Ask the devs : Controls (Offense and Defense)

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  • Jano
    You Dead Wrong
    • May 2004
    • 3161

    #196
    Re: Ask the devs : Controls (Offense and Defense)

    There were injuries when you simmed the game last year.. But absolutely no in game injuries though.

    Comment

    • CS10029
      Th* *p*r*t**n *f Sp*rts
      • Feb 2004
      • 4616

      #197
      Re: Ask the devs : Controls (Offense and Defense)

      Originally posted by Jano
      There were injuries when you simmed the game last year.. But absolutely no in game injuries though.
      Wow, that is incredibly weak...

      EDIT-Not having in-game injuries still, is a huge oversight IMO.
      I don't like the Yankees, I like the Red Sox, I don't like the Lakers, I like the Celtics, I hate the Canadiens and I love the Bruins. Soccer is the best sport on Earth, but most Americans are too ignorant to realize it. I am American.

      This is My Music:
      www.youtube.com/user/christoffascott

      Comment

      • bigeastbumrush
        My Momma's Son
        • Feb 2003
        • 19245

        #198
        Re: Ask the devs : Controls (Offense and Defense)

        Originally posted by rEAnimator
        The honest answer is because it takes a lot of time and effort to build a physics engine for a basketball game, tune it and ship it all in one year.

        There is a long, long list of things we would have loved to do this year but didn't have time for. And to be perfectly honest, for me personally, in game injuries are nowhere near the top of that list.

        I'm honestly quite surprised at how upset you guys are by that one. I would have thought something like tip dunks/put backs which are in this year and weren't in last year would take priority for you over in game injuries.

        I don't mean to make light of something you feel passionate about. Everyone has different priorities and I completely respect that.

        Perhaps you could explain to me why in game injuries are such a high priority feature for you, and if you don't mind, describe for me what the perfect implementation of in game injuries would look like for you.

        I feel if I have a better appreciation of where you're coming from, I can better represent your point of view when it comes time to prioritizing for next year.

        Thanks.
        This is a HUGE priority.

        You can't call a season 'Dynamic' and have all players at Full Strength for Preseason, 82 regular season games and playoffs.

        If one player is important enough to his team and can completely shift that teams' success/failure for that game, week, month(s) or year, then it needs to be in the game.

        Why have bench players & draft picks if every player will be 100% game in and game out? Why have fouls at all?

        With this incredible physics engine, why reward guys for going hard to the rim or going strong to block a shot if there is absolutely no penalty for it besides a blown whistle?

        Are there injuries in EA's NHL game? If not, is it realistic for a guy to get body checked through the glass, roll around in blood and then get up, grab his stick and get a hat trick the same night?

        I'm a Knicks fan and I saw Patrick Ewing go up for a shot in Milwaukee, get hit, land awkwardly on his wrist, break his wrist and that was basically the end of his career. He didn't come back that season and was never the same again for the remainder of his career.

        You're a b-ball fan I would think. Let's say you have season tickets and you go to your team's first game. First minute of the game, the best player on the team goes up for a layup, gets hit and breaks his leg.

        Do you think it's realistic for him to get up, shake it off and get a triple double that same night play the rest of the season and playoffs, win the MVP and scoring title averaging 35PPG?

        Well in Elite 11, it's possible.

        Implementation-
        Size, weight, impact + Injury Proneness Rating = the length of injury time for the player affected.

        The Artest/Sheed clip:
        Artest jumps into Sheed (IMPACT1), knees him in the chest (IMPACT2), Sheed hits the floor (IMPACT3).

        There should be a significant drop in Sheed's ratings. Based on his current fatigue and current in-game rating, he should/should not be injured.

        Do you not agree?
        Last edited by bigeastbumrush; 08-07-2010, 06:56 PM.

        Comment

        • CS10029
          Th* *p*r*t**n *f Sp*rts
          • Feb 2004
          • 4616

          #199
          Re: Ask the devs : Controls (Offense and Defense)

          I don't like having a bunch of injuries or anything, but it makes the season so much different when a guy goes down. Someone has to step in for him, and some else has to step in for the guy moving up. It really puts more emphasis on the bench.

          How many teams over the course of NBA history have lost out at a chance for the whole thing, because of injuries? It literally happens all the time.

          If the user plays in a shielded world all the time, it makes the game lose a lot of realistic value. Every season I will ever play I will be able to use my star players 82 games, no matter what. That makes no sense, especially seeing the CPU games that get simmed will have injuries. Which in the result, gives an advantage to the user.

          I go into Miami and Lebron is hurt, that sucks for them. Thankfully though, I never have to worry about injuries ever, so my team is 100%, always. For a game touting realism and control, injuries really should be here by now.
          I don't like the Yankees, I like the Red Sox, I don't like the Lakers, I like the Celtics, I hate the Canadiens and I love the Bruins. Soccer is the best sport on Earth, but most Americans are too ignorant to realize it. I am American.

          This is My Music:
          www.youtube.com/user/christoffascott

          Comment

          • Muzyk23
            MVP
            • Feb 2003
            • 4192

            #200
            Re: Ask the devs : Controls (Offense and Defense)

            I would like to add that the injury should be all real-time..no cutscenes
            NBA

            Comment

            • rEAnimator
              NBA Elite Developer
              • Jun 2010
              • 666

              #201
              Re: Ask the devs : Controls (Offense and Defense)

              Originally posted by bigeastbumrush
              Well in Elite 11, it's possible.
              Not really, because he'll never break his leg to begin with.

              But I totally understand your point.

              Comment

              • CS10029
                Th* *p*r*t**n *f Sp*rts
                • Feb 2004
                • 4616

                #202
                Re: Ask the devs : Controls (Offense and Defense)

                Originally posted by rEAnimator
                Not really, because he'll never break his leg to begin with.

                But I totally understand your point.
                Would there be a way to get the simulated injuries to apply to your own team (That you play the games for)? Making them sorta random, but to at least have them in for this year. If they just popped up after a game, like they would for the CPU.

                I would rather have injuries that are just on an occurrence basis and do not happen in the game, than just nothing.

                I'm probably alone on that one though, hahaha.
                I don't like the Yankees, I like the Red Sox, I don't like the Lakers, I like the Celtics, I hate the Canadiens and I love the Bruins. Soccer is the best sport on Earth, but most Americans are too ignorant to realize it. I am American.

                This is My Music:
                www.youtube.com/user/christoffascott

                Comment

                • rEAnimator
                  NBA Elite Developer
                  • Jun 2010
                  • 666

                  #203
                  Re: Ask the devs : Controls (Offense and Defense)

                  Originally posted by CS10029
                  Would there be a way to get the simulated injuries to apply to your own team (That you play the games for)? Making them sorta random, but to at least have them in for this year. If they just popped up after a game, like they would for the CPU.

                  I would rather have injuries that are just on an occurrence basis and do not happen in the game, than just nothing.

                  I'm probably alone on that one though, hahaha.
                  I was actually thinking the same thing...

                  I'll bring it up when we start talking about doing a patch.

                  No promises, but I'll bring it to the table.

                  Comment

                  • CS10029
                    Th* *p*r*t**n *f Sp*rts
                    • Feb 2004
                    • 4616

                    #204
                    Re: Ask the devs : Controls (Offense and Defense)

                    Originally posted by rEAnimator
                    I was actually thinking the same thing...

                    I'll bring it up when we start talking about doing a patch.

                    No promises, but I'll bring it to the table.
                    I'm sure some would hate this idea, but as long as it can be turned on and off it would be a nice quick fix. At least for this year.
                    I don't like the Yankees, I like the Red Sox, I don't like the Lakers, I like the Celtics, I hate the Canadiens and I love the Bruins. Soccer is the best sport on Earth, but most Americans are too ignorant to realize it. I am American.

                    This is My Music:
                    www.youtube.com/user/christoffascott

                    Comment

                    • NoTiCe_O
                      Pro
                      • May 2009
                      • 969

                      #205
                      Re: Ask the devs : Controls (Offense and Defense)

                      Originally posted by CS10029
                      I'm sure some would hate this idea, but as long as it can be turned on and off it would be a nice quick fix. At least for this year.
                      Injuries really aren't that big of a priority to me. Probly because I play almost every game online, or just offline practicing. But i think u guys should just have injuries only when you simulate games this year, so then it will be realistic but we wouldn't be able to see em.

                      Then next year you guys could go all out with it and have cutscenes of the trainers walking em to the locker room, then at the next timeout or something you could hear the announcers say something like "Oh, it looks like he wants to come back in the game" then show him walking down the locker room hallway, while you still have full control of the timeout menu.

                      Stuff like that would be preety cool, and bring you that much closer to the game and you could have different situations and injuries.
                      Twitter - @OtistheOriginal

                      Comment

                      • thomonkey
                        Banned
                        • Sep 2009
                        • 128

                        #206
                        Re: Ask the devs : Controls (Offense and Defense)

                        Originally posted by rEAnimator
                        The honest answer is because it takes a lot of time and effort to build a physics engine for a basketball game, tune it and ship it all in one year.

                        There is a long, long list of things we would have loved to do this year but didn't have time for. And to be perfectly honest, for me personally, in game injuries are nowhere near the top of that list.

                        I'm honestly quite surprised at how upset you guys are by that one. I would have thought something like tip dunks/put backs which are in this year and weren't in last year would take priority for you over in game injuries.

                        I don't mean to make light of something you feel passionate about. Everyone has different priorities and I completely respect that.

                        Perhaps you could explain to me why in game injuries are such a high priority feature for you, and if you don't mind, describe for me what the perfect implementation of in game injuries would look like for you.

                        I feel if I have a better appreciation of where you're coming from, I can better represent your point of view when it comes time to prioritizing for next year.

                        Thanks.
                        i just wanted to thank you for putting injuries low on the priority list. There are so many more things you guys should have focused on so i am very happy about that.

                        Honestly, i always play my sports games with injuries off at all times because i want to play with/against the best players and not with/against the scrubs like smush parker.

                        as of now, injuries in sports games are dice rolls, so i don't see why people care if the injury happened in game or after the game. news flash people, your star player got injured on that hard drive and not on other 10 hard drives because you rolled snake eyes, not because of the way you landed.

                        Comment

                        • Tha_Kid
                          All Star
                          • Oct 2002
                          • 6550

                          #207
                          Re: Ask the devs : Controls (Offense and Defense)

                          Right. I guess I should thank the devs for having a late release go long and an early release go short. Switching that around isn't important at all to me.

                          Comment

                          • NoTiCe_O
                            Pro
                            • May 2009
                            • 969

                            #208
                            Re: Ask the devs : Controls (Offense and Defense)

                            rEAnimator, what happens when you do a Euro step with someone like Shaq or Kendrick Perkins, or jut anyone who you know wouldn't do one, or probly isn't capable of doing one ?
                            Last edited by NoTiCe_O; 08-08-2010, 02:04 AM.
                            Twitter - @OtistheOriginal

                            Comment

                            • loadleft
                              Rookie
                              • Oct 2005
                              • 284

                              #209
                              Re: Ask the devs : Controls (Offense and Defense)

                              Wow! No injuries! That is major in my book. I play a lot of franchise and when the idea of franchise is to manage a club as well as play the games. There's really nothing to manage unless you sim games (which I don't because I want all my own stats). You can make trades but the realism for needing to sign or trade a new player because a key player on your squad just went down for the year doesn't exist.

                              For those that think it's infrequent that players get hurt, why do you think the NBA has an "Iron Man" record. Also look at the stats for every team and I'd bet there's not a single team where all 5 starters, let alone bench players, played all 82 games. It's not important if there randomly generated or not in real life no one goes out and plans to get injured one night they usually are freak accidents or the result of poor condition/preparedness. I'd settle for an after game random injury generator over none at all.

                              This game is starting to sound like it's built for online play, not my cup of tea. I do play head to head on occasion but the bulk of my time is franchise and this injury thing is something that has me seriously considering other options or just passing on this years game until they have enough time to put a complete offering on the table. It's not just injuries but that's just another straw on the camels back and his legs are starting to buckle.

                              Comment

                              • brs2305
                                Rookie
                                • Mar 2008
                                • 241

                                #210
                                Re: Ask the devs : Controls (Offense and Defense)

                                Well generaly I would say, there are definitely much more important things than injuries and you should have that very low on your priority list.

                                For exhibition or online it actually is not important, maybe even a pain in the a.. if you ask most people.

                                But for Dynasty it's a core point that adds to the realism, dynamics, urgency and surprise that makes a multiyear dynasty so interesting to play. Apart from the fact that dynasty in Live 10 felt like an imposition to play, missing injuries just made it so much more boring and uninteresting to play it.

                                (by the way, the terrible dynasty without injuries was the only reason why I picked up 2k10 afterall, since I really enjoyed Live in the beginning)
                                Basketball Champions League Roster http://www.operationsports.com/forum...ns-league.html

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