2K desperately needs to move away from guaranteed makes/greens
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Re: 2K desperately needs to move away from guaranteed makes/greens
Greens are are a necessary evil...
They bring balance ....to all those who would be new born paint mashers...the green release is the counter to those with less skill.
Greens are easy this year....im not one to say it...ill prove it
<iframe width="560" height="315" src="https://www.youtube.com/embed/5ZstNmfXHW4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>Current Franchise: NBA2K22 | Orlando Magic (1-2)
Last Game: W @ NY 93-66
C. Anthony: 16 pts.
M. Fultz: 15pts., 4 ast. pts.
J. Suggs: 14 pts.
R.J. Hampton: 14 pts.
M. Bamba: 13 pts., 14 reb.Comment
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Re: 2K desperately needs to move away from guaranteed makes/greens
Oh yes it has. Because good shooters get way more greens than bad shooters. So they get way more shots going in at 100 %. IF greens wouldn't go in at 100 % but at a more realistic rate (like in 2k11), then the difference between a good shooter with lots of greens and a average shooter with not so many would not be so big.Comment
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Re: 2K desperately needs to move away from guaranteed makes/greens
Oh yes it has. Because good shooters get way more greens than bad shooters. So they get way more shots going in at 100 %. IF greens wouldn't go in at 100 % but at a more realistic rate (like in 2k11), then the difference between a good shooter with lots of greens and a average shooter with not so many would not be so big.
Again, if you took the green light aspect of it, but kept everything else the same, you wouldn’t have a complaint right? If you kept all parameters the same, but took out the green light, the only argument would be the rate that threes are going in which has nothing to do with the green light itself.
The green light is just immediate feedback. If you think less shots should be going in overall, that’s a completely valid argument. The green light is just a video game effect to let you know the shot is going on.
It would be different if a green light was something you could achieve repeatedly under any and all circumstances. That isn’t the case.Comment
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Re: 2K desperately needs to move away from guaranteed makes/greens
I kinda like the sound effects though.Comment
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Re: 2K desperately needs to move away from guaranteed makes/greens
Online it doesn’t matter. Offline, you can finagle with the shot meter— turn off the meter and feedback for a true suspenseful experience so greens don’t matter if you won’t see them.Comment
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Re: 2K desperately needs to move away from guaranteed makes/greens
Again, if you took the green light aspect of it, but kept everything else the same, you wouldn’t have a complaint right? If you kept all parameters the same, but took out the green light, the only argument would be the rate that threes are going in which has nothing to do with the green light itself.
The green light is just immediate feedback. If you think less shots should be going in overall, that’s a completely valid argument. The green light is just a video game effect to let you know the shot is going on.
It would be different if a green light was something you could achieve repeatedly under any and all circumstances. That isn’t the case.
oh my... i am not talking about a ****ing "green light". i am talking about a shot that you timed "perfectly" and thus it goes in at 100 %. if its shown by a green light, a purple light or a big fat rabbit running over the court, I don't care. the mechanic itself makes the game imbalanced.Comment
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Re: 2K desperately needs to move away from guaranteed makes/greens
oh my... i am not talking about a ****ing "green light". i am talking about a shot that you timed "perfectly" and thus it goes in at 100 %. if its shown by a green light, a purple light or a big fat rabbit running over the court, I don't care. the mechanic itself makes the game imbalanced.
That’s the thing, it’s not just perfect timing. There’s more to it than that. Openness and shot rating come into play. If a contested shot could be overcome by a perfect release every time, then we’d have a problem. But it’s not like that.
Do you just want it to be a complete dice roll like NBA Live 10 where you just press shoot and hope for the best?Comment
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Re: 2K desperately needs to move away from guaranteed makes/greens
That’s the thing, it’s not just perfect timing. There’s more to it than that. Openness and shot rating come into play. If a contested shot could be overcome by a perfect release every time, then we’d have a problem. But it’s not like that.
Do you just want it to be a complete dice roll like NBA Live 10 where you just press shoot and hope for the best?
Nope, thats realfg%.
i want it to be like it was up until 2k14 i think. if you get a perfect Release, you maximize your shooting percentage taking into Account shot rating, openness, shot difficulty (moving vs standing) and Stuff like that. So for example a Green wide open Catch and Shoot shot with steph Curry goes in at 50 percent. now the more you are Off from the perfect Timing, the more your shot percentage decreases while slightly early/late shot still go in at a decent yet lower amount.Comment
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Re: 2K desperately needs to move away from guaranteed makes/greens
Nope, thats realfg%.
i want it to be like it was up until 2k14 i think. if you get a perfect Release, you maximize your shooting percentage taking into Account shot rating, openness, shot difficulty (moving vs standing) and Stuff like that. So for example a Green wide open Catch and Shoot shot with steph Curry goes in at 50 percent. now the more you are Off from the perfect Timing, the more your shot percentage decreases while slightly early/late shot still go in at a decent yet lower amount.
I don’t disagree with you. But I think your complaint has to do purely with shooting percentages and not with greens. That’s been my point for this entire discussion.Comment
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Current Franchise: NBA2K22 | Orlando Magic (1-2)
Last Game: W @ NY 93-66
C. Anthony: 16 pts.
M. Fultz: 15pts., 4 ast. pts.
J. Suggs: 14 pts.
R.J. Hampton: 14 pts.
M. Bamba: 13 pts., 14 reb.Comment
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Re: 2K desperately needs to move away from guaranteed makes/greens
I can end this argument very quickly. I don't want to see a ball get shot and know that it's going in I want the suspense. I haven't had it in 6 years!
If kawhi Leonard's four-bounce shot gets a green release over his head the 4 balances they programmed visual is ****ing useless! I'm tried of seeing my opponents releases. I don't know why this part can't be programmed out of the game. If I can do that off line. I shouldn't be able to see it online.
I've turned off feedback at this point. Shot meter yes (online latency can be all over the place). Once I've put up about 3 shots I've figured it out. But I've posted about it so many times.
Another example for me is how do they these so called pro play with that **** on. Your a pro! You literally live and breath this game. You should know every animation timing like your children's names.
This is a clip from 2k18 offline vs my cousin. This was exciting. I don't have the sound. But we were screaming and yelling. It was fun.
And this was 2K20
This ****. I was just sitting thinking why would they rob of the suspense! Like you've never watched a basketball if you put something like that into the game.
There is HUGE DIFFERENCE HERE!
Sorry guys I'm ranting. I'm just getting very tired of being ignored on the issue. nick-young-fail.gif
Attached FilesLast edited by jeebs9; 09-26-2021, 12:38 AM.Hands Down....Man Down - 2k9 memories
http://www.youtube.com/watch?v=4IHP_5GUBQoComment
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Re: 2K desperately needs to move away from guaranteed makes/greens
Currently green release = shooting %.
Even if you remove the visualization, the results will still be the same.
A green release = a perfect release = a 100% make.
Verzonden vanaf mijn iPhone met Operation SportsComment
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Re: 2K desperately needs to move away from guaranteed makes/greens
I don’t really understand what point you’re making here.
Obviously, with any video game, when we let go of the button, it’s decided whether the ball is going in or not. So why is the fact that it’s lighting up as green while the ball is in flight such a massive debate?
Shots going in at too high of a rate is a fine discussion to have. But we could literally remove greens from the discussion and still have the exact conversation.
Are we going to say “Release shouldn’t matter” and go back to NBA Live 10? Where we then have literally zero feedback on why a shot didn’t go in?Comment
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