EA's player ratings?

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  • Playmakers
    Hall Of Fame
    • Sep 2004
    • 15417

    #106
    Re: EA's player ratings?

    Originally posted by kapo
    I picked up live again today after a very long hiatus, I think i got your latest slider updates but i just skimmed this thread and I don't see a list of changes you've made to players. Have i missed something or have you just not finished it yet? Btw thank you very much your edits have made this game worth playing
    Here's the Link to the Global Player Edits I posted.
    http://forums.operationsports.com/vB...d.php?t=160696


    As crazy as it sounds I'm still further testing each specific rating to find a way to make the game respond even better. It is my belief that EA needed to boost up the defensive ratings higher and lower certain offensive ratings to make the game have better balance overall.

    That is what I set out to do with my initial adjustments on offense and defense. I now believe that the offensive ratings still need to come down even lower and that should solve the last few problems with certain big guy's not shooting enough and wing players dominating the ball too much. I'm going to eventually nail it down pat it's just a matter of time before I figure it all out.

    The ratings is what will allow us to reprogram the way the CPU AI reacts offensively on the court.
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    • FluffyTonka
      MVP
      • Feb 2006
      • 1681

      #107
      Re: EA's player ratings?

      I just tried something for 2 games.

      I've found by increasing PG passing they've been dishing it alot more and settling for the long two or three alot less.

      I did it with the mavs and then played them ... Dirk got the ball in the paint plenty, finished with 14 shot attempts. I did it with Jameer Nelson, same thing, Howard had 16 shot attempts and got to the line 12 times.

      The real test will be Billups and the Pistons.

      The last few games Billups has gone for over 45 pts averaging 7 3 pt attempts a game. Even with a hand in his face, or sometimes two, he'll take ill adviseds shots with Sheed wide open and still drain them.

      The Pistons are hard to replicate. Prince, Rip and Billups never give Sheed a chance. I've never seen Sheed get anything more than garbage buckets and the occassional pull up 3 or long 2.

      Comment

      • Playmakers
        Hall Of Fame
        • Sep 2004
        • 15417

        #108
        Re: EA's player ratings?

        Originally posted by FluffyTonka
        I just tried something for 2 games.

        I've found by increasing PG passing they've been dishing it alot more and settling for the long two or three alot less.

        I did it with the mavs and then played them ... Dirk got the ball in the paint plenty, finished with 14 shot attempts. I did it with Jameer Nelson, same thing, Howard had 16 shot attempts and got to the line 12 times.

        The real test will be Billups and the Pistons.

        The last few games Billups has gone for over 45 pts averaging 7 3 pt attempts a game. Even with a hand in his face, or sometimes two, he'll take ill adviseds shots with Sheed wide open and still drain them.

        The Pistons are hard to replicate. Prince, Rip and Billups never give Sheed a chance. I've never seen Sheed get anything more than garbage buckets and the occassional pull up 3 or long 2.

        That's interesting because I did this with Live 05 but only because I wanted to get the assist totals up in that game. I'll take a look at this option aswell maybe the wing players have very low passing ratings and it effects their ability to make the extra pass.

        But I'm also positive offensive awareness is influencing alot of guy's aswell. The key is not hurting the best offensive players on each team but figuring out a way to scale everyone to get more passing involved.
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        Comment

        • FluffyTonka
          MVP
          • Feb 2006
          • 1681

          #109
          Re: EA's player ratings?

          I went through and maxed every elite big in the game's offensive awareness.

          That alone wasn't enough. Shaq, KG, Sheed, Dirk etc ...

          Since then I've played those teams, and they scored a few more buckets more than usual, but for example when Billups was on, Sheed never saw the ball once.

          Maybe raising the PG's passing, but reducing their offensive awareness will get them to distribute more and shoot less.

          Every team I play with a good point guard seems to take teh game over. Even Delonte West was nailing threes with my player in his face ...

          You reckon reducing the CPU's poor release and 3 point slider will help? I've got a hunch, where maybe the CPU will go to the 3 pter early in a game, if its successfull they'll keep going to it, until they get stopped. The the CPU AI will step up and find another way to score ... Using other players in other positions???

          Or am I giving the AI way too much credit?


          Look through the passing attributes of players. They are way too low. Most of them are lower than the pathetic defensive awareness ratings.

          Guys with 20-45 passing etc. You put a guy over 85 and he'll be doing no look passes and behind the back dishes, but what raising passing and using 70 as a minimum?

          That in theory should ramp up the distribution and stop CPU players from just mailing it in from where ever they are on the court ...

          Comment

          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15417

            #110
            Re: EA's player ratings?

            Originally posted by FluffyTonka
            I went through and maxed every elite big in the game's offensive awareness.

            That alone wasn't enough. Shaq, KG, Sheed, Dirk etc ...

            Since then I've played those teams, and they scored a few more buckets more than usual, but for example when Billups was on, Sheed never saw the ball once.

            Maybe raising the PG's passing, but reducing their offensive awareness will get them to distribute more and shoot less.

            Every team I play with a good point guard seems to take teh game over. Even Delonte West was nailing threes with my player in his face ...

            You reckon reducing the CPU's poor release and 3 point slider will help? I've got a hunch, where maybe the CPU will go to the 3 pter early in a game, if its successfull they'll keep going to it, until they get stopped. The the CPU AI will step up and find another way to score ... Using other players in other positions???

            Or am I giving the AI way too much credit?


            Look through the passing attributes of players. They are way too low. Most of them are lower than the pathetic defensive awareness ratings.

            Guys with 20-45 passing etc. You put a guy over 85 and he'll be doing no look passes and behind the back dishes, but what raising passing and using 70 as a minimum?

            That in theory should ramp up the distribution and stop CPU players from just mailing it in from where ever they are on the court ...

            It's going to mess up the assist stats in season play. The offensive awareness is the key it has to come down some more. The best offensive PF's and Centers can stay at their DEFAULT setup like I had them already.

            It's the other players that needs to come down starting with the PG's but not a drastic drop for those who are clearly scoring PG's. Also, I'm guessing if you reduce their range by tweaking the FG rating they will look to drive more or step in closer for shots. I'm basically going through each team one by one again perimeter players only this time. It shouldn't be aslong as it was the first time but it's a work in progress.

            I plan on getting the transfer kit also so it will save much time for guy's this time around once I'm done.....
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            • WTF
              MVP
              • Aug 2002
              • 20274

              #111
              Re: EA's player ratings?

              I'm getting ready to get this game back off of my cousin. So I should hopefully get back to playing my Live here very soon. I'm going to split my time up between Live and 2K for a bit though, as I'm intrigued with the VIP system, and what it could POTENTIALLY bring to the table as far as how individual teams play.
              I'm going to have to pick up a transfer kit as well... all of those edits were really getting old, lol... and I know that you HAVE to be getting tired of them as well PM.
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              Comment

              • nogster
                MVP
                • Mar 2006
                • 3833

                #112
                Re: EA's player ratings?

                i have done everything possible to get the bigs involved in this game. it cant be done. playmakers. i admire your resolve. but it will just waste your time. i have edited every player. and put an emphasis on the big stars. nothing works. its the nature of the offensive AI. its the engine that dictates the tendencies. not the ratings.
                the passing system is inbalanced. the physics of the pass is all wrong. too quick and it almost always makes its mark. the engine also has that cutting slashing pass as too powerful. basically the AI is programmed to run as much as it can or look for cutters/slashers. and if a post player has prime position 5 ft from the basket, only then will they go to him for offense. otherwise the AI will continually look for the slashers or shooters. and unfortunatley the programming has dictated that slashers and shooters are pgs, sgs, and sfs. thats why u only see bigs get their offense by posting.
                rarely if ever will u see a big take a 15 foot J regardless of whether its brand or dirk etc. and the bigs that shoot 3's will shoot if they get the ball at the arc. as the AI is programmed for all capable 3 shooters to fire away, but seriously when are the bigs ever stationed there. and even when they are thanks to PM's playbook, the cpu isnt programmed to feed them as they are not regarded as slashers/shooters.
                put dirk at the sf position and he will dominate.

                this is proven by the bowens and hassells of the game getting points etc. i have their offensive awareness and shooting skills very low [other than bowens 3's] but regardless. they will still fire away. because the AI's tendency has been programmed to look first and foremost for its wingmen.
                i played the twolves. and we all know other than davis and kg, they have pretty much nothing. well davis obviously got his. and kg scored 20pts. but nothing came from further than 10ft. he took 13 shots but hassell took 15shots. and many of them were forced. u put kg on a good perimiter team and he simply wont get the ball.

                changing the offensive awareness etc doesnt really change the tendencies that much at all. nor will changing the passing attributes.

                the bigs are not programmed to be involved on offense the way they should. they are only programmed to get theirs if stationed deep in the post. with their back to the basket. its unfortunate that no ratings edits will change that. but the fact of the matter is. it wont.

                Comment

                • Playmakers
                  Hall Of Fame
                  • Sep 2004
                  • 15417

                  #113
                  Re: EA's player ratings?

                  Originally posted by nogster
                  i have done everything possible to get the bigs involved in this game. it cant be done. playmakers. i admire your resolve. but it will just waste your time. i have edited every player. and put an emphasis on the big stars. nothing works. its the nature of the offensive AI. its the engine that dictates the tendencies. not the ratings.
                  the passing system is inbalanced. the physics of the pass is all wrong. too quick and it almost always makes its mark. the engine also has that cutting slashing pass as too powerful. basically the AI is programmed to run as much as it can or look for cutters/slashers. and if a post player has prime position 5 ft from the basket, only then will they go to him for offense. otherwise the AI will continually look for the slashers or shooters. and unfortunatley the programming has dictated that slashers and shooters are pgs, sgs, and sfs. thats why u only see bigs get their offense by posting.
                  rarely if ever will u see a big take a 15 foot J regardless of whether its brand or dirk etc. and the bigs that shoot 3's will shoot if they get the ball at the arc. as the AI is programmed for all capable 3 shooters to fire away, but seriously when are the bigs ever stationed there. and even when they are thanks to PM's playbook, the cpu isnt programmed to feed them as they are not regarded as slashers/shooters.
                  put dirk at the sf position and he will dominate.

                  this is proven by the bowens and hassells of the game getting points etc. i have their offensive awareness and shooting skills very low [other than bowens 3's] but regardless. they will still fire away. because the AI's tendency has been programmed to look first and foremost for its wingmen.
                  i played the twolves. and we all know other than davis and kg, they have pretty much nothing. well davis obviously got his. and kg scored 20pts. but nothing came from further than 10ft. he took 13 shots but hassell took 15shots. and many of them were forced. u put kg on a good perimiter team and he simply wont get the ball.

                  changing the offensive awareness etc doesnt really change the tendencies that much at all. nor will changing the passing attributes.

                  the bigs are not programmed to be involved on offense the way they should. they are only programmed to get theirs if stationed deep in the post. with their back to the basket. its unfortunate that no ratings edits will change that. but the fact of the matter is. it wont.
                  I posted these stats before but here's an old box score from a Miami game I played using the edits. Shaq is the premier low post big man in the game now look at his stats and FG attempts.......I also believe Gamespeed and the way people play the game can also alter how the CPU reacts.

                  I'm not saying the ratings is going to make the game play perfect but they do help simply because I've seen Memphis utilize Gasol and Portland utilize Randolph down low. Houston as I stated needs to have Post Up remain as one their primary plays and Yao will get touches.

                  All Star Level/8-Minute Qtr's/Press Camera View 9/7 Gamespeed-44

                  Final Score
                  New York-76 (Me) vs Miami-75

                  Box Score
                  Knicks-16.....21...13....26
                  Heat--17.....16....22....20

                  Knicks
                  Francis-(5/10-FG, 15-Pt's, 4-Reb, 5/5-FT, 17 Minutes)
                  Crawford-(3/5-FG, 10-Pt's, 1/3-3Pt, 3/4-FT, 21 Minutes)
                  Marbury-(3/9-FG, 9-Pt's, 3/4-FT, 9-Asst, 22 Minutes)
                  Frye-(10-Reb, 20 Minutes)

                  Heat
                  Shaq-(9/13-FG, 21-Pt's, 3/5-FT, 14-Reb, 28 Minutes)
                  Wade-(8/14-FG, 20-Pt's, 4/6-FT, 29 Minutes)
                  Posey-(2/12-FG, 10-Pt's, 6/8-FT, 5-Reb, 27 Minutes)
                  Haslem-(4/9-FG, 9-Pt's, 1/1-FT, 12-Reb, 28-Minutes)

                  Game Stats

                  FG%
                  Knicks-36% (25/70)
                  Heat-40% (26/65)

                  3pt FG%
                  Knicks-33% (3/9)
                  Heat-11% (1/9)

                  FT%
                  Knicks-85% (23/27)......I let CPU shoot for me
                  Heat-69% (22/32)

                  Rebounds
                  Knicks-43 (14-Off)
                  Heat-38 (10-Off)

                  Assist
                  Knicks-16
                  Heat-14

                  Blocks
                  Knicks-5
                  Heat-4

                  Steals-Again I didn't go for any on my own
                  Knicks-6
                  Heat-3

                  Turnovers-I will definetly look to see how to increase this just a bit
                  Knicks-7
                  Heat-8

                  Fouls
                  Knicks-19
                  Heat-17

                  Fast Break Points
                  Knicks-14
                  Heat-12

                  D.Wade was the best Heat player in transistion and rightfully so. He is very quick and fast got about 3 dunks off of the break vs me. But when Payton came in they slowed it down much more than with Williams running PG. Overall 12 points isn't very high so it's definetly possible to control the CPU fast breaks much better.
                  NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
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                  • JVG
                    Rookie
                    • Oct 2003
                    • 184

                    #114
                    Re: EA's player ratings?

                    It will be easier for me if I get one of those transfer kits. I wonder how much it costs because the memory card doesn't come with it.
                    MLB: Los Angeles Dodgers

                    NBA: Los Angeles Clippers

                    NFL: San Francisco 49ers, Seattle Seahawks

                    Comment

                    • nogster
                      MVP
                      • Mar 2006
                      • 3833

                      #115
                      Re: EA's player ratings?

                      the rating changes help but only on a subtle level. the ratings dont change the general offensive AI makeup.
                      and regarding shaq. he is the only post player other than randolf that i have seen utilised generally as he should. but thats because how the AI is programmed to use the bigs. with their back to the basket within 5ft. thats shaqs game. its not nowitskis or garnetts. and randolf plays decently as well but only because his perimiter team mates are weak. put randolf on a good perimiter team and his touches dry up dramatically.
                      play against the wizards and watch as jamison only gets sparse touches mostly in the low block.
                      in my last game he went 3/3fgs. 2 5 ft shots and a surprising 12ft baseline J from a pg drive and dish. [the only play that resembled jamisons game. this is an all round scorer who shoots plenty of 3's. he is the prototype slashing/scoring Forward but as he starts as a pf he rarely sees the ball. put him at sf and he plays like jamison. its a simple fact of this game. it doesnt matter how good the attributes are as a pf/C. they play the same with every team. the bigs with scoring awareness and abilities WHEN they get the ball will attempt to score with it, but always the same way.
                      unfortunatley they are not programmed to be involved all that much.
                      the ratings help but they dont change the AI logic. which is to look for slashers/cutters and shooters 1st.
                      put kobe or lebron in the pf spot and watch as they become tree stumps with the odd touch.
                      its the fundamental flaw of the game. and it makes it unplayable as a single player experience in my view.

                      Comment

                      • FluffyTonka
                        MVP
                        • Feb 2006
                        • 1681

                        #116
                        Re: EA's player ratings?

                        I think there is secondary programming in the offensive AI which exists, nogster.

                        I've found if you shut down the periemeter and 3pt game the CPU alternates its game plan. By running more plays, slashing more to the lane and using the the bigs at the low block. By reducing players stats so the perimeter game isn't so effective helps, and as Playmakers said, it also helps the way you play the game.

                        There is definitely a massive biased towards the perimeter/ wing players in Live 06, and the bigs aren't utilized anywhere near the amount they should, but the game is playable via tweaking. PG's are way too dominant in this game. A scoring PG with a high 3pt rating is near impossible to stop, even with two hands in their face they will bomb away all night long ... Until they stop sinking the baskets. As soon as they miss a few, that secondary programming AI kicks in.

                        It's definitely challanging and entertaining for me, and I'm getting alot of play outta the game b'cos of this...

                        For me the big changes in live 07 must be making the dominant players dominant, regardless of their position. More low post animations and moves would be the starting point for this. But the foundations are there for a solid real to life basketball sim ...
                        Last edited by FluffyTonka; 04-19-2006, 07:13 PM.

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                        • WTF
                          MVP
                          • Aug 2002
                          • 20274

                          #117
                          Re: EA's player ratings?

                          Exactly FluffyTonka...

                          You hit the nail on the head with that post.
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                          #DropMeAFollow

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                          • nogster
                            MVP
                            • Mar 2006
                            • 3833

                            #118
                            Re: EA's player ratings?

                            i hope live 07 remedies this flaw. the best players on the teams have to get touches regardless of position. and i do see the secondary AI logic, where its possible to get the cpu to start looking inside, but its few and far between. dropping the shooting stats of the guards and wingmen inbalance the game in the process. it has to be done to a certain degree in this game no doubt.

                            i really enjoy playing this game on offense. it plays really well. its intiutive, the defense generally play smart, the plays are well constructed and its immersive. its when the cpu has the ball that the game falls apart.

                            i havent played it multiplayer but i am betting it plays excellently when playing a sim favouring player.

                            Comment

                            • Playmakers
                              Hall Of Fame
                              • Sep 2004
                              • 15417

                              #119
                              Re: EA's player ratings?

                              Originally posted by nogster
                              i hope live 07 remedies this flaw. the best players on the teams have to get touches regardless of position. and i do see the secondary AI logic, where its possible to get the cpu to start looking inside, but its few and far between. dropping the shooting stats of the guards and wingmen inbalance the game in the process. it has to be done to a certain degree in this game no doubt.

                              i really enjoy playing this game on offense. it plays really well. its intiutive, the defense generally play smart, the plays are well constructed and its immersive. its when the cpu has the ball that the game falls apart.

                              i havent played it multiplayer but i am betting it plays excellently when playing a sim favouring player.

                              No doubt multi player is a beast if you have friedns that love to play realistic ball. I usually get together with about 2-3 of my boy's and we will play tournaments with Live no garbage or anything just straight realistic ball and it's a blast head to head.

                              But I don't do online because I can't put up with cheesers. This is the best NBA live in terms of Head to head play for sure.
                              NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
                              https://forums.operationsports.com/f...s-dynasty.html

                              Follow some the Greatest College Football players of All Time in NCAA Football 14

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                              • JVG
                                Rookie
                                • Oct 2003
                                • 184

                                #120
                                Re: EA's player ratings?

                                PM, when are you going to get the transfer kit so you can hook it up with all your updates?
                                MLB: Los Angeles Dodgers

                                NBA: Los Angeles Clippers

                                NFL: San Francisco 49ers, Seattle Seahawks

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