and success, not so much the OREBS themselves.
Have you not experienced that either?Comment
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Re: Offensive rebounding
Even playing multiple 12 minutes quarters against a friend I have not seen excessive offensive rebounds. 7-9 offensive is just right#SIMNATION
fighting for truth, justice and SIMULATION gameplayComment
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Re: Offensive rebounding
So there were maybe 2-3 a game I give the side-eye to but it wasn't like Dudes on here are saying the AI is getting like 20 oreb's a game etc.
Some good feedback in here on the topic. I will check in with the dudes responsible and see what's up. Thanks to all who contributed.Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Catch me on that #SimNation #SimHangOut Friday's @ 10:00 pm est https://www.youtube.com/playlist?lis...N7yxMiElOpMl_BComment
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Re: Offensive rebounding
I have been quiet for some time on this subject as I didn't want people to get emotional.
I think most of this is user error. I watch videos of people playing the game and what are some fundamental basketball flaws that practically BEG the CPU to get 20 OREBS per game.
1. Challenging with a weak side defender: You have to remember, if CP3 gets beat off the dribble by Lillard, and DeAndrea shifts over to contest the shot, Meyers Leonard is probably not going to be boxed out by anyone in time. So guess what he is going to do? Exactly. OREB. Most of you dudes jump around attempting to block shots like your mothers work for pogo stick companies. Stay on the damn ground. That is step one.
2. You do not understand that you have to HOLD the box out for an extended period of time before releasing. It is easy to make the mistake of boxing out for a split second and then disengaging to go after the rebound. NO! Just NO! Hold that offensive player on your butt and you might even have to let the ball hit the ground and/or your teammate clean up the rebound. Hold your box out longer.
3. Get into rebound position before the shot is released. Some of you wait until the ball is in the air to get into rebounding position. Too late man. OREB
I will say that 3's don't produce long rebounds as frequently as they should. Regardless, that has nothing to do with the poor rebounding feundamentals I am seeing.
So yea, #UserError
Don't change anything CzarComment
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Re: Offensive rebounding
Hey Czar, I agree with Mr. 24th letter.
It seems way too often the CPU will put up a quick putback, that falls way to frequently for my taste. It doesnt seem to matter who it is offensively or who is defending the putback. Also - they hardly, if ever, kick out and reset.
Thats a sep issue from the fact they are getting the board - which to me seems fair most of the time, at least on All Star.PSN: PrettyToneyComment
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Re: Offensive rebounding
1. Put back frequency needs to be reduced for CPU or subject them to the same contact animations I experience when going back up.
2. Vary up the rebounding location make it so it is possible to get a long offensive rebound. Way too many rebounds are just waiting to be grabbed at the front rim. Update the rim/ball physics.Comment
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Offensive rebounding
But as I said before, the O board disparity isn't that bad (but I play with a good rebounding team). It's just HOW they're often gotten with AI not boxing out, and the killer put backs after.
If some of the offensive boards came off long rebounds (where many are supposed to come from), if the close ones weren't as easy to put back in traffic, and if the AI kicked out in response, this aspect of the game would be lovely.Last edited by Sundown; 10-14-2014, 01:19 PM.Comment
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Re: Offensive rebounding
I have been quiet for some time on this subject as I didn't want people to get emotional.
I think most of this is user error. I watch videos of people playing the game and what are some fundamental basketball flaws that practically BEG the CPU to get 20 OREBS per game.
1. Challenging with a weak side defender: You have to remember, if CP3 gets beat off the dribble by Lillard, and DeAndrea shifts over to contest the shot, Meyers Leonard is probably not going to be boxed out by anyone in time. So guess what he is going to do? Exactly. OREB. Most of you dudes jump around attempting to block shots like your mothers work for pogo stick companies. Stay on the damn ground. That is step one.
2. You do not understand that you have to HOLD the box out for an extended period of time before releasing. It is easy to make the mistake of boxing out for a split second and then disengaging to go after the rebound. NO! Just NO! Hold that offensive player on your butt and you might even have to let the ball hit the ground and/or your teammate clean up the rebound. Hold your box out longer.
3. Get into rebound position before the shot is released. Some of you wait until the ball is in the air to get into rebounding position. Too late man. OREB
I will say that 3's don't produce long rebounds as frequently as they should. Regardless, that has nothing to do with the poor rebounding feundamentals I am seeing.
So yea, #UserError
Don't change anything CzarComment
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Re: Offensive rebounding
Quick question, you said you use box out assistance. Is that just for user or for all cpu controlled teammates as well? Also, can you tell us what it does? I'm assuming just holds block out or we are more likely to create contact to get in proper rebounding position?Basketball Playbooks
http://www.nextplayhoops.comComment
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Re: Offensive rebounding
It is frustrating. I see all of these tears about offensive rebounding, but how many of these dudes have did a quick google search on Coaching players how to limit offensive rebounding. It would have saved this 15 page thread if they did that.
Again, user error. Get mad......Comment
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Re: Offensive rebounding
It is frustrating. I see all of these tears about offensive rebounding, but how many of these dudes have did a quick google search on Coaching players how to limit offensive rebounding. It would have saved this 15 page thread if they did that.
Again, user error. Get mad......Comment
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