Offensive rebounding

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  • vannwolfhawk
    MVP
    • Jun 2009
    • 3412

    #91
    Re: Offensive rebounding

    I am not sure if this has been touched on here or not. I am curious though if this might also add to the problem as well. I believe out of the box isn't defensive automatic contest shot set to intense D? I have noticed that more than a few times when I get beat on ball and I switch to help big man defender and the CPU takes a mid range pull up that I'm trying to box out my man by hitting LT but it instead will auto contest the jumper even though I'm far enough away from him to contest it and then I'm out of position for the rebound and end up giving up quite a few rebounds this way.

    Just a thought that I wonder if other people are seeing this as well or don't even realize that this is happening? I'm not saying there is no box out problem but does this add to it inflating numbers a bit that people are seeing?
    Basketball Playbooks
    http://www.nextplayhoops.com

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    • Walt Frazier
      Pro
      • Jan 2014
      • 989

      #92
      Re: Offensive rebounding

      Originally posted by vannwolfhawk
      It's frustrating but until they fix it you can tweak the game. I put box out assistance on 100, user defensive rebound at 65, CPU offensive rebound at 35, and CPU put back tendency at 0.

      Last night I had 2 games vs CPU with spurs having 5 offensive rebounds in 12 minute game. I was blazers.. Played another versus warriors and they had 7. For the 1st time I could play something besides crash defensive boards as a POE!

      It's a fix for now. But yes this needs to be patched or tuned or whatever. It's lack of boxing out IMO on top of all CPU players always going back up right after rebound. I do think input lag offline and online with blocks and rebounding plays a role as well. there is literally a second delay after I hit block, jump, or shot contest. Hard to defend CPU when by the time your guy jumps the cup already shot and either made it or missed and got another board because you are just getting into the air.


      Going to try this now...thank you!


      Does the CPU 'kick out' with the slider set at 0?

      Comment

      • Hotobu
        MVP
        • Sep 2008
        • 1438

        #93
        Re: Offensive rebounding

        I doubt there's any way to patch this, but can anything be done about the second jump of the rebounder? Another problem I see is that when the computer gets a rebound they're ready to take it up before my guys recover. I doubt this happens as much irl as it does in the game.

        Comment

        • Daddy123
          Pro
          • Jun 2012
          • 993

          #94
          Re: Offensive rebounding

          not offensive rebounding but since you are the gameplay guy, I will complain a little here. The game is unplayable at hof and superstar difficulty in mycareer. Guys like Robin Lopez make contested fadeaway jumpshots. That shouldn't be happening at all, I would understand if superstars make all the shot even contested but bad players shouldnt be making contested shots, especially centers shooting midrange fadeaways
          Hey

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          • vannwolfhawk
            MVP
            • Jun 2009
            • 3412

            #95
            Re: Offensive rebounding

            Originally posted by Walt Frazier
            Going to try this now...thank you!


            Does the CPU 'kick out' with the slider set at 0?
            I had CPU put backs at 10 and they never kicked out. I just put at 0 today but haven't played a game with it yet. So not sure yet but we can't go any lower and 10 did nothing so anywhere from 1-9 is still needing to be tested. I thought I'd go 0 and see what I get.

            As far as rebounds go if you want a few more offensive rebounds then just select 1 PT higher for CPU off rebounds and subtract 1 for user defensive boards til you find YOUR sweet spot or even visca versa if you want less. I'll play a few more games 1st but might up to CPU 36 and user 64.
            Basketball Playbooks
            http://www.nextplayhoops.com

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            • Walt Frazier
              Pro
              • Jan 2014
              • 989

              #96
              Re: Offensive rebounding

              Originally posted by vannwolfhawk
              I had CPU put backs at 10 and they never kicked out. I just put at 0 today but haven't played a game with it yet. So not sure yet but we can't go any lower and 10 did nothing so anywhere from 1-9 is still needing to be tested. I thought I'd go 0 and see what I get.

              Just played a game with CPU put backs at 0..............and they still put it back up EVERY time. Not a single pass out.


              The rebounding is completely broken, sadly.


              The rest of the AI is very good, but this absolutely kills the game IMO. It means EVERY set down the court is "one and done" or "one + put back"..........there's absolutely no kick outs / no re-sets / no passes out from bigs to open shooters / entirely "one and done". Reggie Evans goes back up in traffic...his entire job is to get the ORB and kick it out. Not in NBA 2K15, he's going to look to score.


              2K has a great record with patches. Can Da Czar let us know if this will be fixed please? No disrespect intended, but it is the worst rebounding I have seen in a 2K game and I'll be trading it if it is not addressed. At this point, I'd just like to know what is going to happen.


              I can live with minor AI flaws (cpu doesn't recognise mismatches in the post...i.e. I can post up Nate Robinson with Cousins and they don't realise they have a 5 foot guy on my 6'10 post man).......but the rebounding effects too many areas of the game and is a major flaw. It needs to be fixed.


              One and done / one + put back is not NBA basketball.

              Comment

              • Klayups
                Banned
                • Sep 2013
                • 284

                #97
                Re: Offensive rebounding

                The offensive rebounding is fine. The incessant need to go right back up after they are collected is what is broken.

                Im watching this Kings vs Net's game now and it's mostly the same thing in some situations, in the NBA 2k15 game though it just happens far too often, mostly because there is no variance as far as long rebounds, chase down rebounds, and rebounds anywhere outside of the key/right next to the rim.
                Last edited by Klayups; 10-12-2014, 01:04 AM.

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                • bumpyface
                  Rookie
                  • Aug 2011
                  • 383

                  #98
                  Re: Offensive rebounding

                  I played a game earlier against the AI. I was Por and the computer was Utah. They had 12 Offensive rebounds to my 3. I tried boxing out with Lopez, LA, and Captain Kaveman but nothing helped. Im on PS4

                  Comment

                  • Walt Frazier
                    Pro
                    • Jan 2014
                    • 989

                    #99
                    Re: Offensive rebounding

                    Originally posted by Klayups
                    The offensive rebounding is fine. The incessant need to go right back up after they are collected is what is broken.

                    This...


                    It's coded in...as the slider at 0 makes no difference. It has NEVER been like this in a 2K game, so someone has made a rather massive mistake.


                    #prayingforafix!

                    Comment

                    • Sundown
                      MVP
                      • Oct 2010
                      • 3270

                      #100
                      Re: Offensive rebounding

                      Originally posted by Daddy123
                      not offensive rebounding but since you are the gameplay guy, I will complain a little here. The game is unplayable at hof and superstar difficulty in mycareer. Guys like Robin Lopez make contested fadeaway jumpshots. That shouldn't be happening at all, I would understand if superstars make all the shot even contested but bad players shouldnt be making contested shots, especially centers shooting midrange fadeaways
                      Add Blake Griffin and Dwight Howard to the list. It's like the game confuses any post shot for turnaround fades at times.

                      Comment

                      • Toaster
                        Rookie
                        • Sep 2002
                        • 382

                        #101
                        Re: Offensive rebounding

                        Out of the box, SIM, Superstar, 5 min q's, PC
                        Mostly offline user vs. user.
                        Have NOT experienced weird OREB's at all.
                        Actually been enjoying good balanced numbers with better rebounders grabbing more boards. Also properly influnced by POE's.
                        In general have had the same experience in limited number of USER vs. CPU matches.

                        Comment

                        • SirDAB
                          Rookie
                          • Sep 2010
                          • 270

                          #102
                          Re: Offensive rebounding

                          Originally posted by Jano
                          THIS.

                          I've been trying to understand what's going on because on the other side of the ball the CPU almost never suffers from these types of issues. All their players box out and do what is necessary to secure the board.

                          I'm not calling for a patch or even slider changes. I'm just interested in getting my AI controlled teammates on the same page when it comes to rebounds.
                          +1 This makes too much sense!

                          Comment

                          • AceDawg5
                            Rookie
                            • Nov 2013
                            • 371

                            #103
                            Re: Offensive rebounding

                            I've found that controlling the bigs on the defensive end definitely evens out the rebounding battle, and actually makes that end of the court more entertaining trying to dominate the glass. The trade off to this strategy is that the CPU makes more contested shots because it's not the user on ball. If a certain player gets too hot I'll guard him on ball occasionally but there's no way to play perimeter D AND get defensive rebounds. Teammates just don't go for rebounds the same as the CPU.

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                            • Sundown
                              MVP
                              • Oct 2010
                              • 3270

                              #104
                              Re: Offensive rebounding

                              Originally posted by AceDawg5
                              I've found that controlling the bigs on the defensive end definitely evens out the rebounding battle, and actually makes that end of the court more entertaining trying to dominate the glass. The trade off to this strategy is that the CPU makes more contested shots because it's not the user on ball. If a certain player gets too hot I'll guard him on ball occasionally but there's no way to play perimeter D AND get defensive rebounds. Teammates just don't go for rebounds the same as the CPU.
                              Yeah, I find this nerf-the-non-player-AI philosophy and mechanic a little frustrating. It's difficult to both defend on ball, the paint, and secure boards-- you're babysitting inattentive players rather than trusting them to do a competent job. I understand that there needs to be some balance for the game to not just play itself, but on a real court you have individual minds actually paying attention to their roles.


                              It's even worse when your team gets out of defensive rhythm, and the babysitting sometimes feels insurmountable when you do need some stops. I mean is Bogut really going to be inattentive and stop playing help defense (the one thing he prides himself on) just because the CPU made a few baskets in a row? If anything he'd get even more ornery.


                              The converse is also a strange mechanic-- if you make a few stops as a player, the AI decides to start playing defense-- sometimes stellar defense-- and ends up getting stops and interceptions without your involvement.

                              Comment

                              • MaddGamerx
                                Rookie
                                • Sep 2014
                                • 31

                                #105
                                Re: Offensive rebounding

                                I dont have any issues with offensive rebounding.

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