Ask the devs : Physics

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  • loadleft
    Rookie
    • Oct 2005
    • 284

    #196
    Re: Ask the devs : Physics

    Originally posted by Haval93
    Reanimator, will over-dribbling result in a turnover?
    Lets hope not! It's things like this that I hope they avoid this year and try to stick to reality. In real life you don't magically lose the ball from dribbling too long nor does it become easier to steal it from you the longer you dribble. In real life your offense would become stagnant from over dribbling because your teammates will stop moving and making cuts knowing they aren't going to get the ball. The defense then would start to sag off, and your over dribbling would result in you having to play one one five or at least a tough contested shot, that you might make because of talent, but nevertheless it would be a bad shot.

    If the game was programmed to react this way it would encourage good ball movement just like real life. If the devs put real basketball fundamentals in the game there will be incentives to play good ball, but with no penalty for bad fundamentals or some artificial challenge (like dribbling in the paint makes you lose the ball) and you end up with weirdness at best. They should just ask themselves what is the penalty for doing a bad thing like over dribbling, or hop-stepping into a crowd in real life then try to replicate that penalty in the game, IN MY OPINION.

    Comment

    • Haval93
      Pro
      • Jan 2008
      • 512

      #197
      Re: Ask the devs : Physics

      Originally posted by loadleft
      Lets hope not! It's things like this that I hope they avoid this year and try to stick to reality. In real life you don't magically lose the ball from dribbling too long nor does it become easier to steal it from you the longer you dribble. In real life your offense would become stagnant from over dribbling because your teammates will stop moving and making cuts knowing they aren't going to get the ball. The defense then would start to sag off, and your over dribbling would result in you having to play one one five or at least a tough contested shot, that you might make because of talent, but nevertheless it would be a bad shot.

      If the game was programmed to react this way it would encourage good ball movement just like real life. If the devs put real basketball fundamentals in the game there will be incentives to play good ball, but with no penalty for bad fundamentals or some artificial challenge (like dribbling in the paint makes you lose the ball) and you end up with weirdness at best. They should just ask themselves what is the penalty for doing a bad thing like over dribbling, or hop-stepping into a crowd in real life then try to replicate that penalty in the game, IN MY OPINION.
      In basketball games, you can spam the dribble moves to no end. In real life, even if you are a good dribbler, when you start doing lots of fancy moves and tons of crosses your going to lose the ball at times. Maybe not a turnover but something else to punish the user for trying to do too much. I don't want to see Lebron doing crosses to no end and abuse the system to try to get an opening. You over-dribble to much or play bad basketball you should get punished.

      Comment

      • loadleft
        Rookie
        • Oct 2005
        • 284

        #198
        Re: Ask the devs : Physics

        Originally posted by Haval93
        In basketball games, you can spam the dribble moves to no end. In real life, even if you are a good dribbler, when you start doing lots of fancy moves and tons of crosses your going to lose the ball at times. Maybe not a turnover but something else to punish the user for trying to do too much. I don't want to see Lebron doing crosses to no end and abuse the system to try to get an opening. You over-dribble to much or play bad basketball you should get punished.
        I don't disagree, I am only saying that it should be realistic. IRL if you have the skill set to do "dribble moves" you don't just lose the ball. That only happens on the rare mistake or when you're trying to do something you're really not good at. It does however affect the offense in a negative way. If the AI is set up to have the CPU defenders "watch" the over dribbler then even if he gets by his initial defender there will be others waiting and will force him into a bad shot.

        I think we're both after the same thing just using different methods.

        Comment

        • Haval93
          Pro
          • Jan 2008
          • 512

          #199
          Re: Ask the devs : Physics

          Originally posted by loadleft
          I don't disagree, I am only saying that it should be realistic. IRL if you have the skill set to do "dribble moves" you don't just lose the ball. That only happens on the rare mistake or when you're trying to do something you're really not good at. It does however affect the offense in a negative way. If the AI is set up to have the CPU defenders "watch" the over dribbler then even if he gets by his initial defender there will be others waiting and will force him into a bad shot.

          I think we're both after the same thing just using different methods.
          Very true. You thought sounds good, hopefully the defense sees you over-dribbling and adjust according, thus giving the user a harder time.

          Comment

          • Young Murder
            Banned
            • Jul 2010
            • 64

            #200
            Re: Ask the devs : Physics

            rEAnimator

            Is the RTP engine you guys use the same as Euphoria?

            Can a sig jumpshot anim look change if contact is made?

            Is the user in control of the shot in and1 situations?

            Comment

            • rEAnimator
              NBA Elite Developer
              • Jun 2010
              • 666

              #201
              Re: Ask the devs : Physics

              Originally posted by Young Murder
              rEAnimator

              Is the RTP engine you guys use the same as Euphoria?

              Can a sig jumpshot anim look change if contact is made?

              Is the user in control of the shot in and1 situations?
              No.

              Yes.

              Yes.

              Comment

              • YoungG
                Rookie
                • Aug 2009
                • 93

                #202
                Re: Ask the devs : Physics

                nice, is there anyway you guys can ship the demo earlier over to my house to try lol, want to play this game!

                Comment

                • dirtypuppet
                  Rookie
                  • Aug 2009
                  • 199

                  #203
                  Re: Ask the devs : Physics

                  rEAnimator, do you have any news to follow up my earlier enquiry about post whistle control?

                  In the past once the whistle is blown, you lose control of your defender and can't switch to a different defender to come from the help side (whereas the offensive player continues stepping through to attempt an and 1).

                  You mentioned earlier there was a chance for this to change so you can defend up until the shot is release (after the whistle). Any word?

                  Comment

                  • TheFreshAnswer18
                    Rookie
                    • Aug 2010
                    • 7

                    #204
                    Re: Ask the devs : Physics

                    hey rEAnimator i was just wondering if you have seen any **** facial dunks during the game, im just slightly worried that the facials in elite 11 wont look as good as nba 2k's. the latest quick clips worried me further as it didnt seem like either of the players reacted enough for example rasheed could have been slightly more jolted and ron artests body didnt seem to bend at all to the collision :/ i guess my real question is will rtp fix this and react better to contact than in that video???


                    like to me nba 2k facials look sly but like does elite have anything like this or does it have the capabilities to do that ??

                    your friendly neighborhood answer

                    Comment

                    • Dimitris Tsiakalos
                      Banned
                      • Jul 2010
                      • 79

                      #205
                      Re: Ask the devs : Physics

                      hello developer ,will the collision detectionn when i drive into a player better?? that means a more fluid animation /physic and the control to change the outcome yourself

                      Comment

                      • rEAnimator
                        NBA Elite Developer
                        • Jun 2010
                        • 666

                        #206
                        Re: Ask the devs : Physics

                        Originally posted by Dimitris Tsiakalos
                        hello developer ,will the collision detectionn when i drive into a player better?? that means a more fluid animation /physic and the control to change the outcome yourself

                        Yes to both. I mean the look and fluidity of it is subjective, so I'm only giving my opinion on that, but it is definitely more accurate and the control does allow you to change the outcome yourself.

                        Check out the latest video clip for an example.

                        The spin move allows you to counter the physical contact. On top of that, the defender could have adjusted to the spin move and if he had done it quick enough could have stopped him again.

                        It's all more much more dynamic and controllable than ever before.

                        Comment

                        • Jano
                          You Dead Wrong
                          • May 2004
                          • 3161

                          #207
                          Re: Ask the devs : Physics

                          Originally posted by rEAnimator
                          The spin move allows you to counter the physical contact. On top of that, the defender could have adjusted to the spin move and if he had done it quick enough could have stopped him again.

                          It's all more much more dynamic and controllable than ever before.
                          Wow! now thats really gotta open the game up. I hadn't thought about how the RTP would be used in tight quarters like that.

                          Being able to control the player even while being that close on defense is great. That will definitely making playing D pretty intense because we have constantly be tracking the movement.

                          So the part when Ray got real close and bodied up Kobe is controllable too?

                          Comment

                          • rEAnimator
                            NBA Elite Developer
                            • Jun 2010
                            • 666

                            #208
                            Re: Ask the devs : Physics

                            Originally posted by Jano
                            Wow! now thats really gotta open the game up. I hadn't thought about how the RTP would be used in tight quarters like that.

                            Being able to control the player even while being that close on defense is great. That will definitely making playing D pretty intense because we have constantly be tracking the movement.

                            So the part when Ray got real close and bodied up Kobe is controllable too?
                            Yes, you are always in control and can back out or push through or move to the side to anticipate his next move.

                            It is a completely different feel to last year's game where you lost control as soon as you entered a two player animation.

                            It's hard to understand that completely without trying the game, but once you feel it you'll know exactly what I mean.

                            When we say the control is improved in this game, we don't just mean we're using different inputs.

                            We mean exactly what you describe in this post, across the entire game both on offense and defense.

                            Comment

                            • ParisB
                              MVP
                              • Jan 2010
                              • 1699

                              #209
                              Re: Ask the devs : Physics

                              Originally posted by rEAnimator
                              Yes, you are always in control and can back out or push through or move to the side to anticipate his next move.

                              It is a completely different feel to last year's game where you lost control as soon as you entered a two player animation.

                              It's hard to understand that completely without trying the game, but once you feel it you'll know exactly what I mean.

                              When we say the control is improved in this game, we don't just mean we're using different inputs.

                              We mean exactly what you describe in this post, across the entire game both on offense and defense.
                              is it sort of like FIFA world cup 10? I only played the demo, but it felt like it allowed for physical play without drawing you into canned sequences..although I am not sure if that was RTP.

                              Comment

                              • Jano
                                You Dead Wrong
                                • May 2004
                                • 3161

                                #210
                                Re: Ask the devs : Physics

                                I definitely understand what your saying though, this is stuff I've been wishing for ever since I started playing basketball on PS2

                                I've always hated when I lost control due to 2 player animations so this is like a dream come true for me haha...

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