2K desperately needs to move away from guaranteed makes/greens

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  • xCoachDx
    MVP
    • Aug 2015
    • 1295

    #181
    Re: 2K desperately needs to move away from guaranteed makes/greens

    Originally posted by jk31
    Yes, because shooters in the 75-80 range without badges shoot nowhere near as good as in real life and good shooters with badges shoot far better than their real life counterpart.

    I agree. But that’s an entirely different argument that has nothing to do with aspects of greens.

    Comment

    • Levistick
      Rookie
      • Apr 2017
      • 384

      #182
      Re: 2K desperately needs to move away from guaranteed makes/greens

      Originally posted by Breakstarter
      Greens are are a necessary evil...
      They bring balance ....to all those who would be new born paint mashers...the green release is the counter to those with less skill.

      Greens are easy this year....im not one to say it...ill prove it

      <iframe width="560" height="315" src="https://www.youtube.com/embed/5ZstNmfXHW4" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture" allowfullscreen></iframe>
      My 14% shooting disagrees with the claim that "greens are easy this year"
      Current Franchise: NBA2K22 | Orlando Magic (1-2)
      Last Game: W @ NY 93-66
      C. Anthony: 16 pts.
      M. Fultz: 15pts., 4 ast. pts.
      J. Suggs: 14 pts.
      R.J. Hampton: 14 pts.
      M. Bamba: 13 pts., 14 reb.

      Comment

      • jk31
        MVP
        • Sep 2014
        • 2662

        #183
        Re: 2K desperately needs to move away from guaranteed makes/greens

        Originally posted by xCoachDx
        I agree. But that’s an entirely different argument that has nothing to do with aspects of greens.

        Oh yes it has. Because good shooters get way more greens than bad shooters. So they get way more shots going in at 100 %. IF greens wouldn't go in at 100 % but at a more realistic rate (like in 2k11), then the difference between a good shooter with lots of greens and a average shooter with not so many would not be so big.

        Comment

        • xCoachDx
          MVP
          • Aug 2015
          • 1295

          #184
          Re: 2K desperately needs to move away from guaranteed makes/greens

          Originally posted by jk31
          Oh yes it has. Because good shooters get way more greens than bad shooters. So they get way more shots going in at 100 %. IF greens wouldn't go in at 100 % but at a more realistic rate (like in 2k11), then the difference between a good shooter with lots of greens and a average shooter with not so many would not be so big.

          Again, if you took the green light aspect of it, but kept everything else the same, you wouldn’t have a complaint right? If you kept all parameters the same, but took out the green light, the only argument would be the rate that threes are going in which has nothing to do with the green light itself.

          The green light is just immediate feedback. If you think less shots should be going in overall, that’s a completely valid argument. The green light is just a video game effect to let you know the shot is going on.

          It would be different if a green light was something you could achieve repeatedly under any and all circumstances. That isn’t the case.

          Comment

          • ksuttonjr76
            All Star
            • Nov 2004
            • 8662

            #185
            Re: 2K desperately needs to move away from guaranteed makes/greens

            I kinda like the sound effects though.

            Comment

            • Nomah5
              Pro
              • Mar 2003
              • 845

              #186
              Re: 2K desperately needs to move away from guaranteed makes/greens

              I haven’t bought this yet. Are we unable to use the old real player % and not have the shot meter?

              Comment

              • Luke Skywalker
                Pro
                • Dec 2014
                • 917

                #187
                Re: 2K desperately needs to move away from guaranteed makes/greens

                Online it doesn’t matter. Offline, you can finagle with the shot meter— turn off the meter and feedback for a true suspenseful experience so greens don’t matter if you won’t see them.

                Comment

                • jk31
                  MVP
                  • Sep 2014
                  • 2662

                  #188
                  Re: 2K desperately needs to move away from guaranteed makes/greens

                  Originally posted by xCoachDx
                  Again, if you took the green light aspect of it, but kept everything else the same, you wouldn’t have a complaint right? If you kept all parameters the same, but took out the green light, the only argument would be the rate that threes are going in which has nothing to do with the green light itself.

                  The green light is just immediate feedback. If you think less shots should be going in overall, that’s a completely valid argument. The green light is just a video game effect to let you know the shot is going on.

                  It would be different if a green light was something you could achieve repeatedly under any and all circumstances. That isn’t the case.

                  oh my... i am not talking about a ****ing "green light". i am talking about a shot that you timed "perfectly" and thus it goes in at 100 %. if its shown by a green light, a purple light or a big fat rabbit running over the court, I don't care. the mechanic itself makes the game imbalanced.

                  Comment

                  • xCoachDx
                    MVP
                    • Aug 2015
                    • 1295

                    #189
                    Re: 2K desperately needs to move away from guaranteed makes/greens

                    Originally posted by jk31
                    oh my... i am not talking about a ****ing "green light". i am talking about a shot that you timed "perfectly" and thus it goes in at 100 %. if its shown by a green light, a purple light or a big fat rabbit running over the court, I don't care. the mechanic itself makes the game imbalanced.

                    That’s the thing, it’s not just perfect timing. There’s more to it than that. Openness and shot rating come into play. If a contested shot could be overcome by a perfect release every time, then we’d have a problem. But it’s not like that.

                    Do you just want it to be a complete dice roll like NBA Live 10 where you just press shoot and hope for the best?

                    Comment

                    • jk31
                      MVP
                      • Sep 2014
                      • 2662

                      #190
                      Re: 2K desperately needs to move away from guaranteed makes/greens

                      Originally posted by xCoachDx
                      That’s the thing, it’s not just perfect timing. There’s more to it than that. Openness and shot rating come into play. If a contested shot could be overcome by a perfect release every time, then we’d have a problem. But it’s not like that.

                      Do you just want it to be a complete dice roll like NBA Live 10 where you just press shoot and hope for the best?

                      Nope, thats realfg%.
                      i want it to be like it was up until 2k14 i think. if you get a perfect Release, you maximize your shooting percentage taking into Account shot rating, openness, shot difficulty (moving vs standing) and Stuff like that. So for example a Green wide open Catch and Shoot shot with steph Curry goes in at 50 percent. now the more you are Off from the perfect Timing, the more your shot percentage decreases while slightly early/late shot still go in at a decent yet lower amount.

                      Comment

                      • xCoachDx
                        MVP
                        • Aug 2015
                        • 1295

                        #191
                        Re: 2K desperately needs to move away from guaranteed makes/greens

                        Originally posted by jk31
                        Nope, thats realfg%.
                        i want it to be like it was up until 2k14 i think. if you get a perfect Release, you maximize your shooting percentage taking into Account shot rating, openness, shot difficulty (moving vs standing) and Stuff like that. So for example a Green wide open Catch and Shoot shot with steph Curry goes in at 50 percent. now the more you are Off from the perfect Timing, the more your shot percentage decreases while slightly early/late shot still go in at a decent yet lower amount.

                        I don’t disagree with you. But I think your complaint has to do purely with shooting percentages and not with greens. That’s been my point for this entire discussion.

                        Comment

                        • Levistick
                          Rookie
                          • Apr 2017
                          • 384

                          #192
                          Re: 2K desperately needs to move away from guaranteed makes/greens

                          Originally posted by Nomah5
                          I haven’t bought this yet. Are we unable to use the old real player % and not have the shot meter?
                          Real Player % is still in the game
                          Current Franchise: NBA2K22 | Orlando Magic (1-2)
                          Last Game: W @ NY 93-66
                          C. Anthony: 16 pts.
                          M. Fultz: 15pts., 4 ast. pts.
                          J. Suggs: 14 pts.
                          R.J. Hampton: 14 pts.
                          M. Bamba: 13 pts., 14 reb.

                          Comment

                          • jeebs9
                            Fear is the Unknown
                            • Oct 2008
                            • 47568

                            #193
                            Re: 2K desperately needs to move away from guaranteed makes/greens

                            I can end this argument very quickly. I don't want to see a ball get shot and know that it's going in I want the suspense. I haven't had it in 6 years!

                            If kawhi Leonard's four-bounce shot gets a green release over his head the 4 balances they programmed visual is ****ing useless! I'm tried of seeing my opponents releases. I don't know why this part can't be programmed out of the game. If I can do that off line. I shouldn't be able to see it online.

                            I've turned off feedback at this point. Shot meter yes (online latency can be all over the place). Once I've put up about 3 shots I've figured it out. But I've posted about it so many times.

                            Another example for me is how do they these so called pro play with that **** on. Your a pro! You literally live and breath this game. You should know every animation timing like your children's names.

                            This is a clip from 2k18 offline vs my cousin. This was exciting. I don't have the sound. But we were screaming and yelling. It was fun.


                            And this was 2K20
                            This ****. I was just sitting thinking why would they rob of the suspense! Like you've never watched a basketball if you put something like that into the game.


                            There is HUGE DIFFERENCE HERE!


                            Sorry guys I'm ranting. I'm just getting very tired of being ignored on the issue. nick-young-fail.gif
                            Attached Files
                            Last edited by jeebs9; 09-26-2021, 12:38 AM.
                            Hands Down....Man Down - 2k9 memories
                            http://www.youtube.com/watch?v=4IHP_5GUBQo

                            Comment

                            • tru11
                              MVP
                              • Aug 2010
                              • 1816

                              #194
                              Re: 2K desperately needs to move away from guaranteed makes/greens

                              Originally posted by xCoachDx
                              I don’t disagree with you. But I think your complaint has to do purely with shooting percentages and not with greens. That’s been my point for this entire discussion.


                              Currently green release = shooting %.

                              Even if you remove the visualization, the results will still be the same.

                              A green release = a perfect release = a 100% make.




                              Verzonden vanaf mijn iPhone met Operation Sports

                              Comment

                              • xCoachDx
                                MVP
                                • Aug 2015
                                • 1295

                                #195
                                Re: 2K desperately needs to move away from guaranteed makes/greens

                                Originally posted by tru11
                                Currently green release = shooting %.

                                Even if you remove the visualization, the results will still be the same.

                                A green release = a perfect release = a 100% make.




                                Verzonden vanaf mijn iPhone met Operation Sports

                                I don’t really understand what point you’re making here.

                                Obviously, with any video game, when we let go of the button, it’s decided whether the ball is going in or not. So why is the fact that it’s lighting up as green while the ball is in flight such a massive debate?

                                Shots going in at too high of a rate is a fine discussion to have. But we could literally remove greens from the discussion and still have the exact conversation.

                                Are we going to say “Release shouldn’t matter” and go back to NBA Live 10? Where we then have literally zero feedback on why a shot didn’t go in?

                                Comment

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