Mike Wang tweets about 2K20
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Re: Mike Wang tweets about 2K20
I think both of you guys are right. JordanKobeWade7 presented probably the best proposal I’ve seen in regards to shooting, and KSutton also has a valid counter, and I think this illustrates the limits of timed shooting.
The green mechanic is supposed to be a way to communicate that feeling of this shot is good, but getting the timing right is too easy and replicable to respect it.Comment
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Re: Mike Wang tweets about 2K20
What a load of crap! I played basketball since the late 80's, and there's no such thing as a guaranteed make. Period. As many times that I seen people call "Off! Off! Off! Off! Off!" then the shot goes in or as many times I have dared someone to shoot, because they think they're "hot" then for them to turn around and miss the shot...there's is NOTHING comparable to real life that represents the shot meter. NOTHING. I have yet to play ANYONE (high school level, college level, recreational) who can 100% make their shots every time they thought the shot felt good.
What's amazing is that people be spewing this nonsense like they got some way to "measure" how "perfect/excellent" their form and release was when they took the shot. Then you have people who believe this nonsense like the offense is shooting with no defense altering or having an impact on their shot.
When a shooter releases the ball at the exact right height, with exact right form, and pushes the ball with exactly the right amount of force required, the ball will go in every time.
There are imperfect releases in real life that still go in. Regardless it does exist. Obviously we don't have control over those other elements in a video game. We can only control the release/timing of the release. But scientifically and factually there is such a thing.
Especially online, due to input lag, I only hit 2 or 3 greenies a game.
People with 99 rated my teams probably hit more with their unrealistic teams, but my team will never be realistic.
And if you have a 99 rated or 95 rated my career player, it makes sense that they will me difficult to stop.
NBA Live is much more based on skills and timing. 2K has always leaned towards percentages and ratings. People get grilled by my team greenies or a extra skilled player and feel changes should apply to everyone. I think they are fine.Last edited by zrohman; 08-12-2019, 03:40 PM.Comment
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Re: Mike Wang tweets about 2K20
There is such a thing as a guaranteed make.
When a shooter releases the ball at the exact right height, with exact right form, and pushes the ball with exactly the right amount of force required, the ball will go in every time.
There are imperfect releases in real life that still go in. Regardless it does exist. Obviously we don't have control over those other elements in a video game. We can only control the release/timing of the release. But scientifically and factually there is such a thing.
Especially online, due to input lag, I only hit 2 or 3 greenies a game.
People with 99 rated my teams probably hit more with their unrealistic teams, but my team will never be realistic.
And if you have a 99 rated or 95 rated my career player, it makes sense that they will me difficult to stop.
NBA Live is much more based on skills and timing. 2K has always leaned towards percentages and ratings. People get grilled by my team greenies or a extra skilled player and feel changes should apply to everyone. I think they are fine.Comment
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Re: Mike Wang tweets about 2K20
There is such a thing as a guaranteed make.
When a shooter releases the ball at the exact right height, with exact right form, and pushes the ball with exactly the right amount of force required, the ball will go in every time.
There are imperfect releases in real life that still go in. Regardless it does exist. Obviously we don't have control over those other elements in a video game. We can only control the release/timing of the release. But scientifically and factually there is such a thing.
Especially online, due to input lag, I only hit 2 or 3 greenies a game.
People with 99 rated my teams probably hit more with their unrealistic teams, but my team will never be realistic.
And if you have a 99 rated or 95 rated my career player, it makes sense that they will me difficult to stop.
NBA Live is much more based on skills and timing. 2K has always leaned towards percentages and ratings. People get grilled by my team greenies or a extra skilled player and feel changes should apply to everyone. I think they are fine.Comment
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Re: Mike Wang tweets about 2K20
What a load of crap! I played basketball since the late 80's, and there's no such thing as a guaranteed make. Period. As many times that I seen people call "Off! Off! Off! Off! Off!" then the shot goes in or as many times I have dared someone to shoot, because they think they're "hot" then for them to turn around and miss the shot...there's is NOTHING comparable to real life that represents the shot meter. NOTHING. I have yet to play ANYONE (high school level, college level, recreational) who can 100% make their shots every time they thought the shot felt good.
What's amazing is that people be spewing this nonsense like they got some way to "measure" how "perfect/excellent" their form and release was when they took the shot. Then you have people who believe this nonsense like the offense is shooting with no defense altering or having an impact on their shot.
<iframe width="560" height="315" src="https://www.youtube.com/embed/JG_wClmLUh8" frameborder="0" allow="accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>NFL: Bills
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Re: Mike Wang tweets about 2K20
You may feel very strongly about certain shots, but you don't really know until the ball comes out of the bottom of the net.
If people want the shot meter and greens because, "video game", that's fine, but don't act like they are analogous to real life.
Yeah...THAT Guy and I were on the same wavelength.Jordan Mychal Lemos
@crypticjordan
Do this today: Instead of $%*#!@& on a game you're not going to play or movie you're not going to watch, say something good about a piece of media you're excited about.
Do the same thing tomorrow. And the next. Now do it forever.Comment
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Re: Mike Wang tweets about 2K20
It's like when people talk about 2K they forget their real life playing experiences. Every player alive has shot many shots that they thought were cash, and it rimmed in and out. You knew that shot was going in(Insert Swaggy P turnaround meme) but then it didn't. Hell, every player has shot some shots that they though were money and they were air balls.
You may feel very strongly about certain shots, but you don't really know until the ball comes out of the bottom of the net.
If people want the shot meter and greens because, "video game", that's fine, but don't act like they are analogous to real life.
Yeah...THAT Guy and I were on the same wavelength..
Love that airball even more when it snaps the hell out of the net as the ball is going by. Funny part, I remember my partner actually got a "free point" during a game, because the other team didn't actually see the ball go THROUGH the rim, but everyone heard the net snapped. He pulled up on the shot so quick while the other team was back pedalling on defense.
It was a thing of beauty watching him argue down the other team for the point, LMAO.Last edited by ksuttonjr76; 08-12-2019, 04:42 PM.Comment
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Re: Mike Wang tweets about 2K20
There is such a thing as a guaranteed make.
When a shooter releases the ball at the exact right height, with exact right form, and pushes the ball with exactly the right amount of force required, the ball will go in every time.
There are imperfect releases in real life that still go in. Regardless it does exist. Obviously we don't have control over those other elements in a video game. We can only control the release/timing of the release. But scientifically and factually there is such a thing.
Especially online, due to input lag, I only hit 2 or 3 greenies....
Go shoot 50 3s in real life and tell me which ones are "greenies", and of those that are "greenies" how many of them hit, like...you dudes can't be serious with these arguments. I've MANY times said, good, cash, buckets, etc. when I "released the ball at the exact right height, with exact right form, and pushed the ball with exactly the right amount of force required" and the shot has not hit.
It happens, because that's how basketball goes, we're humans and we're flawed, Steph, Ray Allen, Bird, Reggie Miller have all shot shots that they thought were good, but they weren't, because there.is.no.such.thing.as.a.greenie Lmao
That's the exact reason that coaches teach you from youth basketball on up to follow your shot, because there is NOT a such thing as a perfect shot, you've gotta be kidding me with this mess.Always looking for solid CF25 Dynasty owners, follow the link to get started >> PS5 P5 Dynasty DiscordComment
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Re: Mike Wang tweets about 2K20
Thank you! I completely forgot about that concept. Since my primary position was Power Forward/Center, when the shot went up, I was immediately crashing the paint for the offensive/defensive rebound.Comment
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Re: Mike Wang tweets about 2K20
Haha. It always feels good until it doesn't go in.Psn: Alabamarob
Xbox: Alabama Rob
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Settings I play on.
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Online or Offline player: Both
In a MLO: YesComment
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Re: Mike Wang tweets about 2K20
Nope...I'll agree that low rated players should be locked out, but there should be NO exceptions for players with high contested ratings. Most likely, those players already have a crapload of badges which is already giving them the highest chance of hitting the shot despite whatever defense is thrown at them.
I'm so sick and tired of people preaching this false narrative that REAL NBA superstars can CONSISTENTLY put up videogame numbers.
It’s not a false narrative. There are just some players who still shoot very accurately when highly contested.
This narrative that many have that it doesn’t exist in real life because you don’t want it to exist in a video game is baffling.
This is why ratings need to matter more. Badges do nothing but up the success probability. And many are extremely unnecessary and wouldn’t exist if ratings mattered more.
There’s no point in having a contested show rating if there’s no incentive. Nobody is saying the green window should be large on contested shots, but they should still be possible unless the contested shot rating is is lower than a certain number which should then lock the possibility of green out.
And I’m not sure what your definition of “video game numbers” is but that’s exactly what the elites do in the league.
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Re: Mike Wang tweets about 2K20
There’s no such thing as a guaranteed make , but anyone who plays basketball can tell you that there are some shots that you just know upon release is going to go in. This is how a Steph curry can shoot a 3 and already be running down court to play D before the ball makes it to the rim.
Green releases are nothing more than a satisfying incentive. Greens be guaranteed isn’t the problem , it’s the fact that ratings don’t matter and regardless of how bad a shooter is the green window still exists allowing players to just learn the green window timing. Or use a modded controller with the exact timing of release.
Greens should be locked out at a certain ratings threshold , I say 69 and below.
And from 70+ your window is increased as the rating is higher.
Sent from my iPhone using Operation SportsComment
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Re: Mike Wang tweets about 2K20
It’s not a false narrative. There are just some players who still shoot very accurately when highly contested.
This narrative that many have that it doesn’t exist in real life because you don’t want it to exist in a video game is baffling.
This is why ratings need to matter more. Badges do nothing but up the success probability. And many are extremely unnecessary and wouldn’t exist if ratings mattered more.
There’s no point in having a contested show rating if there’s no incentive. Nobody is saying the green window should be large on contested shots, but they should still be possible unless the contested shot rating is is lower than a certain number which should then lock the possibility of green out.
And I’m not sure what your definition of “video game numbers” is but that’s exactly what the elites do in the league.
Sent from my iPhone using Operation SportsComment
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Re: Mike Wang tweets about 2K20
It's like when people talk about 2K they forget their real life playing experiences. Every player alive has shot many shots that they thought were cash, and it rimmed in and out. You knew that shot was going in(Insert Swaggy P turnaround meme) but then it didn't. Hell, every player has shot some shots that they though were money and they were air balls.
You may feel very strongly about certain shots, but you don't really know until the ball comes out of the bottom of the net.
If people want the shot meter and greens because, "video game", that's fine, but don't act like they are analogous to real life.
Yeah...THAT Guy and I were on the same wavelength.
so how about this: everything i previously said about making the shot, but only a 95% or 98% on the make. you cant say for sure that its going in, but im sure its not far off. i like the idea of visual feedback of an excellent release. but i also get the sentiment that you never really know if its good until it is. I certainly dont want builds getting green releases when theyre pure rim protectors or rebounders...
all and all we just want the game to represent the game we love irl and to make sense. i dont want players doing things that seem (or outright are) impossible to replicate irl...which brings me to my next point that i mentioned briefly: falling for pump fakes. there should be more of a penalty for ppl falling for pump fakes. currently, if you successfully pump fake someone on the perimeter they either land and stay with you as if they never jumped, or there is an auto foul. also, getting these bailout blocks by accident after you jumped on a pump fake is terrible. bad basketball should result in you getting scored on, period. can we agree on this at least? hahaComment
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