i started on live from the beginning then went to 2k back during 2k3. I must say i am excited to see what you guys are doing and looking foward to playin nba elite!!!!
Ask the devs : Physics
Collapse
Recommended Videos
Collapse
X
-
Re: Ask the devs : Physics
You will be responsible for the timing, but yes. You should be able to replicate chasedown blocks that are similar to what LeBron does.I understand, I just feel like if we as the player controlling LeBron are good at getting chasedown blocks just like he is (i.e., timing and whatnot), the physics engine plus LeBron's physical capabilities in the game should allow us to replicate the way he blocks players from behind in transition. That will be the case, right?
Also, how will momentum and vertical leap ability tie into the game? If I'm running full speed with LeBron and I go for that chasedown block, will he jump farther (not higher, farther) depending on how fast I'm running?
Momentum does play into is, as does agility. So if you are running fist you will jump farther, but if you have to quickly pull up for a shorter jump, them agility should play a factor as well.Comment
-
Re: Ask the devs : Physics
Strength will definitely play a role. It will affect the post battle, and how easy it is to push your opponent towards or away from the net.How has the game changed in regards to the stronger and more physical players like Artest on D, Shaq or Dwight in the post, and LBJ driving down the lane?
Will we be able to take advantage of their strength this year? One thing I hated about last year was how easily guys could be pushed around by the defense due to the canned animations.
I would love to be able to put my head down in charge the lane with these guys. But on the other hand I also wanted to know if their strength IS taken into account will more charges/blocking calls be used on them too?
When dunking, shooting or going for a layup, your strength will determine how the in air collision resolves itself.
As for take charge vs. blocking, this will depend primarily on the user's timing and positioning on defense.Comment
-
Re: Ask the devs : Physics
You pretty much nailed it. There will be a threshold of contact (how much contact was made, how severe was the contact, etc).Not to audition to be a mod, but stop derailing the thread please.
I had a question about physics and fouls. In a situation like the chasedown block that is being discussed in the thread, how will the game determine if a foul has occurred? Is there a threshold of contact that is acceptable before fouls are called? In live last year, there were "foul animations" that caused a dice roll that then determined if there was a foul or not. How is that changing with RTP?
That will determine if you are called for a foul or not.
There are no longer any foul animations. Everything is dynamic.
When you steal, you swipe your hand at the ball. If you miss time it or are in a bad position and your hand hits your opponent, it will be a foul.
Similarly for in air contact on blocks. The severity of the collision determines if there is a foul or not.
The animations respond to the physics, and the foul calls are made completely independently of that. The collisions affect the foul call, not the other way around.Comment
-
Comment
-
Comment
-
Re: Ask the devs : Physics
Hm...then this raises an interesting possibility. We all saw game 7 of Lakers-Celtics. They let a LOT of calls go and let players play. What was a foul December 7th wasn't a foul June 7th.You pretty much nailed it. There will be a threshold of contact (how much contact was made, how severe was the contact, etc).
That will determine if you are called for a foul or not.
There are no longer any foul animations. Everything is dynamic.
When you steal, you swipe your hand at the ball. If you miss time it or are in a bad position and your hand hits your opponent, it will be a foul.
Similarly for in air contact on blocks. The severity of the collision determines if there is a foul or not.
The animations respond to the physics, and the foul calls are made completely independently of that. The collisions affect the foul call, not the other way around.
Will refs call games in the playoffs differently? Or even at the end of games for buzzer beaters? Or how about some superstar favoritism where contact on Durant is called differently than contact on Devin Brown?
Hell. I could even imagine some kind of flopping mechanic so I can have Derek Fisher play as true to life as possible.
Comment
-
Re: Ask the devs : Physics
The take charge button basically is a flop button. If you are holding that button down and contact is made, you will flop to the ground. It's then up to the referee logic to call a charge/block or let play continue.Hm...then this raises an interesting possibility. We all saw game 7 of Lakers-Celtics. They let a LOT of calls go and let players play. What was a foul December 7th wasn't a foul June 7th.
Will refs call games in the playoffs differently? Or even at the end of games for buzzer beaters? Or how about some superstar favoritism where contact on Durant is called differently than contact on Devin Brown?
Hell. I could even imagine some kind of flopping mechanic so I can have Derek Fisher play as true to life as possible.
It adds more skill and risk.reward balance for take charge.
Your question about referee tolerance is a good one. I don't think we've added that but I'll make a note. Could add an interesting dynamic.
Thanks.Comment
-
Re: Ask the devs : Physics
I think Eman5805's idea on referee tolerance /Favoritism is a really good idea. If it was possible to have that incorporated in the game this year, it would really make a nice addition. The fact that a referee's calls differentiate from regular to playoffs would be cool to see.Comment
-
Re: Ask the devs : Physics
I was just informed by someone else on the team that you will not be able to perform a new action after the whistle has been blown, but if the block started before the whistle it will get a chance to finish off.
So yes you will see blocks happen after the foul call, but they won't be easy to initiate.Comment
-
Re: Ask the devs : Physics
Yeah this is a really good idea..Hm...then this raises an interesting possibility. We all saw game 7 of Lakers-Celtics. They let a LOT of calls go and let players play. What was a foul December 7th wasn't a foul June 7th.
Will refs call games in the playoffs differently? Or even at the end of games for buzzer beaters? Or how about some superstar favoritism where contact on Durant is called differently than contact on Devin Brown?
Hell. I could even imagine some kind of flopping mechanic so I can have Derek Fisher play as true to life as possible.
"I'm so far ahead of my time, I'm bout to start another life
Look behind you, I'm bout to pass you twice
Back to the future and gotta slow up for the present
I'm fast, dudes can't get past my past
How they supposed to deal with my perfect present?"Comment
-
Re: Ask the devs : Physics
This has been the case for years now, and I've got to say..... it's not good at all and really takes away from the experience.I was just informed by someone else on the team that you will not be able to perform a new action after the whistle has been blown, but if the block started before the whistle it will get a chance to finish off.
So yes you will see blocks happen after the foul call, but they won't be easy to initiate.
Now I'm not saying people should be able to swat ball away late after a whistle like KG does (when the shot won't count), but often you may be coming from weakside to block a shot and the foul is called just before you're about to contest....
This means that instead of contesting the shot for a block/goal tend/ contest only the player who's committed the foul is contesting the shot.
Is there any chance of pushing this higher on the priorities list rEAnimator? It's been a peeve of mine for years, really takes away from the experience?Comment
-
Re: Ask the devs : Physics
The guy who owns the post whistle reactions on the team was reading the thread and just emailed me. He thinks it may be possible to get in, but we need to discuss it with a few other people before we can make a final decision.This has been the case for years now, and I've got to say..... it's not good at all and really takes away from the experience.
Now I'm not saying people should be able to swat ball away late after a whistle like KG does (when the shot won't count), but often you may be coming from weakside to block a shot and the foul is called just before you're about to contest....
This means that instead of contesting the shot for a block/goal tend/ contest only the player who's committed the foul is contesting the shot.
Is there any chance of pushing this higher on the priorities list rEAnimator? It's been a peeve of mine for years, really takes away from the experience?
I'll keep you posted.Comment
-
Re: Ask the devs : Physics
Thanks for following that up, fingers crossed.Comment
-
Re: Ask the devs : Physics
Question - If we're running full speed on defense and take off too close to the hoop could the player hit his head against the backboard? Or would he clip through the background?Comment

Comment