Ask the devs : Physics

Collapse

Recommended Videos

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • rEAnimator
    NBA Elite Developer
    • Jun 2010
    • 666

    #136
    Re: Ask the devs : Physics

    Originally posted by dirtypuppet
    Sounds very good. I'm pleasantly surprised about how this works this year, or at least the idea of your implimentation. See how it goes once the demo drops.

    Thanks again for your feedback.
    I'm glad you like the ideas behind what we're doing. Don't take my word for anything though, try the demo when it comes out and base your final judgment and purchase on that.

    Comment

    • FearlessKaz
      Rookie
      • Jan 2009
      • 260

      #137
      Re: Ask the devs : Physics

      Originally posted by FearlessKaz
      Hey rEAnimator,

      On the subject of rim/net/ interactions, do you guys think you can look into getting rid of the net flipping straight up and out of the rim after a swish?

      It looks really weird.
      .

      Comment

      • rEAnimator
        NBA Elite Developer
        • Jun 2010
        • 666

        #138
        Re: Ask the devs : Physics

        Originally posted by FearlessKaz
        Hey rEAnimator,

        On the subject of rim/net/ interactions, do you guys think you can look into getting rid of the net flipping straight up and out of the rim after a swish?

        It looks really weird.
        Yeah, it looks weird sometimes. No doubt about it.

        We haven't done any work on the mesh physics this year. Basically kept what we had last year.

        As I've said before, we focused on player physics and keeping the ball loos and under physics control as much as possible.

        Improving the mesh physics is something that would have to wait until next year.

        Comment

        • FearlessKaz
          Rookie
          • Jan 2009
          • 260

          #139
          Re: Ask the devs : Physics

          Originally posted by rEAnimator
          Yeah, it looks weird sometimes. No doubt about it.

          We haven't done any work on the mesh physics this year. Basically kept what we had last year.

          As I've said before, we focused on player physics and keeping the ball loos and under physics control as much as possible.

          Improving the mesh physics is something that would have to wait until next year.
          It's not something you guys could address in a title update or anything? Not that it's THAT big of a deal lol.

          I think for the most part the interaction between the ball and the net were pretty solid last year, it was just that one instance after a swish.

          Comment

          • rEAnimator
            NBA Elite Developer
            • Jun 2010
            • 666

            #140
            Re: Ask the devs : Physics

            Originally posted by FearlessKaz
            It's not something you guys could address in a title update or anything? Not that it's THAT big of a deal lol.

            I think for the most part the interaction between the ball and the net were pretty solid last year, it was just that one instance after a swish.
            Yeah, I know exactly the case you're talking about. It bugs a lot of people here as well.

            Unfortunately it's more work than would be worth spending time on right now, especially in a year where we have so much other stuff going on.

            Comment

            • FearlessKaz
              Rookie
              • Jan 2009
              • 260

              #141
              Re: Ask the devs : Physics

              Completely understandable. The fact that you guys took note of it for next year is good enough.

              Thanks for the response's.

              Comment

              • michaeljordanjr
                Banned
                • Jun 2009
                • 972

                #142
                Re: Ask the devs : Physics

                Originally posted by rEAnimator
                Yeah, I know exactly the case you're talking about. It bugs a lot of people here as well.

                Unfortunately it's more work than would be worth spending time on right now, especially in a year where we have so much other stuff going on.
                Programming is definitely not a piece of cake. We all wish making games was as easy as making a creature in "Spore" but alas... you have deadlines, lower budgets and not enough programmers so you do what you can with what you have.

                The net was a big issue for me last year, and that particular net animation was really bothersome. But if you can't fix it it's no big deal. It's a nuance I'm willing to ignore.

                The main purpose is making the leap in basketball simulation as you are doing.

                Comment

                • wormturd
                  Banned
                  • Jun 2010
                  • 34

                  #143
                  Re: Ask the devs : Physics

                  Can tip ins and ally oops be blocked now? They were pretty much automatic last year.

                  Comment

                  • rEAnimator
                    NBA Elite Developer
                    • Jun 2010
                    • 666

                    #144
                    Re: Ask the devs : Physics

                    Originally posted by wormturd
                    Can tip ins and ally oops be blocked now? They were pretty much automatic last year.
                    Absolutely. And the alley oop pass can be blocked (both at the passing and receiving end) as well.

                    Comment

                    • shadox
                      Rookie
                      • Jul 2009
                      • 307

                      #145
                      Re: Ask the devs : Physics

                      Originally posted by rEAnimator
                      Absolutely. And the alley oop pass can be blocked (both at the passing and receiving end) as well.
                      Thats consequent and good news
                      I just pray that the balance will be allright.

                      Do you plan to have somekind of ingame adjustment for the physic effects?
                      I just ask because the NHL team had tuned their physics up for showcasing big checks in their E3 coverage.

                      I wonder if the tech is (nearly) the same and is adjustable (while coding and maybe even within the final product).

                      Btw, great work on giving so much feedback!
                      Soccer: Werder Bremen, FC Barcelona,
                      NBA: Celtics, Bulls, Supersonics
                      NHL: Flames
                      NFL: Steelers

                      Comment

                      • dexvex
                        Rookie
                        • Jul 2007
                        • 208

                        #146
                        Re: Ask the devs : Physics

                        reanimator will you demonstrate the physics ala nhl 11 with the vids and such?

                        Comment

                        • rEAnimator
                          NBA Elite Developer
                          • Jun 2010
                          • 666

                          #147
                          Re: Ask the devs : Physics

                          Originally posted by dexvex
                          reanimator will you demonstrate the physics ala nhl 11 with the vids and such?
                          There will be more videos released, but I don't know the release schedule and what's in each one.

                          I'm certain they'll be something dedicated to physics at some point though.

                          Comment

                          • rEAnimator
                            NBA Elite Developer
                            • Jun 2010
                            • 666

                            #148
                            Re: Ask the devs : Physics

                            Originally posted by Admiral50
                            If this gets added, it'll be one of the sweet little touches that add icing to a cake.

                            Seriously, there have been countless tennis games where you can play a shot or two after the ball goes out etc and there's no reason it can't happen in an NBA game. It'll just make it look and feel so much more authentic! You could even have it as an on/off option like the after play cutscenes.

                            Thanks mate
                            Just wanted to keep you guys in the loop on this one, since it was requested here.

                            We have a build with this enabled, and for the most part it works (and is pretty cool). There is one bump in the road that we've hit and at this point I don't know for sure if we'll sort that issue out, or if we'll have to pull the feature again. We have a plan on how to deal with it, we just have to be careful.

                            At this point it's 50/50 that this will get in this year. Maybe a little better than that but I don't want to get your hopes up.

                            I hope you can appreciate that it's not as simple as flipping a switch. There are consequences to changes like this and we need to make 100% sure that we don't put the title at risk by introducing problems too late.

                            But we are taking your feedback to try and make this year's game that much better, and this is an example of a feature that if it makes it in will only have made it in because of your feedback.

                            So thanks for that, and I'll keep you posted on how it goes.

                            Comment

                            • Admiral50
                              Banned
                              • Aug 2002
                              • 3311

                              #149
                              Re: Ask the devs : Physics

                              Firstly, thanks for the update. It's much appreciated and if our feedback is really making it to the devs then it's pretty amazing really.

                              I would love to see this included, you could even mo-cap specific 'relaxed' animations for the players after the whistle. These little touches are the things that fans appreciate I think.

                              But this late into development, I guess it's expected to be added next year

                              Comment

                              • mrclutch
                                MVP
                                • Nov 2008
                                • 2369

                                #150
                                Re: Ask the devs : Physics

                                Originally posted by rEAnimator
                                Just wanted to keep you guys in the loop on this one, since it was requested here.

                                We have a build with this enabled, and for the most part it works (and is pretty cool). There is one bump in the road that we've hit and at this point I don't know for sure if we'll sort that issue out, or if we'll have to pull the feature again. We have a plan on how to deal with it, we just have to be careful.

                                At this point it's 50/50 that this will get in this year. Maybe a little better than that but I don't want to get your hopes up.

                                I hope you can appreciate that it's not as simple as flipping a switch. There are consequences to changes like this and we need to make 100% sure that we don't put the title at risk by introducing problems too late.

                                But we are taking your feedback to try and make this year's game that much better, and this is an example of a feature that if it makes it in will only have made it in because of your feedback.

                                So thanks for that, and I'll keep you posted on how it goes.
                                Thanks for keeping us in the loop.
                                Gamertag and PSN Mrclutch1013
                                Currently Playing
                                XBOX :Overwatch, NBA 2k22, random old stuff [/B][/COLOR]
                                PS4: Nothing currently

                                Comment

                                Working...